tag:blogger.com,1999:blog-44008483398650618362024-03-14T07:13:53.961+00:003-D Stereoscopic, 4K and HFR Film and Animation BlogNews and thoughts on 3-D Stereoscopic, 4K Ultra-HD and High Framerate Film and Animation. Everything to do with the 3-Dimensional and High Spec side of the Film and Animation industry, from Real-D, Disney 3-D and IMAX3D to Television 3-D productions.3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-4400848339865061836.post-61648627055299005012016-06-03T16:03:00.000+01:002016-06-03T16:03:11.590+01:00LEGO Nexo Knights 4D - Credits on LegoLand's latest and most spectacular 4D movie production<b><span style="font-size: large;">LEGO Nexo Knights 4D: The Book of Creativity </span></b><span style="font-size: small;"><i>(2016)</i></span><br />
<br />
<b>Produced</b> by <b><a href="http://www.imdb.com/name/nm2640400" target="_blank">Alexander Lentjes</a></b> for <a href="http://m2film.dk/"><b><i>M2 Film</i></b></a> and <i><b><a href="http://www.legoland.com/" target="_blank">LegoLand</a></b> / <a href="http://www.merlinentertainments.biz/" target="_blank">Merlin Entertainments</a></i>.<br />
<b>Directed</b> by <b><a href="http://www.imdb.com/name/nm2089118" target="_blank">Stu Gamble</a></b><br />
<br />
<i><span style="font-size: x-small;"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhka1f6YQls4oLH763YtqhetQ5U-TtCiG_ndhV3a1YJEEFducju300yRGADXEfd9QeCmdO92S7ftBUG2cUtPurcYGHHemIzENSgzYTiNWwC6IeCd1LgKLjSROXvL_pZYmEHY2GbXmELRQI/s1600/001_title.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhka1f6YQls4oLH763YtqhetQ5U-TtCiG_ndhV3a1YJEEFducju300yRGADXEfd9QeCmdO92S7ftBUG2cUtPurcYGHHemIzENSgzYTiNWwC6IeCd1LgKLjSROXvL_pZYmEHY2GbXmELRQI/s400/001_title.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i><span style="font-size: x-small;">LEGO Nexo Knights 4D - All images taken from official trailer</span></i></td></tr>
</tbody></table>
</span></i><br />
<br />
<span style="font-size: large;">Crew</span><br />
<br />
<b>Producer</b><br />
<a href="http://www.imdb.com/name/nm2640400" target="_blank">Alexander Lentjes</a><br />
<br />
<b>Development producer</b><br />
<a href="http://www.imdb.com/name/nm4389879" target="_blank">Tommy Andreasen</a><br />
<br />
<b>Executive producers</b><br />
<i>M2 Film </i><b><br /></b><br />
<a href="http://www.imdb.com/name/nm3610954" target="_blank">Ole Holm Christensen</a><br />
<a href="http://www.imdb.com/name/nm1506339" target="_blank">Lotte Kronborg</a><br />
<br />
<b>Director</b><br />
<a href="http://www.imdb.com/name/nm2089118" target="_blank">Stu Gamble</a><br />
<br />
<b>Written by</b><br />
<a href="http://www.imdb.com/name/nm0389280" target="_blank">Mark Hoffmeier</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJqtI6wFryvWQYcpbvsYI13DMMYrUnuAVE_SdN0_uAMSlwnpQOEgn0IOGqoDr6F5svUiTF_cwsT43_LV0mUVRCoL6H84jMuhuuPnV6I7HZhgUn-ooZAXt64XOGD55hmLuaBFHJYUFv_kg/s1600/010_Merlok4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJqtI6wFryvWQYcpbvsYI13DMMYrUnuAVE_SdN0_uAMSlwnpQOEgn0IOGqoDr6F5svUiTF_cwsT43_LV0mUVRCoL6H84jMuhuuPnV6I7HZhgUn-ooZAXt64XOGD55hmLuaBFHJYUFv_kg/s320/010_Merlok4.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<b>Storyboard artists</b><br />
<a href="http://www.imdb.com/name/nm1517086" target="_blank">Ghaham Wyn Jones</a><br />
<a href="http://www.imdb.com/name/nm2816851" target="_blank">Allessandra Sorrentino</a><br />
James Fox<br />
<br />
<b>Editing</b><br />
<a href="http://www.imdb.com/name/nm2089118" target="_blank">Stu Gamble</a><br />
<br />
<b>Animatic Editing</b><br />
<a href="http://www.imdb.com/name/nm6582064" target="_blank">Roos Mattaar</a><br />
<br />
<br />
<b>Previz </b><br />
<a href="http://sookielallagreene.blogspot.co.uk/" target="_blank">Soukaina Greene</a><br />
<a href="http://www.harrison-simmonds.com/" target="_blank">Harrison Simmonds</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnN1lI0g_SFuG-stYFkDMnHlJCkzovN_M1oGkBLpuNfd21MK4dmTa3z4k7Nb_LsV361YR6N5pQqzRYPstMTSW1RoV1FTkV5Uxn_s0lWv-sQHRWKmiu6PLi3taB4kce2CfnPMJTXo-656M/s1600/002_clayblade.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnN1lI0g_SFuG-stYFkDMnHlJCkzovN_M1oGkBLpuNfd21MK4dmTa3z4k7Nb_LsV361YR6N5pQqzRYPstMTSW1RoV1FTkV5Uxn_s0lWv-sQHRWKmiu6PLi3taB4kce2CfnPMJTXo-656M/s320/002_clayblade.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<b>Overseas production</b><br />
<i>Xentrix Studios </i><b><br /></b><br />
<br />
<i><b>Production supervision </b></i><br />
<a href="https://www.linkedin.com/in/veerendra-patil-33a0672a" target="_blank">Veerendra Patil</a><br />
<a href="https://www.linkedin.com/in/shenaz-khan-65aa778b" target="_blank">Shenaz Khan</a><br />
<br />
<i><b>Animation lead</b></i><br />
<a href="https://www.linkedin.com/in/prajin-parayalil-35341522" target="_blank">Prajin Parayalil</a><br />
<br />
<i><b>Compositing lead</b></i><br />
<a href="https://www.linkedin.com/in/sushil-saxena-38333810a" target="_blank">Sushil Saxena</a><br />
<br />
<i><b>Pipeline TD</b></i><br />
<a href="https://www.linkedin.com/in/joseph-tom-958a4434" target="_blank">Joseph Tom</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbFwaXPD7TnrHAs7cGOYGSZSH1Bxy5DPkvlNziQjKRV9M7_NJC5Ye3BDZFgGFQKwuzCv8rgBbSF-_MDqCGNvjkDX8mC0zz1Nf1EwGeSK0D2MI34PomRv6jMBnQMqQkoZwTZSQ4N5TmvrI/s1600/009_Merlok.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbFwaXPD7TnrHAs7cGOYGSZSH1Bxy5DPkvlNziQjKRV9M7_NJC5Ye3BDZFgGFQKwuzCv8rgBbSF-_MDqCGNvjkDX8mC0zz1Nf1EwGeSK0D2MI34PomRv6jMBnQMqQkoZwTZSQ4N5TmvrI/s320/009_Merlok.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<b>Special segments<br /><i><br />'4D Title'<br /></i></b><br />
<i>Mirball studio </i><a href="https://ru.linkedin.com/in/serge-vorozhtsov-0a0a3925" target="_blank"><br />Serge Vorozhtsov</a><br />
<a href="https://ru.linkedin.com/in/alexander-fedoseev-11aa62b9/en" target="_blank">Alexander Fedoseev</a><br />
<br />
<i><b>'4.0 Tunnel'<br /></b></i><br />
<i>Ice Animation <b><br /></b></i><br />
<a href="https://pk.linkedin.com/in/b1llz" target="_blank">Mohammad Bilal</a><br />
<br />
<b><br />Stereoscopic supervisor</b><br />
<a href="http://www.imdb.com/name/nm2640400" target="_blank">Alexander Lentjes</a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3PkRQjFKSD5svl34KrArEtXwJMfrj46Ov4z336NV4SsauT6Wdqdk5_1BY-rP7lUsxLEfx4b0nLRbAZ5nlIkZ6yRCVjzVCWiWA2aSNPxxkX72UXs7GhYmflQ8PbIuh0bno2Zev9UDcLDM/s1600/003_Jestro.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3PkRQjFKSD5svl34KrArEtXwJMfrj46Ov4z336NV4SsauT6Wdqdk5_1BY-rP7lUsxLEfx4b0nLRbAZ5nlIkZ6yRCVjzVCWiWA2aSNPxxkX72UXs7GhYmflQ8PbIuh0bno2Zev9UDcLDM/s320/003_Jestro.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<b>Post production <br /><br /><i>Additional compositing</i></b><br />
<a href="https://dk.linkedin.com/in/ranza" target="_blank">Christian Kirkegaard</a><b><i><br /></i></b><a href="http://www.imdb.com/name/nm5459182" target="_blank">Filip Stanfeld</a><br />
<a href="http://www.imdb.com/name/nm2640400" target="_blank">Alexander Lentjes</a><br />
<br />
<b><i>Stereoscopic 3D Mastering</i></b><br />
<a href="http://www.imdb.com/name/nm2640400" target="_blank">Alexander Lentjes</a><br />
<b></b><br />
<b></b><br />
<b></b><br />
<b></b><br /><b></b>
<b> </b><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUyLpl8d4yoCHrBBjMri3XUaJeAjyqyif_AQzN5TAS_-Z8jxbVrkdFxH-vh_-fd3HoGh5vtI7-7OCrnQ5kGGwWuGQeLIprIG05mXipmZl6w7h-fUU4vD79pGQEIhdCKiwYVsV_-vs2xSQ/s1600/006_Axel.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUyLpl8d4yoCHrBBjMri3XUaJeAjyqyif_AQzN5TAS_-Z8jxbVrkdFxH-vh_-fd3HoGh5vtI7-7OCrnQ5kGGwWuGQeLIprIG05mXipmZl6w7h-fUU4vD79pGQEIhdCKiwYVsV_-vs2xSQ/s320/006_Axel.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<b> Composers</b><br />
<a href="http://www.imdb.com/name/nm1419225" target="_blank">Tom Bailey</a><br />
<a href="http://www.imdb.com/name/nm1857569" target="_blank">James Gosling</a><br />
<br />
<b>Sound post production</b><br />
<a href="http://www.imdb.com/name/nm2112447" target="_blank">Miles Hall</a><br />
<a href="http://www.imdb.com/name/nm1220107" target="_blank">Richard Lambert</a><br />
<br />
<b>Art design</b><br />
<a href="http://www.imdb.com/name/nm6034557" target="_blank">Trevor White</a><br />
<br />
<b>4D hardware supervisor</b><br />
James Dobbs<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhakKpRZyuxLzuv_l-rlwjEiBYUJsEZnY14YGkauuc99mhkjKcHoXBGgd24g1QgqVAwxrvDUZVM4WKmGWRgo6HUCHVn2qrlZnN8It_87AL2S6K1DVPFjQX3dI-Thp1yVlxqGJYCEPLxS8g/s1600/004_BOM.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhakKpRZyuxLzuv_l-rlwjEiBYUJsEZnY14YGkauuc99mhkjKcHoXBGgd24g1QgqVAwxrvDUZVM4WKmGWRgo6HUCHVn2qrlZnN8It_87AL2S6K1DVPFjQX3dI-Thp1yVlxqGJYCEPLxS8g/s320/004_BOM.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<span style="font-size: large;">Cast</span><br />
<br />
<a href="http://www.imdb.com/name/nm0432228/" target="_blank">Alessandro Juliani</a> ... Aaron<br />
<a href="http://www.imdb.com/name/nm2297876/" target="_blank">Giles Panton</a> ... Clay<br />
<a href="http://www.imdb.com/name/nm6386918/" target="_blank">Ian Hanlin</a> ... Lance<br />
<a href="http://www.imdb.com/name/nm0376860/" target="_blank">Maryke Hendrikse</a> ... Ava<br />
<a href="http://www.imdb.com/name/nm1183331/" target="_blank">Erin Mathews</a> ... Macy<br />
<a href="http://www.imdb.com/name/nm0238546/" target="_blank">Brian Drummond</a> ... Axl<br />
<a href="http://www.imdb.com/name/nm0646936/" target="_blank">Mark Oliver</a> ... Book of Monsters<br />
<a href="http://www.imdb.com/name/nm1925154/" target="_blank">Vincent Tong</a> ... Jestro<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcgeraXVW1uz2eA5TAr5BidvOHoqENTs9QcKuIV-9lAivXWE9MGUyjiLDE3Z5aWclj_Hyc7lfRh20IGGbM2THfHWToKV__drTOVxV_MpMyMVwexPkVVZAfR5-bhCQBEjd3oTR9UVsRAO0/s1600/005_knights.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcgeraXVW1uz2eA5TAr5BidvOHoqENTs9QcKuIV-9lAivXWE9MGUyjiLDE3Z5aWclj_Hyc7lfRh20IGGbM2THfHWToKV__drTOVxV_MpMyMVwexPkVVZAfR5-bhCQBEjd3oTR9UVsRAO0/s320/005_knights.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<br />
<span style="font-size: large;">Trivia facts</span><br />
<br />
- There are <b>142,256</b> actual individual LEGO bricks making up the brick monster. This beats the <a href="https://en.wikipedia.org/wiki/The_Lego_Movie" target="_blank">LEGO Movie's</a> brick builds by many, many bricks.<br /><br />
- The <i>Globlin</i> wave is made of 120,000 individual Globlins, all jeering and shouting. This is the largest number of Globlins ever seen together on screen in animated film history.<br /><br />
- The cube in Merlok's 4.0 staff is an actual <a href="https://en.wikipedia.org/wiki/Hypercube" target="_blank">4-Dimensional Hypercube</a> <i>(in the form of a rotating tesseract to be exact)</i>. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXO8J7LDxgEV3p0kKtLgHRS9svzUl8asJDLymgSifJHhVem4t1WKc0JCwdbDUaUdREUxyg3Wv5xk9tihtuD4oiaNoVU2pci_7WpEjVzFNwEkgC18i8JwzzakB4sDOzJ0Q5ULyy15Eu4Dw/s1600/007_monster.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXO8J7LDxgEV3p0kKtLgHRS9svzUl8asJDLymgSifJHhVem4t1WKc0JCwdbDUaUdREUxyg3Wv5xk9tihtuD4oiaNoVU2pci_7WpEjVzFNwEkgC18i8JwzzakB4sDOzJ0Q5ULyy15Eu4Dw/s320/007_monster.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<br />
<span style="font-size: large;">The very first Nexo 4D reviews<br /><i><span style="font-size: x-small;">Click review link for source</span></i></span><br /><br /><a href="http://www.chipandco.com/media-exclusive-preview-review-lego-nexo-knights-4d-film-newly-themed-imagination-zone-239974/" target="_blank"><i>"I have seen many of the LEGO films and movies and I believe this is the best one yet." </i></a><br />
<i> </i><br /><span id="goog_1908630821"></span><i><a href="http://www.llfblog.com/2016/05/26/fans-enjoy-first-look-at-lego-nexo-knights-4d-film-and-re-imagined-imagination-zone-during-exclusive-sneak-preview-event/">“My son and I had a BLAST!!!!” one remarked through the blog. “The movie was, according to my 6-year-old, ‘The rockin-est, awesomest NEXO KNIGHTS ever!’ You guys are AWESOME!!!” </a></i><br /><br /><a href="http://www.rochdaleonline.co.uk/news-features/138/community-news/103330/vips-at-new-4d-lego-movie" target="_blank"><i>"Another great morning at Legoland and Finn and Harry defiantly recommend Lego Nexo Knights 4D: The Book of Creativity.” Harry Stocks said: "It was brilliant, exciting, fun and the new film was amazing as they saved the day again." </i></a><br /><br /><a href="http://www.thisdayilove.co.uk/2016/05/lego-nexo-knights-4d-book-of-creativity.html" target="_blank"><i>"The girls jumped and cheered and became really engrossed in the film. The 3D film was enhanced with water, snow and other elements, which I think added to the atmosphere for the girls. They cheered for the knights to defeat Jestro, the Book of Monsters and all their Lava Monsters and they fully enjoyed the whole 12 minutes of the film. Afterwards they said it was amazing and wanted to watch it again." </i></a><br /><br /><a href="http://oaklandcountymoms.com/legoland-nexo-knights-4d-movie-review-54569/"><i>"The LEGOLAND NEXO Knights 3D effects are great as well. As a parent, I appreciated that the 3D effects were impressive, and that there was no dizzying side effects like I’d experience at something like an IMAX theatre." </i></a><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5UvEp-12vBS3WPqArCy3zAerTL1TF6V3kFLwalmN9dxz32qR9EJBAj0rtkT4hGsggMUudEc2LMM2I5xHKW9i6d-x82TqqNsyJECBz5fyQjhuR_ZAkutCGAsWMrrOSfTdisByWL2uYGaA/s1600/008_Clay.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5UvEp-12vBS3WPqArCy3zAerTL1TF6V3kFLwalmN9dxz32qR9EJBAj0rtkT4hGsggMUudEc2LMM2I5xHKW9i6d-x82TqqNsyJECBz5fyQjhuR_ZAkutCGAsWMrrOSfTdisByWL2uYGaA/s320/008_Clay.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><i><span style="font-size: medium;"><i><span style="font-size: medium;">LEGO Nexo Knights 4D - image taken from official trailer</span></i></span></i></span></td></tr>
</tbody></table>
<span style="font-size: large;">Official Trailer</span><br />
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<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/WLE5r8HkJ-0/0.jpg" src="https://www.youtube.com/embed/WLE5r8HkJ-0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<span style="font-size: large;">Contact the producer</span><br />
<br />
<b><i>Alexander Lentjes</i></b><br />
<b><i>3-D Revolution Productions</i></b><br />
<i>51 Sefton Park Road</i><br />
<i>Bristol, BS7 9AN</i><br />
<i>United Kingdom</i><br />
<br />
<i>Tel. <b>+44 (0)1179 441 449</b></i><br />
<i>E-mail: <a href="mailto:info@the3drevolution.com">info (at) the3drevolution.com </a></i>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comSefton Park Rd, Bristol, City of Bristol BS7 9AN, UK51.4749251 -2.58414830000003851.4724526 -2.5891908000000381 51.4773976 -2.579105800000038tag:blogger.com,1999:blog-4400848339865061836.post-38628986780757633632014-03-04T16:56:00.001+00:002014-03-04T16:56:07.906+00:003-D is here to stay as it always has beenThere is nothing new about the current downward trend in popularity / exposure of 3-D film. 3-D has been there from the beginnings of film: the first film camera built by the Lumiere brothers was a stereoscopic camera and the first photo cameras were even stereoscopic ones. As is happening today, 3-D has known ups and downs throughout the history of film and photography. It is a medium that is not going to go away - it never has because it has always captivated audiences and will continue to do so as long as humans have two eyes. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinRlXCLVdQSoaTA-SEZUUJ69UbrimB8QkU9WxV8tr0zKTrwZgg9jEBJhaOlCqlOBIFvwRTqhWuT3I-uUFfFtXnZFLKZGd8_UznJ1hyphenhyphenIiGIiF6FcTfMc2M52q_zMtBWsCl2oofC7_tKsX4/s1600/lumiere3d.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinRlXCLVdQSoaTA-SEZUUJ69UbrimB8QkU9WxV8tr0zKTrwZgg9jEBJhaOlCqlOBIFvwRTqhWuT3I-uUFfFtXnZFLKZGd8_UznJ1hyphenhyphenIiGIiF6FcTfMc2M52q_zMtBWsCl2oofC7_tKsX4/s1600/lumiere3d.jpg" height="228" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A modern Lumiere 3D camera: 4K</td></tr>
</tbody></table>
<br />
<br />
<span style="font-size: large;">The now: 4K </span><b><br /></b><br />
<br />
<b>4K</b> is the current talk of the town and as a format it is a matter of <i>Moore's Law </i>for it to become a mainstream reality. The doubling of computing power every year dictates the possiblility and therefore the assured technological drive to go up in resolution and framerate in digital cinema and television systems. Eventually, prices of higher spec technology go down as chips are produced en masse with these higher resolution capabilities. 4K TV is an unavoidable format that will happen eventually as dictated by the purchase and replacement cycle of consumers - about every decade and a half as observed with the transition from SD to HD. Yes, adoption speed of new technology has been going up exponentially throughout history but recession and growth cycles have remained steady since the introduction of the stock market.<br />
<br />
The first commercial 4K Television channel has lauched: <b>High4K</b>, pretty much following the model of <b>Sky3D </b>and <b>3Net</b> in that it is a subscription channel with endless reruns of the current limited number of 4K content, let alone the content licenced by High4K. As the big networks switch to 4K - probably by compressing the image to death to get closer to HD bandwidths and also by sacrificing a few +1 HD channels - that unique market position will disappear. <br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4MORsCFnFna2yoWgjL3-qtcS6h8619uLFkugohMiAA5TPIxuzAwRUS6uHCQeT4ww5virW-RNtYUV3TPQfDyAQMOwkR-M44TXkIH60IsZfIZeit3caYhkrVU3x0xLUA2jQ3k1s5YlXqCg/s1600/YouTube-in-4k.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4MORsCFnFna2yoWgjL3-qtcS6h8619uLFkugohMiAA5TPIxuzAwRUS6uHCQeT4ww5virW-RNtYUV3TPQfDyAQMOwkR-M44TXkIH60IsZfIZeit3caYhkrVU3x0xLUA2jQ3k1s5YlXqCg/s1600/YouTube-in-4k.png" height="226" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Youtube 4K</td></tr>
</tbody></table>
Don't forget the early adopted 4K abilities of <b>Youtube</b>; besides being 3-D enabled, Youtube is 4K enabled. Bandwidth? A huge issue. The 4K content has to fit in HD bitrate limitations so the very reason for being 4K will be quashed. The same thing goes for IPTV channels such as Netflix and Lovefilm. 4K on an HD shoestring. <br />
<br />
Of course the same goes for real-time TV-set upscaling of HD content to 4K: might as well keep that old HD screen. Real, specialized post production 2K or 3K to 4K upressing is a different matter. For the huge difference in quality between real-time and specialized upscaling, visit <b><a href="http://4krender.com/">4KRender.com</a></b><br />
<br />
As there is no 4K Bluray standard yet, the wait is for rogue Mpeg5 discs to flood the black markets. 5 Bucks for a 4K Disc of a cammed movie? Perhaps cammed with a <a href="http://www.blackmagicdesign.com/products/blackmagicproductioncamera4k" target="_blank">Blackmagic 4K camera</a>. OK, not likely but we're thinking ahead here. Reality always turns out to be stranger than fiction. Straight 4K dumps coming from mastering houses are the more likely condidates and those pirated copies will probably be distributed using the old Mpeg4 (Divx or similar) but at 3K sizes.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH3A0V2q_9pxqxMgwsCCrkR9Ji3evscGv9M7qomwm8ijcfDOgnMIpEFd8kiGTVZqu50DOYZ1T9NmeiKdUZf_HKe835lVsDFQ5WE0Mw-7WS5cy97VZV6J0n2hxNu1rY6O3HbDlGtVkKghA/s1600/side2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH3A0V2q_9pxqxMgwsCCrkR9Ji3evscGv9M7qomwm8ijcfDOgnMIpEFd8kiGTVZqu50DOYZ1T9NmeiKdUZf_HKe835lVsDFQ5WE0Mw-7WS5cy97VZV6J0n2hxNu1rY6O3HbDlGtVkKghA/s1600/side2.jpg" height="196" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blackmagic 4K 'budget' camera: the Cammers' future choice?</td></tr>
</tbody></table>
<br />
<span style="font-size: large;">The future of 3-D </span><br />
<br />
So where does this leave 3-D and its prospects for the coming future? Is 3-D 4K a logical marriage? Not at all: the bitrates become so enormous that a double quad-core processor and a 10 terabyte RAID array in a TV will still overheat. Perhaps that's an exaggeration but 4K will develop further on a 2D path, not a 3D one. The proponent of 4K 3D are either looking at Side-By-Side anamorphic 3D on a 4K frame as employed by the Sony 4K cinema projectors already or 4K 3D for autostereoscopic screens - because of the resolution quartering-effect of lenticulars. <br />
<br />
Looking at trends in 3-D's checkered history it is safe to predict a new 3-D boom peak in <i><b>2039</b></i>, with the boom starting in <i><b>2033</b></i>. Why those years? Because it takes a new generation of film makers and hardware manufacturers unfamiliar with the previous exploits of 3-D to try their hands at the revolution that never seems to happen. Is 3-D the Devil's Candy? Perhaps, and as with all things sweet, powerful and dangerous it really is not going to go away. By 2033, however, Moore's Law will also dictate an availability of bandwidth and computing power suitable for holographic film. So at that point, stereoscopy may very well join the fate of forgotten demons of Ancient times. Locked up in the Tantalus of unfulfilled cinematic promise.<br />
<br />
What's more safe and realistic is to predict a photogrammic future, where depth information is drawn in real time from two or more image streams, creating a colour point cloud. The real time computing power will be available in the future and it is predictable that the bandwidth issues will remain (because who is going to put fiberoptics in the streets and overhead telephone cables and wireless 5G won't outperform cables in the real world), so taking a game engine approach is a most tempting solution.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsMxGYagDo3twRoimzGWwG8ActRWGwmpjmP26AukVN61azReDZgz64l0C7cShB5IAEoR_C11iZcgOtP5i_Rug2cNMIjg21EZNSUBL39Gc6YmL8MITNW7ShfAWNF10cddQIUuka-GkTqT8/s1600/xbox-720-concept.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsMxGYagDo3twRoimzGWwG8ActRWGwmpjmP26AukVN61azReDZgz64l0C7cShB5IAEoR_C11iZcgOtP5i_Rug2cNMIjg21EZNSUBL39Gc6YmL8MITNW7ShfAWNF10cddQIUuka-GkTqT8/s1600/xbox-720-concept.jpg" height="200" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">XBox 720 Concept</td></tr>
</tbody></table>
<a href="http://www.the3drevolution.com/contact.html" target="_blank"><br />Contact 3-D Revolution Productions for more media predictions and consultancy on the subjects of 3-D, 4K, HFR, HDR in animation and live-action for feature film and television production alike.</a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comBristol, City of Bristol BS7 9AN, UK51.4749251 -2.58414830000003851.4724526 -2.5891908000000381 51.4773976 -2.579105800000038tag:blogger.com,1999:blog-4400848339865061836.post-11794352235075869092014-02-05T18:22:00.000+00:002014-02-05T18:25:48.812+00:00New ventures from 3-D to 4K and 5-D<b><span style="font-size: large;">New ventures from <a href="http://www.the3drevolution.com/" target="_blank">3-D</a> to <a href="http://www.4krender.com/" target="_blank">4K</a> and <a href="http://www.5dlux.com/" target="_blank">5-D</a></span></b><br />
<br />
<a href="http://www.5dlux.com/" target="_blank">5DLux.com</a> is the latest addition to the 3-D Revolution Productions family of websites, offering highly specialized film, animation, vfx, television, theatre, and online media services. The full offering is as follows:<br />
<br />
<a href="http://www.the3drevolution.com/" target="_blank"><b>3D Stereoscopic animation production and consultancy</b></a> can be found on 3-D Revolution's <b><a href="http://www.the3drevolution.com/" target="_blank">the3drevolution.com</a></b>. 3D production services include 2D to 3D conversion and 3D Quality Control / supervision and pipeline setup for 3D Stereoscopic studio production.<br /><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKQyUTNxUXpmKMWJ1BdtSL5K5oTLlR8JzST1NwNP3pthU4ywOujGsXIjttbaFd8cLl7YTr8GHs7Xg6qTTGL2tNOLU_MEUgSdAbnnvS75yZt6nZJ_0y6FJjPPrN-bV6QQ9e2ZnavwkvH8/s1600/001_intro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUKQyUTNxUXpmKMWJ1BdtSL5K5oTLlR8JzST1NwNP3pthU4ywOujGsXIjttbaFd8cLl7YTr8GHs7Xg6qTTGL2tNOLU_MEUgSdAbnnvS75yZt6nZJ_0y6FJjPPrN-bV6QQ9e2ZnavwkvH8/s1600/001_intro.jpg" height="180" width="320" /></a></div>
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</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<a href="http://www.4krender.com/" target="_blank"><b>4K Render and conversion services</b></a> can be found on 4K Render's <b><a href="http://www.4krender.com/" target="_blank">4krender.com</a></b>. 4K services include 4K and 8K render cost reduction, 2K to 4K blowup (upres) services, 4K 3D conversion, 4K HFR 3D conversion, 24fps to HFR conversion and combinations thereof - 2K 24fps to 3D 4K HFR conversion for example.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIwNyqjqj3JbxvfQS9rjgCIhLsb4vNYHaw1iltK-opfId7DeqGAHalb8KPCD2OpPjjosZ2njc3gDbB8-roximRPQacWsJmCaucScvmr8giACP968SUHX6C2hoogystM0Fz3xV6Ew-mfxA/s1600/render4klogos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIwNyqjqj3JbxvfQS9rjgCIhLsb4vNYHaw1iltK-opfId7DeqGAHalb8KPCD2OpPjjosZ2njc3gDbB8-roximRPQacWsJmCaucScvmr8giACP968SUHX6C2hoogystM0Fz3xV6Ew-mfxA/s1600/render4klogos.jpg" height="97" width="320" /></a></div>
<br />
<br />
<a href="http://www.5dlux.com/" target="_blank"><b>5D Metaphysical media services</b></a> can be found at 5DLux's website <b><a href="http://www.5dlux.com/" target="_blank">5dlux.com</a></b>. 5D services are defined as the application of higher harmonic and metaphysical vibrations in image, sound and other electro-magnetic frequencies to create a deep etheric and soul sensory experience beyond current Cinema, Television, Theatre and Online technological offerings.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiawKdulivtP2Fv9A-x8bxRS4ClghAILluf6KDP2PvTu9ZCT27LhPFqgH2M2tuLP8zIuYlrvtZ-ZNq06DU1CkGB2B5dA5XaHUiiaY1wB2XuO_XveTtWRrVR9vpuuTGQSI62ZqKtXNL1LLk/s1600/logotop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiawKdulivtP2Fv9A-x8bxRS4ClghAILluf6KDP2PvTu9ZCT27LhPFqgH2M2tuLP8zIuYlrvtZ-ZNq06DU1CkGB2B5dA5XaHUiiaY1wB2XuO_XveTtWRrVR9vpuuTGQSI62ZqKtXNL1LLk/s1600/logotop.jpg" height="33" width="400" /></a></div>
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<a href="http://www.5dlux.com/services.html" target="_blank"><span style="font-size: large;"><b>5D Film Production</b></span></a><i> </i><br />
<br />
Full film production using any or all available techniques to effectuate energy movement on higher vibrational levels. Employing a profound understanding of the mechanics, psychology and metaphysics of cinematic vision. Part or full assistance on your film, television, theatre or interactive media production to add a deeper and higher layers to story, design, stage, audience space, audience interaction energy, memory, and overall project experience. From pre- to mid- to post-production. <b>5D Post Conversion </b>is certainly also one of the<br />
possibilities.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhcjnQ4m449rbqZpdrAAfMfZKuZvX3-4JCh0fNRVcxX_qwB4luZsdAkrgInOknrYbAxPMbglq_AYLxXWDnxeDV30EX7GvuQQfPYnpxyfC2hNPepVmzv5VGiNjjrUAt5xI7TRhn5UfHIU8/s1600/5Dgeo4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhcjnQ4m449rbqZpdrAAfMfZKuZvX3-4JCh0fNRVcxX_qwB4luZsdAkrgInOknrYbAxPMbglq_AYLxXWDnxeDV30EX7GvuQQfPYnpxyfC2hNPepVmzv5VGiNjjrUAt5xI7TRhn5UfHIU8/s1600/5Dgeo4.png" /></a></div>
Retaining pure, focussed intention througout the project to ensure energy purity for the entire project and to allow intention to come to fruition without energetic hindrance - an incredibly common issue in media production.<br />
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<a href="http://www.5dlux.com/services.html" target="_blank"><b><span style="font-size: large;">Emotion Track</span></b></a><br />
<br />
Emotion Track is a unique service developed by 5DLux to record and play back any emotions recorded as performed by an actor. This can be the same actor as the one playing the character on screen or a specialist emotion actor. The audience can now experience these recorded emotions through regular image and sound in film, on television and online. There is the option of installing electro-magnetic and etheric emitters in theatres for cinema and live performance.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAxQPFtTWB5xTykQt0dwz6qZwkzxNvelAmfsGlJAIaVZG7lu2WpVzxxuJ10wDR5n9LZC1ovNit58TRK_Pk9OMq7zKEFfLA2pYWqfCJUkyHdcB2cSBbg8LoLmnKDvRQDbFx-1XsfERmG-k/s1600/emotion.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAxQPFtTWB5xTykQt0dwz6qZwkzxNvelAmfsGlJAIaVZG7lu2WpVzxxuJ10wDR5n9LZC1ovNit58TRK_Pk9OMq7zKEFfLA2pYWqfCJUkyHdcB2cSBbg8LoLmnKDvRQDbFx-1XsfERmG-k/s1600/emotion.jpg" /></a></div>
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<b><span style="font-size: large;">Other 5D Film services</span></b><br />
<br />
<a href="http://www.5dlux.com/services.html" target="_blank"><b><span style="font-size: small;">- 5D Script writing / Screenwriting / editing / doctoring</span></b></a><br />
<a href="http://www.5dlux.com/services.html" target="_blank"><b>- 5D Music and Sound production</b></a><br />
<a href="http://www.5dlux.com/services.html" target="_blank"><b>- Visualization of higher concepts</b></a><br />
<a href="http://www.5dlux.com/services.html" target="_blank"><b>- Wokshops, Masterclasses & Talks</b></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3m3oeyF14w5hqQBYVg5OxN_lSq4xqglQbBE20iCOPlBo2HE2oAK9xkXsQOfuNPOVFCMRsgwns6w-KaAJaX_fUTLWznJE_5jI111VMpuyHr2mFtWvdGWo2PT0vwZK5EjrM3Y7pw5R2sTM/s1600/puramis_outside.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3m3oeyF14w5hqQBYVg5OxN_lSq4xqglQbBE20iCOPlBo2HE2oAK9xkXsQOfuNPOVFCMRsgwns6w-KaAJaX_fUTLWznJE_5jI111VMpuyHr2mFtWvdGWo2PT0vwZK5EjrM3Y7pw5R2sTM/s1600/puramis_outside.jpg" /></a></div>
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<i>Hope to see you in the 3rd, 4th or 5th Dimension of film soon!</i><br />
<br />
<a href="mailto:info@the3drevolution.com" target="_blank"><b><span style="font-size: x-small;">Alexander Lentjes</span></b></a><br />
<span style="font-size: x-small;"><i>3-D Revolution Productions<br />4KRender<br />5DLux</i></span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comBristol, City of Bristol BS7 9AN, UK51.4749251 -2.58414830000003851.4724526 -2.5891908000000381 51.4773976 -2.579105800000038tag:blogger.com,1999:blog-4400848339865061836.post-30807415539548185892013-05-30T16:48:00.001+01:002013-05-30T16:54:50.462+01:004K Ultra-HD and HFR High Framerate for Animation – Big formats, Big issues<!--[if gte mso 9]><xml>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"></span><span lang="EN-US" style="mso-ansi-language: EN-US;"><b>Future Film and Television technology is happening now </b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">4K Ultra-HD is a
new film technology appearing on our radars today. In a decade's time (at best), all productions will be produced to the new high spec stadards being launched at the moment. The filmmaker can then choose to selectively focus on high resolution, high framerate high dynamic range and 3-D but most likely all of these techniques will be on maximum by standard. This means today's producers looking ahead with an eye to 'future proofing' their content as well as early adopters and USP-eager producers are facing a production reality of high spec hardware and pipeline challenges as the new stechnologies slowly turn into new standards. DCI spec 2.0, new EBU and SMPTE standards are certainly around the corner. This, as they say, will change everything - again.</span></div>
<div class="MsoNormal">
<br /></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">4K, HFR, HDR and 3-D all pose challenges for live-action and animation production alike.<span style="mso-spacerun: yes;"> </span>The live-action film and television industry can get
away with upgrading their cameras and editing systems to the tune of about 40-60% extra cost. New cameras, new lenses (4K primes), new editing software, storage, post processing (deBayering 5K or 6K), compositing, grading, mastering and delivery. Stock and library footage suddenly becomes much less useable. In 4K, in High Framerate and in 3-D it is all more. But then animation is in much more of a pickle.</span></div>
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<br />
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV61dqcSYOb_l7xBPkq6A1z5oIg3UAChWrMvnysj_fdz1Cl2mE84UTbJe25yBwBRrahKkp_vari3Ug8XQtGWzCSIAiRP9ADoYDVB1rpmT9Av2u6r7K5XuEuZ1TiUSsscR5E8Pie05YiIE/s1600/hightech_relevance.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV61dqcSYOb_l7xBPkq6A1z5oIg3UAChWrMvnysj_fdz1Cl2mE84UTbJe25yBwBRrahKkp_vari3Ug8XQtGWzCSIAiRP9ADoYDVB1rpmT9Av2u6r7K5XuEuZ1TiUSsscR5E8Pie05YiIE/s640/hightech_relevance.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">4K, HFR, 3-D: common techniques of the future, rearing their young heads today already.<br />
The biggest question remains: what kind of content will film makers be using the tech for?</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"><br /></span></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="font-size: small;"><b>Future proofing... again</b></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">The
industry has switched in the past 10 years from SD to HD fully and production
from broadcast to film, from indie to big budget now works in HD and 2K.<span style="mso-spacerun: yes;"> </span>Ultra-HD (4K) is 4 times as big and High
Framerate (HFR) is anything from twice the amount of frames at 48 fps to six
times the number of frames at 144 fps.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Modern television sets are being sold at 4K resolutions, with refresh
rates of 1000Hz.<span style="mso-spacerun: yes;"> </span><i>1000hz?!!</i><span style="mso-spacerun: yes;"> </span>Yes, really: the consumer is supposed to be
able to perceive 1000hz refresh rates when the human eye can’t see much more
than 72Hz per eye.<span style="mso-spacerun: yes;"> </span>Oh well, the
presentation technology is here and the consumer hunger will be huge.<span style="mso-spacerun: yes;"> </span>Can consumers see the difference with their
human eyes?<span style="mso-spacerun: yes;"> </span>Only at screen sizes of 15
feet / 5 meters wide, but that doesn’t matter – there will be a demand
