5-D = 2-D + 3-D ?
|3-D movie poster for 'It Came From Outer Space' - |
conversion by 3-D Revolution Productions
As technology reaches the limit of speed and human perception, we will move from a technology-based entertainment industry to an experience-based entertainment industry. At this point, entertainment progress will be measured in impact, no longer in the compliance to high spec technology. At the moment we are still in the technology upgrade era, but very soon, after the freeview 3-D 4K 144fps 14-stop screen projection / resolution and full surround 18.6 sound benchmark has been reached, entertainment will have to continue its development inward. Content will once again be developed over context.
|James Cameron using grand gestures and big numbers. 1000% 12-D!|
The key point to remember is the fact that our brain does the compositing in close to real-time, but only after the head and eyes have moved a little to generate a sequence of images that are combined into one – for true parallax estimation and thus depth calculation. Fix your head and eyes into one unmovable position and you won’t see ‘3-D’ depth and volume any more, despite having two eyes. The main reason for having two eyes is depth movement and speed estimation (how fast is the tiger running towards me) and contingency in case of the loss of one eye. This is why good 3-D layout and action is focused on staging in planes into the deep and movement in z-direction. Individually, each eye feeds information to the left and right side of the brain and as such is already a 3-D camera. In principle, each individual eye can create stereo information by means of rapid sampling and in-brain recompositing. Single point perspective works with one eye or two and is just that: one viewpoint and the resulting perspective from that one view. Infinite multi-point perspective would be true 3-D as well but the results on a 2-D plane are utter visual chaos. A fantastic subject for the next blog post...
|Reverse and multi-point perspective as practiced in early Christian art. |
Were they on to something and did we turn things outside in?
|'Woman with Blue Hat' by Pablo Picasso|
|4-D Cinema: moving chairs and water sprays|
|4-Dimensional space as illustrated in 'Imagining the 10th Dimension'|
|Donnie Darko's representation of time and spirit imprint / path|
|Saccade sampling as visualized by eye tracking|
|Theta Brain Waves of 6-7Hz: Drowsly, sleepy state |
and readiness to process incoming signals
|Alpha Brain Waves of 8-12Hz: Relaxed mental state |
and wakefulness during sleep
|Sacred symbolism in Avatar|
|The Na'vi plug into the Tree of Souls|
|Shiva - inspiration for the Na'vi|
|The deamon guide living in reverse time - an anti-matter spirit|
|The Spice Melange at work|
|The Cauliflower of space-time-potential reality. Delicious with a sauce of Intention,|
divine with a glass of reflection..
|'Hero' by Yimou Zhang. The good of the many...|
|Being half Vulcan and half Human,Spock may well embody |
teacher of logic and matters of the mind to mankind, Thoth Mercurius
|Djedi raise the Djedd. Eternal life and a Lightsaber, anyone?|