regardless. <span style="mso-spacerun: yes;"> </span> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1N2DU9XwR17B6rIFEvP7c4nOsJQE5cDGwzibLct7394m2U2kLFaXqnNkDV-IUbxONczrr_bh_d3G5QQ2qTpXhMde0J6Zq6a3TNKvV7XW7FSifpUmmZ7Wbob3oISfxRBLtiF6Pnqdpn4/s1600/hugetv.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1N2DU9XwR17B6rIFEvP7c4nOsJQE5cDGwzibLct7394m2U2kLFaXqnNkDV-IUbxONczrr_bh_d3G5QQ2qTpXhMde0J6Zq6a3TNKvV7XW7FSifpUmmZ7Wbob3oISfxRBLtiF6Pnqdpn4/s320/hugetv.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">So producers scramble to <i>future proof</i> their productions once again (after the introduction of 3DTV
introduced <i>3-D</i> future proofing, <i>multi-format production</i> introduced <i>360-degree</i>
future proofing and digital properties introduced <i>online world</i>
future-proofing).<span style="mso-spacerun: yes;"> </span><b>4K future proofing is
here</b> <i>and</i> <b>HFR future proofing is here</b>.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"><br /></span></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Oh, and of
course let’s not forget <b>HDR future proofing</b>, which has managed to snuck in
recently as well. <span style="mso-spacerun: yes;"></span>Cameras advertising 13-stops
of light means a need for production and post-production not just with 12-bit
imagery but at least 16-bit or ideally 32-bit image bit-depth.<span style="mso-spacerun: yes;"> </span>So we’re all looking at <b>4K HFR HDR 360 3D</b>
digital future proofing and in no way will there be higher production or
license fees to cover the enormous overheads.<span style="mso-spacerun: yes;">
</span>Tough luck, independent producer, you will bleed for a place in the
future media landscape!<span style="mso-spacerun: yes;"> </span>In this light it is no
surprise the big studios are pushing heavily for the new technology to be adopted as soon as possible.</span></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNRPKie1XlV9Kbyu__KGhZhcw6hlmcWrLtzdKPZqDdCs5-q9u1kIpQz7wQZgQXd9tYpjUnlRlSFltgHrXIKQP32EJj0nqLkI_eexuupz4RdvpVgqSwwGcs_6g1CG2BR9SLSJbaa9htJQo/s1600/back-front.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="140" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNRPKie1XlV9Kbyu__KGhZhcw6hlmcWrLtzdKPZqDdCs5-q9u1kIpQz7wQZgQXd9tYpjUnlRlSFltgHrXIKQP32EJj0nqLkI_eexuupz4RdvpVgqSwwGcs_6g1CG2BR9SLSJbaa9htJQo/s400/back-front.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Black Magic Design 13-stop HD camera.</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span>In terms of
delivery, wireless <b>5G</b> technology has already been announced by <i>Samsung</i> to hit
the airwaves by 2020.<span style="mso-spacerun: yes;"> </span>They make a case
of highlighting the possibility to transmit <b>Ultra-HD</b> content over the <b>Gigabit
bandwidth</b> of 5G.<span style="mso-spacerun: yes;"> </span>Question is just how
relevant that is for mobile devices but for television sets with 5G receivers
it makes a lot of sense, let alone Digital Cinema projection – and this is of
course exactly the market Samsung is thinking of.<span style="mso-spacerun: yes;"> </span>No more wires into the house, just
mobile-enabled devices and all enabled to run high spec content such as 4K, HFR
HDR, 3D and so on.</div>
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span><br />
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIaVOu-KSR_k4rhux8kPHlut-pQuUDZK8fqKIc7jI3jIxyJkfyVTjkWay_SIAA0dPuNhrBCfgZ67l-X3m-jagjdboNJ0iGV5OuALbDKUtggS_EgEm1OtiOAXxg6XC4Z9qyJrOLQXPpkmI/s1600/Samsung5G.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIaVOu-KSR_k4rhux8kPHlut-pQuUDZK8fqKIc7jI3jIxyJkfyVTjkWay_SIAA0dPuNhrBCfgZ67l-X3m-jagjdboNJ0iGV5OuALbDKUtggS_EgEm1OtiOAXxg6XC4Z9qyJrOLQXPpkmI/s320/Samsung5G.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">5G: slated for 2020</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><b>Compressing 4K </b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Compression
of 4K material is obviously another big challenge. It will obviously need to be compressed to death to fit into the satellite transponders and cable bandwidths of today. Freeview / OTA 4K? Highly, highly <u>unlikely</u>. <b>Sky4K</b>and <b>HBO4K</b>? Highly likely and very soon so, but at the expense of four of their HD channels. Painful, cost-wise but promotion is a costly affair, something Sky discovered with thir Sky3D channel.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">The follow-up compression
technology from the current standard of <b>H.264/MPEG-4 AVC</b> is the new <b>H.265</b>
codec, AKA <i>High Efficiency Video Coding (HEVC)</i>.<span style="mso-spacerun: yes;"> </span>H.265 can do a third to twice the compressing
(<b>35%- 50%</b>) at similar visual end results to H264, but at heavy computational
costs: twice to ten-fold the computing power (<b>2x – 10x</b>).<span style="mso-spacerun: yes;"> </span>That means a 4K video stream can at best be
compressed to twice the size of HD/2K, rather than four times its size, with a
need for a quad-core processor at double the Ghz speed compared to the CPU used
to encode and decode the HD/2K stream with H264.<span style="mso-spacerun: yes;"> </span>Upgrade time!<span style="mso-spacerun: yes;">
</span>It is important to note that the current profile of H.265 limits Chroma
subsampling to <b>4:2:0</b> (no 4:2:2 or 4:4:4) and <b>8-bit</b> colour bitdepth (no 12-bit,
16-bit or 32-bit).</span></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYGPmfY7TGVCVXBdfdkqdGRq6CM26E0TrqBRKUe5zhO9L7_qEYB7nPYBdNYrcXMCeN5DrOGGKajqO6ylzeHaido2trF55XssWxrUWyb2Mr9XP7L_U-8iyWXGvCvVVpkgAW8EJZOj3wQO4/s1600/compression.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="259" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYGPmfY7TGVCVXBdfdkqdGRq6CM26E0TrqBRKUe5zhO9L7_qEYB7nPYBdNYrcXMCeN5DrOGGKajqO6ylzeHaido2trF55XssWxrUWyb2Mr9XP7L_U-8iyWXGvCvVVpkgAW8EJZOj3wQO4/s320/compression.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Heavy compression at play</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">But wait,
animation studios do not creating imagery using compression, be it <b>H.265</b> or <b>RED</b>
<i>(which is not open, not standard, license-based<span style="mso-spacerun: yes;">
</span>and RED hardware-reliant)</i>, but working in uncompressed formats known in
the live-action world as <b>RAW</b>.<span style="mso-spacerun: yes;"> </span>Computing
power to create, store and playback ‘Future proof’ material will need to be
upgraded to an enormous degree.<span style="mso-spacerun: yes;"></span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><b>Render cost </b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">The
biggest cost increase with 4K for animation production lies in 3D CGI render cost.<span style="mso-spacerun: yes;"> </span><i>2D drawn</i>, <i>cut-out animation</i> and
<i>stop-motion</i> can be acquired using 4K-8K and 32bit photo cameras. However, higher resolutions such as 4K and 8K require higher textures and more detailed shaders, while line thickness will need to be finer. Downscaling 4K hand drawn animation to SD might result in disappearing outlines and a moire texture mash. Computer
Generated 3D animation, however, needs to be computed: <b>rendered</b> - pixel by pixel.<span style="mso-spacerun: yes;"> </span> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">It doesn’t take complex calculation to figure
out <b>4K will quadruple render times</b> compared to HD or 2K.<span style="mso-spacerun: yes;"> </span><b>HFR will double that time again</b> at <b>48fps</b> and
<b>quadruple</b> at <b>96fps</b>, while <b>stereoscopic 3-D</b> already <b>doubles rendering times</b> for
computer animated content.<span style="mso-spacerun: yes;"> It doesn't matter where all this data is rendered; on a farm, or on the cloud - it still needs to be rendered. </span>In all, 3D
animation production can easily incur a <u><b>16x render cost hike</b></u>.<span style="mso-spacerun: yes;"> </span>Your current average render budget of <i>$
380,000 USD</i> for the pure rendering only of a 90 minute 2K feature can easily go up to <i>6 million USD</i> for
little to no extra boxoffice in the end.<span style="mso-spacerun: yes;">
</span>Is that realistic?<span style="mso-spacerun: yes;"> </span>Perhaps a 200
million Dollar production has no problem with a 5.6 million Dollar budget
increase, but a 5 million Euro independent animation production, as is so
common in Europe, will simply not be able to pull this off.<span style="mso-spacerun: yes;"> </span> </span></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIdvs-RzzFUlGsQ4RwmMVtxfBAOZlZqr6iIVeO_YODgaaHigI4z63HmSLPzsScH24GXI4WHEtqHfDaE557elyi37Poo2HI3MYxiFyDJYLw0RX_8AI1vC64e7yVB7RLkenZG8sOg20D-_I/s1600/Tianhe-I.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIdvs-RzzFUlGsQ4RwmMVtxfBAOZlZqr6iIVeO_YODgaaHigI4z63HmSLPzsScH24GXI4WHEtqHfDaE557elyi37Poo2HI3MYxiFyDJYLw0RX_8AI1vC64e7yVB7RLkenZG8sOg20D-_I/s320/Tianhe-I.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A small render farm.</td></tr>
</tbody></table>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">And we’re not even talking about television
series here, which are not just 90 minutes long, they are 52 x 11 or 22
minutes, totaling <b>572 to 1,144 minutes</b>.<span style="mso-spacerun: yes;"> </span>The<span style="mso-spacerun: yes;"> </span>resulting <i>eye-watering</i> render cost means
television animation will swap <b>quality</b> for<b> renderability</b>; no beautiful pictures
but <b>bland, functional</b> ones.<span style="mso-spacerun: yes;"> </span>And if that
is not enough to cut the render overheads, the budget for creative production
parts will need to suffer.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><b>Render budget breakdown </b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">A render
budget production line is not just the sum or render costs, it <u>also</u> includes
the cost of <b>specialized render TDs </b>and<b> pipeline TDs</b>.<span style="mso-spacerun: yes;"> </span>Own-built render farms and outsource render
farms, including those running on cloud-based solutions, quickly equal in cost even before <b>farm management</b> and <b>render licenses</b>
are included.<span style="mso-spacerun: yes;"> </span>Render licenses include those for 3D software, plugins, shaders, render engines and render management software.<span style="mso-spacerun: yes;"> </span>At 2,000 render cores that becomes a
serious expense – think of a <i>$100 USD</i> plugin render license: with 2,000 cores
that’s <i>$200,000 USD</i> extra cost.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">In all, 4K,
High Framerate and other technologies arriving and on the horizon are going to
strangle a lot of independent animated productions.<span style="mso-spacerun: yes;"> </span><i><b>Unless</b></i> of course there is a render solution
out there that can soften the blow and offer much lower render prices than a
straight up 16-fold cost increase.<span style="mso-spacerun: yes;"> </span>This is
where <a href="http://www.4krender.com/" target="_blank"><b><span style="font-size: small;"><i>4KRender</i></span></b></a> comes in to offer a new,<b> complete render
service</b>.<span style="mso-spacerun: yes;"> </span>A 4K render service that can shave
a <i><b>third</b></i> off your 4K HFR render costs through high-end specialization, the use
of proprietary processes, clever algorithms and strategic render farm management. What's more, 4KRender is UK-based and that can only be good news for European & US animation productions after quality, reliability and proper communication, besides European MEDIA co-production funds of course. Got a 4K CGI feature film or 4K animated television series to render? <a href="mailto:info@4krender.com" target="_blank">Contact 4KRender.com </a></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="font-size: large;"><span lang="EN-US"><a href="http://www.4krender.com/" target="_blank">4K for the price of 2.7K</a><span style="font-size: small;"><i><br /><a href="mailto:info@4krender.com" target="_blank">Enquire Now</a></i></span></span></span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<b><span style="font-size: large;"><span style="font-size: small;"><i><a href="http://www.4krender.com/" target="_blank"><img border="0" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTszBUS4pDIN3F1HH9DMBiFMclxZQDvJ92BL30LAoFGsYy_0jgPXdnboCWyD8i0K2v8syPapLDF725Pafcy3NqAl9kadUYkJLxJKQ9HZKapZMPjjYs_O0_XRKE_CI550HKhnbDHJXVyvw/s400/render4k.jpg" width="400" /></a></i></span></span></b></div>
<b><span style="font-size: large;"><span style="font-size: small;"><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_enrTrbYqg_WNvB5rbUOLzxKsZ6Pe6WVd2CEAPb-ISFrPEWtAhD1SMKcNbDFUgfKbvH0tDQonaYdSj_Zwv_0laXDYz1HJiMPUpLFRvA2sAanqqgJI4KFbpcfYwOvk0AzOOx1bh0oCxSM/s1600/contact_big.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><br /></a></i></span></span></b>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-33805238846688288062012-10-23T17:04:00.001+01:002012-10-24T12:34:54.792+01:00Broadcast 3DTV budgets & economic 3-D production reality<!--[if gte mso 9]><xml>
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<br />
<h3 class="MsoNormal">
<b><span lang="EN-US" style="mso-ansi-language: EN-US;">3D Film and television numbers</span></b></h3>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Before
diving into the current world of 3DTV, let’s look at some numbers that are most
relevant to the question of a successful future for 3-D film in specific, 3-D
as a medium overall and 3DTV as part of this.<span style="mso-spacerun: yes;">
</span>Feature film boxoffice sales are not 3DTV program sales numbers, but
they are an indicator of audience appetite for 90 minutes of 3-D entertainment
of the highest quality level.<span style="mso-spacerun: yes;">
Besides this, 3-D feature films are currently still the biggest schedule fillers on 3DTV channels. </span>Quality-wise, 3DTV content will always be a lot worse and budget-wise it
will always be an awful lot cheaper.<span style="mso-spacerun: yes;">
</span>Those two factors are bad news for watchable 3-D production as quality is an absolute requirement for 3-D enjoyment or even watch-ability.</span></div>
<div class="MsoNormal">
<br /></div>
<h3 class="MsoNormal">
<u><b><span lang="EN-US" style="mso-ansi-language: EN-US;">The highest
grossing 3-D movies Internationally<i>, inflation corrected:</i></span></b></u></h3>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><b>1. Avatar </b>$2,853.6 m<span style="mso-tab-count: 1;"> </span>B: $280 m<span style="mso-spacerun: yes;"> </span>(2009) <span style="mso-tab-count: 1;"> </span>(
1.) <i>Live-Action & CGI</i><br />
<b>2. The Avengers </b>$1,511.8
m<span style="mso-tab-count: 1;"> </span>B: $220 m <span style="mso-spacerun: yes;"> </span>(2012) <span style="mso-tab-count: 1;"> </span>(
3.) <i>Converted Live-Action & CGI</i><br />
<b>3. Pirates OTC 4</b><span style="mso-tab-count: 2;"> </span>$1,051.5
m<span style="mso-tab-count: 1;"> </span>B: $250 m <span style="mso-spacerun: yes;"> </span>(2011) (10.) <i>Live-Action & CGI</i><br />
<b>4. Alice IW </b><span style="mso-tab-count: 2;"></span> $1,033.3
m<span style="mso-tab-count: 1;"> </span>B: $200 m <span style="mso-spacerun: yes;"> </span>(2010) <span style="mso-tab-count: 1;"> </span>(12.)
<i>Converted Live-Action & CGI</i><br />
<b>5. Up </b><span style="mso-tab-count: 3;"></span> $<span style="mso-spacerun: yes;"> </span>786.1 m <span style="mso-tab-count: 1;"> </span>B:
$175 m <span style="mso-spacerun: yes;"> </span>(2009)<span style="mso-tab-count: 1;"> </span>(47.) <i>CGI</i><br />
<b>6. Kung Fu Panda 2</b> $<span style="mso-spacerun: yes;"> </span>681.9 m <span style="mso-tab-count: 1;"> </span>B:
$150 m<span style="mso-spacerun: yes;"> </span>(2011) (57.) <i>CGI</i><br />
<b>7. Tangled </b>$<span style="mso-spacerun: yes;"> </span>592.0 m <span style="mso-tab-count: 1;"> </span>B:
$260 m<span style="mso-spacerun: yes;"> </span>(2010) (74.) <i>CGI</i><br />
<b>8. Cars 2 </b><span style="mso-tab-count: 2;"></span> $<span style="mso-spacerun: yes;"> </span>573.5 m<span style="mso-tab-count: 1;"> </span>B:
$200 m<span style="mso-spacerun: yes;"> </span>(2011) (82.) <i>CGI</i><br />
<b>9. Puss in Boots </b>$<span style="mso-spacerun: yes;"> </span>568.2 m <span style="mso-tab-count: 1;"> </span>B:
$130 m<span style="mso-spacerun: yes;"> </span>(2011) (83.) <i>CGI</i><br />
<b>10. Despicable me </b><span style="mso-tab-count: 1;"></span>$<span style="mso-spacerun: yes;"> </span>547.9 m <span style="mso-tab-count: 1;"> </span>B:
$ 69 m<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>(2010) (89.)
<i>CGI</i><br />
<b>11. Brave </b><span style="mso-tab-count: 2;"></span> $<span style="mso-spacerun: yes;"> </span>528.7 m <span style="mso-tab-count: 1;"> </span>B:
$185 m<span style="mso-spacerun: yes;"> </span>(2012) (92.) <i>CGI</i></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"><br /> </span></b></div>
<div class="MsoNormal">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrT44Oc5FvsQeiMWlDyHhYzlObo2u1Q7ScV8lIeGmRm9TNgF5t8QnrhH4uwIVzfvaejMay7yW2BoFRe74Hg-znMFUwHOe3jK55So2yJp0SDWlTtdrWIpuSXg0ALfZ0Csl0acTyjQz9cV4/s1600/BraveGilabert.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="194" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrT44Oc5FvsQeiMWlDyHhYzlObo2u1Q7ScV8lIeGmRm9TNgF5t8QnrhH4uwIVzfvaejMay7yW2BoFRe74Hg-znMFUwHOe3jK55So2yJp0SDWlTtdrWIpuSXg0ALfZ0Csl0acTyjQz9cV4/s320/BraveGilabert.PNG" width="320" /></a><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"> </span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;">Key points that can be extracted from these numbers:</span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">- Of the
top 100 highest grossing movies internationally, only 11 (<i><b>11%</b></i>) are in 3-D.</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">- All top 11
3-D movies were released in the <u>past 3 years</u>, coinciding with the digital 3-D theater projector switch-over and with a global economic crisis.</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">- All released in 2-D <u>and</u> in 3-D, percentages unknown.<br />
- 4 live-action titles, 7 animated.<br />
- 5 franchises (2<sup>nd</sup>,3<sup>rd</sup> or 4<sup>th</sup> parts), 6 new
titles.<br />
- 2 Sci-fi titles, 9 Fantasy.<span style="mso-spacerun: yes;"> </span>No other
genres represented.</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">- Of the
live-action releases 2 are <b>converted</b>, 2 shot in <b>native 3-D</b>.<br />
- 2 movies have budgets between <b>$ 70 m - $ 130 m</b>, the rest is <b>$150 m - $ 280m</b>,
with <b>$ 200 m</b> being the average budget.</span></div>
<div class="MsoNormal">
<br />
According to personal boxoffice research conducted by Dreamworks' stereoscopic supervisor Phil McNally, <i>MegaMind</i> was the last CGI feature from any studio to show parity between 3-D screen revenue and 2-D screen revenue. <i>Brave</i> was the first CGI feature where 3D screen revenue was half that of 2D screen revenue. For <i>Brave</i> this would still mean a 3-D profit of 139 m USD, considering a 3-D budget overhead of 20% - a guess but a reasonable one considering Pixar's production pipeline.</div>
<div class="MsoNormal">
<br />
<span lang="EN-US" style="mso-ansi-language: EN-US;">The real
noticeable factors are the continued dominance of fantasy and sci-fi generes
for 3-D releases, as per the 100 year historical trend of 3-D feature film
releases and the dominance of 2-D to 3-D conversion for live-action 3-D
releases.<span style="mso-spacerun: yes;"> </span>The last factor has, of
course, a lot to do with budget and top quality conversion costs versus native
3-D shooting price points (15 m versus 60m on a 200 m budget).<span style="mso-spacerun: yes;"> </span>And when talking about CGI-content-rich
movies, conversion costs are even more of a realistic practical and financial proposition
than native 3-D shooting. The CGI-richness is of course driven by the genres of
sci-fi and fantasy and this, in turn, has a lot to do with the family audience
factor<i> (U, PG and 12)</i> and the higher ROI this yields at the boxoffice.<span style="mso-spacerun: yes;"> </span>The release of CGI features in 3-D speaks for
itself, but the question of child-safety and suitability is not answered by high
boxoffice numbers.<span style="mso-spacerun: yes;"> </span>This is a different
subject altogether.</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">One has to
be careful to call the success of these films a result of 3-D ticket sales as
well, because all these titles were released in 2-D and in 3-D, making it
difficult to filter out the difference the 3-D markup made.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">What is
heart-warming to see is that the 3-D film with the best 3-D layout in 3-D film
history is also one of the highest grossing 3-D films of all time <i>(nr. 7)</i> and
at the same time one of the most expensive film productions of all time (nr.
8): Disney’s <b>‘<i>Tangled</i>’ </b>(<i>Rapunzel</i>).<span style="mso-spacerun: yes;"> </span>The
expense has gone towards better 3-D layout and animation quality, resulting in
higher boxoffice returns.<span style="mso-spacerun: yes;"> </span>Perfect score.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;">Who’s paying for 3DTV content?</span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Of course
the biggest part of the 3DTV equation and the question on everybody’s lips is:
who is buying 3-D television content and for how much?<span style="mso-spacerun: yes;"> </span>The answer is sobering but there is hope on
the horizon.<span style="mso-spacerun: yes;"> </span>There are 3DTV broadcasters
around the world, but they are very few and very wide apart.<span style="mso-spacerun: yes;"> </span>Sky3D, 3Net and CCTV3D are the most quoted
names as they are the most visible 3-D broadcasters, but there are big caveats
with each of these channels.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">The UK’s Sky3D
has its preferred suppliers of 3-D content, which fits perfectly within its
vertical platform model.<span style="mso-spacerun: yes;"> </span>Hardware,
software, channel, content and everything else within the Sky
infrastructure.<span style="mso-spacerun: yes;"> </span>They buy very few
external 3-D programs and commission even fewer programs.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"></span>The big
American name is 3Net, who have a reputation of paying really quite badly or not
at all for 3-D content – exceptions aside of course.<span style="mso-spacerun: yes;"> </span>However, 3Net have just announced the news
they are following Sky3D’s suit and have now started producing and distributing
their own in-house 3-D productions.<span style="mso-spacerun: yes;"> </span>More
vertical integration then and the gates are once again closed to most independent
3-D producers.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">Nobody
knows what to expect from the third biggest name is 3-D broadcasting:
CCTV3D.<span style="mso-spacerun: yes;"> </span>As a Chinese channel, its
content will need to be predominantly Chinese (produced for the largest part in
China, by Chinese) so don’t expect too many foreign purchases.<span style="mso-spacerun: yes;"> </span>Besides this, the issue of copyrights and IP
still troubles the Chinese market, with official state owned shops selling
pirated copies of programs before the legal release is out.<span style="mso-spacerun: yes;"> </span>Let’s hope this is more and more of a rare
happening because it makes for a very unprofitable situation for everybody –
but the Chinese state.</span></div>
<div class="MsoNormal">
<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2akJ7e8rPykVrP1xBHpfkn6kPHzsMmBYHUlnFZfqiaJj6Phuz7yU1nZtoskuGA3f2zGZXOHnMxcq9_w2ywWoeBz_CVZJrktyzU4Jb4NMBpWbGkruFyRfmroHOJ7WfyDt13d3OGmZBg8/s1600/3DTV_kids.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE2akJ7e8rPykVrP1xBHpfkn6kPHzsMmBYHUlnFZfqiaJj6Phuz7yU1nZtoskuGA3f2zGZXOHnMxcq9_w2ywWoeBz_CVZJrktyzU4Jb4NMBpWbGkruFyRfmroHOJ7WfyDt13d3OGmZBg8/s640/3DTV_kids.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Childrens programming on 3DTV Broadcasters: next to no choice</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">The biggest
issue with all 3-D channels is the <b>lock-down</b> of <b>worldwide rights</b>, both 2-D <u>and</u>
3-D.<span style="mso-spacerun: yes;"> </span>3DTV broadcaster (pre-) sales would
make sense if one was just talking about the 3-D rights.<span style="mso-spacerun: yes;"> </span>But that’s not the way these broadcasters
roll and thus the independent 3-D producer is faced with a situation where
either 2-D rights are sold to many international broadcasters and the 3-D
rights are thrown in for free, or alternatively the 2-D and 3-D rights are sold
or given away to one 3-D broadcaster with a very small audience share.<span style="mso-spacerun: yes;"> </span>We have to make a fist together as 3-D
content producers and not accept this practice.<span style="mso-spacerun: yes;">
</span>Only when 3-D rights can be sold separately is there a realistic
healthy, long term future possible for TV 3-D broadcasting.</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">There is alternative
hope in the form of online / IP and Smart TV delivery platforms.<span style="mso-spacerun: yes;"> </span>Netflix has reserved a 3-D section is does,
on occasion, commission 3-D content.<span style="mso-spacerun: yes;">
</span>Youtube has 3-D functionality and does also, on rare occasion,
commission content.<span style="mso-spacerun: yes;"> </span>But are we talking
about the same numbers 2-D broadcasters pay for programs?<span style="mso-spacerun: yes;"> </span>Or even 3-D overhead cover?<span style="mso-spacerun: yes;"> </span>Well, that depends on how fantastic and
mind-blowing your content really is and how badly Netflix or Youtube wants to
get its hands on digital / IP or global rights.<span style="mso-spacerun: yes;">
</span>IP rights can mean, however, that no more sales to television
broadcasters are possible because once it’s on the net, it’s of no value to TV
any more – unless this is a different version of the program of course.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnksPMeneZDY_u2PbahbmzR1ThRPFxJ9OriyiEvvj48XUNjID_snxWh-SpF7jF_vMJmlwcQPzvXE_RBIJLwkFKYjqWB9qGDx3Ss4U1isrwuZtYBs-qV6F4iaXZ9D-OrWAJXl2cz_Sh8Fk/s1600/mobile_channels.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnksPMeneZDY_u2PbahbmzR1ThRPFxJ9OriyiEvvj48XUNjID_snxWh-SpF7jF_vMJmlwcQPzvXE_RBIJLwkFKYjqWB9qGDx3Ss4U1isrwuZtYBs-qV6F4iaXZ9D-OrWAJXl2cz_Sh8Fk/s640/mobile_channels.jpg" width="640" /></a></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> Some
producers are lucky enough to also find inroads with platforms such as IMAX,
Nintendo, Samsung and other alternative 3-D presentation brands and
formats.<span style="mso-spacerun: yes;"> </span>This can prove nicely
profitable but again it’s anyone’s guess whether you’ll get in and if so, how
much will be paid for your 3-D IP’s rights – and how non-exclusive those rights
sales are.</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">Allow 3-D
Revolution Productions to guide you through the jungle of 3DTV production and
distribution.<span style="mso-spacerun: yes;"> </span><a href="mailto:info@the3drevolution.com" target="_blank">Give us a ring or drop usa line</a>. <i>Tel. +44 1179 441 449</i></span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"><br /></span></b></div>
<h3 class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;">3-D Post Conversion for television</span></b></h3>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">The fact is
that by far not enough new programs are produced in 3-D to meet the demand of
even the few 3DTV broadcasters in existence.<span style="mso-spacerun: yes;">
</span>3-D production <b>takes more time</b> and <b>costs more money </b>and as such does <u>not</u>
fit the current television program <b>delivery expectation</b>.<span style="mso-spacerun: yes;"> </span><i><b>More for less</b></i> is the word, not <i><b>less for more</b></i>.<span style="mso-spacerun: yes;"> </span>Most filler content (with all due respect) on regular television
broadcasters consists of library content – reruns – and for 3-D television
content this is simply not an option.<span style="mso-spacerun: yes;">
</span>The only library content available in 3-D are 3-D movies from the
1953-54 period, <span style="mso-spacerun: yes;"> </span>the 1983-84 3-D boom,
IMAX specials since 1995 and some 4-D ridefilm content, followed by 3-D film
content produced after 2003.<span style="mso-spacerun: yes;"> </span>So
realistically speaking 3DTV needs to do what HD did: convert.<span style="mso-spacerun: yes;"> </span>Problem is, <b>there is no such thing as
watchable automatic 2D-3D conversion</b> like there is SD-HD upscaling.<span style="mso-spacerun: yes;"> </span>The results are simply never watchable
because the human- and even artist eye are needed to guide the conversion to
the right end results.<span style="mso-spacerun: yes;"> </span>Watchable first,
decent second, good third, but with an increased price tag at every step
up the quality ladder. This is no different from other entertainment product or any other product or service generally speaking. You get what you pay for.<span style="mso-spacerun: yes;"> </span><u><b>Do not</b></u> believe <i>hardware</i> salesmen
claiming their automatic 2D-3D conversion is good enough for broadcast or ever
single use viewing – it isn’t and it will never be.</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><br style="mso-special-character: line-break;" />
</span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAsLgyyGGJoHUmTGbMdVmAyRfnUvGa4an0jxLR1U184k5vk_jOqDQh8thjkRQX9pqJR7l-45Z4iiI9aciesss3gHgdFjxopbmvf2y3LSLfcle-kHKIpXHHepsxgkU3sb7Pu-RlC5Qr0XE/s1600/34148198_DT7_440x330.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAsLgyyGGJoHUmTGbMdVmAyRfnUvGa4an0jxLR1U184k5vk_jOqDQh8thjkRQX9pqJR7l-45Z4iiI9aciesss3gHgdFjxopbmvf2y3LSLfcle-kHKIpXHHepsxgkU3sb7Pu-RlC5Qr0XE/s400/34148198_DT7_440x330.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Yikes! That's gonna hurt!</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">
</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">So
considering the requirement of<span style="mso-spacerun: yes;"> </span>the human
element, are 2D-3D conversion costs up to a level realistic to television?<span style="mso-spacerun: yes;"> </span>For prime-time television, specials and
higher than run-off-the-mill budgets only just, but for soap operas, cooking
programs, travelogues and quiz shows – probably not.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"></span>The
budget for a television series will need to lie well above 16 million USD for
26x22’ episodes for conversion costs to be lower than the added cost of
shooting / rendering in 3-D.<span style="mso-spacerun: yes;"> </span>That is a rare number so native 3-D is still the way to go for television unless of
course native 3-D production is not possible.<span style="mso-spacerun: yes;"> </span></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">For back-catalogue conversion or for a full series deal conversion costs
can work out – <a href="mailto:info@the3drevolution.com" target="_blank">get in touch with 3-D Revolution Productions</a> to find out whether
and how conversion can work for your television series or special production.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8QmuL8LsN7h3YJ2tqMB7P99zExaLHvCwkYqb_-kYfguPPJep4Rl8SgVReaptr4PO0lpccaE8adSlCx_ZMaPue0NF5Q09xr3Y-JgFiptLMpIAHPHTsp-aAvBBCyIZ0pbuXGovAZh7Moaw/s1600/conversions.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8QmuL8LsN7h3YJ2tqMB7P99zExaLHvCwkYqb_-kYfguPPJep4Rl8SgVReaptr4PO0lpccaE8adSlCx_ZMaPue0NF5Q09xr3Y-JgFiptLMpIAHPHTsp-aAvBBCyIZ0pbuXGovAZh7Moaw/s640/conversions.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>3-D Conversion tests for various productions - by 3-D Revolution Productions</i></td></tr>
</tbody></table>
<h3 class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;">Child safety</span></b></h3>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">Regular
readers of this Blog will know how passionate we are about child viewing safety
in relation to 3-D content.<span style="mso-spacerun: yes;"> </span>Never more
so than with televised 3-D content does this become a key point of discussion.<span style="mso-spacerun: yes;"> </span>Since there are no regulations regarding
child-safe 3-D parameters, 3-D television program producers are left to their
own judgment as to just how safe their 3-D programs will be for young viewing
eyes.<span style="mso-spacerun: yes;"> </span>We can certainly consult for you on
safe and enjoyable 3-D production values, so <a href="mailto:info@the3drevolution.com" target="_blank">contact 3-D Revolution Productionsfor more information on 3-D television and film production consultancy</a> for full
family enjoyment to niche market extreme 3-D production.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSJCEoV9QUBuV3jr-Mlz0DToP31fSVb-kYfBDpAmelDH1xEN6SwPfL-AuyzRQuMewXFFCDsNwM6qV3b8siXFOH7XvuqINu8wZfiuVYos4nH5ekz191cMgFD_GSsNOUdZ5V_rxpU2muyus/s1600/child_smaller_interax2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="306" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjSJCEoV9QUBuV3jr-Mlz0DToP31fSVb-kYfBDpAmelDH1xEN6SwPfL-AuyzRQuMewXFFCDsNwM6qV3b8siXFOH7XvuqINu8wZfiuVYos4nH5ekz191cMgFD_GSsNOUdZ5V_rxpU2muyus/s640/child_smaller_interax2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The issue with 3-D parallax (interaxial) values and children's eye distance (interocular)</i></td></tr>
</tbody></table>
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</div>
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<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"> Familiar
entries in the 3-D kids television market are ‘<i>Dream Defenders</i>’ and ‘<i>Bolts and
Blip</i>’, both of which were produced with child enjoyment in mind.<span style="mso-spacerun: yes;"> </span>The opposite, however, is true for the more
recent arrivals in the 3-D kids TV arena of ‘<i>Cloud Bread</i>’ and ‘<i>JunkVille Story</i>’.
<span style="mso-spacerun: yes;"> </span>Both series were produced in stereoscopic
3-D CGI in South Korea – and this is no coincidence because the South Korean
government put up specific subsidies for 3-D stereoscopic animation production
to further the technological lead of the country’s animation producers and to
promote co-production with them as well - a situation that was very much the case with <i>Dream Defenders</i> and <i>Bolts and Blip</i> as well.<span style="mso-spacerun: yes;">
</span>Because of the subsidies, these producers are able to throw in the 3-D
output for free and as another consequence, the 3-D is unmonitored and in fact
uncomfortable to view for even adult eyes.<span style="mso-spacerun: yes;">
</span>Will the EBU care?<span style="mso-spacerun: yes;"> </span>The commercial
broadcasters picking up the shows in 3-D?<span style="mso-spacerun: yes;">
</span>Perhaps Sky3D will be less than pleased since their 1% - 2% parallax
rule is broken by both shows, but beggars can’t be choosers so I doubt they
will say no to these shows on this ground.<span style="mso-spacerun: yes;">
</span>From a perspective of child safety and enjoyment, the shows should fail
QC, but from a commercial perspective that is like throwing out the baby with
the bathwater.<span style="mso-spacerun: yes;"> </span>Quite literally in this
case.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikGmjBf12cB4DvQ1mPzK4-LlnC7bfGLzbQz7iiXd9gI9F8Zdrh69ALGy-ILv7R1r93PhfpzktRbqevZtG0rRbEOLEaFZx2uSKXaeXx4-mrwekjUhRldDfmisnOngbUnkvwvXnZjmiX_Ks/s1600/kids_divergence.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikGmjBf12cB4DvQ1mPzK4-LlnC7bfGLzbQz7iiXd9gI9F8Zdrh69ALGy-ILv7R1r93PhfpzktRbqevZtG0rRbEOLEaFZx2uSKXaeXx4-mrwekjUhRldDfmisnOngbUnkvwvXnZjmiX_Ks/s400/kids_divergence.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Cloud Bread introduced parallax values uncomfortable and impossible to watch <br />for its target audience of 3-5 year olds</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">The public
broadcasters in Europe are aware of the potential issues with 3-D for children’s
television and will subsequently not touch 3-D overall just to be safe.<span style="mso-spacerun: yes;"> </span>By doing this, they are following the blanket
cover warning advice by Nintendo 3DS and Panasonic TVs that under 8s should
probably not be watching 3-D content or at least take as many breaks from
watching as possible.<span style="mso-spacerun: yes;"> </span>Without industry
standards this approach will remain a stumbling block for 3-D content
producers.<span style="mso-spacerun: yes;"> </span>But, as said, by working with
stereoscopic consultants such as 3-D Revolution’s, quality and safety
guarantees can be delivered. <b>It is not a matter of 3-D being good or bad for children's eyes, it's a matter of applying proper child-safe 3-D image values.</b></span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;"><br /></span></b></div>
<h3 class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="mso-ansi-language: EN-US;">Don’t undersell</span></b></h3>
<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;">There are
plenty of technical and creative factors that can go wrong with 3-D.<span style="mso-spacerun: yes;"> </span>Hiring a stereographer on your production can
help enormously towards eliminating these potential issues.<span style="mso-spacerun: yes;"> </span>One very true fact remains: 3-D sells itself
when done well and pisses people off when it is screwed up.<span style="mso-spacerun: yes;"> </span>And screwing up doesn’t just include
technical issues – the creative side is equally important.<span style="mso-spacerun: yes;"> </span>3-D can do a lot of very interesting things
for your image, for your vision, but when appled in the wrong way it will work
against you.<span style="mso-spacerun: yes;"> </span>An important factor
producers and directors forget all too easily as well is that if and when 3-D
is underused, it will work against you equally badly.</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">Many a time
have directors told me out of screen 3-D <i>(negative parallax)</i> is ‘Gimmicky’.<span style="mso-spacerun: yes;"> </span>Instructed by James Cameron they are certain
of the fact that the use of theater space cheapens their artistic vision and
hurts the audience’s eyes, besides harking back to days of 3-D old.<span style="mso-spacerun: yes;"> </span>What types of artistic product are we talking
about here?<span style="mso-spacerun: yes;"> </span>Toilet paper commercials,
short animated clips about sheep, dogs and cats causing havock and films about pirates
swashbuckling with Queen Victoria over possession of a Dodo.<span style="mso-spacerun: yes;"> </span>The word ‘gimmicky’ seems somewhat odd in
this context.<span style="mso-spacerun: yes;"> </span></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb6glySKllvECvThAhHHUdFiwXNA25DudrXd5ZpRDTFIkOgZGsrp9w5LI_jRPUW_nTWl1YKFCzdmD3z68kpRaZyDqE8ncHqFwOt_3K5hw9xITNy8dVDG1x1WXNWMwMv0oBDYtMI67_xzk/s1600/Shaun_3DS_compare1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjb6glySKllvECvThAhHHUdFiwXNA25DudrXd5ZpRDTFIkOgZGsrp9w5LI_jRPUW_nTWl1YKFCzdmD3z68kpRaZyDqE8ncHqFwOt_3K5hw9xITNy8dVDG1x1WXNWMwMv0oBDYtMI67_xzk/s400/Shaun_3DS_compare1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Shaun the Sheep 3DS test setup</i></td></tr>
</tbody></table>
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<div class="MsoNormal">
<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"></span>What
matters most is that the result of leaving negative parallax out of the picture
is almost always grave disappointment to the audience.<span style="mso-spacerun: yes;"> </span>The viewer expects 3-D to come flying out of
the screen at many occasions and even considers it a reason for the 3-D
upcharge at the boxoffice and the reason for putting on glasses to watch TV in
3-D.<span style="mso-spacerun: yes;"> </span>Directors need to start listening
to their audiences (and their stereographers) and use an awful lot more out of
screen 3-D.<span style="mso-spacerun: yes;"> </span>The 3DTV commercials already
look ridiculously unrepresentative when they show a whole world coming out of
the TV screen, when nothing of the sort happens today due to slavish copying of
the idolized 3-D director that is James Cameron.<span style="mso-spacerun: yes;"> </span>A true creative shame, a fudging of great
potential and a real financial danger to the sustainability of 3-D. <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Why
produce in 3-D when you refuse to use 50% of the available space?<span style="mso-spacerun: yes;"> </span>Some 3-Dimensional soul-searching needs to be
done today to keep the dream of 3DTV alive tomorrow.<span style="mso-spacerun: yes;"> </span>If we don’t engage with the medium creatively
and in a financially sound way, the 3-D setting will disappear into a menu
setting nobody is aware of any more.</span></div>
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3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.com51 Sefton Park Rd, Bristol, BS7 9AN, UK51.4749251 -2.584148351.3958041 -2.7420768 51.5540461 -2.4262197999999997tag:blogger.com,1999:blog-4400848339865061836.post-19857628434785065102012-08-22T13:48:00.000+01:002014-02-05T18:35:06.251+00:005-Dimensional film making. What does it really mean?<u><b><span style="font-size: small;">5-D = 2-D + 3-D</span> ? </b></u><br />
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgHjxM4PG0rDXbN3xEPgEZfdyZvrNUWKb9lDckHWkCYxLAqcOBb1mjAg_m5mA_FqKAkPLnVRkfrfGmDawo-EssKigCFDqgb8RnkyBoBtdRK49dlVLe9U8yS-n8vRC4wG2iM9Cv1dfM40/s1600/icfos_after.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUgHjxM4PG0rDXbN3xEPgEZfdyZvrNUWKb9lDckHWkCYxLAqcOBb1mjAg_m5mA_FqKAkPLnVRkfrfGmDawo-EssKigCFDqgb8RnkyBoBtdRK49dlVLe9U8yS-n8vRC4wG2iM9Cv1dfM40/s320/icfos_after.jpg" height="244" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3-D movie poster for '<i>It Came From Outer Space</i>' - <br />
conversion by 3-D Revolution Productions</td></tr>
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Does <i><b>9-D</b></i> include the taste of popcorn as well as opening up portals to parallel universes? Of course <b>true 5-D film</b> would mean something utterly and completely different from a moving chair and a squirt of water in the face - although those two elements can help to wake you up very efficiently as well, but only physically and not mentally...<br />
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<span lang="EN-US" style="mso-ansi-language: EN-US;">As
technology reaches the limit of speed and human perception, we will move from a
<b><u>technology</u>-based entertainment</b> industry to an <b><u>experience</u>-based entertainment</b>
industry.<span style="mso-spacerun: yes;"> </span>At this point, entertainment
progress will be measured in <b>impact</b>, no longer in the compliance to high spec
technology.<span style="mso-spacerun: yes;"> </span>At the moment we are still
in the technology upgrade era, but very soon, after the freeview 3-D 4K 144fps
14-stop screen projection / resolution and full surround 18.6 sound benchmark
has been reached, entertainment will have to continue its development<b>
inward</b>.<span style="mso-spacerun: yes;"> </span><i><b>Content</b></i> will once again be
developed over <i><b>context</b></i>.</span><br />
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> There has
been a recent mentioning of the term ‘<b>5-D</b>’ by <i>James Cameron</i> as the future of
film production and sadly this is very much a current world model future, not a
true future world upgrade.<span style="mso-spacerun: yes;"> </span>So what does
<i>Cameron</i> mean by the term ‘5-D’?<span style="mso-spacerun: yes;"> </span>He is
referring to the production expense of shooting a film with a 3-D camera rig
and a regular single camera (2-D) at the same time.<span style="mso-spacerun: yes;"> </span>2-D plus 3-D is in his books 5-D, hence the
term ‘5-D film’.<span style="mso-spacerun: yes;"> </span>This is the kind of
funny mathematics that marketing comes up with to coin a sales term, which 5-D
for three-camera filming is.<span style="mso-spacerun: yes;"> </span><a href="http://www.the3drevolution.com/3dscreen.html" target="_blank">Shooting a3-D film with a third camera for proper 2-D framing</a> is something I have been
advocating for over a decade now, and it is good to see Cameron join me in the
opinion that one needs to employ dramatically different framing, compositing
and editing between a regular 2-D film and a 3-D film.<span style="mso-spacerun: yes;"> </span>The <i><b>reality</b></i> of <b>tight production budgets</b> is
that 100% of the film and television producers I have consulted on 3-D
production start laughing loudly when I suggest shooting or rendering
differently for the 2-D version of the film, but now that Cameron is backing me
up they will perhaps give the idea a second thought.<span style="mso-spacerun: yes;"> </span>More likely is the continued use of the left
eye version of the film for the 2-D release. <span style="mso-spacerun: yes;"></span>But let’s get back to what true 5-D film
could mean.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeFO1SjmHTZbd14RozYszPLi1np3m33gU8q56K4xxTq5AIWKX7zm8eKGgTlvJE0HasG2esFxEqFpJNgyuhCdkJHp5iKR4fLiCyyeV3AVIUL1_fgiYk2yW6cmdXVhhf3nSswkrO50kS44U/s1600/xlarge.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeFO1SjmHTZbd14RozYszPLi1np3m33gU8q56K4xxTq5AIWKX7zm8eKGgTlvJE0HasG2esFxEqFpJNgyuhCdkJHp5iKR4fLiCyyeV3AVIUL1_fgiYk2yW6cmdXVhhf3nSswkrO50kS44U/s320/xlarge.png" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>James Cameron using grand gestures and big numbers. 1000% 12-D!</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><u><b>3-D Film </b></u></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> <b>Projected
film</b> can at best show a 2-dimensional plane, like our eyes can at best see a
2-Dimensional plane at any given moment in time.<span style="mso-spacerun: yes;"> </span>Two cameras can, like two eyes, produce <b>2x
2-D</b> and feed this to the brain to be experienced as a volumetric image.<span style="mso-spacerun: yes;"> </span>This is an experience of volume rather than
seeing in true 3-Dimensions because seeing in true 3-D would mean seeing all
sides of an object at any point in time.<span style="mso-spacerun: yes;">
</span>A bit like the world in the Matrix, in short.<span style="mso-spacerun: yes;"> </span> </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSTGX1DwgQuG6H2PcbPyXzNV2G3A84zr12n7dpbtvO_ojASvb9PAXeMS3gzXif-qBeXN-gmXi25eIxttz5Sda6-bqjGYH6__20ijUP306KueqEBN8hOnnPrU_SwQi9FrMlyNJl7yXIWcw/s1600/visual_field.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSTGX1DwgQuG6H2PcbPyXzNV2G3A84zr12n7dpbtvO_ojASvb9PAXeMS3gzXif-qBeXN-gmXi25eIxttz5Sda6-bqjGYH6__20ijUP306KueqEBN8hOnnPrU_SwQi9FrMlyNJl7yXIWcw/s640/visual_field.jpg" height="360" width="640" /></a></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">The key point to remember is the fact that
our brain does the compositing in close to real-time, but only after the head
and eyes have moved a little to generate a sequence of images that are combined
into one – for true parallax estimation and thus depth calculation.<span style="mso-spacerun: yes;"> </span><b>Fix your head </b>and eyes into one unmovable
position<b> and you won’t see ‘3-D’</b> depth and volume any more, <i>despite having two
eyes</i>.<span style="mso-spacerun: yes;"> </span>The main reason for having two
eyes is <b>depth movement</b> and <b>speed estimation</b> (how fast is the tiger running
towards me) and <i><b>contingency</b></i> in case of the loss of one eye.<span style="mso-spacerun: yes;"> </span>This is why good 3-D layout and action is
focused on staging in planes into the deep and movement in z-direction.<span style="mso-spacerun: yes;"> </span>Individually, each eye feeds information to
the left and right side of the brain and as such is already a 3-D camera.<span style="mso-spacerun: yes;"> </span>In principle, each individual eye can create
stereo information by means of <b>rapid sampling and in-brain recompositing</b>.<span style="mso-spacerun: yes;"> </span>Single point perspective works with one eye
or two and is just that: one viewpoint and the resulting perspective from that
one view.<span style="mso-spacerun: yes;"> </span>Infinite multi-point
perspective would be true 3-D as well but the results on a 2-D plane are utter
visual chaos. A fantastic subject for the next blog post...</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgoLvcuaFdCqUgR8cA7W1ltIK6E15E0qfJll1XZDvkfmO9wtL2CSmCs4-QwHxzlgF3VokmectOQCFll03v0YMHMfbKa0ZwiqsNS6Y9hRQ7qgp4G1GiqqK4R6VARd4gI2pAVLNWzkCAERA/s1600/65.gif.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgoLvcuaFdCqUgR8cA7W1ltIK6E15E0qfJll1XZDvkfmO9wtL2CSmCs4-QwHxzlgF3VokmectOQCFll03v0YMHMfbKa0ZwiqsNS6Y9hRQ7qgp4G1GiqqK4R6VARd4gI2pAVLNWzkCAERA/s320/65.gif.jpg" height="320" width="258" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Reverse and multi-point perspective as practiced in early Christian art. <br />
Were they on to something and did we turn things outside in?</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7XlK7hHWZJ1vUB0uokX42ZjC0gm2jF0StQXw5GCGa0NS6FoUzvY2nAb3PnAnSYD6RPfjgcBM8-k2wTBopmSXLrpvFSzVGNabGU91TiwAOz_L5jzCyKx_IRvkuF-oxwXMtuJuxjoka35E/s1600/womanbluehat.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7XlK7hHWZJ1vUB0uokX42ZjC0gm2jF0StQXw5GCGa0NS6FoUzvY2nAb3PnAnSYD6RPfjgcBM8-k2wTBopmSXLrpvFSzVGNabGU91TiwAOz_L5jzCyKx_IRvkuF-oxwXMtuJuxjoka35E/s200/womanbluehat.jpg" height="200" width="169" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>'Woman with Blue Hat'</i> by <i>Pablo Picasso</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> So <b>true
<a href="http://www.the3drevolution.com/" target="_blank">3-Dimensional</a> imagery</b> could be possible, but before anything it would look like
a special visual effect or at least abstract art in motion.<span style="mso-spacerun: yes;"> </span>Yes, Picasso was indeed showing us <i><b>true
glassless 3-D on a flat surface</b></i>. The
argument of holography being true 3-D is only relevant so far as calling
statues or theatre true 3-D: the photonic information is there, it is still up
to our eyes and brains to observe the angles we can.<span style="mso-spacerun: yes;"> </span>As humans we can (currently) only see one
2-Dimensional slice at a time of the complete 3-Dimensionality and with our two
eyes this becomes a composite of two different angles – a composite in our
mind’s eye.<span style="mso-spacerun: yes;"> </span>We see a center image that
doesn’t actually exist <i>(allelotropia)</i> and if you are still not convinced of the
artificial nature of our vision, remember the two blind spots that are filled
up in real time by our brain by means of ‘error correction’.<span style="mso-spacerun: yes;"> </span>Also remember that no two persons see the
same amount of volume and depth because we all have different interocular
distances.<span style="mso-spacerun: yes;"> </span>A 6-year old child will see
the world flatter than an adult man, yet both will assert that when they touch
an object, it is with the volume and at the distance they see it with their
eyes.<span style="mso-spacerun: yes;"> </span>And that is colour acuity
aside.<span style="mso-spacerun: yes;"> </span>We experience a mental Matrix
then.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58yfZxVjxLmGQX1RGHa2UnOfqMIM7cClHpFpRKexaWRs2jNqG4IWJ6AP4KZmkhMwLeGxH1UAyoUks4RJUY4b5awPuy2y7mODNpAdjAAzbl5BNePyoCd_nHdZrbJeyPIC5quVMGP7kfQI/s1600/2010-02-06-4d_movie.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58yfZxVjxLmGQX1RGHa2UnOfqMIM7cClHpFpRKexaWRs2jNqG4IWJ6AP4KZmkhMwLeGxH1UAyoUks4RJUY4b5awPuy2y7mODNpAdjAAzbl5BNePyoCd_nHdZrbJeyPIC5quVMGP7kfQI/s320/2010-02-06-4d_movie.jpg" height="213" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>4-D Cinema: moving chairs and water sprays</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="font-size: large;"><u><b><span style="font-size: small;">4-D Film</span></b></u><b> </b></span></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">The term<a href="http://www.the3drevolution.com/3dlist2.html" target="_blank"> 4-D film</a> is normally used to describe 3-D or 2-D plus physical sensory input (a
moving chair, a water spray cued by moments in the on-screen film).<span style="mso-spacerun: yes;"> </span>Some theatres go as far as advertising ‘9-D
film’, which refers to the added sensory input of smell, taste, touch and ehm… no,
that doesn’t go up to 9 dimensions, unless the 6<sup>th</sup> sense is added to
the equation.<span style="mso-spacerun: yes;"> </span>Still, to call every sense
a dimension is somewhat confused but it makes for great advertising.<span style="mso-spacerun: yes;"> </span>Obviously, this is not 4-Dimensional in the
real scientific sense, but more a multi-sensory experience.<span style="mso-spacerun: yes;"> </span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQICjADqIecnQydQOjUgmyZoCz_ni6ns8rjktOyCeFBLtIjmu57mfgWTUELshmB3arrTcNeUCR_e6KEyfP_OCpq9nkD-Oah2I3I4131_VcLVFpWBtlwuExk8nHqRt1J1DGpwieNebEuyA/s1600/10th_dimension.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQICjADqIecnQydQOjUgmyZoCz_ni6ns8rjktOyCeFBLtIjmu57mfgWTUELshmB3arrTcNeUCR_e6KEyfP_OCpq9nkD-Oah2I3I4131_VcLVFpWBtlwuExk8nHqRt1J1DGpwieNebEuyA/s400/10th_dimension.jpg" height="105" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>4-Dimensional space as illustrated in '<a href="http://www.youtube.com/user/10thdim?feature=results_main" target="_blank">Imagining the 10th Dimension</a>'</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">As the 4<sup>th</sup> dimension is assigned
to the passing of time, <b>film itself could already be described as 4-Dimensional</b>.<span style="mso-spacerun: yes;"> </span>As humans we experience time per moment, per
3-dimensional slice (yes, per 2x 2-Dimensional slice to be precise).<span style="mso-spacerun: yes;"> </span>Once can’t show the completeness of time in a
2-dimensional image other than by showing all frames of film at the same time –
which results in a complete mess.<span style="mso-spacerun: yes;"> </span>Donnie
Darko did a good job of approximating what that would look like for just one
person: a long blurry worm.<span style="mso-spacerun: yes;"> </span>Again,
showing true 4-D film on our current 2-D film will look like an odd visual
effect.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV_gyg-gKRlCKL6rOxZb0L7dJomEGTMLkETaSpvHu5Rkky1KCYi7nNps2NMIp-ukNe_mLIGtvUMKUKHyE1h0NTrbyOMt0cdyuuuvVlqxVyvdGEfhCMJpA14QhQnCjoHgjbacU0bH3kyP0/s1600/darko-time-travel.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV_gyg-gKRlCKL6rOxZb0L7dJomEGTMLkETaSpvHu5Rkky1KCYi7nNps2NMIp-ukNe_mLIGtvUMKUKHyE1h0NTrbyOMt0cdyuuuvVlqxVyvdGEfhCMJpA14QhQnCjoHgjbacU0bH3kyP0/s400/darko-time-travel.jpg" height="168" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Donnie Darko</i>'s representation of time and spirit imprint / path</td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> Again we
can look at our experience of 4-D, time, and we come back to the image
composite in our brain.<span style="mso-spacerun: yes;"> </span>Because the
brain composits multiple <i><b>saccades</b></i> per 2-D slice and then multiple 2-D slides
per moment, combined into multiple stereo pairs for both eyes, every moment is
a composited representation of multiple milliseconds.<span style="mso-spacerun: yes;"> </span>Every moment, every composite, is done at a
minimum speed of 1/48<sup>th</sup> of a second since we do not experience
shutter in real life and in film we do not experience shutter at 24fps with a
double shutter either. <span style="mso-spacerun: yes;"> </span>I compare the eye
to film because I think in film – in 3-D film to be precise.<span style="mso-spacerun: yes;"> </span></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3tHcr1iRdivMOcvcgUmuhuK9z0uPEzgJL4jYCvX981MakY9oSesCtExytByqFeidW4dOZJc1lvh68Ra_R8rEFlmhfwu9efxog9vaRNLrscO2_29qJEsYxs-4rbBDZ-VlJ8R1qUGzNNKE/s1600/1965_yarbus_eye-tracking_c.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3tHcr1iRdivMOcvcgUmuhuK9z0uPEzgJL4jYCvX981MakY9oSesCtExytByqFeidW4dOZJc1lvh68Ra_R8rEFlmhfwu9efxog9vaRNLrscO2_29qJEsYxs-4rbBDZ-VlJ8R1qUGzNNKE/s320/1965_yarbus_eye-tracking_c.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Saccade sampling as visualized by eye tracking</td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"> </span>Much more pleasant is <b>72fps film</b>, after which
speed the experience becomes less pleasurable.<span style="mso-spacerun: yes;">
</span>It should be no surprise to find out that digital cinema runs its 24fps
3-D presentations with a triple shutter, showing one stereo pair as
left-right-left-right-left-right within the timeframe of 1/24<sup>th</sup> of a
second, so every frame at 1/144th of a second and every stereo pair at 1/72th
of a second.<span style="mso-spacerun: yes;"> </span>This would mean that our
natural stereo vision runs at around 72fps, while our visual resolve is clearly
still up to the task of perceiving 144fps.<span style="mso-spacerun: yes;">
</span>But then that is 4-D and the experience of time are: <u><b>a mental composite of
delayed sensory input experienced in sequence, creating a mental experience of
now, a few moments ago and the anticipation of a few moments from now in
one</b></u>.<span style="mso-spacerun: yes;"> </span>To produce a true 4-D film we will
need to operate on a mental level and access our brains in a more expansive way
than just by presenting 2-D image slices in sequence.<span style="mso-spacerun: yes;"> </span>The 4<sup>th</sup> dimension needs to be
encoded into the image like a Dolby Pro Logic signal and the image needs to
awaken the internal understanding of time and activate the mental experience.</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgka4iFyTwIs8QV3CFLOtY5n1mPtu_fQIJLaz1vmi2FDzbMsAdWOs9vJ4nVt313jze_hs0W_7iioGk_rUsjQ_Jz2lw2W2JG9xtTiN_ZqV8SUuVITgEdWTVm9lPhyphenhyphenhyqt1kjdJiDnMQ6sLY/s1600/seeing-2.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgka4iFyTwIs8QV3CFLOtY5n1mPtu_fQIJLaz1vmi2FDzbMsAdWOs9vJ4nVt313jze_hs0W_7iioGk_rUsjQ_Jz2lw2W2JG9xtTiN_ZqV8SUuVITgEdWTVm9lPhyphenhyphenhyqt1kjdJiDnMQ6sLY/s320/seeing-2.gif" height="182" width="320" /></a></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">Speaking of
high frame rates, the hero of ultimate cinematic experience, <i>Douglas Trumbull</i>,
is back from his <i>Showscan</i> past to bring us its digital equivalent: 120fps
curved screen mega light film.<span style="mso-spacerun: yes;"> </span>The
curved screen focuses the light to increase it and retain polarization better,
whilst reducing hot spotting (the reason polarized 3-D projection is to be
outlawed in France, booh).<span style="mso-spacerun: yes;"> </span>Trumbull
suggests cranking up the light to 3x its current average brightness, but
theatre owners are turning down the lamps to save on their electricity bills
and lamp replacement costs.<span style="mso-spacerun: yes;"> </span>Only LED and
laser projection can help us there, then, although the issues of laser shimmering need to be addressed first.<span style="mso-spacerun: yes;">
</span>Whilst Trumbull quotes 120fps as being an amazing framerate, he does
definitely also mention <b>72fps</b> and <b>144fps</b> as being at the peak of performance
for human eyes, but he is careful not to focus on those numbers because
standards left over from the analogue age still dictate <b>50</b> and <b>60fps</b> in cameras
and projectors. 72fps is a framerate possible on the recently released version
2 software of D-cinema <i>Christie</i> projectors, but not a framerate supported by
the <i>Digital Cinema Initiative</i> workgroup, spearheaded by 50fps-fan <i>Kommer Klein</i>.
<span style="mso-spacerun: yes;"></span><i>Klein</i> does not know or does not want to
know about the natural, mental and spiritual benefits of 72fps and he only focuses on 50fps, 60fps and 120fps
in his advice.<span style="mso-spacerun: yes;"> </span>With these numbers, the
mass <i></i>hypnosis of 60fps will continue.<span style="mso-spacerun: yes;"> </span></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt4LTFyQccEApC2Fw_5sxIwvcF7gebjiV9XIDD7DEnleSzCfCmbApBF60PMCA3Bik_wmJd2jAD_dyB4cfVfNyS-_WyaFzCym2ZNR406UP9Kb6s0_bqgge3sqjdRPR1Ngt-OIDLxM_mvdo/s1600/720px-Eeg_theta.svg.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgt4LTFyQccEApC2Fw_5sxIwvcF7gebjiV9XIDD7DEnleSzCfCmbApBF60PMCA3Bik_wmJd2jAD_dyB4cfVfNyS-_WyaFzCym2ZNR406UP9Kb6s0_bqgge3sqjdRPR1Ngt-OIDLxM_mvdo/s400/720px-Eeg_theta.svg.png" height="80" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Theta Brain Waves of 6-7Hz: Drowsly, sleepy state <br />
and readiness to process incoming signals</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBu2K6G1SPJ2oBGveMU-94BDYE7UL1tNKbhgsBr5ANumWLcJssCvbhmRPQHsh4deBLZESA4dHHwooE9eT8z3hb-tgh9szSz0PGRlcn4KiucyozQwmVdAEVizZqxawqY0gSzrDvQYafRjg/s1600/720px-Eeg_alpha.8to13Hz.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBu2K6G1SPJ2oBGveMU-94BDYE7UL1tNKbhgsBr5ANumWLcJssCvbhmRPQHsh4deBLZESA4dHHwooE9eT8z3hb-tgh9szSz0PGRlcn4KiucyozQwmVdAEVizZqxawqY0gSzrDvQYafRjg/s400/720px-Eeg_alpha.8to13Hz.png" height="80" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alpha Brain Waves of 8-12Hz: Relaxed mental state <br />
and wakefulness during sleep</td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><span style="mso-spacerun: yes;"> </span>I
full heartedly agree with <i>Trumbull</i> that 72fps/144fps curved screen laser
projection will be an absolutely stunning cinema experience, impossible to
reproduce with TV screens and iPads (as is the case today, with underlit 2K
projection).<span style="mso-spacerun: yes;"> </span>A switch is flicked in our
brain and we perceive the images on screen as reality.<span style="mso-spacerun: yes;"> </span>This is a powerful potential that can be
called 5-D in the sense that the brain sees the projected imagery as an
alternative reality.<span style="mso-spacerun: yes;"> </span>Project a film with
subjects and visuals on a certain vibrational level and the brain will open up
its multi-dimensional portal – if this is something you wish to do as a film
maker.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6yKNVafriSyF7EjUXRXQbePsCvIFe1dOzTOgoseuJcG4HjwzNuf5qIMGBd5jCdXOJK4ekdJzIxACeDNTBWYt3D-El6MQsQ1LA0UFNThEz0I3rZ0r6IjHOaPGMxhnbycHcPt3A3rcRbgU/s1600/xkundalini.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6yKNVafriSyF7EjUXRXQbePsCvIFe1dOzTOgoseuJcG4HjwzNuf5qIMGBd5jCdXOJK4ekdJzIxACeDNTBWYt3D-El6MQsQ1LA0UFNThEz0I3rZ0r6IjHOaPGMxhnbycHcPt3A3rcRbgU/s320/xkundalini.jpg" height="320" width="213" /></a></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><br /></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><u><b>5-D Film </b></u></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">And this
then brings us to the true meaning of 5-D and the potential use of the 5<sup>th</sup>
dimension in film.<span style="mso-spacerun: yes;"> </span></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">There is a
great connection between the movies <i>Avatar, the Lord of the Rings, Star Wars,
Harry Potter, Hero, Dune</i> and <i>2001</i>, the plays of <i>Shakespeare</i> and the music of
<i>Adele, Pink Floyd</i> and <i>Mozart</i>.<span style="mso-spacerun: yes;"> </span>They are
all incredible blockbusters shaping our very culture and they all employ heavy
use of <b>Quantum Tunneling</b> and access to the <b>common human memory </b>through the use
of connected,<i> sacred symbolism</i> and <i>archetypal storytelling</i>.<span style="mso-spacerun: yes;"> </span>They vibrate on the right frequency in
colour, shape, word, rhythm and sound. When a movie, play or piece of music
vibrates with our very being it opens up our higher self and we feel the
importance of the message.<span style="mso-spacerun: yes;"> </span>These
products can then be called to operate in 5-Dimensional space; they operate
outside of time and space and open up true inter-dimensional energy exchanges
to tap into pure potential.<span style="mso-spacerun: yes;"> </span>Potential
and all possible outcomes is the very definition of 5-D space and so film
operating with the right resonance on some or all levels can be called 5-D film.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSmBq4Nxe6edEvoorxLfRyeSmV6vFXapabx49_oZYGMr3P-A2dPu2-kBHuJyh408XKG6xMzTCe62l7u57Q-msjRuOCL_6pTLYBzlZ6EjvBvheKkGVhw2B42aQVHGOx0WQKvGGuhOMDZvA/s1600/avatar1c11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSmBq4Nxe6edEvoorxLfRyeSmV6vFXapabx49_oZYGMr3P-A2dPu2-kBHuJyh408XKG6xMzTCe62l7u57Q-msjRuOCL_6pTLYBzlZ6EjvBvheKkGVhw2B42aQVHGOx0WQKvGGuhOMDZvA/s400/avatar1c11.jpg" height="210" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sacred symbolism in <i>Avatar</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> <i>Avatar</i> is a
great example of what a movie operating on a <b>higher level</b> can do. <i>The biggest
money making film of all time</i> is a story about native people protecting their
sacred tree from corporate greed and militarism.<span style="mso-spacerun: yes;"> </span>You were saying the subject of connecting and
communicating with nature and <b>higher spheres of consciousness</b> is not an
interesting sell?<span style="mso-spacerun: yes;"> </span>It is either THE sell
or there is a bigger truth to the importance of<b> congruence</b>.<span style="mso-spacerun: yes;"> </span><u>With <i>Avatar</i>, the message equals the form –
the content equals the context</u>.<span style="mso-spacerun: yes;"> </span>Having
the context operate on a deep psychological level means half the battle for the
heart (and the boxoffice Dollar) of the audience is won.<span style="mso-spacerun: yes;"> </span>Once both the psychology of the story AND the
symbols used in cinematography, 3-D scene layout, colour use, editing rhythm,
sound design and the marketing campaign are performed on a deep level, the
audience will be cramming to come back to the theatre again and again.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzip7sQUDXFdaQCMiXADmGjsh4nwcAUbKk5e2cr0QUFXuw7VNEcsTIdoPeMXr_lAczkygyuSz0z3gxS3aWdl1tS5x9izT8F7HiFD1vOX37ZMbyhbP_kPbUFg8Kf7q6pOHihyphenhyphenIfjwRqMjw/s1600/Avatar2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzip7sQUDXFdaQCMiXADmGjsh4nwcAUbKk5e2cr0QUFXuw7VNEcsTIdoPeMXr_lAczkygyuSz0z3gxS3aWdl1tS5x9izT8F7HiFD1vOX37ZMbyhbP_kPbUFg8Kf7q6pOHihyphenhyphenIfjwRqMjw/s320/Avatar2.jpg" height="195" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The <i>Na'vi </i>plug into the <i>Tree of Souls</i></td></tr>
</tbody></table>
<span lang="EN-US" style="mso-ansi-language: EN-US;"> So it is no
coincidence the characters in Avatar are blue skinned humanoids, as the colour
blue connects with the blue colour of the throat chakra of communication. <span style="mso-spacerun: yes;"> </span>The <i>Na’vi</i> communicate the message of living
and vibrating on the frequency of the planet.<span style="mso-spacerun: yes;">
</span>When the night falls the jungle of Pandora turns purple, the colour of
the third eye chakra – a portal to the higher self.<span style="mso-spacerun: yes;"> </span>The sacred spores and the tree of life are of
course bright white in the ultraviolet spectrum, the colour of the crown chakra
of divine connection.<span style="mso-spacerun: yes;"> </span>The name <i>Pandora</i>
alone signifies an opening of a portal to an bigger reality that, once opened,
cannot be closed again.<span style="mso-spacerun: yes;"> </span>And yes, the
destructive, primal invading force of man is coloured military green.<span style="mso-spacerun: yes;"> </span><b>Once you have seen the truth</b>, or at least the
beauty of the higher realms, <b>there is no way back</b>.<span style="mso-spacerun: yes;"> </span></span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjww5Z-3PMNbQzGmDAVnhkFb0w8OH_7TxvXSVmJJdbhh2KrO1k18vuXUYl30tW0rHHccAIk0-ysl2uDPem1lK8DzgOJ6HOagm_qMmBPRy9R4DDJl9_1IciUhlrvOcrrBUjxbuFCFLFSsEs/s1600/shiva.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjww5Z-3PMNbQzGmDAVnhkFb0w8OH_7TxvXSVmJJdbhh2KrO1k18vuXUYl30tW0rHHccAIk0-ysl2uDPem1lK8DzgOJ6HOagm_qMmBPRy9R4DDJl9_1IciUhlrvOcrrBUjxbuFCFLFSsEs/s320/shiva.jpg" height="320" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Shiva</i> - inspiration for the <i>Na'vi</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><i>James
Cameron</i> tells us the idea for the film <i>Avatar</i> came from a dream his mother had,
which says it all really. It is an internal image, be they dreamed up during
REM sleep or in a lucid dream, a vision of meditation, and the art of <i>Avatar</i>
certainly connects closely to ‘spiritual’ art and visual representations of
visions encountered during natural or <b><i>chemical activation </i></b><i>of the</i><b><i> pineal gland</i></b>.<span style="mso-spacerun: yes;"> </span>Why did a global movie-going audience go and
see <i>Avatar</i> two, three times in a row and describe its experience as deeply
emotional, spiritual?<span style="mso-spacerun: yes;"> </span>Because the whole
of that movie taps into a deeper truth inside ourselves, outside of cultural
and religious peculiarities – it goes to a deeper level of existence, of
sub-atomic particle vibration.<span style="mso-spacerun: yes;"> </span></span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">One film
maker who works in this realm in a very overt way is <i>David Lynch</i>.<span style="mso-spacerun: yes;"> </span>His films can most definitely be called 5-D
because they feature characters that are in multiple places and timeframes at
once, feature forward and reverse time, they feature multiple possible outcomes
of the same story, parallel lives and entities from different dimensions
altogether.<span style="mso-spacerun: yes;"> </span>It is not strange to learn
that <i>Lynch</i> comes to these images and stories through the means of
<b>transcendental meditation</b> – the imagery comes straight from the realm of the visual
cortex and the pineal gland and knows <b>no bounds</b> in either direction of space,
time and possible outcomes.<span style="mso-spacerun: yes;"> </span>The images
are powerful, if confusing and unnerving – we know the universe is coming apart
at its seams when watching these visions, but are we experiencing the same kind
of harmony and revelation as we do after 3 hours of Avatar?<span style="mso-spacerun: yes;"> </span>The execution of the same principles is
completely different.<span style="mso-spacerun: yes;"> </span>For his imagery, <i>Lynch</i>
goes to a dark place inside his mind and possibly even a daemonic level on a
spiritual plane, whereas <i>Cameron</i> takes his images from dreams and Native Indian
stories. Still, one can refer to the Edgar Tolle quote stating: "The moment you become aware of a negative state within yourself, it does not mean you have failed. It means that you have succeeded.". As Lynch himself puts it: "If you have a golfball-size consciousness, when you read a book, you'll have a golfball-size understanding. When you look out, a golfball-size awareness.". Time to expand the consciousness to have a football-size awareness, but be careful of where you allow that awareness to take you. Darkness is as equally present as the Light and it certainly makes for amazingly scary movies.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyN_CmCgsHo1lmLmqK2YEfupdLnsB1wp24W-XYkym2GKHEKRFAq4bNOfPqRGeb7SGm6Nn2kjekxe4otGP1DKnNrlFyVKu6Jfz15lT-s5rWvxFpHl8Pgcc0aE5VK13GoJvQfZVd8MmwqF4/s1600/lh150.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyN_CmCgsHo1lmLmqK2YEfupdLnsB1wp24W-XYkym2GKHEKRFAq4bNOfPqRGeb7SGm6Nn2kjekxe4otGP1DKnNrlFyVKu6Jfz15lT-s5rWvxFpHl8Pgcc0aE5VK13GoJvQfZVd8MmwqF4/s400/lh150.jpg" height="167" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The deamon guide living in reverse time - an anti-matter spirit</i></td></tr>
</tbody></table>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> Lynch also
shows us what a society would look like after a 5-Dimensional revolution in
<i><b>'Dune'</b></i> – a film based on the book of course, but visualized in way that skates on the boundary of reality.<span style="mso-spacerun: yes;"> </span>In the
Universe of <i>'Dune'</i> space travel is possible and effortless through the use of the
Spice and its space-folding properties.<span style="mso-spacerun: yes;">
</span>The Spice mélange also gives visions of the future and an insight into
the truth.<span style="mso-spacerun: yes;"> </span>It is clear that the Spice is
a DMT-style drug and that the travelling without moving is astral
projection.<span style="mso-spacerun: yes;"> </span>The proposal is, then, that
in the future we will have managed to not only Astrally project ourselves to
wherever we want in space, we can also physically materialize at that
location.<span style="mso-spacerun: yes;"> </span>The dreamer must awaken: once
the Pineal Gland is accessed unobstructed, our eyes will open to the<i> truth </i>of
the Universe.<span style="mso-spacerun: yes;"> </span>In<i> 'Dune'</i>, this clarity does
not stop intergalactic wars, but it does give the enlightened ones the tactical
advantage and eventual victory.<span style="mso-spacerun: yes;"> </span> </span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_DlvtlI7MzECuPPkAoaXoBhoNPMHZp6aS7WQ9eSZxXaps6WoZaHLV8pM8DqnR9LbZivnA9-9R0p8JXqEPixKqI6BFeOrc2LJpNRcSixZHBHz6zYE6KCHL0PtN2vVdj-mLEeNM9H6npg/s1600/dune2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_DlvtlI7MzECuPPkAoaXoBhoNPMHZp6aS7WQ9eSZxXaps6WoZaHLV8pM8DqnR9LbZivnA9-9R0p8JXqEPixKqI6BFeOrc2LJpNRcSixZHBHz6zYE6KCHL0PtN2vVdj-mLEeNM9H6npg/s400/dune2.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The Spice Melange at work</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> The
later <i>Lynch</i> films ‘<i>Lost Highway</i>’ and ‘<i>Mulholland Drive</i>’ go even further in
their 5-D expression and split up into alternate realities for the protagonist
of the films. <span style="mso-spacerun: yes;"> </span>Multiple possibilities are
taken literally here, and the holographic nature of the universe is re-iterated
halfway through the film: “Silencio, it is all a recording” an extra-reality performer states.<span style="mso-spacerun: yes;"> </span>We move with our consciousness through the
Mandlebulb of potential reality and perceive one slice of reality at a time
depending on the direction we have chosen to take.<span style="mso-spacerun: yes;"> </span>Very much like the technology of holography
and holographic computer storage: the three-dimensional point chosen to observe
reveals one image or one bit of information of the complete, the source field.<span style="mso-spacerun: yes;"> </span><b>Whether we observe a recording, create a
reality or compose a reality from a field of infinite possibilities is the
bigger question</b>, but somewhat of an irrelevant one if the controlling factors
and the end results are the same.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfDIYCRLowFOiRIjFN_mlSbDWIhsY85eIxp86XF_p_sFlSLrtLKPyWmO28n-Gznt-V5WCEIj0zZYIyRO0VLibpGeUlLBd7eos7OPalw0bOb0Zle6AdlTvz1pGIBsH12wFLJPU9uO0-S5Y/s1600/Cauliflower_Fractal_AVM.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfDIYCRLowFOiRIjFN_mlSbDWIhsY85eIxp86XF_p_sFlSLrtLKPyWmO28n-Gznt-V5WCEIj0zZYIyRO0VLibpGeUlLBd7eos7OPalw0bOb0Zle6AdlTvz1pGIBsH12wFLJPU9uO0-S5Y/s400/Cauliflower_Fractal_AVM.JPG" height="267" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The Cauliflower of space-time-potential reality</i>. <i>Delicious with a sauce of Intention,<br />divine with a glass of reflection..</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"><u><b>The sleeper must awaken</b></u> </span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> Film itself
is, of course, already a presentation of a <b>condensed reality</b> and a unique
medium that can show us the subjective reality of its characters in specific
and subjects at large.<span style="mso-spacerun: yes;"> </span>Through film we
can travel without moving.<span style="mso-spacerun: yes;"> </span>Film fulfills
its potential best when the reality of inner life, vision, potential and change
are played out, but also the seemingly impossible, the transcending, the
movement between the sheaths of parallel universes.<span style="mso-spacerun: yes;"> </span>The viewer gets a God-like view and access to
the characters and their actions and <i>'Dune'</i> takes this principle further to let
us hear the inner thoughts of all characters, whilst ‘<i>Lost Highway</i>’,
‘<i>Mulholland Drive</i>’ and ‘<i>Twin Peaks</i>’<span style="mso-spacerun: yes;">
</span>introduce reality-controllers who operate outside of space and time,
guiding and twisting fates of characters and resetting reality at times.<span style="mso-spacerun: yes;"> </span>These controllers have a view of the reality
they twist and contort, but it is not necessarily the only truth.<span style="mso-spacerun: yes;"> </span> </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJGKPs2NMbjI9F5xaT6feSVxXrk8dJwIyzieFz-yoDEMS374FYNNvkSfi2Y5rdZtUfXTf74IadeL0laRwGhw7err2dl-KqI1UbG-g6X4L4XrZWJAdWebEddqPivfi8QmoFI2Cg6Fd9FBY/s1600/mind_prison3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJGKPs2NMbjI9F5xaT6feSVxXrk8dJwIyzieFz-yoDEMS374FYNNvkSfi2Y5rdZtUfXTf74IadeL0laRwGhw7err2dl-KqI1UbG-g6X4L4XrZWJAdWebEddqPivfi8QmoFI2Cg6Fd9FBY/s320/mind_prison3.jpg" height="320" width="254" /></a></div>
<span lang="EN-US" style="mso-ansi-language: EN-US;">Physical reality as a spiritual prison and
spiritual form as a moment away from physical pleasure – a lower spiritual look
upon life, but a very interesting one to ponder upon.<span style="mso-spacerun: yes;"> </span>What medium better than film to visualize
this higher reality?<span style="mso-spacerun: yes;"> </span>Complete experience
can be ours as an audience through film and although figuring out Whodunnit is
fun, it doesn’t get better than to see what cannot be in real life, unless one
has a consciousness that is completely open wide.</span></div>
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<span lang="EN-US" style="mso-ansi-language: EN-US;">The
reference of <i>'Dune'</i> to the dreamer or sleeper needing to awaken is a direct link to
the teachings of Hermes Trismegistus and derivatively the words of <i>Gurdjieff</i> and his <i>Fourth
Way</i>.<span style="mso-spacerun: yes;"> </span>‘Wake up mankind, you are asleep
and not accessing your true, full potential’.<span style="mso-spacerun: yes;">
</span>Even the driest scientist and agnostic analyst will agree with this
statement, and when I say agnostic it has to be said that Hermetic teaching is
Gnostic and not a religious view but a Quantum Mechanical view of the Universe – as
explained in the time of ancient Egypt.<span style="mso-spacerun: yes;">
</span>The truth is there to see for he who looks, but to fully awaken, one
must keep working on keeping the paths open and clear of obstruction.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwSwCm7C2d0olduA9LvzntjHNVK2TLD29P4xRxJysldWzzazS5icrWH8-C1X0sSiG37cq3uu0TixU-G4CArdln_GxsGtQQjxWupUmlht3tV9R0DuV5njPtaUvoSmODfWML2GJoNpkSnEc/s1600/Hero14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwSwCm7C2d0olduA9LvzntjHNVK2TLD29P4xRxJysldWzzazS5icrWH8-C1X0sSiG37cq3uu0TixU-G4CArdln_GxsGtQQjxWupUmlht3tV9R0DuV5njPtaUvoSmODfWML2GJoNpkSnEc/s320/Hero14.jpg" height="192" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>'Hero' by Yimou Zhang. The good of the many...</i></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> A more
recent example of 5-Dimensional film techniques can be found in<i> 'Hero'</i> by Yimou
Zhang.<span style="mso-spacerun: yes;"> </span>This movie manages to tell the
story of finding the truth through meditation upon sword fighting, calligraphy
and the vibration of the blade and pen as they scrape their counter parts rival
blade and paper.<span style="mso-spacerun: yes;"> </span>The use of colour is
not just incredibly beautiful – it is beautiful for the reason of communication
with Chakra points and the path from root Chakra to Crown, from the green of
nature to the violet and white of the universal truth.<span style="mso-spacerun: yes;"> </span>The first emperor of the Six Kingdoms brings
unity and peace to the land now called China, but has to use force to do
so.<span style="mso-spacerun: yes;"> </span>A film about conquest and personal
vendetta can operate on the highest level of hyper-dimensional visual
storytelling and the opening of eyes to the truth.<span style="mso-spacerun: yes;"> </span>It doesn’t just have to be documentaries on
Yogis, Fakirs and Quantum Physisists telling you about your inborn metaphysical
potential (e.g.: <i>'What the Bleep do we know?', 'What about Me?')</i>.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fyv5K325nfW_oLRmqrBNKXhgv7Xrv9YfPAidKQh-3_bc5dq3x68hKmaGjTD1YY6igOs3Fp5NW4TZMDTChHeDz24Ur2S2EXZ_5OcDzWHDTJycmfClMUusXbxLDcrz_ESykfC8V0BPdd8/s1600/spock.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7Fyv5K325nfW_oLRmqrBNKXhgv7Xrv9YfPAidKQh-3_bc5dq3x68hKmaGjTD1YY6igOs3Fp5NW4TZMDTChHeDz24Ur2S2EXZ_5OcDzWHDTJycmfClMUusXbxLDcrz_ESykfC8V0BPdd8/s1600/spock.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Being half Vulcan and half Human,Spock </i><i>may well embody <br />teacher of logic and matters of the mind to mankind, Thoth Mercurius</i><i> </i></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> I strongly suspect a similar link as found in <i>'Dune'</i> between Astral projection and space
travel in the <i>'Star Trek'</i> series. The engines of the Enterprise literally
run on ‘dilithium crystals’: a reference to the 5-dimensional properties of
crystals and the Pineal Gland activation of drugs.<span style="mso-spacerun: yes;"> </span>There are plenty of references to mysticism
and occultism in <i>Star Trek</i> – think of the Vulcan greeting, a Cabalistic
mystical greeting and the fact that Vulcans come from a planet very similar to Mercury, while they
teach Man about matters of the mind like telepathy, mind-melds, pure logic
and the secrets of space travel. These are all references to Hermes Mercurius Trismegistus, the
first teacher of mankind. Then there are of course elements such as the
Obsidian order, a reference to the obsidian scrying mirror and the great
Barrier being the edge of the Cosmic Egg.<span style="mso-spacerun: yes;">
</span><i>Star Wars</i>, then, also uses plenty of references to Egyptian Occultism such as Djedi,
the Magi who controlled mind and matter, the followers of Seth, god of darkness,
and of course the Skywalkers travelling to and from distant planets through
Hyperspace.<span style="mso-spacerun: yes;"> </span>But nothing as overt and
open as what is seen in <i>'Dune'</i>.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOLJAVpotMI3K0Gu9r8Qipx8mrCUi8iyW2uGaNV_0Dr7DGrQCxwZdHYnN8DxpkhYMK4Qf6t273Sq5A9dXYo2K1kqHJPfLG0dRsliFhYlc57MDRSPqv06EE5DyVXRtyMJHqoRYQTrFdHk0/s1600/142.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOLJAVpotMI3K0Gu9r8Qipx8mrCUi8iyW2uGaNV_0Dr7DGrQCxwZdHYnN8DxpkhYMK4Qf6t273Sq5A9dXYo2K1kqHJPfLG0dRsliFhYlc57MDRSPqv06EE5DyVXRtyMJHqoRYQTrFdHk0/s400/142.jpg" height="250" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Djedi raise the Djedd. Eternal life and a Lightsaber, anyone?</td></tr>
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<span lang="EN-US" style="mso-ansi-language: EN-US;"> The axiom of "<i><b>The lips of wisdom are closed, except to the ears of understanding</b></i>" will become: "<b>The eye of wisdom is open to the viewer of 5-D film</b>". Soon, the
power of<b> hyper-dimensional movie making</b> will be available to your film
production through a new venture set up by 3-D Revolution Productions. <span style="mso-spacerun: yes;"> </span>Your audience will no longer fall asleep in
the cinema, it will actually completely <b>awaken</b>.<span style="mso-spacerun: yes;">
</span>And the audience will certainly awaken to a desire for more of the same
experience, more vision and more clarity.<span style="mso-spacerun: yes;">
</span><a href="mailto:info@the3drevolution.com" target="_blank">Contact </a><a href="http://www.5dlux.com/" target="_blank"><b>5DLux</b></a> for more information on <a href="http://www.5dlux.com/contact.html" target="_blank">5-D filmconsultation</a> and the potential to collaborate in this new field of film making.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://www.5dlux.com/" imageanchor="1" style="margin-left: auto; margin-right: auto;" target="_blank"><img alt="5DLux" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJsPaioYl70qUtILSSRogHDxuuhlUWJ2JH3uaI4bRu6CIV8LMvrwjr30aL6D-8J0575twj_2xUKBL957r6-COinD8YfW5R6E164knXDYx4SF-hA4qwUwqOpihs0Ql-osbagAilO3XM5YU/s1600/logotop.jpg" height="51" title="" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="http://www.5dlux.com/" target="_blank"><i>Visit 5DLux for 5D Film production services</i></a><a href="http://www.5dlux.com/" target="_blank"><br /></a></td></tr>
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<a href="mailto:info@5dlux.com" target="_blank"><i><b>INFO @ 5DLUX . COM</b></i></a><br /><a href="http://www.5dlux.com/"><i><b>www.5dlux.com</b></i></a></div>
3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comBristol BS7 9AN, UK51.4749251 -2.584148351.4724526 -2.5890838 51.4773976 -2.5792127999999996tag:blogger.com,1999:blog-4400848339865061836.post-6059644952904828182012-04-26T13:17:00.000+01:002012-04-26T13:17:59.059+01:004K 144fps HDR Scope 3-D cinema now - let me blow your mind and open your eyes<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>The 4K 60fps 15-stop HDR Scope 3-D digital laser cinema projection that is going to be introduced in and around 2013 is going to blow your mind in terms of image brightness, sharpness, contrast, saturation and image calmness. You will not want to leave the cinema theater ever again once you have seen a presentation using this very high spec digital cinema technology and to be honest, it will be hard to technically go one better on this system once introduced because it present images close to the limit of the human eye and brain's resolving power. Of course the film you will be watching needs to have been shot and post produced using equally high or higher specifications, which is currently really very hard to accomplish, but not completely impossible. A key point in cinematographic sense in that high framerates and high resolution do make the imagery on screen look 'more real' exactly because it is closer to human visual resolve - but do you want the images to look more real or more 'cinematic'? High framerate material quickly looks like video rather than film, so post production does come into play in a serious way to make it look both more real AND more cinematic. Interested? <a href="http://www.the3drevolution.com/" target="_blank">Talk to 3-D Revolution Productions about producing in ultimate spec 3-D</a>.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDezAv10HvCmjP977yjL4cpBDmleoMHej9kaJ31BOmCQ55gGfqb9pKNDruzfrkcld9OuLen_JnpD9bxm2izS1MNO8UHVCau1g7R_lmi5NpTYS4w4grHSCwy6c2kSNu1IzEJK7Bv2hlLSs/s1600/peter-jackson-the-hobbit-set-image2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDezAv10HvCmjP977yjL4cpBDmleoMHej9kaJ31BOmCQ55gGfqb9pKNDruzfrkcld9OuLen_JnpD9bxm2izS1MNO8UHVCau1g7R_lmi5NpTYS4w4grHSCwy6c2kSNu1IzEJK7Bv2hlLSs/s320/peter-jackson-the-hobbit-set-image2.jpg" width="320" /></a></div><br />
The latest Lord of the Rings film<i> 'The Hobbit'</i> is being shot for 48fps 12bit 4K 3-D presentation, even when very few cinemas will be able to show it in this format by the time of release before the end of 2012. This is not helped by the fact that the DCI (Digital Cinema Initiative) has not yet released an update to their 1.2 spec detailing frame sizes and bitrates to accommodate the proposed high spec cinema experience. And well, cinemas worldwide have just or are still taking the step from 25mm to 2K digital projection. The 2K projectors are not going to get chucked out within one year! Right now, DCI compliance goes as far as 2K 3-D at 24fps @ 12bit XYZ, 4K 2-D at 24fps @ 12bit XYZ or 2K 2-D at 48fps at 10bit in XYZ color space - all due to a restricting encoding and playback bitrate of 250Mb/s (31MB/s) Compare this to the Red Epic in-camera bitrate of 1.8Gb/s (225 MB/s) - and this is still only limited to 14bit, with Bayering.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigl9qviOc2KtVLcx3lAIWuvGoi4nkzDt3-HIFvEcGG7eGuY3YwB5Zt4kNe5kWoJLX7zMRyIGcLgfvwLTJovmcwGsofQ3KLdRGHDh6ZC9X-5C7Yr1dFbNzIYNC_CeTqGVcwvPwybbXqBfE/s1600/the-hobbit-set-image-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigl9qviOc2KtVLcx3lAIWuvGoi4nkzDt3-HIFvEcGG7eGuY3YwB5Zt4kNe5kWoJLX7zMRyIGcLgfvwLTJovmcwGsofQ3KLdRGHDh6ZC9X-5C7Yr1dFbNzIYNC_CeTqGVcwvPwybbXqBfE/s320/the-hobbit-set-image-1.jpg" width="320" /></a></div><br />
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It is perhaps no surprise that there is talk of the upcoming availability of 4K 3-D digital cinema servers in combination with laser projection to be coming from RED, employing the Redcode wavelet compression format rather than Jpeg2000 wavelet. Bitrates will be comparatively low, but decoding needs to be dedicated to facilitate the 12:1 to 18:1 decompression.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeS57eQbnfHiX7rXn7Ujw3ssIkWSz9ZqTp3YyYhWWDVL42oQWrhsnOxY1m8M890ofFLKEQtIFva8KadXmRU6zRwk3bs3BcJTmR71HhBugtlbzyo0_PgmPHilTK6t5hYePhkX6YsAPAb14/s1600/020_4K_filesizes.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeS57eQbnfHiX7rXn7Ujw3ssIkWSz9ZqTp3YyYhWWDVL42oQWrhsnOxY1m8M890ofFLKEQtIFva8KadXmRU6zRwk3bs3BcJTmR71HhBugtlbzyo0_PgmPHilTK6t5hYePhkX6YsAPAb14/s640/020_4K_filesizes.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The 4K Scope figure here is a true 4K scope, not anamorphic 4K or 4096x1716. Reason to include it is the<br />
<i>Philips 21:9</i> Scope television with its true scope pixel aspect ratio.</td></tr>
</tbody></table>The upcoming projection (and home cinema) systems will be using a very particular set of numbers in its aspects that are logical multiples of 8 - the base number for present day computing. However, and this is not me losing my mind after endless number crunching but rather a slight detour into the mysteries of history, the numbers employed could easily be seen as an implementation of magical, sacred numerology as found in construction, drawing and writing on Earth for <i>over 12,000 years</i>. In other words Hermetical, Kaballistic, Sumerian and Druidic numerology. This is not just a random idea - it actually makes a lot of sense to employ human, Earth and celestial-based geometry in design and technology since the results will be in tune with our inborn expectations of form and look not just pleasant to the eye, but 'in sync', natural and optically correct. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNj1ZOSQZE-LD11mSKWM0S8ltuHu301hCOPIWvrc8GT6DBSbHtobdCgpYwaRbxd5vjtiZq99xS_KKyPN7vJMxDuOH4GXw8Iw13wvOl08nXV1Mh2IUsRBhLN96tndODh7cjH58OG-cZH0M/s1600/glastonbury2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNj1ZOSQZE-LD11mSKWM0S8ltuHu301hCOPIWvrc8GT6DBSbHtobdCgpYwaRbxd5vjtiZq99xS_KKyPN7vJMxDuOH4GXw8Iw13wvOl08nXV1Mh2IUsRBhLN96tndODh7cjH58OG-cZH0M/s1600/glastonbury2.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Earth and its divine proportions all into one</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYU1hCrEwUV0i3dqZ1nunHnBvN-eLGIyJFOOcbAWeGPBX9vBLkgpFzLgwme1YKgCeIJk_z8Z-v7x36nmZX8STMySCh1PHWxRnkCiH2KGVqKnXShZyy_PM01rBlv9c1pAr-j_xeOOltj9E/s1600/milan-cathedral1c.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYU1hCrEwUV0i3dqZ1nunHnBvN-eLGIyJFOOcbAWeGPBX9vBLkgpFzLgwme1YKgCeIJk_z8Z-v7x36nmZX8STMySCh1PHWxRnkCiH2KGVqKnXShZyy_PM01rBlv9c1pAr-j_xeOOltj9E/s400/milan-cathedral1c.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Milan Cathedral employing sacred geometry in its plan</td></tr>
</tbody></table><br />
Either this, or ancient numerology is based on an 8-bit system - which in itself is an even more mysterious consideration. Was the Great Pyramid of Giza a power station after all? Well, let's not get ahead of ourselves here - first things first.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-bAIMeycXmkefi5BNWZNDNSee4MCdNrlh_sBFiK8FCr1-kA_VzvaO2xnzzVrWceyr1C7UAKfBOmnFG4436JQZCajQHTEsotkStaZjnTW1UhI5LMAQHnuMKIm1fM6Sz1MyWl_TcB89KQ/s1600/749px-Vector_Video_Standards2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-bAIMeycXmkefi5BNWZNDNSee4MCdNrlh_sBFiK8FCr1-kA_VzvaO2xnzzVrWceyr1C7UAKfBOmnFG4436JQZCajQHTEsotkStaZjnTW1UhI5LMAQHnuMKIm1fM6Sz1MyWl_TcB89KQ/s400/749px-Vector_Video_Standards2.png" width="400" /></a></div><br />
The best place to start are the household numbers of HD's resolution: 1920x1080. 1920 is 3x 640, which is SD NTSC's screen width (640x480 in square pixels), 20x32 and 8x135. So far nothing out of the ordinary, since 8 is the number of current computing, where 1 byte has 8 bits and multiplications happen by a factor of 8. To come to a number of 640x480, 1280x720 or 1920x1080 is in that respect not surprising, <u><b>but</b></u> one would expect values based on the visual field aspect (and the golden ratio) of <b>1.618</b> <i>or 8:5</i> making <b>2048x1280</b> or <b>1744x1080</b>, rather than the <b>1.78</b> that is <b>16:9<i> </i></b><i>(1920x1080)</i> or <b>1.85 </b>and <b>2.39</b> that are Flat and Scope digital cinema (1998x1080 and 2048x858). One screen that gets close to this aspect ratio: the <i>Nintendo 3DS</i>. Is it aspect of 1.66 comfortable on the eye? Incredibly so!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP-spsjpPwpY_KNSTpOMMA_FH0lI1rSO05KfZFrr39Wmz2gOCqRBDiUhGwqPqLrjqbo_Z2MoOdIuTxZFREeZRg0hH7lp7mYiDfJyCdIAWwHHGH2mHQWGdIIhrSG3RFWBu9Ha6gGO2_4GA/s1600/verticalsampling.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiP-spsjpPwpY_KNSTpOMMA_FH0lI1rSO05KfZFrr39Wmz2gOCqRBDiUhGwqPqLrjqbo_Z2MoOdIuTxZFREeZRg0hH7lp7mYiDfJyCdIAWwHHGH2mHQWGdIIhrSG3RFWBu9Ha6gGO2_4GA/s640/verticalsampling.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Portrait screens and their logical relation to vertical saccade sampling of the human face,<br />
besides the introduction of the inverse pyramid to our visual preference from day 1 of seeing</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXoJ195v38rj8bs3bZFIRESwiKFGHx7Fhj8eavPIaclesHMbilYqYvAdMCod8h3VDXpxba9IKw36YHCyUSNSWr1e8i6VrqsGOEOg_9mvd6BcxFB-r3uvkVeKL-yHcOqIC9CzdIS75Kvc/s1600/visual_field.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXoJ195v38rj8bs3bZFIRESwiKFGHx7Fhj8eavPIaclesHMbilYqYvAdMCod8h3VDXpxba9IKw36YHCyUSNSWr1e8i6VrqsGOEOg_9mvd6BcxFB-r3uvkVeKL-yHcOqIC9CzdIS75Kvc/s640/visual_field.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The human stereoscopic visual field in relation to screen size as aspect ratio, screen distance.<br />
Unique research by 3-D Revolution Productions</td></tr>
</tbody></table><br />
<div class="separator" style="clear: both; text-align: center;"></div>As is clear, an oval or more of an upside-down triangular-shaped screen (see also the eyes-nose saccade sampling triangle) would be the most comfortable screen shape as this fits closest with the visual field's heart-like-shape (overlaid, a double kidney shape) and this would also be a much more logical choice in terms of getting the most value out of camera lenses, being circular themselves, besides digital camera sensors, which are normally square. Perhaps a future follow-up after 4K 144fps 15-stop HDR 3-D laser projection has run its course in 2018. Gotta keep upgrading those projectors and screens!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGAyNy7uHjtAqx7J80KDCtEzNXQRL0w-yvhy-kGddC28LSz_aI8Q45mqo3HcxkuLWISbK3ocUIIrCAuXoOYvq87X8hJu4HtfhFly5cWgEvgIhvwEKxSmi-YmpKCtso4Ob04SGbUdQi-2Y/s1600/golden_ratio01.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGAyNy7uHjtAqx7J80KDCtEzNXQRL0w-yvhy-kGddC28LSz_aI8Q45mqo3HcxkuLWISbK3ocUIIrCAuXoOYvq87X8hJu4HtfhFly5cWgEvgIhvwEKxSmi-YmpKCtso4Ob04SGbUdQi-2Y/s200/golden_ratio01.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">We are made of Phi</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF57FMZa9Xihrk8Tokbh5-4JtUEtek6Mz6coq9VbFEbR_p_wQCq774I3guZQ1mKbTJKznc1G-Pfg17MU_Y5e2NUfx8fJgPbaDCT54GfZsZh_OnUMYswXGCGInPO4SxX5tYMZDaXE_6OIg/s1600/270px-FibonacciBlocks.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiF57FMZa9Xihrk8Tokbh5-4JtUEtek6Mz6coq9VbFEbR_p_wQCq774I3guZQ1mKbTJKznc1G-Pfg17MU_Y5e2NUfx8fJgPbaDCT54GfZsZh_OnUMYswXGCGInPO4SxX5tYMZDaXE_6OIg/s1600/270px-FibonacciBlocks.png" /><span id="goog_806293191"></span><span id="goog_806293192"></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Fibonacci block</i></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZOiG1kP4uQDvjSwFfqUhkS9vmLT1Bp1IL7A45uD6OIz8O0fSnxGZraqL9A7Fz-E_VaqYPQztkjIP-UOatjev1h3yj9ims4-1fthQmRyedZ5xezTLmRGdODN9W3pTFqgGeIu4w7HrrhQM/s1600/FibonacciChamomile.PNG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZOiG1kP4uQDvjSwFfqUhkS9vmLT1Bp1IL7A45uD6OIz8O0fSnxGZraqL9A7Fz-E_VaqYPQztkjIP-UOatjev1h3yj9ims4-1fthQmRyedZ5xezTLmRGdODN9W3pTFqgGeIu4w7HrrhQM/s1600/FibonacciChamomile.PNG" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Fibonacci sequence showing up in the pattern of a Chamomile</i><br />
<i>under a divergence angle of 137.51°=2.4 radians, the Golden Angle</i></td><td class="tr-caption" style="text-align: center;"><br />
</td><td class="tr-caption" style="text-align: center;"><br />
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The golden ratio of 1.618 (Phi) is one of the human body and it can be used to subdivide the human body to the smallest detail. The Ancient Greeks were crazy about the number and saw in it a truth of the Universe. However, later mathematicians came up with - or recycled - much more profound numbers that show up not just in human beings, but everywhere in nature. Fractal based mathematics, the Fibonacci sequence (0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, etc.) and Phi (1.618). Framing of the Golden Square(s) can happen selectively within a frame of non-1.618 proportions, like the HD and 2K frames. More often than not thins means a Golden Square leaning against the left or right edge of the frame.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpgAMKyeExOxJ4f1xaA_Q6dw3mnepE58tuFCIe4SdLBwB55iGU3g1tg2L940ynN0Ezsu0bEvkxUyK8_cTb9qvXA4SfzrPFrCPT8XfjsRsgE0fB7ecTp6LRkv5Z7Yu7UCuMhwt4mpru2c/s1600/028_Eternal_blending.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbpgAMKyeExOxJ4f1xaA_Q6dw3mnepE58tuFCIe4SdLBwB55iGU3g1tg2L940ynN0Ezsu0bEvkxUyK8_cTb9qvXA4SfzrPFrCPT8XfjsRsgE0fB7ecTp6LRkv5Z7Yu7UCuMhwt4mpru2c/s640/028_Eternal_blending.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>'Eternal Sunshine' </i>works as a movie on many levels and not in the least visually<br />
This particular set of plates also illustrate the protagonist's blending into his surroundings - literally</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFZzEui2fwP8WkyAlqm8pw0CEWr4euo0odThOWXEx1vHk1JCjI5Z-BXL9P6q6xrVX6RIt7kbZD4u6-qef61n9olq7k2vwNUQGbdCVebvlkHNfzf9BcLx27EnjBViHV-dfzbjgZuP5TYEc/s1600/tangled1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFZzEui2fwP8WkyAlqm8pw0CEWr4euo0odThOWXEx1vHk1JCjI5Z-BXL9P6q6xrVX6RIt7kbZD4u6-qef61n9olq7k2vwNUQGbdCVebvlkHNfzf9BcLx27EnjBViHV-dfzbjgZuP5TYEc/s400/tangled1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Tangled</i>: incredible layout in 2D and in 3-D. Utterly brilliant.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYzNKoac6jQ_gz7Bh_IZlpsI-_SmILn3ey8PrS1g1pmQ8_4ZGjzvhFbFigetcuUde2bgwg5QLj2unwoQF21IFhr_4EXhObzTwqYWFoqkBOIRWxMDSyeWh6miVB3RImLlMUM8oI156cAQ/s1600/monalisa.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyYzNKoac6jQ_gz7Bh_IZlpsI-_SmILn3ey8PrS1g1pmQ8_4ZGjzvhFbFigetcuUde2bgwg5QLj2unwoQF21IFhr_4EXhObzTwqYWFoqkBOIRWxMDSyeWh6miVB3RImLlMUM8oI156cAQ/s400/monalisa.jpg" width="267" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With <i>Fibonacci</i> it always sits nicely,<br />
<i>DaVinci</i> shows masterful understanding <br />
of the Golden Squares on the <i>Mona Lisa</i></td></tr>
</tbody></table><br />
<div class="separator" style="clear: both; text-align: center;"></div>All equations and numbers that can be found in nature, timeless building work, art and now digital cinema technology. Perhaps it is pure coincidence, perhaps the numbers chosen were done so with a numerological purpose. <i>Leonardo DaVinci</i>, for example, was friends with <i><a href="http://en.wikipedia.org/wiki/Luca_Pacioli" target="_blank">Luca Pacioli</a></i>, who rediscovered the sacred geometry and the Golden Square. No surprise then that <i>DaVinci</i> employed this geometry in his art and design - and this tradition carries on to today. Regardless of style and a mystical aspect, there is an underlying truth about numbers that work for us and lie at life's basis. So it is very important to look at these numbers and their relationships to come to a perfect state of the art of film making, in 2D and in 3-D. At 3-D Revolution Productions I strive to take the medium of 3D film making to the next level and have done so for over 12 years now. Have I found the <a href="http://www.the3drevolution.com/" target="_blank">Golden Formula of perfect 3-D</a> then? Yes, and let me tell you what it is. What 3-D film making is really about is looking at the imagery shot by shot, scene by scene and sequence by sequence. No two scene depths are alike, focal lengths changes, lighting, actor and prop placement and movement, followed by compositing and editing plans and decisions. A golden formula takes a 3D film maker to step one, the other 32 steps are the place where science meets art and experience meets challenge. The formula is hands-on <a href="http://www.the3drevolution.com/3dscreen.html" target="_blank">3-D stereoscopic cinematography</a> and only this way<a href="http://www.the3drevolution.com/3dscreen.html" target="_blank"> perfection in 3-D cinematography</a> can be attained. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ilJGw8GjVflAeiJLzyb6IShjaMaJtK9PctuExe3BN12-895nBN0tZAtaTJCpekSFH5ja7fS4U5XSFtCHRpHAMKBf6ktGRA7GCui0yirEYmIUiEVWnjTjDyhacMs39Es4k7_-8va762w/s1600/cameraobscura2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ilJGw8GjVflAeiJLzyb6IShjaMaJtK9PctuExe3BN12-895nBN0tZAtaTJCpekSFH5ja7fS4U5XSFtCHRpHAMKBf6ktGRA7GCui0yirEYmIUiEVWnjTjDyhacMs39Es4k7_-8va762w/s400/cameraobscura2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A camera obscura, the principle of the lens</td></tr>
</tbody></table><br />
Before looking at magical and sacred numerology and how it may link into digital film and television numbers, the first port of call is realizing the magic of the camera lens itself. A normal, every day object to you and me, perhaps in our mind an object only worthy of a sideways glance, but actually a device that has propelled mankind from the Middle Ages into the age of Space Exploration and Quantum mechanics. The lens allows us to see the Macrocosm (telescopes) and the Microcosm (microscopes), draw and record life as it truly is (camera obscura, photo camera, film camera) and of course project those images back onto a screen for limitless reply. The lens is mankind's great educator and represents the ultimate Hermetic tool for understanding the Universe and to live in balance with that Macro cosmos. What the lens has done for us is to ultimately show us the origin of our Universe (the Big Bang) and the very particle that makes defines it (Higgs-Boson) - even when the optical lens was a stepping stone to telescopes that operate on non-visual bands of the spectrum and the LHC works with electronic detectors to capture the particles at the moment of their light speed crash. The lens has shown us the face of God and the number of God, recorded and played back on our television sets and in IMAX 3-D. Wow.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkkcdE6DQAoFpt3LYqunTlV6CDedDd6NFavp4T1NiqXHRRGmyPd_fG_ucV7I-eE3p5pq3jCieDeANhXLGRdhTszJn2HrFica66Dj9iCekNvuR9bCKIMsVRtV3eKjvDQF29LvFNTrFinM/s1600/Kepschem.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDkkcdE6DQAoFpt3LYqunTlV6CDedDd6NFavp4T1NiqXHRRGmyPd_fG_ucV7I-eE3p5pq3jCieDeANhXLGRdhTszJn2HrFica66Dj9iCekNvuR9bCKIMsVRtV3eKjvDQF29LvFNTrFinM/s400/Kepschem.png" width="400" /></a></div><br />
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<div class="separator" style="clear: both; text-align: center;"></div>Allow me a detour dalliance with a personal theory linking lenses to Ancient knowledge. It all starts with a particular fresco (the one below) in relation to the Orion nebula (and the back of the US Dollar Bill). Why is this relevant? Well, there appears to be a connecting line between ancient geometry and measurements and the art and architecture of Renaissance and Baroque artists, followed by a continued use by designers, architects and engineers now calling themselves Masons. The Dollar Bill is an excellent in-your-face example of the connection between ancient Egypt and the preservation of their knowledge. And yes, this could possibly continue in digital cinema (the point of this blog entry) just so this digital cinema sits well within an ancient technological tradition.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsN_cbATmqWtTO7IFCVpFCkOLQdw2vmqun9b67-jVhd7asGYVTO28QdciCTivxq58KUGw27IWwq8gn4lLP_s4GrE83i6idK783CxhoFdnVDAJIyPssiJ70vvPoBg7zgY3o0hwusM_-iyk/s1600/orion_nebula3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="444" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsN_cbATmqWtTO7IFCVpFCkOLQdw2vmqun9b67-jVhd7asGYVTO28QdciCTivxq58KUGw27IWwq8gn4lLP_s4GrE83i6idK783CxhoFdnVDAJIyPssiJ70vvPoBg7zgY3o0hwusM_-iyk/s640/orion_nebula3.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Orion Nebula - already known in 1679?<i></i></td><td class="tr-caption" style="text-align: center;"><i> </i>.</td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEW5GqDJYfEdQ68JI1dWo_3MtHbU9313gp37HgyH_MIxpqn8vzCdB1Cbf97IzureyLpQOiuNKQjSOvmBHC0a7nRLxeuaasB7YQfvNIEhVhnl7uCsR0I024p8iQ658WdKYUmL59GYVQgEQ/s1600/mason_dollar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEW5GqDJYfEdQ68JI1dWo_3MtHbU9313gp37HgyH_MIxpqn8vzCdB1Cbf97IzureyLpQOiuNKQjSOvmBHC0a7nRLxeuaasB7YQfvNIEhVhnl7uCsR0I024p8iQ658WdKYUmL59GYVQgEQ/s320/mason_dollar.jpg" width="286" /></a></div><br />
See above the nave fresco as found in the <i>Church of the Gesu</i> in Rome, Mother church of the Jesuits. Jesuit priest-scientist <i>Athanasius Kircher</i> (died 1680) is considered the founder of Egyptology, having translated the first hieroglyphs. Ancient Egyptian knowledge was thus part of Jesuit knowledge. Kircher was well familiar with the Egyptian obsession with Orion (and its obvious cross shape) and its personification by<i> Osiris ("The Heavenly Shepherd"</i><i>)</i> and his son<i> Horus </i>(the eye at the top of the Pyramid)<i>. </i>So where is the link? It all makes sense if you consider the possibility that the Great Pyramid of Giza was actually a telescope - or at least that may have been one of its functions. I refer to the airshafts pointing at various stars and constellations, where electrical engineers have noted the dimensions of the airshafts in the King’s chamber (pointing at the Orion Nebula) are 21.1 cm and 14.3 cm. This indicates knowledge of the design criteria for waveguides of the hydrogen line. The hydrogen line, having a wavelength of 21.1 cm and frequency of 1.43 GHz, is used extensively in radio astronomy and is the only form of electromagnetic radiation capable of passing through our atmosphere and reaching distant systems in our galaxy. OK, who knows, and what would be the harm of it all if this were actually true? It would be an amazing realization.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrBh66ZZMNXh0_-5BOtQQEmxYR7UAD66WzVpdBezxDkwwbf4tg7ikCaNv0wvUDapmqoASiz12QQ3OFkbBEWYepGQvvNMayAmYyvqBREC4JCufmtgfM8baQKp2CrjPnyoNBujHh3ZHI9UE/s1600/Traber.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrBh66ZZMNXh0_-5BOtQQEmxYR7UAD66WzVpdBezxDkwwbf4tg7ikCaNv0wvUDapmqoASiz12QQ3OFkbBEWYepGQvvNMayAmYyvqBREC4JCufmtgfM8baQKp2CrjPnyoNBujHh3ZHI9UE/s400/Traber.jpg" width="242" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Zacharias Traber</i>, Jesuit scientist, incorporates <i>Kepler, Kircher</i><br />
and Masonic (Illuminati) traditions in one and the same illustration [1690]<br />
of divine and solar light, reflection, lensing, fire, and divine proportions.<br />
Both this and below drawing include the eye of Horus in a Pyramid as<br />
a beaming source of wisdom and/or God himself.</td></tr>
</tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyb5oeh3S6SPz38IqJk0vOdfoVl8gy1dmOI-Rti2kpmaOFQOkIjACMG7QfQfmFZtoBYN80PsAi-ewD7XClLd1QtBx0X6r6jQgBsWvgMlDekFJB5iWshAXUVleiHNAF0SK9tZnDzUIj_8/s1600/kircher_camera_obscura.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsyb5oeh3S6SPz38IqJk0vOdfoVl8gy1dmOI-Rti2kpmaOFQOkIjACMG7QfQfmFZtoBYN80PsAi-ewD7XClLd1QtBx0X6r6jQgBsWvgMlDekFJB5iWshAXUVleiHNAF0SK9tZnDzUIj_8/s400/kircher_camera_obscura.jpg" width="283" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">And the reflection, telescope lenses, camera obscura of divine<br />
light by <i>Kircher</i> himself [1670]. Sacred Authority and Ratio come from<br />
the name of God himself. in triangular shapes.</td></tr>
</tbody></table>The most logical explanation is one of Jesuit astronomers and their new access to the telescope. Traditional history tells of the first telescope having been built in 1608 by a pair of Dutch opticians (nope, it was not stereoscopic, despite how logical that would have been). Refraction of light was already known by Ancient Greeks - so why no enlargement? In 1668, <i>Isaac Newton</i> built the first practical reflecting telescope. The first discovery of the diffuse nebulous nature of the Orion Nebula is generally credited to <i>Nicolas-Claude Fabri de Peiresc</i>, in 1610 when he made a record of observing it with a refracting telescope. The first published observation of the nebula was an account by Jesuit mathematician and astronomer<i> Cysatus of Lucerne</i> in a book about a bright comet in 1618. It was independently discovered by several prominent astronomers in the following years, including, in 1656, <i>Christiaan Huygens</i> (whose sketch was the first published, in 1659).<br />
<br />
In short, the Orion Nebula was well known to the community of scientists and artists and specifically to Jesuit ones. It is therefore no stretch of the imagination that the fresco in the <i>Church of the Gesu</i> is a representation of the nebula. But why is it called the name of Jesus? Does <i>Gaulli </i>simply remind us that the story of Jesus may well have come from the story of Horus, son of Isis ("<i>The mother of the king")</i> and Osiris ("<i>Lord of the Sky</i>")?<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8XMgOj6YQQBZUb7NLr_vPM9SnDhxVcKPGwJMLbNKHpQIUs_96Vqwhx8-dl1ktI2i21sXFpg3sPXc2C0RSccR_GGp5BixHKA4aOC5oQvUXs5CTB-YciqFRbH7Sax7bdJ3dG5ZJOfDG4k/s1600/44b2243fc14a2e93697442a413010df9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE8XMgOj6YQQBZUb7NLr_vPM9SnDhxVcKPGwJMLbNKHpQIUs_96Vqwhx8-dl1ktI2i21sXFpg3sPXc2C0RSccR_GGp5BixHKA4aOC5oQvUXs5CTB-YciqFRbH7Sax7bdJ3dG5ZJOfDG4k/s320/44b2243fc14a2e93697442a413010df9.jpg" width="320" /></a></div><br />
On to HD then. 1080p stands for progressive 1920x1080 25 or 30 frames per second television. The number 1080 appears in ancient Egyptian writing as well as the radius of the Moon in ancient miles, while the number of 8k Cinema - 7920 - is the diameter of the Earth in ancient miles. That's 4x 1920 or <b>11x720</b>. The number <b>720</b> we recognize from the 'HD-Ready' 720p, the screen resolution of 72dpi and the non-square PAL resolution of 720x576. 720 and 72 are divisible by 8, no problem, but 72 is also the number of the names of God in <i>Kaballism</i> and <i>Jacob's Ladder</i> (the stairway to heaven) has 72 steps. 72 is 30x2.4 so it really <i>is</i> an important number in the Hermetic tradition. 11 is definitely a very symbolic number - specifically in Masonic and it ancient occult / Hermetic source tradition, where it represents the two pillars of Boaz and Jachin, the Sun and the Moon, Earth and the Cosmos, light and dark, male and female, the gateway to knowledge and the unknown. 11 also comes before 12, the number of the sacred aspect of 1.2 (2.4), which is flanked by 13 on the other side - an unlucky number in Western culture. So 11 and 13 also form a pair together, flaking the number of the Cosmos.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT8e4LQPlZWTUX0BZPc4YNW5sOFl3IwpWnPfA5qugmiOc1_jqcXzeKuUeOeT9Hj5FthXKPe6Y6_m8a7-YoO2DPCiHfI6Bz4dkhRJe2TwXhF8GDpXnRWZcvkIJz1B08Bpgui8EOSqYSW68/s1600/tarot.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="267" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT8e4LQPlZWTUX0BZPc4YNW5sOFl3IwpWnPfA5qugmiOc1_jqcXzeKuUeOeT9Hj5FthXKPe6Y6_m8a7-YoO2DPCiHfI6Bz4dkhRJe2TwXhF8GDpXnRWZcvkIJz1B08Bpgui8EOSqYSW68/s320/tarot.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">'As above, so below' and the two pillars</td></tr>
</tbody></table><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPZKKdfWFxTxvb1WIMOuoXoj-8AREm2DsmUy-Py-q0TtzAxtc0SPSNvxuG97gMUfZ4Z8IzXRDgbVSmMy2X_x8hE_NRk5yjaSOS5ivLb-Bq9Zw7GUy3ywRDeEm5ouUfF2HFhlSbsOZJkHc/s1600/trianglemapw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="131" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPZKKdfWFxTxvb1WIMOuoXoj-8AREm2DsmUy-Py-q0TtzAxtc0SPSNvxuG97gMUfZ4Z8IzXRDgbVSmMy2X_x8hE_NRk5yjaSOS5ivLb-Bq9Zw7GUy3ywRDeEm5ouUfF2HFhlSbsOZJkHc/s320/trianglemapw.jpg" width="320" /></a></div><br />
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Why 1.2 then? 6 divided by 5, where 6 represents the Macro Universe (the Cosmos) and 5 the Micro Universe (Earth and Man). 'As Above, so Below' Hermetics and Masons say, and this means that what is seen in heaven, 6, must be copied below, 5, to enable harmony and the flow of energy. 5+ 6 is indeed 11: ultimate balance. The resulting aspect ration of 1.2 and 2.4 are thus used in ancient structures and distances between ancient structures such as the Great Pyramid, Stonehenge, Angkor Wat, St Peter's and the modern Washington Monument (to name just four - 666 and 6660 to 555 is the most often used measure), but also as the aspect ration of Scope cinema. Not surprisingly, the number 2.4 is also the Golden Angle in radians as defined by the Fibonacci sequence. Basically, when Ancient man saw this number return again and again in their computations, they called it sacred and magical and you can either argue that once the magical number is found, the diameter and radius of Earth and the Moon can be calculated, or it somehow happened the other way around. 2.39 is close enough to 2.4 - unless I am reaching here.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjzSORwd-fTg6N534fVRLdZZL9FSgZTrSXnU9DganvjWbndHpPlz-d9-lFUMBlq6zB6svVDCQvgA-MLtuweg1mDW4s-bPt-5VZ7xaJJvzAtW-qDhDDwsiigK-xSBKE6kmWrR1NikomDUs/s1600/durer_melancholia_i-warmer-border.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjzSORwd-fTg6N534fVRLdZZL9FSgZTrSXnU9DganvjWbndHpPlz-d9-lFUMBlq6zB6svVDCQvgA-MLtuweg1mDW4s-bPt-5VZ7xaJJvzAtW-qDhDDwsiigK-xSBKE6kmWrR1NikomDUs/s400/durer_melancholia_i-warmer-border.jpg" width="307" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Melancholia I by <i>Albrecht Durer</i> [1514]. Note the 'magic square' top right,<br />
besides the heavy symbology in the rest of the painting. Including a bright comet<br />
that may well be the shining light at the top of the Great Pyramid.</td></tr>
</tbody></table><br />
Besides being divisible by 8, 2048, 1920 and 640 can also all be divided by 32. The significance of the number 32 is great, where in Judeo/Christian and Buddhist religions 32 represents the plan, the diagram, of the various forms of creatures modeled by the Creator. 32 is also 4x8, which is considered the sacred formula of the Creator (the <b>G</b>reat Architect). But this is somewhat of an obvious point since 32 is a multiple of 8.<br />
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It gets even more interesting when framerate is considered. From the old 24fps for film to 25fps and 29.97fps for television, there is now a step up to 50 and 60fps and then 96fps and 144fps. Projection tests have shown that human eyes prefer imagery of 60fps over both lower and higher framerates, but 72fps was not tested as a framerate. 24fps is of course 3x8fps, and it was chosen as a framerate for film because together with a triple shutter it presents 72 images (3x the same image) to the eyes, which is enough to make the brain believe the image stream is seamless. Presenting true 72fps with no shutter other than betwen actual frames would make for a truly natural film experience. But for now it's either going to be 60fps (2x29.97fps), 96fps (4x24) or 144fps (6x24 or 2x72). <br />
<br />
So there is a link between ancient miles, Earth, Moon and Sun and digital cinema numbers - the <b>number 8</b> and the <b>ratio of 1.2</b>. Is it all related? Well maybe so and maybe not - people like <i>Pythagoras, daVinci, Durer, Bohme, Newton, Washington</i> and <i>Kubrick</i> were all very busy putting these numbers in their work and trying to find relationships between them. The issue is that this kind of linking of numbers and significance creates a closed loop of argument, but if there really is a relationship there it is obviously important to uncover it and share it with the world - even if it is only through beautifully framed, paced, formatted and projected movies. <br />
<br />
People often wonder about mysterious artists 'What did they know and when did they know it?'. Focusing on 3-D knowledge, the question that must be asked is what do 3-D Stereoscopic companies know and when did they learn it by? Through 3-D Revolution Productions I have known and understood the inner working of the 3-D film frame for over 12 years - and I happily continue to learn. As Socrates stated: Ultimately, <i>'I know I do not know'</i> - we can but learn.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHr9ITOCNJIP-1v13F4_9C2GLIY2ROWOwXhjmYimI-GoYC-IbF7YcDhE8jLMxGoH4fix65G3r4zFibmRHxf1BHvuMhXJL1-gwmQ5Cpf0v0x5DbBRSgfkLFFNxDEYmjs9d1ILEQHvnvwSs/s1600/hotel-monolith.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHr9ITOCNJIP-1v13F4_9C2GLIY2ROWOwXhjmYimI-GoYC-IbF7YcDhE8jLMxGoH4fix65G3r4zFibmRHxf1BHvuMhXJL1-gwmQ5Cpf0v0x5DbBRSgfkLFFNxDEYmjs9d1ILEQHvnvwSs/s400/hotel-monolith.jpg" width="400" /> </a></div><div class="separator" style="clear: both; text-align: center;"><span style="font-size: x-small;"><i>The Monolith</i> in<i> 2001: A Space Odyssey -</i> a 2.4 sacred square on its side, <br />
although it is closer to a 2.35:1 CinemaScope screen. Note the two pillars flanking monolith<br />
and the checkered floor. A hint at Masonic & Hermetic symbolism. <br />
Reach (for) the heavens through cinema, <i>Kubrick</i> is saying here.</span></div><br />
In all this one has to be aware of the fact that in the history of cinema and television the size and aspect ratio has not always been equal to sacred numbers or divisible by them. For instance, from 1895 to 1953 film sizes have included 35mm, 51mm, 55mm, 63mm, 70mm and 75mm, with projected aspects of 1.33:1, 1.37:1, 1.66:1, 1.75:1, 1.85:1, 2.21:1, 2.52:1 and 2.6:1. So there is definitely a certain current leaning towards sacred numbers over just random ones - even if this is simply because the digital world works in 8's.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmSmgjj0NhXgo3GaiDjyh6LV0ddOtWXOocHM8qBIZQHn1QuGLnfhbQ2mmsuf56LLbqeDcbXv9YHpRfDBO_c0hiVnRNnGTprFJfJIH8DJfXyLJzBzcD3N_yLZmmkGqVdYuyDADEGC7mMfk/s1600/SiriusEgypt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmSmgjj0NhXgo3GaiDjyh6LV0ddOtWXOocHM8qBIZQHn1QuGLnfhbQ2mmsuf56LLbqeDcbXv9YHpRfDBO_c0hiVnRNnGTprFJfJIH8DJfXyLJzBzcD3N_yLZmmkGqVdYuyDADEGC7mMfk/s1600/SiriusEgypt.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Isis o</i>n her celestial boat, shining the light of Sirius</td></tr>
</tbody></table>The Masonic<i> 'As above, so below'</i>, is a concept loved by film production companies and they are eager to show it in their names. <i> 'Orion'</i>, being the most obvious, but also <i>'Universal'</i>, <i>'Lions Gate'</i> (the 'Golden Gate' leading to heaven in Orion), <i>'Tri Star-Columbia'</i> (Tristar being the sword of Orion, Columbia being Isis at the top of the 13-step pyramid, holding the light of the star Sirius),<i> 'Paramount'</i> being the Mount of Olympus, the realm of the gods and/or the Pyramids of Giza, and<i> 'Dreamworks'</i> showing a fishing boy in a crescent Moon against the Milky Way bringing to mind the high priestess of the Tarot and thus possibly invoking the spirit of <i></i><i>Isis ("Moon Shining Over the Sea.")</i>. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiblWfcRUuJ61erT1NI2IVOJM31DfqdBRunj_3N5wnajx44yIglGq3B_UOlZ_DjV-LpmMKJLS_UMDvsIv8PB_j5uD3pmsGb2bFig_qMlnOXcZm5Puvo7gPgZO2bOaJX0Dfr6V0s24DUvYg/s1600/dreamworks.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiblWfcRUuJ61erT1NI2IVOJM31DfqdBRunj_3N5wnajx44yIglGq3B_UOlZ_DjV-LpmMKJLS_UMDvsIv8PB_j5uD3pmsGb2bFig_qMlnOXcZm5Puvo7gPgZO2bOaJX0Dfr6V0s24DUvYg/s400/dreamworks.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A boy (or maybe it's a girl) in the Moon, between to piles of stacked clouds,<br />
fishing (for lobster, probably)</td></tr>
</tbody></table><br />
Yes, even <i>Disney</i> starts its film logo with a shot of the stars, moving down to their castle. But wait, looking closer at the castle, a pyramid shape appears effortlessly and the angle of its slopes: yes indeed, the 52 degrees of the Great Pyramid. Even the size of the famous plastered tip matches perfectly to the geometry in the castle. So if the Disney Castle is the Great Pyramid of Giza, let's overlay the position and angle of Orion onto the logo in relation to the Great Pyramid at dawn: again a perfect fit - those stars in the <i>Walt Disney Pictures</i> logo are faint, but they certainly match. The top of the Orion constellation then touches the top of the highest tower, where the flag displaying the Disney family crest is touching the hand of the Father God in a similar way to God touching Adam in the <a href="http://en.wikipedia.org/wiki/File:Creaci%C3%B3n_de_Ad%C3%A1n_%28Miguel_%C3%81ngel%29.jpg" target="_blank">Michelangelo nave fresco of the <i>Sistine chapel</i></a>. In real world relation to Orion, the position of Sirius falls exactly on the lower right tower. The eye of <i>Horus</i> then adorns the pyramidal roof over the main gate. Above this, although somewhat hard to make out, the High Priestess that is Isis can be seen sitting on her throne between two pillars, adorning the Sun and Moon on her head, in the tip of the main pyramid shape. Isis, the mother of the first Pharaoh (God's son), Horus, sits over the entrance of the Golden Gate, below Isis, while Osisris points his Orion's belt (male 'sword', rather) at her. The result is the entrance to a Heavenly palace where magic happens. Whee! The whole thing is then topped off by the obvious element of the location on the river bank, which invokes the ancient position of the river Nile. <br />
<br />
Showing a Pyramid at the front of every movie and television programme produced or distributed by Disney means they really do wish to invoke the power and protection of the gods and the 'As Above, So Below' flipping of the Pyramid to make a <i>Star of David</i> fits tips of spires and Disney lettering as well - mind you, this is a Masonic / Hermetic tradition and here, has little to do with the Star of David (much though this is the same symbol). It is certain, however, that Disney Pictures is invoking the spirit and power of Osiris, Isis and Horus here for success, protection and instinctive audience approval. You have to admit: it has certainly worked for Disney so far! As such I wouldn't say it is an evil or sinister thing to do and I can understand the (historical, religious) reasons why people invoking the power of the stars have to keep the symbology hidden in plain sight. Especially when you are the biggest media company in the world or indeed the first president of the newly formed United States of America, city builder of Rome, Paris or the City of London.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqt0-4Y14vsu6x_uH3oKLMJut7zd4GncuMHvyMXpPDcsrgqEG3HZtTzqTo6wL6c6u5XfxtEWhZXGsaZdXNyRDFSQvGH6VP0K50vB9Ae7vJJy0tPJY7qfAWYPQXBUywDcXyBTMgYqBdQCc/s1600/disney2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="382" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqt0-4Y14vsu6x_uH3oKLMJut7zd4GncuMHvyMXpPDcsrgqEG3HZtTzqTo6wL6c6u5XfxtEWhZXGsaZdXNyRDFSQvGH6VP0K50vB9Ae7vJJy0tPJY7qfAWYPQXBUywDcXyBTMgYqBdQCc/s640/disney2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well hidden Ancient Egyptian symbols and measures in the logo of <i>Walt Disney Pictures. Movie Magic indeed</i>.</td></tr>
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<div class="separator" style="clear: both; text-align: center;"></div>The logo of '3-D Revolution Productions' only refers to the Russian Revolution and the 3-D resurgence of 1999 to today and tomorrow. A nod at the sacred geometry that 3-D can and should be is the new motto of 3-D Revolution Productions: <i>'Ut Uno Oculo, Duo Aeque': 'As with one eye, so with two'. </i>Ultimate cinematography in 2-D as well as in 3-D, not despite the 3-D.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ZZqm_b7YwSpAynThZO2KBYCIp9XC7RGZWAjNf5IlKYdIfY_xQxBi6HUzf6TT8DAMrWr1WuxUcgp0pNoH1c7wJykCzdwQX_c4oSWUNxz71bcRtTGfiM6gb_60Htcp_McEpnK-LbDTmLo/s1600/contact_big.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="301" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5ZZqm_b7YwSpAynThZO2KBYCIp9XC7RGZWAjNf5IlKYdIfY_xQxBi6HUzf6TT8DAMrWr1WuxUcgp0pNoH1c7wJykCzdwQX_c4oSWUNxz71bcRtTGfiM6gb_60Htcp_McEpnK-LbDTmLo/s320/contact_big.jpg" width="320" /></a></div><div style="text-align: center;"><br />
</div><div style="text-align: center;"><b>3-D Revolution Productions</b></div><ul><li>3D Stereoscopic animation consultancy and stereoscopic animation production services in Bristol, UK.</li>
<li>Stereoscopic animation and live-action production assistance for feature film and television series and specials.</li>
<li>Specialized in children's media, kids television and film.</li>
<li>Mobile, handheld tablet, pad & phone stereoscopic production, consultancy and content porting</li>
<li>2D to 3D conversion for film, television and mobile</li>
</ul><br />
<u><i>Contact us: </i></u><br />
<b>Tel. +44 1179 441 449</b><br />
<b><a href="mailto:info@the3drevolution.com" target="_blank">info [at] the3drevolution.com</a></b>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-46758833303338239452012-04-13T14:17:00.000+01:002012-04-13T14:17:04.418+01:003D Stereoscopic film and television for children's eyes: safety first<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_qmF9tpYowNE-d3FkazrZBnAiRrEd0em47RyQZ12DRhDdiFpODdii_lV4S7e9BC98kyXyaVOhy7dXR9lagqYz2m79X7-OutCQiZDNt6-RzK1vkJQS2k3dN2Qktkt_sR-ZIPBJAOFYelE/s1600/miptv-3d-logo-530x290.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_qmF9tpYowNE-d3FkazrZBnAiRrEd0em47RyQZ12DRhDdiFpODdii_lV4S7e9BC98kyXyaVOhy7dXR9lagqYz2m79X7-OutCQiZDNt6-RzK1vkJQS2k3dN2Qktkt_sR-ZIPBJAOFYelE/s320/miptv-3d-logo-530x290.gif" width="320" /></a></div><div class="MsoNormal"></div><div class="MsoNormal">At this year’s MIPtv ‘3DTV State of the market’ conference presentation, <b>the International 3D Society <i>of America</i></b>’s <i>Jim Chabin</i> did a keynote speech about the state of 3DTV. As is really very usual with these talks, the focus of the talk was all context of 3DTV, not at all the content. 3-D industry boffins love talking about numbers of 3DTVs sold and projected 3DTV sales, but very rarely do talks actually go into the content side of the subject, being the technical and creative requirements of 3-D production - let alone GOOD 3-D production. This is something I myself do whenever I get given the chance at talks, panels and workshops and I always get very positive feedback on the fact that I am one of the rare few people talking details and not just course outlines. Either way, Jim managed to make a bold statement I have to comment on because it goes to the core of a subject very close to my heart and professional knowledge. </div><div class="MsoNormal"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibR9Q5Amtl8urT8H9VMI3xge_H-bjBUCRdnH1IF4vsGscZ6GqijDLt2CFElNyC8G4wKKCsslFprYgnUNX8AexKX2xgKUlF1Ng1hi3ZzyR4QhACh39pfM_Hd0ppicKgkJ8nLZyB0gphgQ/s1600/miptv-2012-jim-chabin-122x102.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhibR9Q5Amtl8urT8H9VMI3xge_H-bjBUCRdnH1IF4vsGscZ6GqijDLt2CFElNyC8G4wKKCsslFprYgnUNX8AexKX2xgKUlF1Ng1hi3ZzyR4QhACh39pfM_Hd0ppicKgkJ8nLZyB0gphgQ/s1600/miptv-2012-jim-chabin-122x102.jpg" /></a></div><div class="MsoNormal"> I won’t go into the much repeated number of 40+ 3DTV channels as mentioned again by Jim, omitting the fact that 30 of these channels are adult entertainment channels – which is fine, but inconvenient for a medium presenting itself as the ultimate family viewing experience. And I won’t go into the part about <i>Youtube</i> and <i>NVidia</i> offering 3-D channels since they are not paying for the 3-D content on their channels, which makes mentioning them as a platform somewhat of a moot point (there are well paying 3-D channels in boradcast and IPTV out there, mind you). What I <b><i>would</i></b> like to discuss is Jim’s statement that research from the <b>American Optometric Association</b> says that <u>3-D is not harmful to young eyes</u> - period.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">It is true that the <i>AOA</i> has published a Q&A on 3-D and child viewer issues, but they have done so in collaboration with the <i>3D@Home Consortium</i>, and the statement reads as follows:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"></div><div class="MsoNormal"></div><div class="MsoNormal"></div><div class="MsoNormal"><i>(Question) At what age can my child view 3D safely?</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>(Answer) Vision, including binocular vision, develops from birth. No detrimental effects of viewing 3D have been reported at any age. Parents should note that from 6-12 months of age, basic binocularity is established. By the age of 3 years most children will have binocular vision well enough established to enjoy viewing 3D television, movies or games.</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">With this answer, <i>3D@Home</i> and the <i>AOA</i> are certainly not lying, but they are <b>omitting a vital piece of information</b>. They are telling only <b>half the story</b> - and quoting this statement does <u>not</u> do the job of addressing the issue of 3-D kids content safety. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The point is that it matters just as much whether children <i>CAN</i> see 3-D content at all as what the <b>quality</b> of this <b>content</b> actually is. Not a popular subject in America, I know, but a <u>very</u> popular subject in Europe, especially when it comes to public TV broadcasters and children's content distributors. 3-D content<i> in itself</i> is not the problem; it is the <i>parameters</i> of the content that poses a risk to children's enjoyment and eye health. Just as a flashing light is not a problem in itself, <a href="http://news.bbc.co.uk/1/hi/magazine/6728071.stm" target="_blank">repeated flashes and patterns can cause an epileptic fit</a> with epilepsy sufferers and are thus outlawed in film and television to prevent seizures with the audience (the <i>Harding Flash and Pattern Analyser</i> is used to check all broadcast television for this). The same goes for 3-D content and how the <b>3-D camera, composition and editing</b> have been employed, yet the quality and suitability of 3-D has not yet been regulated by EBU, SMPTE, FCC or likewise. Your fallback position is a <a href="http://www.the3drevolution.com/" target="_blank">stereoscopic expert</a> to give you real guarantees based on the latest research and industry experience.</div><div class="MsoNormal"><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglj37yq_9Mk7594Udbsh-R3_Phyphenhyphencu4L-RRDYan8kW1lpUTF8HjtLGnVLsUdg4SzBhdIfcaL8mlbdtattymKi4ByAIOdsyBYANQhkoiHEtj8oQcQHePJNuSk_pSZGuX4azWcnbVclH_BCs/s1600/aoa-logo.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglj37yq_9Mk7594Udbsh-R3_Phyphenhyphencu4L-RRDYan8kW1lpUTF8HjtLGnVLsUdg4SzBhdIfcaL8mlbdtattymKi4ByAIOdsyBYANQhkoiHEtj8oQcQHePJNuSk_pSZGuX4azWcnbVclH_BCs/s1600/aoa-logo.png" /></a><br />
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</div><div class="MsoNormal">An organization like the <i>AOA</i> should be taking a positive lead in the matter, but they choose the route of omission of information to remove doubt, which is something I am sure their 36,000 optometrist members don't agree with if they knew about it. What I am talking about here is producers potentially trying to take responsibility for the products offered to their child audience, but being guided by incomplete statements from leading optometry and stereoscopy organizations.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitaqj_wl2Fn5VoElFo11ZRT-htF1I_8_lWRHZwJfxxu2gUEa3f0HbpRb6dQKEDq6ghbMGk4ekfsQ6tlxVeBSNnRTp8bCvoG5u0KW_ziVgzc2ffd8MgzraMyOaUrIcVCNvCaLBoZEGG0lA/s1600/3deyestrain.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="3D Eyestrain is unavoidable" border="0" height="354" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitaqj_wl2Fn5VoElFo11ZRT-htF1I_8_lWRHZwJfxxu2gUEa3f0HbpRb6dQKEDq6ghbMGk4ekfsQ6tlxVeBSNnRTp8bCvoG5u0KW_ziVgzc2ffd8MgzraMyOaUrIcVCNvCaLBoZEGG0lA/s640/3deyestrain.jpg" title="3D Eyestrain" width="640" /></a></div></div><div class="MsoNormal"></div><div class="MsoNormal">The core problem is that 3-D offers a completely unnatural viewing situation, regardless of production methods employed. While the actual 3-D imagery is projected or presented on the cinema or TV screen, the brain thinks the imagery is located in the space in front or behind the screen. This can force the eyes to work extremely hard, per the <b>choice of parallax, volume, depth budget, depth placement, layout, points of interest, camera movement, focus and editing</b>. As such, for many people, <i><b>especially children</b></i>, 3-D can cause eye strain, headaches and dizziness. Children’s eyesight, then, is developing rapidly in the early years, usually reaching its full potential by the age of around five or six, although new research shows that the children’s eyesight can remain flexible into their teens.<br />
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</div><div class="MsoNormal">Besides needing a calm, educated 3-D layout, children need a clear, sharp image in each eye in order for their vision to develop properly. If anything upsets that balance (natural or artificial) it could affect the visual development resulting in 'amblyopia' (lazy eye) or a squint. 3-D film imagery for children needs to be tailored to the peculiarities of children's eyes - and this is completely possible by adjusting 3-D production methods and protocols. 3-D Revolution Productions is a specialist in the field and can help your production produce these safe, enjoyable 3-D results –for children and of course also for adults.</div><div class="MsoNormal"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtlv4642rUTJrmnbeq6XaezlXVwPewPmQtU2ZkgVFGc1s-BJb0mBTms8Ncc8ytBbXijOG84PoPRM9PVVjwPf3YaQv7rQgu6wCUBhEJW-qlGRepYzZTs3qGBOTyI6zzd5_4YWvnbvmp9zE/s1600/child_adult_right.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="416" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtlv4642rUTJrmnbeq6XaezlXVwPewPmQtU2ZkgVFGc1s-BJb0mBTms8Ncc8ytBbXijOG84PoPRM9PVVjwPf3YaQv7rQgu6wCUBhEJW-qlGRepYzZTs3qGBOTyI6zzd5_4YWvnbvmp9zE/s640/child_adult_right.jpg" width="640" /></a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">A recent and rather poignant example of 3-D film imagery that is not just painful to watch but cruel eye torture for children under the age of 8, can be found in the family film <b><i>'Hugo Cabret (Hugo 3D)'</i></b>. Tell me, <i>3D@Home & AOA</i>, that this imagery is watchable by 3-8 year olds without causing them discomfort, eyestrain and potentially damage to the eye muscles and nerves.</div><div class="MsoNormal"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMND8IROwfl5h2QgnnjprrhL8rdqHyxpH2RTRIIfOEhUYN5qfvnigyd15zkvZinYBogS_YP86MgM24jNvy73T-0sXViBvgHkWuS1_Poj-pfDpccQ-2WWdebYpy5Af7573SNobYAo-6-Pc/s1600/hugo2a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="363" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMND8IROwfl5h2QgnnjprrhL8rdqHyxpH2RTRIIfOEhUYN5qfvnigyd15zkvZinYBogS_YP86MgM24jNvy73T-0sXViBvgHkWuS1_Poj-pfDpccQ-2WWdebYpy5Af7573SNobYAo-6-Pc/s640/hugo2a.jpg" width="640" /> </a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZoBAMZ7jQD3JcJfSOj-LAj4DenlG41DaM6hGFLJqi9FJhlek7w2GUk48_hlyczhyvl3oFgHxQ1k7dMRCot9RPluK6JKbzHXPVAHqAe0rbulijuGOuJMkFdcBt1oGKIXZvcj3aQyAV-Q/s1600/hugo2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJZoBAMZ7jQD3JcJfSOj-LAj4DenlG41DaM6hGFLJqi9FJhlek7w2GUk48_hlyczhyvl3oFgHxQ1k7dMRCot9RPluK6JKbzHXPVAHqAe0rbulijuGOuJMkFdcBt1oGKIXZvcj3aQyAV-Q/s640/hugo2b.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVHBRyBF14r64rg7S61KmXL-8LkmQ0nxhwo6SMxmo4SuM6UGeTVrZQJSPX-47PxJUFCe6ZPagxzsw9jFwwlbuCs74ujs_1KdDz8Xf3I0Gzg0m11K5RkLosjCKm6m4_ZZgRTCgKTVylhDg/s1600/hugo2c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVHBRyBF14r64rg7S61KmXL-8LkmQ0nxhwo6SMxmo4SuM6UGeTVrZQJSPX-47PxJUFCe6ZPagxzsw9jFwwlbuCs74ujs_1KdDz8Xf3I0Gzg0m11K5RkLosjCKm6m4_ZZgRTCgKTVylhDg/s640/hugo2c.jpg" width="640" /></a></div><div class="MsoNormal"><br />
These shots already use <b>2 to 3 times more parallax</b> than is comfortable and enjoyable to adult eyes, so for 3-5 year olds the parallax values exceed comfortable levels by<u><b> 4.5 to 6.5 times</b></u>. These shots really <b>do</b> create <i>decoupling</i> and <i>divergence</i> and I would personally request a rework (post fixing) of these shots to present them to children happily and safely, had I been asked to do 3-D QC on this production.</div><div class="MsoNormal"><br />
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</div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgecF9DWfH4pvWv2h29TrA0i9xZOnFwB44rQXvk1FNwgmLU016oMRrI1TYY-ZV_tKjZMDXe2Co4Aos0iL90HBWzQC3L7PhhzxGWEWBW21lYPINIXSLTqDd97wcZASijYVp-pOexhg7QoDE/s1600/3dhome-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgecF9DWfH4pvWv2h29TrA0i9xZOnFwB44rQXvk1FNwgmLU016oMRrI1TYY-ZV_tKjZMDXe2Co4Aos0iL90HBWzQC3L7PhhzxGWEWBW21lYPINIXSLTqDd97wcZASijYVp-pOexhg7QoDE/s1600/3dhome-logo.png" /></a></div><br />
It is either a massive oversight or who knows, there may be a conflict of interest at play here. If that is so, there will probably never be an admission to the existence of problems by the big players of the 3-D film industry. What is <i>3D@Home</i> promoting and who are their subsidiaries? 3-D content viewing at home and its 3DTV screens. What is the <i>AOA</i> selling? 36,000 American optometrists and their check-up services. And what am I selling here then? <a href="http://www.the3drevolution.com/" target="_blank"><b>3-D Quality Consultation</b></a> and <b>Certification</b> from the perspective of end user enjoyment. <br />
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3D ROI comes from positive viewer enjoyment and word of mouth, not from talking straight a crooked product at TV conferences. At the end of the day it really is <b>not necessary</b> to present your audience with <i>problematic</i> 3-D imagery - just a matter of proper planning and keeping your true audience in mind at all times.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtbRviqI9GEN-zJ5r9nxAaWAWRAU9868ZReRuPtATuy5D3p-05Iva8gm8HH3VrkTCpnmDsmKEXeG4na-knNIUgPMPupwMeFYEJdcGl2MX7RKTypIpJzy0sHeY2WraSKD47N8fdCS7oBQ8/s1600/excited_child.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtbRviqI9GEN-zJ5r9nxAaWAWRAU9868ZReRuPtATuy5D3p-05Iva8gm8HH3VrkTCpnmDsmKEXeG4na-knNIUgPMPupwMeFYEJdcGl2MX7RKTypIpJzy0sHeY2WraSKD47N8fdCS7oBQ8/s1600/excited_child.gif" /></a></div></div><div class="MsoNormal"></div><div class="MsoNormal">As a 3-D children's content producer, now or in the future, the issue of 3-D enjoyment for children is yours to work with. It is a massive issue and one that doesn't just go away with time and technological advancement because it is an optical issue. There are production methods that can ensure child enjoyment and child safety, applicable during production or in post-production. Allow me to consult you on those methods and guide you to a successful and safe 3-D end result. You can either take a massive gamble or take serious responsibility for your product and its consumer enjoyment. And I will happily sign that statement.<br />
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Signed,<br />
<br />
<b><a href="mailto:info@the3drevolution.com" target="_blank">Alexander Lentjes</a></b><br />
<i><b>Stereoscopic Consultant</b></i><br />
<i>Specialized in Children's Media</i><br />
<br />
<a href="http://www.the3drevolution.com/"><i>www.the3drevolution.com</i></a><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://www.the3drevolution.com/contact.html" target="_blank"><img alt="Contact 3-D Revolution Productions" border="0" height="376" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVOKjGWWHP2ju_MQ62S3DTCPn76cDPkSe4uIZC0RsBbU_E6bFOp62Bj-bDLkBOo7WCSQz126d_yuM_mvB77E8n80DZbkfnQnG5g5T2U6JgSoRjBZ4Bbovc1LPnGnzUBiTeG5zZc49fn9c/s400/contact_big.jpg" title="3-D Revolution Productions" width="400" /></a></div></div>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comBristol BS7 9AN, UK51.4749251 -2.58414830000003851.4742001 -2.5848683000000379 51.4756501 -2.5834283000000382tag:blogger.com,1999:blog-4400848339865061836.post-82342956291459587362012-02-24T15:30:00.000+00:002012-02-24T15:30:50.377+00:003-D Oscar fever: Hugo 3D may win, but is the 3-D any good?<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tbg3JBmpbuI3A1opdcmgR8-bE-kdGto_HBV9ISJR_8jgcF3gpKH9t1VWqs4AS0S20HNEAMmvp9yaGcq_plVFwnUPkvV50uqlMDWpTLOc6UnNiP9dHEZhSUCtFXL95XnHZrdh3zK0QwE/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_16.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tbg3JBmpbuI3A1opdcmgR8-bE-kdGto_HBV9ISJR_8jgcF3gpKH9t1VWqs4AS0S20HNEAMmvp9yaGcq_plVFwnUPkvV50uqlMDWpTLOc6UnNiP9dHEZhSUCtFXL95XnHZrdh3zK0QwE/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_16.png" width="320" /></a></div><br />
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Within and outside of the <b>3-D community</b> there has been an awful lot of talk about <b><i>Hugo 3D</i></b>, almost exclusively positive and full of <i>praise</i> for the <b>use of 3-D</b> and in no way <i>questioning</i> or <i>challenging</i> the <a href="http://www.the3drevolution.com/3dscreen.html" target="_blank">3-D cinematography</a>. How healthy is that unquestioning attitude for the furthering and maturing of the <a href="http://www.the3drevolution.com/" target="_blank">3-D film making</a> medium I wonder? In order to further any art form one has to remain critical and analyze, moving on to higher standards and better quality. <i>Hugo 3D</i> is a great movie that employs some <a href="http://www.the3drevolution.com/" target="_blank">beautiful 3-D</a>, but it also employs 3-D that causes <u><b>eyestrain</b></u>. It is very important to identify the problem areas of the movie and get closer to a problem-free or even artistically worthy 3-D cinematography, because it is only at this point that the Academy can say: “Yes, this is <a href="http://www.the3drevolution.com/3dinvasion.html" target="_blank">3-D worthy of an OSCAR</a>”, because an OSCAR is for movies that get everything really right, or at least more right than any other film out there right now.<br />
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I find it funny to see how it is considered <i>bad karma</i> for 3-D film making as a whole to talk negatively about the problem points in <i>Hugo</i>, just because this movie is 3-D’s best chance of winning more recognition from the Academy at the OSCARS. Hey, relax, it isn't going to be the last 3-D movie ever made and the <b>3-D Citizen Kane</b> will happen one day as well (<i>note: Hugo is far from that</i>). Avatar won OSCARs first, but from the angle of technical achievement. Hugo is deemed to be the proof 3-D can be used creatively, to bebefit the story telling, and to such an extend it is OSCAR-worthy. Well, one can't tell the Academy what to like, but it is true <i>Hugo</i> is a great step forward for 3-D film making, no doubt there whatsoever. Irony then that the film is up against a French silent black & white movie: is it all about storytelling after all then? The irony doesn't just come from being on exact opposite technical scales, but also because Hugo is singing praise to exactly the kind of movie <i>The Artist</i> is. It is said to be careful what you wish for – you just might get it.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKQgnvEwIlqqhfU0S8m5F9Jvbw6ANvASkaO-UWHwS-I6iZ_xMq6lr0zK8WfnHXTp2pZtRRyvfm4UTkKfMRYkUZs4Ht1UvxbHaSU8-6r2lB61iFEYkrLcN2Tr7aVhmVS-we2FRx1gDFV_Q/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_19.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKQgnvEwIlqqhfU0S8m5F9Jvbw6ANvASkaO-UWHwS-I6iZ_xMq6lr0zK8WfnHXTp2pZtRRyvfm4UTkKfMRYkUZs4Ht1UvxbHaSU8-6r2lB61iFEYkrLcN2Tr7aVhmVS-we2FRx1gDFV_Q/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_19.png" width="320" /></a></div><br />
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Let’s start by looking at the visual element that lies closest to the surface in <i>Hugo 3D</i>: <b>negative parallax</b> – <a href="http://www.the3drevolution.com/3deyepop.html" target="_blank"><b>out of screen 3-D</b></a> elements. I would like to start this with a quote by <i>Lenny Lipton</i> from a decade earlier, as mentioned in the book <i>3-D Filmmakers</i>. On sticking things out of the screen at every given opportunity Lenny says: <i>"It’s like asking a musician to <b>always play loud</b>. You know, 'It’s always gotta be loud!' <b>It’s really crazy</b>."</i>. <u>Agreed</u>, constant, active positive parallax is an exhausting thing and will most likely not result in a very appealing 3-D film. But the constant, relentless negative parallax-bashing of calling any negative parallax ‘<i>gimmicky</i>’ by the likes of<i> James Cameron</i> and colleagues is the opposite side of the scales. The mantra of negative parallax being bad *regardless* was introduced around 2003 and from this point in time onward 3-D filmmakers and the film going critics have been repeating the sentiment whenever possible. To me, this is purely why <i>Average Joe</i> is speaking in terms of scenery coming out of the screen as being gimmicky and scenery staying inside the screen as being desirable. The sentiment becomes very strange when all 3-D film, television program, <a href="http://www.the3drevolution.com/3dtv.html" target="_blank">3DTV</a> and laptop hardware advertising uses scenery coming out of the screen, at the audience. The only shots remembered by the 3D cinema-going audience after seeing a 3-D movie are the negative parallax shots. The 3-D audience even goes so far as to state that a movie ‘didn’t use any 3D’ or ‘didn’t use the 3D very well’ when negative parallax shots are missing or just too small in number. To me it is clear: people love negative parallax, but they hate to be heard saying something different from their cynical friends. <br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Yp5BWL0jbwuP_HlOlgJ_6nkeQxKcz7qSr0ftwyt0wzE4poHN6jb4iFKIjrag8nYmaV-efHM9krulKE31NOq9BzlC0bknyFEAiskYYhyphenhyphenuPHpIMNhRElpPxYR4P5w3wut3K4mzjNTlfW0/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_25.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Yp5BWL0jbwuP_HlOlgJ_6nkeQxKcz7qSr0ftwyt0wzE4poHN6jb4iFKIjrag8nYmaV-efHM9krulKE31NOq9BzlC0bknyFEAiskYYhyphenhyphenuPHpIMNhRElpPxYR4P5w3wut3K4mzjNTlfW0/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_25.png" width="320" /></a></div><br />
Unwittingly, the broad positive reaction to <i>Hugo</i> proves the very counter point to the ‘gimmicky’ argument, hidden in plain sight to all those airing it. You see, people seem to think that most of <i>Hugo</i> takes place <b>behind the stereo window</b>, in <b>positive parallax</b>. In <i>reality</i> however, throughout the film the convergence point of shots moves forward (further <i>out of the screen</i>), resulting in a large part of the movie taking place in <b>negative parallax</b>. It shows that pulling the audience into a movie by moving the scenery into negative parallax works so well that the audience thinks all of the action is taking place in positive parallax. To boot, the audience then highly rate the 3-D cinematography as well. It would appear we as 3-D film makers must now <i>hide negative parallax elements</i> through clever movement of convergence throughout the editing just to pretend any out of screen elements are still inside of the screen. Well, if it wins an OSCAR that way, I can live with it, but it does add a layer of cinematographic complexity to an already very complex medium. All the more reason to REALLY prepare the stereoscopic cinematography before storyboarding your film (<i>yes, <a href="http://www.the3drevolution.com/" target="_blank">hire a stereographer</a></i>!).<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwEjts-KKLICoq33seG-HFG-ZC4oLiC5FL7r4w-UQcGCaXd6o_6cyh3uyr4mqXjgaAA33UIRa8ZnXgm9AKDibo0Gk4pqEOOMG0gTqUVUhQryl6hPRbwEkbUVY783x_PD253ptPSgysjmg/s1600/Hugo17.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="159" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwEjts-KKLICoq33seG-HFG-ZC4oLiC5FL7r4w-UQcGCaXd6o_6cyh3uyr4mqXjgaAA33UIRa8ZnXgm9AKDibo0Gk4pqEOOMG0gTqUVUhQryl6hPRbwEkbUVY783x_PD253ptPSgysjmg/s320/Hugo17.png" width="320" /></a></div><br />
It is not the use of <b>negative parallax</b><i> in itself</i> that is a problem in <i>Hugo 3D</i>. What jars for me is the use of <b>extreme parallax</b> values resulting in challenging <i>eye gymnastics</i> and even <b>unwatchable 3D</b> shots. In negative parallax this leads to decoupling and in positive parallax (inside the screen) this results in divergence (and decoupling) through the outward rotation of the eyes. Nobody has the eye muscles to do this, but perhaps Scorsese and his <a href="http://www.the3drevolution.com/" target="_blank">stereographer</a> have eyes that sit very far apart in their heads <i>(a large interocular)</i>, or they never watched dailies in a 3D cinema and only on small 3D preview monitors. What I can imagine is possibly an attempt to produce a 3D film that will hurt in the cinema but look good on handheld 3D devices (tablets, mobile phones) without the need to produce two or three masters of the film. Hmm, it doesn’t make much sense to me if that is truly the case, especially in light of the large production budget. But who knows what really goes on during producers’ lunches eh?<br />
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Interesting question: is Sky3D now going to say <i>No</i> to <i>Hugo 3D</i> because of its breach of Sky3D parallax guidelines? I doubt it.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj72D9vBIghty-FnbCiGSR1a6pCw1r80nF_bFRoslIuWTXpkadX2mHs26dduBAMOo8fEw3noUyRB8ziPFvG8eeO_8Ke-Q_VJbzuyfOJQ9w7hKrSKC-HoiVuVowSTJhXt7w-MSXBqNixYQE/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_39.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj72D9vBIghty-FnbCiGSR1a6pCw1r80nF_bFRoslIuWTXpkadX2mHs26dduBAMOo8fEw3noUyRB8ziPFvG8eeO_8Ke-Q_VJbzuyfOJQ9w7hKrSKC-HoiVuVowSTJhXt7w-MSXBqNixYQE/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_39.png" width="320" /></a></div><br />
Even more important that all this use of ‘illegally’ high parallax values is a distinct lack of <b>stereoscopic rhythm</b> in <i>Hugo 3D</i>. As a movie needs rhythm of editing, rhythm of colour and light and rhythm of dialogue, music and sound, 3D film needs <b>rhythm of volume and depth</b>. Keeping the same depth budget throughout a film is possible but it is not 3D cinematography – yeah well, unless one is aiming to produce the equivalent of a movie where every shot is exactly 3 seconds long, is always predominantly blue in colour and always brightly lit. <i>Hugo 3D</i> does increase interaxials for some shots, but the values only really go up, never down. The stress on the eyes just increases rather than creating a sense of importance. What a stereoscopic cinematographically intelligent 3D movie does is go flat and go volumetric, go shallow and go deep, move back and move forward, as per a<b> rhythm coupled with story ups and downs</b>, <i>calms and climaxes</i>. For those film makers who strive to use focal length, colour, sound and editing actively to externalize subjective reality and inter-character relationships, the active use of 3D makes sense. For a 3D cooking program – probably not. Especially since these will be shot with fixed-lens 3-D cameras, in the real-world of television budgets and schedules. But for <i>200 million Dollar plus</i> 3D movies – can you possibly consider otherwise?! And mind you, that includes post-conversions of movies shot in 2D, <b>converted to 3D</b>. The need for <a href="http://www.the3drevolution.com/" target="_blank"><b>cinematographic stereography</b></a> is exactly the same as on a <b>natively shot</b> 3-D movie.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwtWLx7eNKspzWfMdCc8Zgl2wtsrxYEffomjEJy12DMbDfN3dUiv7xaYwGMnF1wSeDjGdNLE09vdtUc-LE08-98IomuMBXxvUVXDr7FaH9Sbnx_-UWSBDpbVyXW3oJxbOo6QJ3B2h0Ac/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnwtWLx7eNKspzWfMdCc8Zgl2wtsrxYEffomjEJy12DMbDfN3dUiv7xaYwGMnF1wSeDjGdNLE09vdtUc-LE08-98IomuMBXxvUVXDr7FaH9Sbnx_-UWSBDpbVyXW3oJxbOo6QJ3B2h0Ac/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_.png" width="320" /></a></div><br />
Dramatic changes in interaxial, point of convergence and other <i>3D cinematographic elements</i> can result in the audience thinking the 3-D is ‘broken’ or mistakes was made in post-production. This won’t be the case if the audience doesn’t notice the <b>subtle</b> flow (like the subtle forward movement of convergence) and not if the lowest and highest values never hit extremes like<b> zero parallax</b>, <b>>10% parallax</b> or <b>divergence</b>. Besides, if everything is always loud, as <i>Lenny Lipton</i> reminds us, it’s really crazy and worse, you won’t notice the important parts. True impact can only happen when preceding shots are calm – <i>but I am telling you something there you already knew</i>. Don’t ignore that <i><b>basic</b> storytelling</i> and <i>film making</i> premise in 3-D either!<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzX9boJLarlzzkfoWMCw-kH8Cvx-EmDhLv2y88kOUa-ODRuZ0OtLqkt8v7unRzExyejuwJAel_SJF0xq-6-QG5ulkIDcljapyMkChPVEKZ5XUNErB88funro9RbGUHUdEmdfklNJKmSZo/s1600/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_40.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzX9boJLarlzzkfoWMCw-kH8Cvx-EmDhLv2y88kOUa-ODRuZ0OtLqkt8v7unRzExyejuwJAel_SJF0xq-6-QG5ulkIDcljapyMkChPVEKZ5XUNErB88funro9RbGUHUdEmdfklNJKmSZo/s320/hugo_scorsese_movie_trailer_HD_stills_chloe_moretz_cohen_kingsley_film_40.png" width="320" /></a></div><br />
Let’s be clear about it: the production of <i>Hugo</i> shows that 3-D film making is already at a point of high level technical quality - even when <i>Avatar</i> already showed this two years earlier, but at twice the production budget. Still, <i>Hugo</i> was produced for a massive amount of money, which of course buys high <b>technical quality</b> regardless of the level on offer for 'real world' production budgets. So we come to a point where cinematography has to be employed more subtly and with <b>more emotional impact</b>. In the end, <i>losing</i> the emotional connection with your audience will cost a movie production at the box office, the bottom line. Disappointing boxoffice figures for <i>Hugo 3D</i> point out that something did go wrong with the cinematography and/or storytelling of the film. What the production also points out is that producing a 3-D film or TV/tablet specific product <b><i>now </i></b>only has a point if it is at least on par with the technical and creative brilliance of <i>Hugo</i>. The audience at large will be expecting no less. So any current and future 3-D production will most definitely need to hire a 3-D consultant and/or stereographer / stereoscopic supervisor and not take a chance on its ROI. And with 3-D, that investment will always be larger – come an OSCAR win or not.3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-8558389142101998522011-04-21T11:36:00.000+01:002011-04-21T11:36:12.085+01:003DTV production - The current state of play and where it's headed<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaO9W8fSrFAxWbkJ94OXG9x_h4Oxn_Jflpc5DCNo6A5MzH6Cwiv0kawmeRpDvamyaYY6mLJkaxgmMKQ45XcqdFWD9vN4IPT20pGYMzkK6EFgAI90liMloGKV6DscFdcGd9KBfWFlTduQ/s1600/MIPTV_conference.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsaO9W8fSrFAxWbkJ94OXG9x_h4Oxn_Jflpc5DCNo6A5MzH6Cwiv0kawmeRpDvamyaYY6mLJkaxgmMKQ45XcqdFWD9vN4IPT20pGYMzkK6EFgAI90liMloGKV6DscFdcGd9KBfWFlTduQ/s320/MIPTV_conference.png" width="320" /><br />
<i><span style="font-size: x-small;">Alexander Lentjes (photo-right) Speaking at MIPtv 2011 <br />
on producing 3-D stereoscopic content for the Nintendo 3DS</span></i></a></div><br />
The <b>digital switchover</b> just happened last year in the UK after 57 years of analogue television history. But this digital switchover did not incorporate 3-D technology and its requirements and so 3-D Television has a problem. Let me explain why.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3lVdlR8gCIWbjYef1RUslQMSL-TVRYfIMOYNif6XgB4Ag9rIzKiXwiunxbcM_ac6NlfduuRdAXsgZL1ZgadSeoHMYyt8xPqX-o2XUtpLGk4Cz3kCiMeWlbrMz2ylTPovbYt4EjVCN24/s1600/p3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3lVdlR8gCIWbjYef1RUslQMSL-TVRYfIMOYNif6XgB4Ag9rIzKiXwiunxbcM_ac6NlfduuRdAXsgZL1ZgadSeoHMYyt8xPqX-o2XUtpLGk4Cz3kCiMeWlbrMz2ylTPovbYt4EjVCN24/s320/p3.png" width="320" /></a></div><span style="font-size: x-small;"><i> Side-by-side 3-D TV encoding format</i></span><br />
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The <i>EBU</i> and its<i> 3DTV</i> research group, together with the<i> DVB3D</i> platform have just issued a recommendation to the governing bodies in the EU to accept as a standard for 3DTV the side-by-side method of encoding only. This is fine for viewers with a 3-D TV set (if they can find the 3D format switch buttin on their remote), but not for people who haven't bought a new 3DTV yet and who are waiting until their new non-3D HDTV breaks down before they buy a new model - possibly with 3-D capabilities but possibly without. The issue is that because there has been no inclusion of 3-D formats in the<i> digital switchover </i>specification, a side-by-side 3D TV broadcast cannot be seen in 2-D by a non-3D TV screen and as such is not backwards-compatible. This means that <b>public broadcasters </b>will not engage with 3DTV so as <i>not to exclude viewers </i>from their programming. It is a simple matter of <b>public broadcasting rules</b>.<br />
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So fine, <b>3-D TV</b> will only be available through premium packages on Cable and Satellite and through premium VOD services. What's the problem? <i><b>Lower licence fees and low co-production investments</b></i>. As more and more 3D channels open shop on non-public platforms, licence fees will automatically go down and the amount of money invested in new programming with it as well. Very quickly 3D Stereoscopic television programs will not command the kind of money they need to claw back the extra costs connected with 3-D production. No producer is going to absorb 20%-30% extra costs of production, let alone 50% extra for high-quality programming, just for the sake of producing 3-D. There is little business sense in incurring a loss and so with the fall of licence fees there is no more business model for 3-D production. 2-D will be the only profitable product left to make.<br />
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3-D Film production will face the same problems when 2-D cinema ticket prices will be raised up to current 3-D film premium prices, which is definitely on the cards. Without a premium price to cover the extra costs associated with 3-D production, Stereoscopic film and television will die a quick and painful death in the coming decade.<br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXYSr8y94pe4l3_A4RnS9X0AiEzKCHPpCrK5HgDgJUG7utI_SbTi1wXrUpz37VOzelsWjcimCksYYQ0FRPIhBNnwehugLITIF2zNT90zKlsjwjQ0WzLrhFDdFnITD6YnR_hDVG1wHTs8/s1600/sky_glasses.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="81" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFXYSr8y94pe4l3_A4RnS9X0AiEzKCHPpCrK5HgDgJUG7utI_SbTi1wXrUpz37VOzelsWjcimCksYYQ0FRPIhBNnwehugLITIF2zNT90zKlsjwjQ0WzLrhFDdFnITD6YnR_hDVG1wHTs8/s400/sky_glasses.jpg" width="400" /></a></div><br />
Time for a <b>3-D switchover</b> then and open up stereoscopic viewing to the full extend of the television audience? Beware that a second switchover in, say, 10 years, will most definitely also include other premium image factors currently being pushed by eager projection and television screen sales departments. Are you really future-proof - beyond just 3-D - and ready to engage with:<br />
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<b>- 4K</b> <span style="font-size: x-small;"><i>(4K projection is already being practised)</i></span><br />
<b>- 144 fps framefrates</b> <span style="font-size: x-small;"><i> (48-144 fps shooting / rendering already being done)</i></span><br />
<b>- 2.39 Scope aspect ratio</b> <span style="font-size: x-small;"><i> (2560x1080p 58’’ TV already for sale)</i></span><br />
<b>- 12bit TV screens</b> <span style="font-size: x-small;"><i>(full 16-12bit pipeline already standard)</i></span><br />
<b>- Multi-angle delivery</b> <span style="font-size: x-small;"><i>(MVP already part of 3-D Bluray standard)</i></span><br />
<b>- 4-D</b> <span style="font-size: x-small;"><i>(External cues for Moving seats, Vibrating controllers, Smell-O-Vision)</i></span><br />
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<div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmz5lct03zLKpF-kzBE5c629ow6_Rk7hQXguGhNityl-aBSj5F0X0z-EscmdZl9JgmB4AC6oyjEZjUYzPKLeUL3wo609NZh_r0JeqVJoPBrZaRKynx9GqOMJ2kROSlHQJZOUFNo-lDjy0/s1600/59984-nintendo-3ds-user.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmz5lct03zLKpF-kzBE5c629ow6_Rk7hQXguGhNityl-aBSj5F0X0z-EscmdZl9JgmB4AC6oyjEZjUYzPKLeUL3wo609NZh_r0JeqVJoPBrZaRKynx9GqOMJ2kROSlHQJZOUFNo-lDjy0/s200/59984-nintendo-3ds-user.jpg" width="200" /></a></div><span style="font-size: x-small;"><i>Nintendo 3DS - a new and totally different</i></span><br />
<span style="font-size: x-small;"><i> kind of 3-D content production is required</i></span><br />
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<span style="font-size: x-small;"><span style="font-size: small;"><a href="http://www.the3drevolution.com/"><b>3-D Revolution Productions</b></a> can help you with consultation and production assistance. <b>Stereoscopic 3-D</b> is <u>manageable</u> when you know how to adjust your existing pipeline to make the image as good and budget realistic in 3-D as it can possibly be - and of course <b>safe to watch</b> by all audience target ages. Visit our site or contact us by e-mail or telephone:</span></span><br />
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<b><i><span style="font-size: x-small;"><a href="http://ww.the3drevolution.com/"><span style="font-size: small;">www.the3drevolution.com </span></a></span></i></b><br />
<i><a href="mailto:info@the3drevolution.com"><span style="font-size: x-small;"><span style="font-size: small;">info [at] the3drevolution.com</span></span></a></i><br />
<span style="font-size: x-small;"><span style="font-size: small;"><i>Tel. +44 1179441449</i></span></span><br />
<span style="font-size: x-small;"><span style="font-size: small;"><i> </i></span><i></i></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjga81YJz-SOhti046RxbgDyDtkvXHaxfMS2GMoGPNWbKgBPvfUPFCSjNWsRIcbz_e3s-6D5ARuUZTQQza3GHvuoRcpBhAnc9E7XAQCWlBdrPEQSlcfY5OLK5RXpXEeH_g6Fwj9IUiracg/s1600/contact_medium.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjga81YJz-SOhti046RxbgDyDtkvXHaxfMS2GMoGPNWbKgBPvfUPFCSjNWsRIcbz_e3s-6D5ARuUZTQQza3GHvuoRcpBhAnc9E7XAQCWlBdrPEQSlcfY5OLK5RXpXEeH_g6Fwj9IUiracg/s200/contact_medium.jpg" width="200" /></a></div><span style="font-size: x-small;"><i><br />
</i></span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-82620423626626193902010-10-06T18:36:00.002+01:002010-10-06T18:40:21.526+01:00Real 3-D feature release numbers: the 3-D Revolution of 1953 and 1983 vs 2010<i>"Mankind has for centuries been moving toward stereoscopic cinema (yet) the bourgeois West is either indifferent or even hostilely ironical toward the problems of stereoscopic cinema"<br />
<b>Sergei Eisenstein, 1946</b></i><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh5KOvKu10Vvf7HhdHgFqPy3GJ8PauNci5zVLi9fm6LIpCoKX0pBJkceQlTawbMXSuRrzrIYbGvAXl8SHCIU795WMVnoBQDeTipmRSvgSHsyJ2DTY_eHfo2kPka19wPXRO3VXkvOxPmCU/s400/House+of+wax+crosseyed+2.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr align="left"><td class="tr-caption"><i><span style="font-size: x-small;">House of Wax (1953)</span></i></td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh5KOvKu10Vvf7HhdHgFqPy3GJ8PauNci5zVLi9fm6LIpCoKX0pBJkceQlTawbMXSuRrzrIYbGvAXl8SHCIU795WMVnoBQDeTipmRSvgSHsyJ2DTY_eHfo2kPka19wPXRO3VXkvOxPmCU/s1600/House+of+wax+crosseyed+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
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A current trend is advertisement of 3-D stereoscopic movies billed as <i>'Shot in 3-D'</i> and billed as <i>'Also available in 2-D'</i>, besides 2-D films now being called <i>'in 2-D with normal ticket prices'</i>. This is a worrying development but historically speaking a predictable one. Everybody knows there have been two major 3-D film bubbles in the past; in <b>1953/54 </b>and in <b>1983/84</b>, but not many people actually know why these 3-D bubbles burst and did not herald the era of 3-D film making. What makes it difficult to compare the historic bubbles is the wildly different technical abilities of the different years, the difference in marketing, in targeting and in public spending power. There has also been a feature film production and theatre runtime inflation: in the 1950's many fewer films were produced overall and they were playing in cinemas for a longer period of time as well.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQhytIdjfbsbwwULzL0V3aAKk20zjFPWLrxNxdvNCnu2077U0S1OB4zOBqd_rgDclv6wwMyBqh6sFqL2-4rMpIWaGFSb5ws18Z-C9ToEWLf2Kfl6gUfxx0-SnpfQVzm2xdRYXAeEdT9U/s1600/taza+crosseyed+2.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
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<tr><td style="text-align: center;"><img border="0" height="141" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinQhytIdjfbsbwwULzL0V3aAKk20zjFPWLrxNxdvNCnu2077U0S1OB4zOBqd_rgDclv6wwMyBqh6sFqL2-4rMpIWaGFSb5ws18Z-C9ToEWLf2Kfl6gUfxx0-SnpfQVzm2xdRYXAeEdT9U/s400/taza+crosseyed+2.jpg" style="margin-left: auto; margin-right: auto;" width="400" /></td></tr>
<tr align="left"><td class="tr-caption"><i><span style="font-size: x-small;">Taza, Son of Conchise (1954)</span></i></td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim_h4A6L3IHP6DC3zYq7xA_ra6dUQf7zUwcytChoq1-DA92a4aud8AAqUIxKS7g3QM0ff8VZn2jubumxw03uurAJXwIFTOBmvNojardCYFGvmhv_Yys6WwMQMACKiT_zeccD_JG8zmgxc/s1600/monstersaliens.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><br />
<a href="http://ww.the3drevolution.com/3dlist.html"><br />
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An updated version of the <b>3-D Filmography</b></a> - the biggest and most accurate 3-D stereoscopic film list published anywhere - means a great chance to update the statistics. After updating the 3-D filmography <i>Gary Palmer</i>, writer and editor of the list, made a very interesting remark about <i>James Cameron's</i> latest press statement which gave me the idea for combining the list, the statistics and the knowledge to come to a coherent image of what is going on with 3-D film and what may happen with it next. What <i>Gary</i> pointed at was <i>James Cameron</i> saying he wanted the <b>3-D</b> in <a href="http://www.the3drevolution.com/3dlist#avatar"><b>Avatar</b></a> - and in his future <b>3-D</b> and <b>4-D</b> films - to be <i>unobtrusive</i> and so much so that people will forget they are watching a 3-D film altogether (a bit hard with 4-D films, but there you go). So then what is the point? <br />
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When you pay a premium ticket price for a 3-D showing, you want to see 3-D and be reminded you are watching 3-D; I can't tell you how often I have heard people say they like this or that 3-D film, but were disappointed with the 3-D because it was too flat or <i>'was never used'</i>: coming out of the screen in an obvious fashion. So that leaves us with the question: is today's 3-D content with its stereo window-inward quality really better than yesterday's 3-D that used much more of the <a href="http://www.the3drevolution.com/3dscreen.html">negative parallax space</a> and is this more subtle content the reason 3-D appears to have more staying power this time around?<br />
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<tr><td style="text-align: center;"><img border="0" height="134" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim_h4A6L3IHP6DC3zYq7xA_ra6dUQf7zUwcytChoq1-DA92a4aud8AAqUIxKS7g3QM0ff8VZn2jubumxw03uurAJXwIFTOBmvNojardCYFGvmhv_Yys6WwMQMACKiT_zeccD_JG8zmgxc/s320/monstersaliens.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Monsters VS Aliens (2009)</i></td></tr>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6laZjSXu0HblHPNrdAanUBWm0InZl2K2bo09RGguOhlBTti77JyiDz05cmksOtMysA8u0S0jaq5Pba5QhYxiWjFX4I_CSyAxkISUS5049EkAgG2Ss0lnmnmjDbZ1eouDYu8EW3Qpr2nI/s1600/polarized.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
There is a lot of PR wah-wah about why today's 3-D is so much better than that of the 1950's or 1980's, but of course the complete truth is never spoken. It would be too uncomfortable to discuss technologically sound 3-D projection in the 1980's or more grown up 3-D film content in the 1950's and so journalists keep on copy-pasting the original blurb put out by Real-D and James Cameron 3 years ago. Shame on the critic who claims 'Piranha 3D' or 'My Bloody Valentine 3D' are better technically or creatively than <i><a href="http://www.the3drevolution.com/3dlist.html#wax">'House of Wax'</a></i> or <i><a href="http://www.the3drevolution.com/3dlist.html#dialm">'Dial M for Murder'</a></i>!<br />
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<tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6laZjSXu0HblHPNrdAanUBWm0InZl2K2bo09RGguOhlBTti77JyiDz05cmksOtMysA8u0S0jaq5Pba5QhYxiWjFX4I_CSyAxkISUS5049EkAgG2Ss0lnmnmjDbZ1eouDYu8EW3Qpr2nI/s1600/polarized.jpg" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Polarized projection: from 1952 onward</i></td></tr>
</tbody></table><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uf3ExCvku3mSqBs-Z-DZvRje5ZEXQ4mkh9OnrVFMjWL071WMRnShLOMj2JDK-HUc36gn6ZhlWJS_C27GwfqUQsSYT0ttGgxnViArtyXaUlDmY5xx9_sbccSwIobb7mItfREUc5oq4eI/s1600/3dbuild_arrivision3d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><span style="font-size: small;"><b><br />
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3-D Price Premium</b></span><br />
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There was mostly no ticket price premium for 3-D films in <b>1953</b> and <b>1983</b> and thus the <i>studios </i>had to carry the extra cost of their 3-D productions. When attendance numbers went down, the 3-D revolution was over as quickly as it started in those two occasions. Today, studios and distributors have merged, own the multiplexes in which their films are shown and have a strong presence in the TV and DVD side of distribution. Because of this, the <b><i>3-D premium</i></b> at the box office and the <a href="http://ww.the3drevolution.com/3dtv.html">3-D BluRay</a> price premium is keeping today's 3-D revolution alive and well. If 3-D ticket prices are forced down by lower attendance, 3-D movie production will be heavily reduced, or, more likely, the premium price for 3-D film viewing will become the standard for 2-D film attendance as well - a scenario where 3-D film production will go down as well because 2-D film will always remain cheaper to produce.<br />
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There may well be another reason for today's film studios' push for 3-D: it moves the bulk spending from post production back to the principal photography - back to the studios. This is, because once shot or rendered, 3-D film can barely be 'fixed' in post - only very minimally so - before heavy distortion of the image occurs. So the power is back in the hands of the DOP and camera makers.<br />
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<tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1uf3ExCvku3mSqBs-Z-DZvRje5ZEXQ4mkh9OnrVFMjWL071WMRnShLOMj2JDK-HUc36gn6ZhlWJS_C27GwfqUQsSYT0ttGgxnViArtyXaUlDmY5xx9_sbccSwIobb7mItfREUc5oq4eI/s1600/3dbuild_arrivision3d.jpg" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>3-D Filming in 1983 using the Arri 3-D lens adapter</i></td></tr>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAEjwzHvGhuboM-jehD-p6H6KwbS0bZ3Q42ei3YL7X0wHHD-Q6pqyiunA9dKwSvXZUdaXwlLZ51uUnlz1oNqW9t93gppjreRKTvOsnZZr2Knd776hJHrxVLQ6hUJaCxA6-WV8XyH1MtEk/s1600/3d2005_projectorlensad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
<b>3-D Film Favourites: Horror, thriller and Western</b><br />
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Not many people realize this, but in 1953/54 most 3-D films released were <b><i>dramas</i> </b>and<b> <i>Westerns</i></b> (<b>30%</b>). This number was closely followed by action and western movies (<b>20%</b>) and horror and thriller movies (<b>17%</b>). As the 3-D bubble collapsed in 1954, the same amount of 3-D movies as planned during the current stereoscopic craze were cancelled in 3-D and shot in 2-D. In most cases, <i><b>CinemaScope</b> </i>had little to do with this as these films were pretty much all still released in 1.85 format. The real interesting question lies with the kinds of movies released in 3-D in this era and whether they were suitable for the 3-D process - and thus whether this might have had anything to do with the collapse of 3-D film in 1955. I just don't buy the argument that it was purely technical issues with 35mm film projector synchronizing, alignment (weave) and the cardboard polarizing glasses. This argument falls apart when the 1983/84 3-D boom is considered with its single lens / single film strip polarized colour film projection.<br />
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<tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAEjwzHvGhuboM-jehD-p6H6KwbS0bZ3Q42ei3YL7X0wHHD-Q6pqyiunA9dKwSvXZUdaXwlLZ51uUnlz1oNqW9t93gppjreRKTvOsnZZr2Knd776hJHrxVLQ6hUJaCxA6-WV8XyH1MtEk/s1600/3d2005_projectorlensad.jpg" style="margin-left: auto; margin-right: auto;" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Polarized 3-D projection before Digital Cinema</i></td></tr>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoxrjqjLJjriI1Hiij1jk6wRjKoi3KcIIBJn9Q6ZTKzzmf4i-wQkL4JFG3FGO6qKBZYRQq9dPDPv5rwfMTkzQvLNtzVXEjSvC4dtVJg_Iuy-Mec1xOwcgfq0L5AimqI2QuBM5p2t5y3ug/s1600/nightmare_skellington.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><br />
In the current 4-year 3-D film release growth of <b>2008-2012</b> the emphasis of type of film lies heavily on animation (<b>38%</b>), followed by horror / thriller (<b>22%</b>) and sci-fi / fantasy (<b>17%</b>). Of course the high numbers for animation have a lot to do with the current lower age and family-oriented target for film releases and the fact that CGI animation production finds a natural form in stereoscopic 3-D presentation - the step to go 3-D is relatively speaking most easy with CGI animation production. In this way, animation has actually been a large driving force for the current 3-D cinema release trend, but the number of animation film releases in 3-D cannot, realistically, be put against other historic numbers, as animation production is completely different from what it was 30 and 60 years ago. What <b>is</b> a real historic benchmark are the <b>horror / thriller</b> and <b>sci-fi / fantasy</b> <a href="http://ww.the3drevolution.com/3dfilm.html">film numbers</a> (one can call <i>sci-fi / fantasy</i> the present day <i>Western</i> and <i>romance / comedy</i> has been moved into <i>animation</i>). In these numbers there is a visible shift from <i>horror / thriller</i> to <i>sci-fi / fantasy</i> as the 3-D boom continues into 2012 - a shift to a much larger family audience (more movie tickets and <b>3-D BluRays</b> to be sold) and a shift away from <u>cheap thrills</u>, towards <u>grand spectacle</u>. However, <i>grown up drama</i>, <i>war</i>, <i>documentary</i> and <i>comedy</i> are still not in the <a href="http://www.the3drevolution.com/3dscreen.html">3-Dimensional picture</a> and film makers continue the <b>hundred-year</b> trend of not taking 3-D film serious when it comes to content.<br />
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A note on 2-D to 3-D converted titles then: this is a practice impossible in the 1950's and 1980's. <b>16-26%</b> of the 3-D releases of the years <b>2009-2012</b> are <a href="http://www.the3drevolution.com/3dconversion.html">dimensionalized</a> <a href="http://www.the3drevolution.com/3dconversion.html">2-D to 3-D conversions</a> and although they wouldn't have existed as 3-D films before <i>2006</i> (<a href="http://ww.the3drevolution.com/3dlist.html#nightmare"><i>Nightmare before Christmas</i></a>), they are in the end still 3-D film releases. Quality of the 3-D is not debated here.<br />
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<tr><td style="text-align: center;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoxrjqjLJjriI1Hiij1jk6wRjKoi3KcIIBJn9Q6ZTKzzmf4i-wQkL4JFG3FGO6qKBZYRQq9dPDPv5rwfMTkzQvLNtzVXEjSvC4dtVJg_Iuy-Mec1xOwcgfq0L5AimqI2QuBM5p2t5y3ug/s320/nightmare_skellington.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The Nightmare Before Christmas (2006)</i></td></tr>
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Scheduled 3-D stereoscopic feature film releases:</b><br />
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<u><span style="font-size: small;"><b>1953:</b></span></u><br />
<b>45</b> titles released <i>(Total of 1,845, of which 2.5% in 3-D)</i><br />
<b>16</b> titles announced but not released in 3-D<br />
<br />
<b>Animation:</b> 0<br />
<b>Horror / Thriller:</b> 6<br />
<b>Action / Western action:</b> 8<br />
<b>Documentary:</b> 2<br />
<b>Sci-Fi / Fantasy:</b> 2<br />
<b>Music/Dance:</b> 4<br />
<b>Drama / Western drama: </b>16<br />
<b>War: </b>1<br />
<b>Adult:</b> 1<br />
<b>RomCom:</b> 5<br />
<br />
<br />
<u><b>1954:</b></u><br />
<b>19</b> titles released<br />
<b>24</b> titles announced but not released in 3-D<br />
<br />
<b>Animation:</b> 0<br />
<b>Horror / Thriller:</b> 5<br />
<b>Action / Western action:</b> 5<br />
<b>IMAX / Docu:</b> 0<br />
<b>Sci-Fi / Fantasy:</b> 2<br />
<b>Music/Dance:</b> 1<br />
<b>Drama / Western drama:</b> 3<br />
<b>War:</b> 0<br />
<b>Adult:</b> 0<br />
<b>RomCom:</b> 3<br />
<br />
<br />
<u><b>1983:</b></u><br />
<b>17</b> titles released (<i>Total of 3,122, of which 0.5% in 3-D</i>)<br />
<b>4</b> titles announced but not released in 3-D<br />
<br />
<b>Animation:</b> 0<br />
<b>Horror / Thriller: </b>4<br />
<b>Action / Adventure: </b>3<br />
<b>IMAX / Docu:</b> 0<br />
<b>Sci-Fi / Fantasy:</b> 4<br />
<b>Music/Dance: </b>0<br />
<b>Drama:</b> 2<br />
<b>War:</b> 0<br />
<b>Adult: </b>3<br />
<b>RomCom:</b> 1<br />
<br />
<br />
<u><b>1984:</b></u><br />
<b>7</b> titles released<br />
<b>1</b> titles announced but not released in 3-D<br />
<br />
<b>Animation:</b> 0<br />
<b>Horror / Thriller:</b> 2<br />
<b>Action / Adventure: </b>0<br />
<b>IMAX / Docu:</b> 0<br />
<b>Sci-Fi / Fantasy:</b> 2<br />
<b>Music/Dance:</b> 0<br />
<b>Drama:</b> 0<br />
<b>War:</b> 0<br />
<b>Adult:</b> 2<br />
<b>RomCom:</b> 1<br />
<br />
<br />
<u><b>2008:</b></u><br />
<b>9</b> titles<br />
<br />
<b>Animation:</b> 2<br />
<b>Horror / Thriller: </b>2<br />
<b>Action:</b> 0<br />
<b>IMAX / Docu:</b> 0<br />
<b>Sci-Fi / Fantasy:</b> 1<br />
<b>Music/Dance: </b>1<br />
<b>Drama:</b> 2<br />
<b>War:</b> 0<br />
<b>Adult:</b> 1<br />
<b>RomCom:</b> 0<br />
<br />
<br />
<u><b>2009:</b></u><br />
<b>37</b> titles (<i><b>21</b> minus animation</i>) (<i>Total of 6,522, of which 0.5% in 3-D</i>)<br />
<b>Dimensionalized:</b> 6<br />
<br />
<b>Animation: </b>15<br />
<b>Horror / Thriller:</b> 8<br />
<b>Action:</b> 1<br />
<b>IMAX / Docu: </b>3<br />
<b>Sci-Fi / Fantasy: </b>4<br />
<b>Music/Dance: </b>3<br />
<b>Drama:</b> 0<br />
<b>War:</b> 0<br />
<b>Adult: </b>3<br />
<b>RomCom:</b> 0<br />
<br />
<br />
<u><b>2010:</b></u><br />
<b>77</b> titles (<i><b>48</b> minus animation</i>) (<i>Total of 7,735, of which 1% in 3-D</i>)<br />
<b>Dimensionalized: </b>20<br />
<br />
<b>Animation:</b> 29<br />
<b>Horror / Thriller:</b> 22<br />
<b>Action:</b> 3<br />
<b>IMAX / Docu: </b>3<br />
<b>Sci-Fi / Fantasy: </b>11<br />
<b>Music/Dance:</b> 5<br />
<b>Drama:</b> 1<br />
<b>War:</b> 0<br />
<b>Adult: </b>3<br />
<b>RomCom:</b> 0<br />
<br />
<br />
<u><b>2011:</b></u><br />
<b>43 </b>titles (28 minus animation) (<i>Total of 3,933, of which 1% in 3-D</i>)<br />
<b>Dimensionalized:</b> 8<br />
<br />
<b>Animation:</b> 15<br />
<b>Horror / Thriller: </b>6<br />
<b>Action:</b> 5<br />
<b>IMAX / Docu: </b>1<br />
<b>Sci-Fi / Fantasy: </b>12<br />
<b>Music/Dance: </b>0<br />
<b>Drama: </b>4<br />
<b>War:</b> 0<br />
<b>Adult: </b>0<br />
<b>RomCom:</b> 0<br />
<br />
<br />
<u><b>2012:</b></u><br />
<b>6</b> titles (<i><b>3 </b>minus animation</i>) (<i>Total of 1,436, of which 0.5% in 3-D</i>)<br />
Dimensionalized: 0<br />
<br />
<b>Animation:</b> 3<br />
<b>Horror / Thriller:</b> 0<br />
<b>Action: </b>1<br />
<b>IMAX / Docu:</b> 0<br />
<b>Sci-Fi / Fantasy:</b> 1<br />
<b>Music/Dance:</b> 0<br />
<b>Drama:</b> 0<br />
<b>War:</b> 1<br />
<b>Adult: </b>0<br />
<b>RomCom:</b> 0<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw-enyWTmwUlMHNEvShJJRg7rwpOQAc8-YrTJ3e_yTPlHrN5b2nQLM51NTnBOiJLiNDeqG7iBgNPTmfVV39VBAGO-cJPdjLohyphenhyphen0oEehbTwJjNwcRicPGifouranK9lgviETtPGnnxEsmI/s1600/3D_releases_53_11.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw-enyWTmwUlMHNEvShJJRg7rwpOQAc8-YrTJ3e_yTPlHrN5b2nQLM51NTnBOiJLiNDeqG7iBgNPTmfVV39VBAGO-cJPdjLohyphenhyphen0oEehbTwJjNwcRicPGifouranK9lgviETtPGnnxEsmI/s640/3D_releases_53_11.jpg" width="640" /></a><br />
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So can we draw conclusions from these numbers? One can say something about types of film and suitability for the 3-D process but a better perspective is gained when 2-D film genre releases are set against the 3-D numbers. The numbers appear to be roughly equal in percentages, so one can state that 3-D film release mirror 2-D film releases for genre, or that most 3-D film producers decide to 'go 3-D' mid-production of a 2-D film. <br />
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In absolute numbers, the number of 3-D releases has jumped up from 0.5% to 1% (no 3-D revolution yet) and when animation and 3-D conversion titles are subtracted from the present day totals, the number of 3-D feature films released in 1953 is still more than double that of today's 3-D resurgence on a year-by-year basis. Does that really matter though if today's 3-D boom is a continuous one? The infrastructure for incidental 3-D film release is now in place and unless all the Real-D, Dolby3D and Xpand projector adapters are all on hire or on short-term maintenance contracts, releasing a film, or parts of it, in 3-D will remain a real option for future film producers.<br />
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<i><a href="mailto:info@the3drevolution.com">Alexander Lentjes</a> is available as Consultant or Production member for your 3-D Stereoscopic animation or live-action television or feature film production. <a href="http://www.the3drevolution.com/contact.html">More information and Contact details at www.the3drevolution.com/contact.html</a></i>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-13647985607096247592009-10-16T22:53:00.005+01:002010-02-09T01:15:12.486+00:003-D Film formats beyond Real-D, Dolby3D and Xpand 3-D<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCsHpscCfLFFV8GpT_FhR0aAWx6e-B4YFIXwYvaCfhEFMqm5Q2b2voGDY_IfDEHhQ6zbJdRCIOCl5XSGC0WXCbMDLp06kenWvqu1x7rhtrOjwW5TpdZJtrvNp29lDci71nCKhr6RKEedU/s1600-h/65mm_SBS.jpg"><img style="margin: 10px; display: block; cursor: pointer; width: 270px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCsHpscCfLFFV8GpT_FhR0aAWx6e-B4YFIXwYvaCfhEFMqm5Q2b2voGDY_IfDEHhQ6zbJdRCIOCl5XSGC0WXCbMDLp06kenWvqu1x7rhtrOjwW5TpdZJtrvNp29lDci71nCKhr6RKEedU/s320/65mm_SBS.jpg" alt="Side by Side Film" id="BLOGGER_PHOTO_ID_5436041736482227122" align="left" border="0" hspace="10" vspace="10" /></a><br />Digital 3-D projection is fantastic and the way forward for a prosperous future of 3-D, but despite all the huffing and puffing of the Avatar PR machine, 3-D film consumption at home is still 99.9% an <span style="font-weight: bold; font-style: italic;">anaglyph</span> business. In recent weeks, anaglyph family member <span style="font-style: italic;">ColorCode 3D</span> has been the main format chosen for 3-D TV broadcast in the US and the UK. While we are all familiar with the pro's and con's of the amber-blue di-chromatic system, it can still not be called much more than a clever rehash of the original stereoscopic format: anaglyph. But then, when it comes to 3-D, there has historically so far always been a constant re-invention of the wheel with few meaningful exceptions.<br /><br />What can strike many as odd is that patents are granted time and again for 3-D display systems that do nothing new compared to long time existing systems. Sure, it is good for business when technologies are protected, but to lock away existing formats that have been with us for 150 years behind lawsuits and license fees may prove to be a crippling blow to an already fickle, unstable industry. What we need to do now is open up the knowledge and share the technology, or a 3-D industry will yet again not be able to establish itself properly and return to the small club of elites in the 3-D know.<br /><br />Throughout the years, in 3-D feature film production, the 5 stereo encoding systems of <span style="font-style: italic;">Twin Strip, Side-by-side, Over-under, Lenticular</span> and <span style="font-style: italic;">Anaglyph</span> have been used and patented under many different names. <span style="font-weight: bold;"><span style="font-size:180%;">102</span> to be precise</span>. Hosting <a href="http://www.the3drevolution.com/3dlist.html">the 3-D Filmography at the3drevolution.com</a>, I have been able to compile the following 3-D feature film format names list for your reading pleasure. I personally love the crazy, wild names and I would hate to see the tradition of the invention of a 'new' zany 3-D process with every film release disappear. But, like with the non-use of negative parallax by 3-D film makers these days, the trend is getting more and more disappointingly dull: the <span style="font-style: italic;">'3-D'</span> is mentioned as much as possible in advertising but just as that: 3-D. Or maybe <span style="font-style: italic;">'Digital 3-D'</span> (and, of course, <span style="font-weight: bold;">Real-D</span> and <span style="font-weight: bold;">IMAX 3D</span>), but no longer <span style="font-style: italic;">'SpaceTerrorScopeVision 3-D'</span>. Does it really remind people of bad 3-D experiences of the 1950's? I seriously doubt it. It is not like throwing a pick-axe at the camera in Real-D 3-D is any different as a film-going experience than seeing it hit the negative parallax barrier in StereoVision. I think the trend has more to do with the 'if it's digital, it's got to be good' attitude, regardless of the fact that two digital cameras will still need to be strapped together on a real world slide bar. And if you ask me, the act of aligning the cameras can and should still be called <span style="font-style: italic; font-weight: bold;">'StereoCineScope-a-Rama'</span> whenever possible, even when it doesn't sound very digital.<br /><br />On to the list then. Some of the names refer to the technique in which the film was shot shot, some to the format it was printed in. Because, to give just one example, you can shoot over-under as well as printing in the format.<br /><br /><br /><span style="font-style: italic;">Glorious </span><span style="font-weight: bold; font-style: italic;">3-D in Twin strip</span><span style="font-style: italic;"> (dual source) format has been known under the name of</span>:<br /><br /><span style="color: rgb(51, 0, 51);">3-D Video, 3Vision, Ciné Stéréo Télévision, Clear-Vision, Columbia 3-D, Depth Dimension, Dimension 3, Disney 3-D, Dual-Techniscope, Dual-VistaVision, Dynoptic 3-D, Fairall Process, Freddy Vision, Friese-Greene Stereoscopic Process, Fusion 3-D (Reality Camera System), Future Dimension, Hi-Vision 3-D, IMAX 3-D, Iwerks 3-D, Kwong-Tzan 3-D, Lipton Three-Dimensional Filmmaking System, Loucks & Norling 3-Dimension, Maurer 3-D, Metroscopix, Metrovision Tri-Dee, Miller Stereoscopic Process, Monogram 3-D, Natural Vision, Natural Vision 3-Dimension, NFBC 3-D, Norling-Leventhal 3-Dimensions, nWave 3-D, Paravision, Parkes 3-D, Parrish 3-D, Pathé 3-D, Plasticon 3-D, Plastigram 3-D, Pola-Lux 3-D, Porter-Waddell Stereoscopic Process, PSC 3-D, Ramsdell 3-D, Richardson 3-D, Sensorama, Showscan 3-D, Spacemaster 3-D, Stereo Base and Stereo-Cine.</span><br /><br /><br /><span style="font-weight: bold; font-style: italic;">Side by Side</span><span style="font-style: italic;"> straight, rotated, anamorphic or in any other combination can also be called:</span><br /><br /><span style="color: rgb(0, 0, 102);">3D30, Bolex Stereo, Dudley 3-D, Elgeet Stereo, LazerVision, Nord 3-D, Optovision, Pola-Lite, Powell 3-D, Quadravision 4-D, Raumfilm-System, Shochiku Natural Vision, Sistema Gaultiero Gaulterotti, Stereokino, Stéréoscopic Lumière, Stereo 70, Stereovision 70 (Hi Fi Stereo 70, Triarama, Super Cinema 3-D), Tri-Delta Stereo, Western 3-D, Wolff 3-D and Wondavision (Deep Throw 3-D).</span><br /><br /><br /><span style="font-weight: bold; font-style: italic;">Over Under</span><span style="font-style: italic;"> (above/below) has been recording and projecting 3-D film under the name of:</span><br /><span style="color: rgb(51, 0, 0);"><br />3-Depix, 3-Dynavision, ArriVision, Cinedepth, Cubic 3-D, ESI-3D, Fuji Vision, Future Dimensions, Hi Stereo Vision, Impact 3-D, McNabb 3-D, Optimax III (Dimensionscope), Plasztikus Film, Spacevision, StereoVision (Future Dimensions), StereoVision TenPerf 70, Super Touch 3-D (Real-a-Rama, Super 3D, Ultra-Cubic 3-D) and Z3D.</span><br /><br /><br /><span style="font-weight: bold; font-style: italic;">Checkerboard, lenticular and raster encoding</span><span style="font-style: italic;"> is more something of a post production format, but one 3-D system manages to already shoot in it:</span><br /><span style="color: rgb(102, 51, 0);"><br />Cyclostéréoscope.</span><br /><br /><br /><span style="font-weight: bold;">Anaglyph</span> (di-chromatic), the grand daddy of them all, is also known by the name of:<br /><br /><span style="color: rgb(0, 51, 0);">3-Dimensions, 3D Plus, ColorCode 3-D, Cosmovision, DeepVision, HorrorScope (MiracleVision), Natural Vision 3, Smart Anaglyphic Fatigue Eliminator, Triangle 3-D, Trioscope and Trioviz.</span><br /><br /><br />And that's it. If your very own invented (or favourite) stereo format is in this list, but put in the wrong category, or does not feature in the list yet, please do contact me so that the misplacement can be rectified. The list aims to be correct and precise as possible - a challenge in these hairy days of Wild West 3-D reinvention and land grabbing!<br /><br /><a href="mailto:info@the3drevolution.com">Contact Alexander Lentjes by e-mail.</a><br /><a href="http://www.the3drevolution.com/3dlist.html">The 3-D Filmography can be found at: www.the3drevolution.com/3dlist.html</a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-65098814303118828312009-09-01T17:06:00.013+01:002010-02-09T01:21:55.367+00:00A future of 3-D through the eyes of Blue Alien Giants<span style="font-size:85%;"><span style="font-size:130%;"><span style="font-weight: bold;">A future of 3-D through the eyes of Blue Alien Giants</span></span><br /><br /><a style="font-style: italic;" href="http://www.veritasetvisus.com/3rd_dimension.htm">As published in this month's Veritas et Visus magazine</a></span><br /><br />It is being heralded as the 3D movie that will single-handedly save the stereoscopic industry, or, rather, kick-start it into full gear and propel it into the common man’s cinema diary and living room. <a href="http://www.the3drevolution.com/3dlist.html#avatar">Avatar</a>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNjxm_OGl5IITIvqB0tSmTRzkGewMvogY6sHG7FgNcMM2jT08iJijzpii1djuE42k4ECtN1tP5L4_S6eenD0c5GsGta2005tHug5Wk2cSykEaKI1i3pI8GMoR09BqOwOt0GbLKckQlaVI/s1600-h/Avatar+Movie+image+Navi.jpg"><img style="cursor: pointer; width: 137px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNjxm_OGl5IITIvqB0tSmTRzkGewMvogY6sHG7FgNcMM2jT08iJijzpii1djuE42k4ECtN1tP5L4_S6eenD0c5GsGta2005tHug5Wk2cSykEaKI1i3pI8GMoR09BqOwOt0GbLKckQlaVI/s320/Avatar+Movie+image+Navi.jpg" alt="Avatar 3-D poster" id="BLOGGER_PHOTO_ID_5376619110295506434" align="left" border="0" hspace="15" /></a>All stereographers talk about it with awe and expectation, while salesmen of 3-D hardware excitedly shout out its name. But what is Avatar? A high-concept science-fiction film of the purest kind. <span style="font-weight: bold;">Space marines, alien planets,</span> a <span style="font-weight: bold;">war</span> between <span style="font-weight: bold;">man in spaceships</span> and <span style="font-weight: bold;">helicopters</span> and<span style="font-weight: bold;"> exoskels</span> with <span style="font-weight: bold;">machine guns</span> and a jungle-bound <span style="font-weight: bold; font-style: italic;">alien race of blue giants</span>.<br /><br />Some would describe it as effects for effects’ sake, but whatever the case, it doesn't sound like a broad audience movie. By all accounts <a href="http://www.the3drevolution.com/3dlist.html#avatar"><span style="font-style: italic;">Avatar</span></a> should have been a niche market film, appealing to young men and even younger boys. Are our <span style="font-weight: bold; font-style: italic;">mothers and wives</span> going to want to invest emotional energy into giant blue warmongering aliens? They have spoken in their billions and have said and unequivocal 'Yes'. Sci-fi is mainstream again in 2010, especially when it's in 3-D.<br /><br />It would appear that the largest part of the cinema-going and movie-buying audience does not need to be convinced that wearing <a href="http://www.the3drevolution.com/3dscreen.html">3-D glasses</a> is not stupid, annoying or even uncomfortable any more. At least not in the cinema. Dissing anaglyph glasses is still not the way forward though, because it is the <span style="font-style: italic;">diss</span> that is remembered, not the difference between <span style="font-style: italic;">dichromatic</span> and <span style="font-style: italic;">polarized</span> image separation. Yes, glasses could be physically more comfortable, but that does not take away the psychological barrier most people experience when faced with the prospect wearing them over their TV dinner.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc7tmPVLM3dAlwRRpU6OVosi72QLzfp3Nq7nFrM7lZ7L10x7jS-ZR8ubd30XslCvfD8DcisQKWIr9bgzZFv0e9r9V4Sq3iCP3iIQSX1vaaaO5ghf937cS8tEz8o9c4Lwqckfk0cgc_xBw/s1600-h/3D-glasses-404_675044c.jpg"><img style="cursor: pointer; width: 320px; height: 238px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc7tmPVLM3dAlwRRpU6OVosi72QLzfp3Nq7nFrM7lZ7L10x7jS-ZR8ubd30XslCvfD8DcisQKWIr9bgzZFv0e9r9V4Sq3iCP3iIQSX1vaaaO5ghf937cS8tEz8o9c4Lwqckfk0cgc_xBw/s320/3D-glasses-404_675044c.jpg" alt="" id="BLOGGER_PHOTO_ID_5376624328421354978" border="0" /></a><br /><span style="font-size:78%;">Honestly, you won't look like Nerd, nor will you go bald when you wear 3-D specs</span><br /><br />So how can we remove this inbuilt reluctance and fear? By presenting the doubters and cynics with their favorite content in really well shot 3D and letting the power of word of mouth do its job.<br /><br />In my opinion the key to a <a href="http://www.the3drevolution.com/3dindex.html">3-D future</a> lies in the romantic comedy, the costume drama and the psychological thriller. Taking real numbers as found on IMDB, less than <span style="font-weight: bold;">1 in 10</span> movies produced overall is a <span style="font-weight: bold;">science-fiction or fantasy film</span> <span style="font-style: italic;">(6%)</span>, <span style="font-weight: bold;">1 in 10</span> movies is a <span style="font-weight: bold;">family film</span> <span style="font-style: italic;">(including animation, 10%)</span> while <span style="font-weight: bold;">5 in 10</span> movies are a <span style="font-weight: bold;">romantic comedy / drama</span> <span style="font-style: italic;">(47%)</span>, yet when it comes to <span style="font-style: italic;">3D movies slated for a 2009</span> release, <span style="font-weight: bold;">3 out of 10</span> movies is a<span style="font-weight: bold;"> science-fiction / horror / action film</span> <span style="font-style: italic;">(33%)</span>, almost <span style="font-weight: bold;">4 out of 10</span> is <span style="font-weight: bold;">animation / fantasy / music</span> <span style="font-style: italic;">(35%)</span> and just more than <span style="font-weight: bold;">2 out of 10</span> is a <span style="font-weight: bold;">documentary</span> <span style="font-style: italic;">(24%)</span>. The remaining <span style="font-weight: bold;">1 out of 10</span> movies <span style="font-style: italic;">(9%)</span> is reserved for <span style="font-weight: bold;">music specials and naughty movies</span>, while <span style="font-weight: bold; font-style: italic;">no</span> romantic comedies of drama films are slated for 3D release. How can there <span style="font-style: italic;">possibly</span> be proper penetration of stereo 3D as a mass-audience medium if the main types of cinematic story are not told in 3D? If Sandra Bullock and Meryl Streep don’t look good in 3D, don’t even bother trying to sell the 3D Ready LCD screens.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdT_V9Hilf28neYk5RhXeR3hF6nptIUrV-Xk0sHcmZoO8y3-s1BkNAIaXr6oHZhuawJrepKdeW94P8K2rGdiVtcuFL7e43KA3Q_TvAUCGX6S2WhKrD-UHh8ryltX9JbC5mN_mjZZrKjf8/s1600-h/JA_PP.jpg"><img style="cursor: pointer; width: 228px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdT_V9Hilf28neYk5RhXeR3hF6nptIUrV-Xk0sHcmZoO8y3-s1BkNAIaXr6oHZhuawJrepKdeW94P8K2rGdiVtcuFL7e43KA3Q_TvAUCGX6S2WhKrD-UHh8ryltX9JbC5mN_mjZZrKjf8/s320/JA_PP.jpg" alt="" id="BLOGGER_PHOTO_ID_5376622902878514482" border="0" /></a><br /><br />In terms of broadcast TV, cooking programs and reality shows will have to work with 3D to make financial sense. Again, sales men are focusing all their energy on<span style="font-weight: bold; font-style: italic;"> sports broadcasts</span> and thus targeting <span style="font-weight: bold;">boys and men</span>. But what is one football match in a sea of time-filling content such as that of <span style="font-style: italic;">The Apprentice</span>, <span style="font-style: italic;">Strictly Come Dancing</span>, <span style="font-style: italic;">As the World Turns</span>, <span style="font-style: italic;">Oprah Winfrey</span> and <span style="font-style: italic;">Jerry Springer</span>? That is what the reality of a <a href="http://www.the3drevolution.com/3d2005.html">3D stereoscopic future</a> is all about. We all know a tomato will look fantastic in 3D and that bargain diamond ring on QVC’s home shopping channel will sell very well when it pops off the screen, but what about <span style="font-weight: bold;">book reviews</span> and embarrassing <span style="font-weight: bold;">celebrity reality filler</span>? I, for one, will not feel enticed to don 3-D glasses to watch animals do the funniest things – in 3-D. But perhaps I just don’t know what I’ll be missing yet...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgydjtqHsFJ3cAqk583ei88yaNdIYFlUMa2dDjV3GvJpxf7oqxdz7kncCzFVLqWYwhmLXfcfCa5fIEfWFma5cp00gO2W2lo9YX4nlgea90cYipUSmdzHjv-VxCNYo5UCaTwvjDvo5nPKmk/s1600-h/kitten.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgydjtqHsFJ3cAqk583ei88yaNdIYFlUMa2dDjV3GvJpxf7oqxdz7kncCzFVLqWYwhmLXfcfCa5fIEfWFma5cp00gO2W2lo9YX4nlgea90cYipUSmdzHjv-VxCNYo5UCaTwvjDvo5nPKmk/s320/kitten.jpg" alt="" id="BLOGGER_PHOTO_ID_5376623127793695746" border="0" /></a><br /><span style="font-size:78%;">Oh yeah - LOLcatz in 3-D. It's the future of entertainment!</span><br /><br />On the production side of things the only way for a true 3D switch-over to happen is complete standardization and idiot-proofing of recording, playback and delivery hardware. Of course us <span style="font-style: italic;">stereo experts</span> will all be out of a job when everything is standardized and built-in, so we can all enjoy long weekdays in front of the 3D television. Fixed interaxials for studio shoots, fixed minimum distances to the camera, no more convergence control and a pipeline that allows for previewing and editing in the final screen size of choice all the way. No more need for lookup tables and heated discussions over what to do or not do in 3D.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwhiMNQpexjBf3xkPMgAANmxz2mqoKhLIHO3s5efLxqlGL1UpMhNbTk59It3X_vp_DEbEkrCN0IWYIXrteJmc1wkr8I5r0ZmXR7XYctLyWprDCGDA1OAq8lb5mL-Ejg7uGYKUDNTMxnQI/s1600-h/3dcamera.jpg"><img style="cursor: pointer; width: 320px; height: 248px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwhiMNQpexjBf3xkPMgAANmxz2mqoKhLIHO3s5efLxqlGL1UpMhNbTk59It3X_vp_DEbEkrCN0IWYIXrteJmc1wkr8I5r0ZmXR7XYctLyWprDCGDA1OAq8lb5mL-Ejg7uGYKUDNTMxnQI/s320/3dcamera.jpg" alt="" id="BLOGGER_PHOTO_ID_5376625330153494290" border="0" /></a><br /><br />Producers want a straight off-the-shelve stereoscopic camera and pipeline solution and that’s what they will get. We will see a return to cameras with three fixed lens options as standard in the 1950s and 60s. But what is the bulk of 3D films to be produced with such standardized equipment going to look like? Creative 3D control will go out the window. On most productions, that should actually be a <span style="font-style: italic;">blessing</span> though: watch one movie with divergence and vertical parallax and you will agree with this point.<br /><br />Experience is everything in <a href="http://www.the3drevolution.com/3dindex.html">3-D shooting</a> and even then, with veteran stereographers at<br />the helm, eyestrain can creep in. Automatic, real-time vertical parallax detection and correction hardware will remove the strain of having to precisely align a <a href="http://www.the3drevolution.com/3dcamera.html">3-D camera rig</a> before every shot. Miniature cameras and lenses will mean effortless, small and light 3-D rigs that don’t even<br />look like they contain 2 cameras or lenses. And to top everything off, image capture will happen with inbuilt retinal rivalry correction and will be dual-stream compatible all the way down the pipeline without you even noticing it.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigBojGyB4HXmhHblKOZfjVYNBSDDg4IiVHAeeHp2_uabbVf0edD1cYANI8AT6mi7NVCcYK09TRnvKpMG1EWfsipKiMeCpPfqm3iRor8oRRECfPNYbHXlY2wa-qaWxsolEa2jgEqeE_Z9o/s1600-h/avatar_production_image_james_cameron_directing_01.jpg"><img style="cursor: pointer; width: 213px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigBojGyB4HXmhHblKOZfjVYNBSDDg4IiVHAeeHp2_uabbVf0edD1cYANI8AT6mi7NVCcYK09TRnvKpMG1EWfsipKiMeCpPfqm3iRor8oRRECfPNYbHXlY2wa-qaWxsolEa2jgEqeE_Z9o/s320/avatar_production_image_james_cameron_directing_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5376623493142050722" border="0" /></a><br /><span style="font-size:78%;">No more heavy camera rigs in the 3-D future</span><br /><br />Will you still be excited about 3-D in this future? Well <span style="font-style: italic;">no</span>, because it will be a normal, every-day, run-off-the-mill format – unless we will shoot <span style="font-style: italic;">extraordinary content</span> in it and produce visual stories that have never been seen or experienced before. And although <span style="font-style: italic;">Avatar</span> may be breaking new ground in terms of VFX and live-action integration, it is its story and characters that are going to determine whether we will want to see more science fiction films about giant blue aliens in 3-D.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkv1vzB8TxEbhFZ14z1lPr8DcvSmpKB2m16_IypmHU12LVyhWj1vLQz_d_8zQ8Ohe2irxNsY-9aYboIjjPaGAc7e9HXtVi9mTcI_13TSalavQrfAVQPsNjlxe3JNEnbLT0g6mPXj-b0qA/s1600-h/avatar1.jpg"><img style="cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkv1vzB8TxEbhFZ14z1lPr8DcvSmpKB2m16_IypmHU12LVyhWj1vLQz_d_8zQ8Ohe2irxNsY-9aYboIjjPaGAc7e9HXtVi9mTcI_13TSalavQrfAVQPsNjlxe3JNEnbLT0g6mPXj-b0qA/s320/avatar1.jpg" alt="" id="BLOGGER_PHOTO_ID_5376623734034302962" border="0" /></a><br /><span style="font-size:78%;">Blue Aliens are all the rage!</span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-22990474800031810112009-04-29T14:28:00.007+01:002009-09-01T23:23:41.469+01:003-D LinkedIn Group and Dimension 3 Expo<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyE8ItCmO2thhwGUXkFZL_HndPlGXYXlvb-kayELyQ0fScphsx5d0ORFNA7gKWMVLAMQm54LIlE9T6u5jhY6XWfmq1SQDOUHnr5qdabFsNgClqecfSbjE7LdjwWblX_-1uowvjERlOhvM/s1600-h/linkedin_group1.jpg"><img style="cursor: pointer; width: 100px; height: 50px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyE8ItCmO2thhwGUXkFZL_HndPlGXYXlvb-kayELyQ0fScphsx5d0ORFNA7gKWMVLAMQm54LIlE9T6u5jhY6XWfmq1SQDOUHnr5qdabFsNgClqecfSbjE7LdjwWblX_-1uowvjERlOhvM/s400/linkedin_group1.jpg" alt="" id="BLOGGER_PHOTO_ID_5330105952008003426" border="0" /></a><br /><span class="text"><br />Update<span style="font-style: italic;"> (September 2009)</span>: </span><span class="text">The <a href="http://www.linkedin.com/groups?gid=51511"><span style="font-weight: bold;">Stereoscopic 3-D Professionals Worldwide <span style="font-style: italic;">LinkedIn Group</span></span></a> now has over 2,300 members.</span><br /><span class="text"><br />The <a href="http://www.linkedin.com/groups?gid=51511"><span style="font-weight: bold;">Stereoscopic 3-D Professionals Worldwide <span style="font-style: italic;">LinkedIn Group</span></span></a> is growing rapidly on a daily basis and now has over <span style="font-weight: bold;">1,600</span> members. The <span style="font-style: italic;">1,500</span> mark passed so quickly that I didn’t even have time to announce it! Members now include professionals from virtually all key companies in the 3-D Stereoscopic industry and of course most of the key 3-D Stereoscopic independent professionals on the globe as well. Check it out:<br /></span><a href="http://www.linkedin.com/groups?gid=51511">http://www.linkedin.com/groups?gid=51511</a><br /><span class="text"><br />This plethora of <span style="font-weight: bold;">3-D professionals</span> translates into very effective discussion <span style="font-style: italic;">forum postings</span> and<span style="font-style: italic;"> job postings</span> getting answered by exactly the right people in no time. And the amount of <span style="font-weight: bold;">3-D jobs</span> appears to be growing rapidly, despite the global recession. Through the group it is possible to find real, professional answers to your stereoscopic questions, find 3-D colleagues, meet new business partners and set up meetings at international 3-D events to meet any of the 1,600 members in person.<br /><br />In that respect I would like to draw your attention to the upcoming <span style="font-weight: bold;">Dimension 3 Expo</span> in Paris, France, from <span style="font-style: italic;">2-4 June 2009</span>. <span style="font-weight: bold;">D3E</span> is Europe’s premier, <span style="font-style: italic;">biggest</span> and most <span style="font-weight: bold;">dedicated event</span> revolving around 3-D Stereoscopic media production and display and is <span style="font-style: italic;">THE</span> place to meet European stereoscopic 3-D professionals and manufacturers. NAB and IBC may have bits and bobs on 3-D, Dimension 3 Expo is purely dedicated to Stereo 3-D. <span style="font-style: italic;">More practical information on D3E at the website</span>:<br /><br /><a href="http://www.dimension3-expo.com/"><span style="font-weight: bold;">www.dimension3-expo.com</span></a><br /><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dimension3-expo.com/"><img style="cursor: pointer; width: 320px; height: 140px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWOHdNP4pFItN0CdDsbVFwWQK0FjApg3oTPeYiGkoBUfLasjZJ-msyaVcQZ9q9LtSp9Ah1aq60Evpf68L7_YRSbkeJ_sf1X_nNBtIDm7_bJJ4LwO0QKq85jhABobgOfoeVaYttA7xiKew/s400/logo_cmyk_pdf.gif" alt="" id="BLOGGER_PHOTO_ID_5330106741519306498" border="0" /></a><br /><span class="text"><br />As I will be sitting on one of the panels of the Dimension 3 conferences (Wednesday 3 June - 2 pm), D3 is the perfect opportunity to meet me in person as well and I do indeed intend to organize LinkedIn 3-D Group drinks in one of the local bars. This will be a perfect opportunity to put faces to names of the group and talk advanced, ground-breaking and avant-garde 3-D with like-minded 3-D professionals. If you are interested in sponsoring the drinks, please do contact me: <a href="mailto:info@the3drevolution.com"><span style="font-style: italic;">info [at] the3drevolution.com</span></a><br /><br /></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF47fs2LsqwwtOdvn8p5WvfNQNdnEQsLvToamWQ5BQFjQj94MSol8bCS_D7oVicfpv-nRlxWjeuFfSCA5lJ3EFrhnDRBjI_4hw4Oxe-zD3VR95DoeSPlSDUwEKlAbBJKgCqw40j5lfaTQ/s1600-h/alexander_lentjes_big.jpg"><img style="cursor: pointer; width: 190px; height: 247px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF47fs2LsqwwtOdvn8p5WvfNQNdnEQsLvToamWQ5BQFjQj94MSol8bCS_D7oVicfpv-nRlxWjeuFfSCA5lJ3EFrhnDRBjI_4hw4Oxe-zD3VR95DoeSPlSDUwEKlAbBJKgCqw40j5lfaTQ/s320/alexander_lentjes_big.jpg" alt="" id="BLOGGER_PHOTO_ID_5330107284940625570" border="0" /></a><br /><span style="font-style: italic;font-size:85%;" >Recognize Alexander Lentjes<br />at Dimension 3 Expo 2009</span><br /><span class="text"><br /><span style="font-weight: bold;">Announced attendants to D3E so far</span>:<br /><br /><span style="font-style: italic;">2AVI, 3D-Filme, 3DLized, 3D Revolution, 3DTV Solutions, 21st century 3D, 3D Entertainment, Alcorn, Alioscopy, AmaK, Apy, Artistic Images, Assimilate, Attitude Studio, Autodesk, BskyB, Beinrelief, Christie, CNC, Color Code, CowProd, Cube, Dassault Systèmes, Herold & Familly, Digimage Cinema, Disney Pictures, Dolby, Doremi Cinema, DPLenticular, Eutelsat, Geopack, Gobelins, Imax, Inition, In-Three, Iridas, Iz3D, Fraunhofer Institute, le Futuroscope, Geneva Film, Geopack, HDCC, Holo Image, Jon Peddie Research, Kolpi, Kuk Film Production, La Geode, La Ficam, L’Ecole Nationale Louis Lumière, Le Pôle, Lightspeed Design, LocaRed, Mercenaries Engineering, Nayade, Next3D, NVIDIA, Nwave, Orange, Panasonic, Passmore Labs, Planar, Polymorph, Principal Large Format, P+S Technik, Quantel, Samsung, Sensio, SMPTE, TeamTo, Tempere University of Technology, Thomson, Trioviz, R2D1, SMPTE, Swiss Rig, Sky High Entertainment, The Foundry, N3DLand, National Geographic, Nwaves, Universal Pictures, Université CRC, UP3D, Volfoni, Wild Bunch, Wow Factor Pictures, Xpand</span><br /><br /><br />I hope to see <span style="font-style: italic;">you</span> there!<br /><br /><span style="font-style: italic; font-weight: bold;">Alexander Lentjes</span><br /><span style="font-style: italic;">3-D Revolution Productions<br /><a href="http://www.blogger.com/www.the3drevolution.com">www.the3drevolution.com</a><br /></span></span><br /><a href="http://digg.com/submit?phase=3&url=" com="" 2009="" 04="" html="" rel="nofollow" target="_blank" title="Digg It"><img alt="DiggIt!" src="http://www.the3drevolution.com/gfx/icon_sb_dig.gif" /></a><a href="http://del.icio.us/post?url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Del.icio.us" src="http://www.the3drevolution.com/gfx/icon_sb_del.gif" /></a><a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&Description=&Url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Blinklist" src="http://www.the3drevolution.com/gfx/icon_sb_bli.gif" /></a><a href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="My Yahoo"><img alt="Yahoo" src="http://www.the3drevolution.com/gfx/icon_sb_yah.gif" /></a><a href="http://www.furl.net/storeIt.jsp?u=" com="" 2009="" 04="" t="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo"" rel="nofollow" target="_blank" title="Furl It"><img alt="Furl" src="http://www.the3drevolution.com/gfx/icon_sb_fur.gif" /></a> <a href="http://www.technorati.com/cosmos/search.html?url=" com="" 2009="" 04="" html="" rel="nofollow" target="_blank" title="Technorati"><img alt="Technorati" src="http://www.the3drevolution.com/gfx/icon_sb_tec.gif" /></a><a href="http://www.simpy.com/simpy/LinkAdd.do?href=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Simpy" src="http://www.the3drevolution.com/gfx/icon_sb_sim.gif" /></a><a href="http://www.spurl.net/spurl.php?url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Spurl" src="http://www.the3drevolution.com/gfx/icon_sb_spu.gif" /></a><a href="http://reddit.com/submit?url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Reddit" src="http://www.the3drevolution.com/gfx/icon_sb_red.gif" /></a><a href="http://www.stumbleupon.com/submit?url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Stumble Upon" src="http://www.the3drevolution.com/gfx/icon_stumble.png" /></a><a href="http://www.addtoany.com/?linkname=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Add Any" src="http://www.the3drevolution.com/gfx/icon_any.png" /></a><a href="https://favorites.live.com/quickadd.aspx?%20marklet=1&mkt=en-us%20&url=" com="" 2009="" 04="" rel="nofollow" target="_blank" title="3D%20Stereoscopic%20LinkedIn%20Group%20and%20Dimension%203%20Expo""><img alt="Windows Live" src="http://www.the3drevolution.com/gfx/icon_win.png" /></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-53925907472518061222009-04-05T00:11:00.020+01:002009-04-07T00:20:36.748+01:00Not Keane on this Live 3-D webcast<span style="font-size:130%;"><span style="font-weight: bold;">Keane 3-D Live performance<br /></span></span><span style="font-weight: bold; font-style: italic;">The verdict</span><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ9h7INN8XoFHVJZYNje-tEvIIuoAMERbz_QsAk5l4xBOUFT7GN7QFKwzsEuY3diz76PQFnSN0FXTZUM-XngwZQ7oh57o8D94GAjkS8dJHb_cqGoY2FppVmRCkZSrtIGYnqSEBeCZLzeM/s1600-h/88.jpg"><img style="cursor: pointer; width: 260px; height: 260px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ9h7INN8XoFHVJZYNje-tEvIIuoAMERbz_QsAk5l4xBOUFT7GN7QFKwzsEuY3diz76PQFnSN0FXTZUM-XngwZQ7oh57o8D94GAjkS8dJHb_cqGoY2FppVmRCkZSrtIGYnqSEBeCZLzeM/s320/88.jpg" alt="" id="BLOGGER_PHOTO_ID_5320979543460073970" border="0" /></a><br />Let me start with a small warning here: this is a <span style="font-style: italic;">negative review</span> of a live Stereoscopic 3-D event. If you are of a mind that <span style="font-style: italic;">all</span> <span style="font-weight: bold;">3-D</span> is good and must not be commented on in a negative way, then look away now. This review is not written for you. If, however, you are a producer or director looking to do a <span style="font-weight: bold;">3-D project</span> and have come away from the live <a href="http://www.absoluteradio.co.uk/music/keane/?video=Keane3DPart1.flv"><span style="font-weight: bold;">3-D Keane webcast</span></a> with a <span style="font-style: italic;">bitter</span> aftertaste in your mouth and would like to know <span style="font-weight: bold;">a) why</span> and <span style="font-weight: bold;">b) how</span> to avoid this kind of <span style="font-weight: bold;">bad 3-D</span> for your <span style="font-weight: bold;">stereoscopic projec</span>t, keep on reading.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaO6AaXNpDSFKvs3phLuXMNaHX2tK5xj5wwnkQyDheh-lGJOHOYbI4rGmsd6ojeMsqbg4Vxh8J07phuZqMhpJPZgFQnGvJQLCIBaZ8pFjh4s5vuwseupUNQpzb8ZZaZQVPcsNcCcYTfB4/s1600-h/Aug+10+Crying+Child.jpg"><img style="cursor: pointer; width: 302px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaO6AaXNpDSFKvs3phLuXMNaHX2tK5xj5wwnkQyDheh-lGJOHOYbI4rGmsd6ojeMsqbg4Vxh8J07phuZqMhpJPZgFQnGvJQLCIBaZ8pFjh4s5vuwseupUNQpzb8ZZaZQVPcsNcCcYTfB4/s320/Aug+10+Crying+Child.jpg" alt="" id="BLOGGER_PHOTO_ID_5320981584641022994" border="0" /></a><br /><span style="font-size:78%;">The results of BAD 3-D</span><br /><br />Yes, live broadcasts are a lot of work and in 3-D they are even more tricky, but provided the hardware is in place <span style="font-style: italic;">(stereo rig, realtime stereo encoders, realtime webast encoders)</span> there is no reason why material should be shot at poor interaxials, underlit, wrongly colour encoded and compressed with codecs that kill the 3-D altogether. Because that is my professional opinion of this production. <span style="font-weight: bold;">All hail to digital 3-D</span> and live 3-D broadcasts, but <span style="font-weight: bold;">stereography</span> actually does mean delivering <span style="font-style: italic;">pleasant</span> and, where possible, <span style="font-style: italic;">impressive</span> 3-D regardless of any shooting circumstances. And there's no hiding behind stereo lookup-tables when things turn out as flat as a pancake. It's not called 3-D for nothing, you know...<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqeQs_lD8bVlm-Z_aBx-HQgzLG794DGWKb-49lEyU_gt04xF_YBe3D-m78S6G-8hAKMKsdfSqtej0990L5X7rVHRTkM1r5Irz6NC8iNNwJjLjr4tvF_zic3m3JohUyR7wneYrqITuzeGE/s1600-h/simini3D.jpg"><img style="cursor: pointer; width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqeQs_lD8bVlm-Z_aBx-HQgzLG794DGWKb-49lEyU_gt04xF_YBe3D-m78S6G-8hAKMKsdfSqtej0990L5X7rVHRTkM1r5Irz6NC8iNNwJjLjr4tvF_zic3m3JohUyR7wneYrqITuzeGE/s320/simini3D.jpg" alt="" id="BLOGGER_PHOTO_ID_5320980498452858882" border="0" /></a><br /><span style="font-size:78%;">SI 2K Mini cameras in 3-D setup</span><br /><br />On the <span style="font-weight: bold;">Keane 3-D webcast</span> firstly, and most crucially, the <span style="font-weight: bold;">interaxial</span> <span style="font-style: italic;">(interocular, camera distance)</span> is WAY <span style="font-weight: bold;">too small</span> on all of the shots. Nice <span style="font-style: italic;">cranes</span> and <span style="font-style: italic;">dollies</span>, <span style="font-style: italic;">Spider Cams</span> and <span style="font-style: italic;">SI Mini</span> cams, but they don't change a thing about the interaxial. What were the Stereoscopic decision makers monitoring this material on; an IMAX screen? Apparently it was a 46'' 3-D Plasma screen - not exactly representative for what the webcast audience at home was looking at. Because, and correct me if I'm wrong here, this is a <span style="font-style: italic;">webcast</span> with a screen size of <span style="font-style: italic;">407x245</span>. The interaxials of the shoot should have been selected with such a <span style="font-weight: bold;">small screen size in mind</span> because this is the way <span style="font-style: italic;">99.9%</span> of the viewers are going to be seeing the webcast. And that 99.9% of viewers are going to see an image that is practically flat. Unless a flat image is what the director was after here. The set may have been deep, but the back wall is too dark to see and the action happens within a space narrow enough to use an interaxial three times the amount that is used now. On the shots with closeby studio lights or microphone stands a dynamic interaxial should have been used. Yes, difficult to do, but that's what being a 3-D expert company is all about, right?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB7xzU-YD_Uvfs6DYb5_47lkU3oHdqmO1CSFy_cq_QLLvTnd5-PZ8WSUO7JgR8K7PIGApO_6qxhw3pMMjS2-h-YNCIsqn7Hf8ebg-Q0QPPGaQfBFbChxlCbw6zT12h3FpnA31Py5qCG3U/s1600-h/keane3D_nearby.jpg"><img style="cursor: pointer; width: 320px; height: 192px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgB7xzU-YD_Uvfs6DYb5_47lkU3oHdqmO1CSFy_cq_QLLvTnd5-PZ8WSUO7JgR8K7PIGApO_6qxhw3pMMjS2-h-YNCIsqn7Hf8ebg-Q0QPPGaQfBFbChxlCbw6zT12h3FpnA31Py5qCG3U/s320/keane3D_nearby.jpg" alt="" id="BLOGGER_PHOTO_ID_5320983370527811106" border="0" /></a><br /><span style="font-size:78%;">Actual webcast image size. Crane shot from behind a studio light</span><br /><br />Compression on the clip is so high and so unrefined that most of the imagery ghosts. OK, so live webcasting does come with the big issue of compression versus bitrates and server load, versus available codecs and delivery systems. Flash video is of of course most versitile and accessible by the widest possible audience, but its ON2 compression is murder on anaglyph colours and thus very bad for 3-D. Windows Media is a lot nicer, RealVideo does an equally good job and Quicktime streaming does a decent enough compression streaming job as well. So in the case of this live anaglyph 3-D webcast the biggest question is: should we try and ensure a quality delivery of the 3-D imagery and choose anything other than Flash Video or do we prefer the benefit of a custom video controller in Flash, quality be d@mned? I know what the audience will choose given the option.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhziZ0wG2K-984ZHWpKnbryW1dM3UogcxrgN7Mfsca7YdyWSlip1HoSwUyqx5kzLOAPNTx2vuguox9wpaX5Xca9QVkjwNX1VtzIHurPXku71_yq9agjB1vnmaUfHzo7Etz19rkGbufjn4Y/s1600-h/keane3D_flashvideo.jpg"><img style="cursor: pointer; width: 320px; height: 231px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhziZ0wG2K-984ZHWpKnbryW1dM3UogcxrgN7Mfsca7YdyWSlip1HoSwUyqx5kzLOAPNTx2vuguox9wpaX5Xca9QVkjwNX1VtzIHurPXku71_yq9agjB1vnmaUfHzo7Etz19rkGbufjn4Y/s320/keane3D_flashvideo.jpg" alt="" id="BLOGGER_PHOTO_ID_5320984077229686546" border="0" /></a><br /><span style="font-size:78%;">Killing compression for anaglyph 3-D with Flash Video</span><br /><br />The biggest and most obvious problem with the video follows next. There is only <span style="font-style: italic;">one</span> instuction that should be given to actors and band members about to appear in an anaglyph 3-D video: <span style="font-weight: bold;">do not</span> show up at the studio wearing <span style="font-weight: bold;">blue or red clothing</span>. So of course the main singer of Keane is wearing a blue t-shirt in this video - what elese can he do. <span style="font-style: italic;">Rock & Roll, baby!</span> Or perhaps he just wasn't told this little detail by the producers.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1derQ_C4hDPOxHTjbEKO0JqNjz-4m0Wl3J5V8vo-tI06PRzKSTZ0o2dxQuTwWAmsltd6_ftyJUfD73lAYA2h0wJxqUgTfiZEnTeHdRxZTLcDAZbWDffBoGhA4xOdBrbjMM0WMh2a3ARY/s1600-h/keane3D_blue.jpg"><img style="cursor: pointer; width: 320px; height: 193px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1derQ_C4hDPOxHTjbEKO0JqNjz-4m0Wl3J5V8vo-tI06PRzKSTZ0o2dxQuTwWAmsltd6_ftyJUfD73lAYA2h0wJxqUgTfiZEnTeHdRxZTLcDAZbWDffBoGhA4xOdBrbjMM0WMh2a3ARY/s320/keane3D_blue.jpg" alt="" id="BLOGGER_PHOTO_ID_5320987688701555970" border="0" /></a><br /><span style="font-size:78%;">You can wear whatever you like for the 3-D shoot - we'll fix it all in post!</span><br /><br />An experienced <span style="font-weight: bold;">3-D expert</span> will bring a fine selection of yellow, brown, purple and green shirts with him for this eventuality, but clearly not the people in charge of the <span style="font-weight: bold;">Keane 3-D shoot</span>. Sigh. It was my biggest bugbear with the <span style="font-style: italic;">Missy Elliot</span> 3-D hiphop video of last year: <span style="font-style: italic;">'Ching-a-ling</span>', where dancers were wearing red, blue, and cyan shirts and no post colour correction had been performed on the material by Disney. No wonder most people in the world now seriously dislike analgpyh 3-D: uncorrected blue and red shirts hurt the eyes - and nobody appears to be correcting the blues or telling the artists!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgkSbvSwOc-qR8tsdkV25ArP1aTGuaPn7LLfdirWoshU_CA0dXIem42C-DWF5-e-6HxLUhscbVL4E6_3Adi18O4NEgEWXXcpX2NNP8q1NWLRPioaNm_4he-u6ZK5EZO-PrV46QRBbG58I/s1600-h/ching1.jpg"><img style="cursor: pointer; width: 320px; height: 206px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgkSbvSwOc-qR8tsdkV25ArP1aTGuaPn7LLfdirWoshU_CA0dXIem42C-DWF5-e-6HxLUhscbVL4E6_3Adi18O4NEgEWXXcpX2NNP8q1NWLRPioaNm_4he-u6ZK5EZO-PrV46QRBbG58I/s320/ching1.jpg" alt="" id="BLOGGER_PHOTO_ID_5320985582611782514" border="0" /></a><br /><span style="font-size:78%;">The Ching-a-ling music video in 3-D: all colours of the rainbow used</span><br /><br />In this Keane 3-D video some anaglyph colour correction was done, but it was done very poorly and indiscriminately, where none of the colours are tuned at all but just rammed down a blunt squeeze algorithm. It was probably a menu setting on the <span style="font-style: italic;">Sensio</span> encoder used to colour combine the 3-D image into anaglyph 3-D. But black&white anaglyphs would have looked <span style="font-style: italic;">10x</span> better than this half-hearted mess!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQwfEkXKGQEErHp2iANByzSr-_979IYdASI9OyQZbkIhAPgnwKYIwaIxU8qg-i5PiR5LhjiaLjEEzVXkg3wt1oJmLDMAQC4L7_XjnCIJZZv3W6upJf6SzcpQ1eUVKGbXN3D7heykSEUU4/s1600-h/3dcorrection_still1.jpg"><img style="cursor: pointer; width: 400px; height: 224px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQwfEkXKGQEErHp2iANByzSr-_979IYdASI9OyQZbkIhAPgnwKYIwaIxU8qg-i5PiR5LhjiaLjEEzVXkg3wt1oJmLDMAQC4L7_XjnCIJZZv3W6upJf6SzcpQ1eUVKGbXN3D7heykSEUU4/s400/3dcorrection_still1.jpg" alt="" id="BLOGGER_PHOTO_ID_5320991914880337458" border="0" /></a><br /><span style="font-size:78%;">Anaglyph 3-D colour correction</span><br /><br />It is good to try and appease everybody and show colours in anaglyph 3-D, but if you are going to do this, do it right. Because right now it is a very dark, murky image with more black and gray than any other shade of colour.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFThybv61KjFSonkMw6g4s7tkLXDWAkaWF9qjxy-AnLF7NYuJenfTNXFcwgF39JptvukWfbhOoGtYw7OWgd5Ef2mdwqgEYq8DGVKcQJXteG-Nttd7TQaIQXsQdoyOTAN70clWxkZRHUKg/s1600-h/keane3D_murky.jpg"><img style="cursor: pointer; width: 320px; height: 193px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFThybv61KjFSonkMw6g4s7tkLXDWAkaWF9qjxy-AnLF7NYuJenfTNXFcwgF39JptvukWfbhOoGtYw7OWgd5Ef2mdwqgEYq8DGVKcQJXteG-Nttd7TQaIQXsQdoyOTAN70clWxkZRHUKg/s320/keane3D_murky.jpg" alt="" id="BLOGGER_PHOTO_ID_5320988552409100658" border="0" /></a><br /><span style="font-size:78%;">Can you see what is going on in this shot?</span> <span style="font-size:78%;">Is it in 3-D?</span><br /><br />And then there are the <span style="font-weight: bold;">deadly high contrasts</span>, with lights and lit areas much <span style="font-weight: bold;">too</span> bright and dark spots much <span style="font-weight: bold;">too</span> dark. <span style="font-style: italic;">Who</span> was lighting this? Were there <span style="font-style: italic;">stereographers</span> on the set at all when the lights were set up? It is not only ghosting that results from this kind of high contrast lighting, but also loss of 3-D, with better lit objects taking a wrong Z-depth position in relation to the underlit or overlit objects. The end result is just plain <span style="font-weight: bold;">bad 3-D</span>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_v7ht18qE-V6VkY8X_cg04SWq8diKsJPeAQ5xDuB8IwwveYS9-7S8QFPqZwwM3TImxE20BJqPjPvZrLyFkhXo4KKHX9_Vm4gP3QqYWBKpn7XK1VchCQGLlEs0_3_QujpHoem9cklCs5Y/s1600-h/keane3D_contrast.jpg"><img style="cursor: pointer; width: 320px; height: 193px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_v7ht18qE-V6VkY8X_cg04SWq8diKsJPeAQ5xDuB8IwwveYS9-7S8QFPqZwwM3TImxE20BJqPjPvZrLyFkhXo4KKHX9_Vm4gP3QqYWBKpn7XK1VchCQGLlEs0_3_QujpHoem9cklCs5Y/s320/keane3D_contrast.jpg" alt="" id="BLOGGER_PHOTO_ID_5320989410663339506" border="0" /></a><br /><span style="font-size:78%;">High contrast strangles any 3-D left in this shot</span><br /><br /><span style="font-style: italic;">I am sorry guys</span>, but I have to conclude this 3-D presentation is a very poor one and will serve to do plenty of damage to <span style="font-weight: bold;">3-D</span> <span style="font-weight: bold;">overall</span> and <span style="font-weight: bold;">anaglyph 3-D</span> in particular. Should <span style="font-weight: bold;">you</span> be looking to do a similar presentation in 3-D I can only suggest you consider getting <span style="font-weight: bold;">proper 3-D stereoscopic consulting</span> beforehand,<span style="font-style: italic;"> especially</span> if you are intending to use the production companies involved in the live Keane 3-D webcast. Get your 3-D shots down the way they should be and learn how to get them, before stepping into the studio or even into a 3-D production meeting.<br /><br /><a style="font-style: italic;" href="mailto:info@the3drevolution.com">Contact Alexander Lentjes of <span style="font-weight: bold;">3-D Revolution Productions</span> for more information</a><br /><a href="http://www.the3drevolution.com/"><span style="font-weight: bold;">www.the3drevolution.com</span></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF7sHn9p9uSvV4vSqFwR45C-jLsNkFKVfCRS5lHW6vAOd1FnSZt0vpqrBwe0jcTWyztQbrxl5KLrbrAZy4gpjiOcflqn382zRJPEVkULkTzYihCeeS9AgHV-iJJl3PDWM-wz_oyTHdbYk/s1600-h/pureslime3Dxl.jpg"><img style="cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF7sHn9p9uSvV4vSqFwR45C-jLsNkFKVfCRS5lHW6vAOd1FnSZt0vpqrBwe0jcTWyztQbrxl5KLrbrAZy4gpjiOcflqn382zRJPEVkULkTzYihCeeS9AgHV-iJJl3PDWM-wz_oyTHdbYk/s320/pureslime3Dxl.jpg" alt="" id="BLOGGER_PHOTO_ID_5320990241181572866" border="0" /></a><br /><span style="font-size:78%;">Shot from 'Watch How We Blow', a 3-D HipHop music video<br />with consulting from 3-D Revolution Productions</span><br /><br /><a href="http://digg.com/submit?phase=3&url=http://the3drevolution.blogspot.com/2009/04/not-keane-on-this-live-3-d-webcast.html" rel="nofollow" target="_blank" title="Digg It"><img alt="DiggIt!" src="http://www.the3drevolution.com/gfx/icon_sb_dig.gif" /></a><a href="http://del.icio.us/post?url=http://the3drevolution.blogspot.com/2009/04/not-keane-on-this-live-3-d-webcast.html&title=Not%20Keane%20on%20this%20live%203-D%20webcast" rel="nofollow" target="_blank" title="del.icio.us"><img alt="Del.icio.us" 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href="https://favorites.live.com/quickadd.aspx?%20marklet=1&mkt=en-us%20&url=http://the3drevolution.blogspot.com/2009/04/not-keane-on-this-live-3-d-webcast.html&title=Not%20Keane%20on%20this%20live%203-D%20webcast" rel="nofollow" target="_blank" title="Add to Windows Live"><img alt="Windows Live" src="http://www.the3drevolution.com/gfx/icon_win.png" /></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-16420902325726887342009-02-02T13:21:00.011+00:002009-02-02T13:59:28.134+00:00Get your $2 worth of 3-DWith film producers and distributors boiling down the Stereoscopic film equation to the <span style="font-weight: bold;">$2</span> mark-up for a 3-D film ticket, audiences are starting to air their demands for <span style="font-weight: bold;">$2</span> worth of <span style="font-weight: bold;">3-D entertainment</span>...<br /><br /><br /><span style="font-style: italic;">The following article I wrote can be found in the excellent 3-D publication </span><a style="font-style: italic;" href="http://www.veritasetvisus.com/3rd_dimension.htm">Veritas et Visus</a><span style="font-style: italic;"> (3rd Dimension edition). I can highly recommend this online magazine for anybody working in the Stereoscopic industry, so do check it out:</span> <a style="font-style: italic;" href="http://www.veritasetvisus.com/3rd_dimension.htm">http://www.veritasetvisus.com/3rd_dimension.htm</a><br /><br /><br />...As the average <span style="font-style: italic;">2009</span> cinema ticket price in the US is <span style="font-weight: bold;">$7.20</span>, that amounts to a mark-up of <span style="font-weight: bold;">22%</span>. So a bit less than a quarter or a bit more than a fifth of the film’s duration should be using engaging, entertaining 3-D to keep the patrons happy. If you charge $2 more for 90 minutes of cinematic entertainment, you are going to have to deliver the extra <span style="font-weight: bold;">20 minutes of 3-Dimensional cherry</span> on top.<br /><br />When it comes to 3-D, that cherry is more often than not the in-your-face stuff: good old negative parallax, theatre space, the out-of-screen area. One look at the trailer for <span style="font-style: italic;">‘</span><a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#valentine">My Bloody Valentine 3-D</a><span style="font-style: italic;">’ (2009)</span> and it becomes clear how people equate the term ‘3-D’ with pick-axes flying at the camera and flames engulfing the theatre (even when flames are, in fact, 2D forms). Funnily, the trailer goes straight against the director’s own promotional words of how the 3-D is not used in a cheap and cheesy way like previous 3-D movies! Pretty much all promotional artwork for <span style="font-weight: bold;">3-D feature films</span> throughout cinema history have featured objects jumping out of a cinema screen. It is undeniable that the two or three 3-D shots people remember when they come out of the theatre are almost always negative parallax shots so their importance in the bigger picture of a successful 3-D film experience is immense. That is not to say that a 3-D feature film should consist of an endless bombardment of negative parallax action - <span style="font-style: italic;"> ‘</span><a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#treasure4">Treasure of the Four Crowns</a><span style="font-style: italic;">’ (1983)</span> is a very good example of what that looks like: throwaway fairground fodder.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpxJyv0okD4defD0edt1VVVqPC5pjF-ObWhzItrKgxju71twDXx1MNOAolYurg6jVVXWSirCMKk_khOw6aXDf-qjBYdD7aUuJQcWYrrnq_5fX2SZpmnzU2Koea9E2EZzGpvOEAq8_td5M/s1600-h/Treasure+of+the+Four+Crowns.jpg"><img style="cursor: pointer; width: 198px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpxJyv0okD4defD0edt1VVVqPC5pjF-ObWhzItrKgxju71twDXx1MNOAolYurg6jVVXWSirCMKk_khOw6aXDf-qjBYdD7aUuJQcWYrrnq_5fX2SZpmnzU2Koea9E2EZzGpvOEAq8_td5M/s320/Treasure+of+the+Four+Crowns.jpg" alt="" id="BLOGGER_PHOTO_ID_5298192022800399442" border="0" /></a><br /><span style="font-size:78%;">Film poster of 'Treasure of the Four Crowns' (1983)</span><br /><br />So far, storyboarders, designers, directors and cameramen have mostly underestimated the importance and complexity of a good negative parallax shot and underinvested in developing new grammar for this part of the visual language of stereoscopic cinematography. It could be because out-of-screen shots pose an almost impossible challenge for narrative visual storytelling: how can these objects coming out of the screen be used to enhance the story, action and character interaction without engaging with the viewer in first person? So far, only very few 3-D films have managed to have a decent negative parallax shot or two that is not out of place or totally obtrusive. A shot that comes to mind is <span style="font-style: italic;">Jared-Syn’s</span> deadly arm in <span style="font-style: italic;">'</span><a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#metalstorm">Metalstorm</a><span style="font-style: italic;">' (1983)</span>. The negative parallax in this shot serves a narrative function, is spectacular in slow-motion 3-D and doesn’t take the audience out of the movie. Suspension of disbelief is sustained. But no, it wouldn’t work for longer than the duration of that particular shot and later shots in the movie show the usual stretched arms holding guns, coming out of the screen. Not very intelligent use of out-of-screen space. But then most scenes involving theatre space in <span style="font-weight: bold;">3-D film scripts</span> appear to have been written on the backs of beer coasters, with very childish visuals result.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3S9U273VFE9Qprk2-ef0sakQKXsDVs7gw-EPKavavoZGy9g1Jd1BHzNcNq0jNgUz-O0yJG9W4qtKQbBV8t59cv9QSdcUAdrmCOXZ9jQpByj28NRXKgoiXuyKDSgh4z6rHZbJEEFzLPV0/s1600-h/topten2_metalstorm.jpg"><img style="cursor: pointer; width: 320px; height: 186px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3S9U273VFE9Qprk2-ef0sakQKXsDVs7gw-EPKavavoZGy9g1Jd1BHzNcNq0jNgUz-O0yJG9W4qtKQbBV8t59cv9QSdcUAdrmCOXZ9jQpByj28NRXKgoiXuyKDSgh4z6rHZbJEEFzLPV0/s320/topten2_metalstorm.jpg" alt="" id="BLOGGER_PHOTO_ID_5298195204115019986" border="0" /></a><br /><span style="font-size:78%;">Still from 'Metalstorm' (1983)</span><br /><br />How would it fly with the audience if an actor of a play started talking to them or even waving a stick at them? And what if the actor were to walk into the audience and talk to the other actors on stage from there? It could be called ‘modern’, perhaps ‘abstract’, but in any case quite odd and probably not helping the flow of the story. It is this dilemma that 3-D film is facing and has always faced: how to make that oddity work in a serious, undamaging way. This is especially relevant as the discussed <span style="font-weight: bold;">22%</span> of the film needs to pay off in the way people remember and love 3-D. And so far nobody has ever said that the deep scenery of a <a href="http://www.the3drevolution.com/3dindex.html">3-D film</a> has stuck with them for a long time.<br /><br /><a href="http://www.the3drevolution.com/3deyepop.html">3-D eye poking</a> is very much like camera access, camera shakes, on-screen text and other camera-affirming techniques in cinema. It must be approached with the rules to these techniques in mind. The reason for using camera access, interaction with a camera, bumping into the camera, splatter on the camera lens and even showing a camera crew can be for comedic effect, to indicate the camera as a person, to talk directly to the audience in a medieval theatre style or to touch upon a documentary situation for heightened reality and closeness to the action. But with it comes the breaking down of the fourth wall and the illusion – disbelieve is unsuspended.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhskIhbgWnjk35Pq0xDXHnpzebhWWC-cbeCOJaDEDCY8Kq6dbHJYp7DlETAYzW6kelUzb8AXKIjLp_HaCN0_jmWjNO6KaL-mCyiU39vdyxoavudJTVoGhtMfvFxSmqbOELC8cbxFj-jxZw/s1600-h/Ferris_Buellers_Day_Off_031.jpg"><img style="cursor: pointer; width: 320px; height: 180px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhskIhbgWnjk35Pq0xDXHnpzebhWWC-cbeCOJaDEDCY8Kq6dbHJYp7DlETAYzW6kelUzb8AXKIjLp_HaCN0_jmWjNO6KaL-mCyiU39vdyxoavudJTVoGhtMfvFxSmqbOELC8cbxFj-jxZw/s320/Ferris_Buellers_Day_Off_031.jpg" alt="" id="BLOGGER_PHOTO_ID_5298196960534257010" border="0" /></a><br /><span style="font-size:78%;"><span style="font-style: italic;">'Ferris Bueller's Day off' (1986)</span><span style="font-style: italic;"> - constant camera access</span></span><br /><br />A major issue is that the dimensionality easily distracts the viewer from the story and its characters and <span style="font-weight: bold;">negative parallax</span> pushes the viewer’s suspension of disbelieve to the limit. More often than not, these shots remind the viewer he is watching a movie and take the viewer out of it completely. The ability to lose one self in the story and character interaction gets dealt a heavy blow by objects sticking out into theatre space. By observing and analysing the negative parallax object, the brain switches sides from creative (left) to analytical observing (right): the worst possible thing that can happen when being told a story. It is especially wry when all a cinema theatre is trying to do is remove cues to the fact one is sitting in a chair watching a movie to enhance the cinema-going experience to its fullest potential. Paradoxically, by getting close to the viewer’s face, the <span style="font-weight: bold;">3-D movie</span> reminds the viewer he is not actually part of the on-screen events. That which makes stereoscopic film great – the ability to get a film closer to the audience – can take away from the very factors that make for cinematic enjoyment.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0V56jqDsUl0Voin9vZV6U2w3qcHyfS6ldm2DZkpg8X7kNovHv_2KZnMvb-CbkV_JqWYClM6PvhuXNewo_rYDnROnXKIKHLdK-6slCHohtlEJJb3qMskGqetY1CRo_g90Ebue9loWpck/s1600-h/dialmformurder3D.jpg"><img style="cursor: pointer; width: 320px; height: 243px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0V56jqDsUl0Voin9vZV6U2w3qcHyfS6ldm2DZkpg8X7kNovHv_2KZnMvb-CbkV_JqWYClM6PvhuXNewo_rYDnROnXKIKHLdK-6slCHohtlEJJb3qMskGqetY1CRo_g90Ebue9loWpck/s320/dialmformurder3D.jpg" alt="" id="BLOGGER_PHOTO_ID_5298190864277613202" border="0" /></a><br /><span style="font-size:78%;">'Dial M for Murder' (1954) - negative parallax fame</span><br /><br />Basically, theatre space can be used a lot without a problem by movies that don’t take themselves too seriously, that are more of a realistic/documentary-style breed, films that are confident enough to use first-person and POV shots or those that are more or less glorified thrill rides. For movies that don’t want to sacrifice their serious nature, subtle negative parallax shots such as the scissors-grabbing shot in <span style="font-style: italic;">‘<a href="http://www.the3drevolution.com/3dlist.html#dial_m">Dial M for Murder</a>’ (1954)</span> may just about work, but they can’t fill a fifth of the available screen time with characters reaching into the audience. A solution to the problem may come from a recognition by producers, distributors, theatres and the audience that <span style="font-weight: bold;">3-D movies</span> are a different medium altogether – neither film nor theatre, but volumetric narrative visual entertainment of its own. A new medium with new rules – where the fourth wall can be broken at will and where serious drama is followed by visual puns and an opportunity to examine objects and scenery in volumetric detail. Because an evolution of film won’t happen until old conventions and ideas are abandoned and new ones are fully embraced.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWGu2amIXnXVoUmr_cZY7_IHCAe3_eMvzsDP261K0RTvXmFqeyip3IKEjXb0T6uOvKIHAl5hZInMtMHEDvnCXuFoTyNLbqrXEatN-vaP33hYMXlrI9hmxFGfVwPKt2f9wdUut2zcotEsg/s1600-h/topten_stooges.jpg"><img style="cursor: pointer; width: 320px; height: 244px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWGu2amIXnXVoUmr_cZY7_IHCAe3_eMvzsDP261K0RTvXmFqeyip3IKEjXb0T6uOvKIHAl5hZInMtMHEDvnCXuFoTyNLbqrXEatN-vaP33hYMXlrI9hmxFGfVwPKt2f9wdUut2zcotEsg/s320/topten_stooges.jpg" alt="" id="BLOGGER_PHOTO_ID_5298191487835290914" border="0" /></a><br /><span style="font-size:78%;">Pie-throwing in 'The Three Stooges - Pardon my Backfire' (1953)</span><br /><br /><a 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Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-20831678688815832412009-01-08T01:11:00.011+00:002009-01-09T02:54:45.339+00:003D or 3-D: the big questionThere is a great confusion within the <span style="font-weight: bold;">3-D stereoscopic</span> industry regarding the correct use of the term '<span style="font-weight: bold;">3-D</span>'. So what is it: <span style="font-weight: bold; font-style: italic;">3D</span>, <span style="font-weight: bold; font-style: italic;">3-D</span>, <span style="font-weight: bold; font-style: italic;">3-Dimensional</span> or <span style="font-weight: bold; font-style: italic;">StereoVisionScope-o-Rama</span>? And should we actually still be putting the '<span style="font-weight: bold;">3-D</span>' label on a 3-D film poster?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHr7qX_UPlX7I8DbyJnFoQgR00xkRV9TPS-vrY8RUMHvXATEHipwlwstohdFwhrQO2AxVVFIvAWQ77xtswn0nwhmZ8hcbv8Gm-XyxEr4_esVW3fcqmS8ZL6ZuNvLXE2Gk3ZG42ITLCQzY/s1600-h/o_jaws_3d.jpg"><img style="cursor: pointer; width: 211px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHr7qX_UPlX7I8DbyJnFoQgR00xkRV9TPS-vrY8RUMHvXATEHipwlwstohdFwhrQO2AxVVFIvAWQ77xtswn0nwhmZ8hcbv8Gm-XyxEr4_esVW3fcqmS8ZL6ZuNvLXE2Gk3ZG42ITLCQzY/s320/o_jaws_3d.jpg" alt="" id="BLOGGER_PHOTO_ID_5288745868302013202" border="0" /></a><br /><span style="font-size:78%;">Jaws 3-D Film Poster </span><br /><br />Before computer graphics existed, right up to the 1980's, the term '<span style="font-weight: bold;">3D</span>' referred to both Stereoscopic imagery and Stop-Motion work and sometimes even multi-planing 2D imagery. The two didn't get confused because Animation and Live-action were in completely different leagues. For example, the <span style="font-weight: bold;">Disney</span> short <span style="font-style: italic;">'Old Mill'</span> (1937), was billed as a '<span style="font-weight: bold;">3-D cartoon</span>'. By that they meant multi-planing. The <span style="font-weight: bold;">Fleischer</span> studio went further and introduced multiplaning of cells on top of a real set: the <span style="font-style: italic; font-weight: bold;">'Tabletop 3D Background Process'</span> in <span style="font-style: italic;">'Popeye the Sailor Meets Ali Baba's Forty Thieves'</span> (1937). Both processes were billed as <span style="font-weight: bold;">3D</span> and <span style="font-weight: bold;">3-D</span>, but neither was Stereoscopic.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaErj48DOp1qdzSKFobO8KK0Hi1uXk1eHrepSNK_nJWwQpcx9cuEsXZw94CLQ8Q6Z2U3LGqRUcgeabRdB7y8QpLJ6oQ8UYK41B35vY5bErjOok1P3kuJcSVZaryUbVAiBu3QZ-2oJXuc/s1600-h/ali_baba_03.jpg"><img style="cursor: pointer; width: 320px; height: 247px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaErj48DOp1qdzSKFobO8KK0Hi1uXk1eHrepSNK_nJWwQpcx9cuEsXZw94CLQ8Q6Z2U3LGqRUcgeabRdB7y8QpLJ6oQ8UYK41B35vY5bErjOok1P3kuJcSVZaryUbVAiBu3QZ-2oJXuc/s320/ali_baba_03.jpg" alt="" id="BLOGGER_PHOTO_ID_5288747004145547010" border="0" /></a><br /><span style="font-size:78%;">Still of Popeye in the Tabletop 3D process</span><br /><br />At the same time, since <span style="font-weight: bold; font-style: italic;">1920 </span>shorts and films have been released <span style="font-weight: bold;">stereoscopically</span> in theatres, billing themselves as '<span style="font-weight: bold;">3D</span>', '<span style="font-weight: bold;">3-D</span>', '<span style="font-weight: bold;">3-Dimension</span>' and '<span style="font-weight: bold;">Third Dimension</span>', depending on the whim of the PR department.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9A7DPP5ZM_9S4Yd-reqN9sPniCWCZ5WYz-uC8OL2J6-08WjtW52pIRYufWg8wBI8jMdT4m2u1lWhxZ40On5lH-N682agucivHQF7QkpG8bDW9MHQyLT92x3Dn7TW21S-x-4NbTj4wKa0/s1600-h/audioscopiks1sheet.jpg"><img style="cursor: pointer; width: 216px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9A7DPP5ZM_9S4Yd-reqN9sPniCWCZ5WYz-uC8OL2J6-08WjtW52pIRYufWg8wBI8jMdT4m2u1lWhxZ40On5lH-N682agucivHQF7QkpG8bDW9MHQyLT92x3Dn7TW21S-x-4NbTj4wKa0/s320/audioscopiks1sheet.jpg" alt="" id="BLOGGER_PHOTO_ID_5288747565549478338" border="0" /></a><br /><span style="font-size:78%;">Poster for Audioscopiks (1935)</span><br /><br />There have been numerous creative terms used as well, such as '<span style="font-weight: bold;">DimensionScope</span>', '<span style="font-weight: bold;">FreddyVision</span>', '<span style="font-weight: bold;">Future Dimension</span>' and '<span style="font-weight: bold;">HorrorScope</span>' (it is a long list) and this tradition continues to today, with terms such as '<span style="font-weight: bold;">Fusion 3-D</span>'. In 3-D, little changes over the years...<br /><br />Since the <span style="font-weight: bold; font-style: italic;">1980's</span>, in general, '<span style="font-weight: bold;">3D</span>' is used to describe '<span style="font-weight: bold;">3D CGI</span>', so simply computer generated imagery, while '<span style="font-weight: bold;">3-D</span>' most often refers to <span style="font-weight: bold;">Stereoscopic imagery</span>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcOrjZrcSne_rumOQl22q66-EWWzrbgEEyKsZFlO3bh0EWMdOA1KYOHplsncQcwnwVJiu9X_GJXYSqSOzVOPn_GUVzNkSfuESGGX5cUIF0wwj0qw0AOlnkXLjq7B6qLvvwpNhOeXHOLiE/s1600-h/f13-part3.jpg"><img style="cursor: pointer; width: 258px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcOrjZrcSne_rumOQl22q66-EWWzrbgEEyKsZFlO3bh0EWMdOA1KYOHplsncQcwnwVJiu9X_GJXYSqSOzVOPn_GUVzNkSfuESGGX5cUIF0wwj0qw0AOlnkXLjq7B6qLvvwpNhOeXHOLiE/s320/f13-part3.jpg" alt="" id="BLOGGER_PHOTO_ID_5288748277897565010" border="0" /></a><br /><span style="font-size:78%;">Ultimate 1980's 3-D film fodder</span><br /><br />One way of avoiding confusion is to employ the word '<span style="font-weight: bold;">Stereoscopic</span>' whenever you write '<span style="font-weight: bold;">3-D</span>', or '<span style="font-weight: bold;">Stereo 3-D</span>' for short <span style="font-style: italic;">(an abbreviation coined by James Cameron)</span>. Personally, I find the shortest abbreviation of '<span style="font-weight: bold;">S3D</span>' or '<span style="font-weight: bold;">S-3D</span>' <span style="font-style: italic;">(coined by Neil Schneider of MTBS3D)</span> ugly and even confusing so I'd never use that.<br /><br />On a side note, interestingly, techniques such as Pulfrich and Chromadepth should not be be called '3-D' at all, as they are not based on two unique images combined to form a single volumetric image, but rather play on the brain's laziness or confusion to create the illusion of depth (certainly not volume).<br /><br />And then I have had Italians talk to me about<span style="font-style: italic;"> '</span><span style="font-weight: bold; font-style: italic;">3D Lenses</span><span style="font-style: italic;">'</span>, which will be a literal translation from Italian. I am sure the Spanish use a similar term.<br /><br />Still, '<span style="font-weight: bold;">Stereoscopic 3-D</span>' is the international standard term and my advice is to keep using '<span style="font-weight: bold;">3-D</span>' in stead of '<span style="font-weight: bold;">3D</span>' when talking about two-eye imagery.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02cL5pvbAgT_GzkFi3-kpwZWldFWaFp6u-ZU_HxsdMwjUUkKOQdhJ4HHlkk5CXJ6rslUBx2Jg1HfvyYnKS7SOQH-p4RSwbVJqvpXO8NEW-rl1nM2hljMhZ5pwMbqmF9NAUEl8cvvVFvc/s1600-h/bugs-bunny-lumberjack-rabbit-poster.jpg"><img style="cursor: pointer; width: 210px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02cL5pvbAgT_GzkFi3-kpwZWldFWaFp6u-ZU_HxsdMwjUUkKOQdhJ4HHlkk5CXJ6rslUBx2Jg1HfvyYnKS7SOQH-p4RSwbVJqvpXO8NEW-rl1nM2hljMhZ5pwMbqmF9NAUEl8cvvVFvc/s320/bugs-bunny-lumberjack-rabbit-poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5288748808146271074" border="0" /></a><br /><span style="font-size:78%;">1950's 2D animated 3-D with Bugs Bunny</span><br /><br /><span style="font-size:100%;">With modern day advertising and PR press releases, what strikes me as odd is the paradox of what <span style="font-weight: bold;">Stereoscopic 3-D</span> is made out to be and supposed to become, according to the over-quoted <span style="font-style: italic;">Katzenberg</span>, <span style="font-style: italic;">Schklair</span> and <span style="font-style: italic;">Cameron</span>, and how it is marketed time and again. The famous ‘<span style="font-weight: bold;">3-D</span>’ logo on film posters should say enough of what 3-D is to producers and distributors: a marketing tool.<br /><br />If 3-D is supposed to be the new standard and all films are supposed to be shot in 3-D, then why put the <span style="font-weight: bold;">3-D logo</span> on the poster? And if people can choose between seeing a film in 2-D or in 3-D how can that be justified in artistic terms? Is the film shot for 3-D presentation or does the 3-D not really matter? Because do we offer cinema-goers the option of seeing films in black&white or silent, and is the fact that a film is shot in colour and with sound advertised on film posters? No, of course not, because that would be silly, right? Yet this practice is par for the course with 3-D.<br /><br /></span></span><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO5QIt5donhlpyKegmWosK8AWH6TDQH2k6MkSmrj8LqsIAUEwA1QC9dmtxQduSyA8Xs49l36TNSedHJtZdOS7fxFLiel45AruAgBK0hV7YwUf3yORuoxJ-EOalHqoe_WElYC6BH8A76Pc/s1600-h/valentine_poster.jpg"><img style="cursor: pointer; width: 217px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiO5QIt5donhlpyKegmWosK8AWH6TDQH2k6MkSmrj8LqsIAUEwA1QC9dmtxQduSyA8Xs49l36TNSedHJtZdOS7fxFLiel45AruAgBK0hV7YwUf3yORuoxJ-EOalHqoe_WElYC6BH8A76Pc/s320/valentine_poster.jpg" alt="" id="BLOGGER_PHOTO_ID_5288749327287706226" border="0" /></a><br /><span style="font-size:78%;">My Bloody Valentine: 'modern' 3-D<br />with classic subject matter</span><br /><span style="font-size:100%;"><br />Worryingly, punters are indeed already opting to see the 2-D version of 3-D films at their local cinema and have started lambasting plans for shooting upcoming films in 3-D in film forums because of indifference towards the artistic merits of eye-poking 3-D shots, the $2 surcharge for 3-D cinema tickets and an aversion to wearing 3-D glasses.<br /><br />So I suggest this statement: that 3-D is not so much an evolution of cinema in the line of sound, colour, 3-D, as different medium, somewhere inbetween film and theatre. <a href="http://www.the3drevolution.com/3dtheory.html">But that is a different discussion altogether</a>. <a style="font-style: italic;" href="http://www.the3drevolution.com/3dtheory.html">Actually, click here for that discussion...</a><br /></span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-29726156307150979382008-11-17T15:10:00.007+00:002008-11-17T15:53:43.364+00:00Stereoscopic Fail Scarring the name of Digital 3-D Cinema<span style="font-weight: bold;font-size:180%;" >Scar 3-D (2007 / 2008)</span><br /><span style="font-style: italic; font-weight: bold;">Stereoscopic Fail Scarring the name of Digital 3-D Cinema</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNlP0VUcKLXpi7Y_QVca24FIpMsmPeo7ADiDkTMN_cGozcIoy2LfRhaq2TnsezasKWu7POBmL6fBVCfjRRlosrIFmmvXJa8oyuo_EQ5Fe08JOmNLfZz3esbdmxzsPMCCxLbKF2xDXxs4/s1600-h/ben_cotton_kirby_blanton.jpg"><img style="cursor: pointer; width: 320px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNlP0VUcKLXpi7Y_QVca24FIpMsmPeo7ADiDkTMN_cGozcIoy2LfRhaq2TnsezasKWu7POBmL6fBVCfjRRlosrIFmmvXJa8oyuo_EQ5Fe08JOmNLfZz3esbdmxzsPMCCxLbKF2xDXxs4/s320/ben_cotton_kirby_blanton.jpg" alt="" id="BLOGGER_PHOTO_ID_5269652213375266402" border="0" /></a><br /><span style="font-weight: bold;font-size:78%;" ><span style="font-style: italic;">Scar 3D - promotional still</span></span><br /><br />As <span style="font-style: italic;">Saw V</span> is still running in cinemas and going strong, the public is clearly not tired yet of the old <span style="font-weight: bold;">torture</span> porn genre. But <a href="http://www.the3drevolution.com/3dlist.html#scar"><span style="font-style: italic;">Scar 3-D</span></a> (<a href="http://www.the3drevolution.com/3dlist.html#scar"><span style="font-style: italic;">Scar 3D</span></a>) just didn’t go anywhere. Released in 2007, it hit English theatres just two weeks ago in November 2008. Sadly, I have not yet been able to see <a href="http://www.the3drevolution.com/3dlist.html#scar"><span style="font-style: italic;">Scar 3-D</span></a> in my local <span style="font-weight: bold;">3-D cinema</span> as they pulled it after only one week and it looks like other cinemas are pulling it faster than you can say: “3-D bubble”. As the movie was already out on DVD (in anaglyph 3-D), that makes for an odd situation of a film going from cinema to DVD to cinema to DVD, while never hitting any interesting boxoffice numbers. It must, then, have been a sly attempt by its distributor to cash in on the current good press 3-D cinema is getting. And by doing so, the press for 3-D cinema just got a lot worse again.<br /><br />The fast removal from theatres should be a very strong indicator that this title should probably never have hit the cinemas. But because it did, it got seen by cinema reviewers and they have been giving it a 0% rating overall (Rottentomatoes average). <span style="font-weight: bold; font-style: italic;">Ouch!</span> That is an <span style="font-weight: bold;">epic</span> 3-Dimensional <span style="font-weight: bold;">fail</span>.<br /><br /><span style="font-style: italic;">"This is not our parents’ 3-D with silly red & blue glasses"</span>, journalists wrote. No, it is much worse than that: it is a non-existent entertainment shot and projected in <a href="http://www.the3drevolution.com/3dscreen.html">digital 3-D</a>. So what is the point of all the superior digital hoohah when the movie itself is painfully bad in the <span style="font-weight: bold;">content</span> department?<br /><br />This is not just the failure of one movie. A <span style="font-weight: bold;">0%</span> rating for a movie with good 3-D photography (judging from the trailer) says something about the use of <a href="http://www.the3drevolution.com/3dtheory.html">3-D for movies</a> overall. The acting and drama in the trailer look like absolute dross, but the <a href="http://www.the3drevolution.com/3dtheory.html">use of 3-D</a> looks beautiful. Strong conclusions can be drawn.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiybCeadwdI3lbWOX1EsIo5SWMnR6A2jARrLxYlbkrY6_EQ6-85NGz0Zv07lbXJaYgQFNgSVm2lVtH2h7UsnJ6y0-lOz0YNgRBpqgp4vV9j3x3_9mmh5Pf1wz33JW3YvIpCFUhXxeawrI/s1600-h/vlcsnap-9773987.png"><img style="cursor: pointer; width: 320px; height: 184px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiybCeadwdI3lbWOX1EsIo5SWMnR6A2jARrLxYlbkrY6_EQ6-85NGz0Zv07lbXJaYgQFNgSVm2lVtH2h7UsnJ6y0-lOz0YNgRBpqgp4vV9j3x3_9mmh5Pf1wz33JW3YvIpCFUhXxeawrI/s320/vlcsnap-9773987.png" alt="" id="BLOGGER_PHOTO_ID_5269648125817437106" border="0" /></a><br /><span style="font-weight: bold;font-size:78%;" ><span style="font-style: italic;">Scar 3-D - 3D analgyph still</span></span><br /><br />One of the four following statements must be true, partially or fully, for a 0% approval rating to happen to a 3-D movie with good stereoscopic camera work:<br /><br /><span style="font-weight: bold;">1)</span> <span style="font-weight: bold;">3-D does not add</span> <span style="font-weight: bold;">ANY <span style="font-style: italic;">value</span> to a movie</span>, regardless of how bad it is and regardless of the quality of the 3-D photography.<br /><br /><span style="font-weight: bold;">2)</span> <span style="font-weight: bold;">No matter how good</span> the delivery is of a movie (colour, digital, 3-D, CinemaScope), if the story, acting and / or direction is bad, it is a waste of time and money.<br /><br /><span style="font-weight: bold;">3)</span> <span style="font-weight: bold;">3-D does not add extra <span style="font-style: italic;">revenue</span></span>, audience draw or promotional value to a movie if the movie itself (story, acting and / or direction) is bad.<br /><br /><span style="font-weight: bold;">4)</span> <span style="font-weight: bold;">Scar 3-D has not managed to use 3-D in <span style="font-style: italic;">any</span> way</span>, shape or form that even resembles an improvement to the entertainment value of the film overall and the story, its characters and the direction in specific.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilFeDlqnf7DIMM5Kxsgo9cy7BbLbsouimirmnghAI34cOAYBNgHZ1U8YQN-mo9SOSusunIzIzhyphenhyphenCSP5nXcpRJPi3v0wDIsHKIrlw0cnCoSlpbCpRgeDJSD2hvERsCnDgSPI-BX1FQAbXw/s1600-h/vlcsnap-9774312.png"><img style="cursor: pointer; width: 320px; height: 184px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilFeDlqnf7DIMM5Kxsgo9cy7BbLbsouimirmnghAI34cOAYBNgHZ1U8YQN-mo9SOSusunIzIzhyphenhyphenCSP5nXcpRJPi3v0wDIsHKIrlw0cnCoSlpbCpRgeDJSD2hvERsCnDgSPI-BX1FQAbXw/s320/vlcsnap-9774312.png" alt="" id="BLOGGER_PHOTO_ID_5269644878128260466" border="0" /></a><br /><span style="font-weight: bold;font-size:78%;" ><span style="font-style: italic;">Scar 3-D - 3D analgyph still</span></span><br /><br />These conclusions should not read as a major surprise. A colour movie is not better than a black & white movie just because it is in colour – that is absolute nonsense. Yet to current 3-D film producers and 3-D proprietors like James Cameron it comes as a shock. Wasn’t 3-D going to add the extra <span style="font-weight: bold;">2 Dollars</span> to the cinema ticket price and wasn’t the audience prepared to pay this extra amount, regardless? You mean we are actually still having to make proper movies with real stories, proper acting and decent directing? <span style="font-weight: bold;"> Well snap!</span><br /><br />This shock realization has happened twice before in cinema history, namely in <span style="font-weight: bold;">1953</span> and in <span style="font-weight: bold;">1983</span>, when 2 or 3 decent 3-D movies were flanked by 100 exploitation titles. Surprise, surprise, 3-D has been having a really bad name ever since. The fallout of 3-D boom years has been devastating to the name of 3-D with film critics and the average film-going audience. Stereo 3-D film is barely just recovering from it all and already punters are booing stereoscopic 3-D when discussing the slate of 2009-2010 upcoming film releases planned to be in 3-D. Another box office 3-D bomb like <span style="font-style: italic;">Scar 3-D</span> and the digital 3-D boom year may never actually happen. Because who wants to be associated with a medium that is used in sub-par film releases to draw the extra buck without delivering anything more?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVW3jnXU3ms8mlgN9bCODs7lFWA-6Fc9oS9eCxiMiB77nDAyRUSlWKT6s3h06Rtm-6Uy_DweyDUxQ8C_HQp6OaCYPCPSq2IIw6SalKfOkWs2XA2N0mk08Tu2vlVZJE6cne_bXqhcnvcEM/s1600-h/vlcsnap-9771747.png"><img style="cursor: pointer; width: 320px; height: 184px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVW3jnXU3ms8mlgN9bCODs7lFWA-6Fc9oS9eCxiMiB77nDAyRUSlWKT6s3h06Rtm-6Uy_DweyDUxQ8C_HQp6OaCYPCPSq2IIw6SalKfOkWs2XA2N0mk08Tu2vlVZJE6cne_bXqhcnvcEM/s320/vlcsnap-9771747.png" alt="" id="BLOGGER_PHOTO_ID_5269653418220986466" border="0" /></a><br /><span style="font-weight: bold;font-size:78%;" ><span style="font-style: italic;">Scar 3D - 3-D analgyph still</span></span><br /><br />So what IS the hope for a prosperous 3-D film future? Let’s revisit the 3 statements of above.<br /><br /><span style="font-weight: bold;">1b)</span> It is difficult to refute this statement, as the proper 3-D photography of Scar 3D did not add even 1% of a more positive review. Perhaps this is due to the fact that 3-D enhances, or enlarges what is presented on screen. So an enhanced bad trip becomes a really bad trip, while an enhanced dream of a picture will become pure heaven. 3-D really can do this, but keep in mind: stereoscopic presentation of your cinematic story amplifies and really exposes the quality of the presented imagery. A bit like super HD showing all the spots and wrinkles on actors faces, which can be a bitch when you were just going for an awe-inspiring high definition experience.<br /><br /><span style="font-weight: bold;">2b)</span> More pleasant delivery of any material will at least take away the blame from the delivery format. Are your patrons walking out of the cinema after 5 minutes, well, at least it wasn’t because your film was in 2-D. But has 2-Dimensionality ever been a reason to stay away from a movie? Sure, movie critics will always find a reason to complain, so the better the delivery format, the more focus there will be on the content of the film. If the content is bad, the critic will write: “The 3-D didn’t help save the bad story”. If the presentation was in 2-D rather than in 3-D, the critic will write: “This movie was clearly shot to work in 3-D, because I couldn’t find any reason to like the story in 2-D”. Can you ever win with these guys? Well, perhaps by presenting a good film that is enhanced by great 3-D…<br /><br /><span style="font-weight: bold;">3b)</span> Poor financial returns for some 3-D movies does not mean that Stereo 3-D cannot add financial value to a film release, as a good movie can benefit from the 3-Dimenasional addition, while really good 3-D, added to a really good movie, makes for big boxoffice success. But go figure, the key term here is ‘good’, not ‘3-D’.<br /><br /><span style="font-weight: bold;">4b)</span> What does the budding 3-D film director need to do to make the 3-D add to the entertainment value of his picture? Enhance the volume of characters, flatten them out, create claustrophobic scenes, deep and wide vistas, poke scary and funny things at the audience, wow with geometric intrigue and dwarf or giantize scenery and characters? 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Spy Kids 3-D</span><span style="font-size:100%;"><span style="font-style: italic;"> (2003)</span></span></span><br /><span style="font-style: italic;">35mm Anaglyph projection</span><br /><span style="font-weight: bold;">$230,504,018</span><br /></p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXtMqxRjl3B7tSoKV8jt_-GfBktJtAbQHVbxzHMLtzVTjfA3QQajhZ1uS1POC6saOLNGAHxQVWEYT4CGZqQheLsUK-uqfe-kbtBiPVbSpv0Nmbme6cQkIMBVunQE_KOc43BpeiHpOX5Y/s1600-h/3d2005_spykids.jpg"><img style="cursor: pointer; width: 143px; height: 207px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqXtMqxRjl3B7tSoKV8jt_-GfBktJtAbQHVbxzHMLtzVTjfA3QQajhZ1uS1POC6saOLNGAHxQVWEYT4CGZqQheLsUK-uqfe-kbtBiPVbSpv0Nmbme6cQkIMBVunQE_KOc43BpeiHpOX5Y/s320/3d2005_spykids.jpg" alt="Spy Kids 3-D" id="BLOGGER_PHOTO_ID_5234887160021626706" border="0" /></a><br /><br /><p class="MsoNormal"><o:p> </o:p><span style="font-size:130%;"><span style="font-weight: bold;">2. Jaws 3-D</span><span style="font-size:100%;"><span style="font-style: italic;"> (1983)</span></span></span><br /><span style="font-style: italic;">35mm Polarized projection</span><br /><span style="font-weight: bold;">$197,970,873</span></p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzMY_jr3_D-kyIguv1Aeihllkk7nFJRV5pxFiP8z1BJFzLsJ4L2rXrt3xhGpcdWphUMnMATbQdamY2IPrsAADuBP4lDcBE6lNGW8gUG4A8-RX65npbINimEGqscTJwBIskcsoLEF2WsTg/s1600-h/3d2005_jaws3d.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzMY_jr3_D-kyIguv1Aeihllkk7nFJRV5pxFiP8z1BJFzLsJ4L2rXrt3xhGpcdWphUMnMATbQdamY2IPrsAADuBP4lDcBE6lNGW8gUG4A8-RX65npbINimEGqscTJwBIskcsoLEF2WsTg/s320/3d2005_jaws3d.jpg" alt="Jaws 3-D" id="BLOGGER_PHOTO_ID_5234887568341715794" border="0" /></a><br /><br /><p style="font-weight: bold;" class="MsoNormal"><o:p> </o:p><span style="font-weight: bold;font-size:130%;" >3. Journey to the Center of the Earth 3-D</span><span style="font-style: italic; font-weight: normal;font-size:100%;" > (2008)</span><br /><span style="font-weight: normal;font-size:100%;" ><span style="font-style: italic;">Digital 3-D projection</span></span><br />$96,387,658</p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMzWoOstp4NYNAQkXy3QnyvZaFhB0-eDmjE7_g6GI4sbrtiefqhx1QW7-iyKuWBHP61sSEFoMF_XPQFhU3MHZ8sRzEazXOrI4wC0s-l9MYNBUZzKvNnfbJq7Y4JMdivaDKgsNSg9vq_ok/s1600-h/3dreview_journey_poster1.jpg"><img style="cursor: pointer; width: 154px; height: 229px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMzWoOstp4NYNAQkXy3QnyvZaFhB0-eDmjE7_g6GI4sbrtiefqhx1QW7-iyKuWBHP61sSEFoMF_XPQFhU3MHZ8sRzEazXOrI4wC0s-l9MYNBUZzKvNnfbJq7Y4JMdivaDKgsNSg9vq_ok/s320/3dreview_journey_poster1.jpg" alt="Journey to the Center of the Earth 3-D" id="BLOGGER_PHOTO_ID_5234888237480649010" border="0" /></a><br /><br /><p class="MsoNormal"><o:p> </o:p>So not only is the highest grossing 3-D movie of all time a very 'simple' <span style="font-weight: bold;">anaglyph</span> <span style="font-style: italic;">35mm</span> projection, its budget is definitely also the lowest of the three.<span style=""> </span><br /></p><p class="MsoNormal">It is good to see a polarized 35mm projection on the number two spot, and then, finally, a digitally projected 3-D film. <span style=""> </span><span style="font-style: italic;">James Cameron</span> must be hissing and huffing and puffing.<span style=""> </span>Well, with his upcoming 3-D movie <a href="http://www.the3drevolution.com/3dlist.html#avatar"><span style="font-style: italic;">Avatar</span></a> having a <span style="font-weight: bold;">$195,000,000</span> budget and a <span style="font-style: italic;">niche Sci-fi</span> market to play the movie to, he will certainly continue to do so...<o:p></o:p></p><p class="MsoNormal"><o:p></o:p>And so which film of the top three is the most recognizable and memorable of them all? <span style=""> </span>Exactly, <a href="http://www.the3drevolution.com/3dlist.html#jaws3d"><span style="font-style: italic;">Jaws 3-D</span></a>.<span style=""> </span>That film from <span style="font-weight: bold;">1983</span> that today’s journalists can’t bash enough – whenever they aren’t generally bashing <span style="font-style: italic;">anaglyph</span> as a release format, that is. <span style=""> </span>Too bad then it’s not them, but <span style="font-style: italic;">Robert Rodriguez</span> who is laughing all the way to the bank with a hefty <span style="font-weight: bold;">$186,000,000</span> cheque in his pocket for the <span style="font-weight: bold;">anaglyph</span> <a href="http://www.the3drevolution.com/3dlist.html#spykids"><span style="font-style: italic;">Spy Kids 3-D</span></a>. <span style=""> </span>People, <span style="font-weight: bold;">wake up</span> to the reality of what works in 3-D and why.<br /></p><a href="http://digg.com/submit?phase=3&url=http://the3drevolution.blogspot.com/2008/08/just-quick-top-three-after-recent-visit.html" rel="nofollow" target="_blank" title="Digg It"><img alt="DiggIt!" src="http://www.the3drevolution.com/gfx/icon_sb_dig.gif" /></a><a href="http://del.icio.us/post?url=http://the3drevolution.blogspot.com/2008/08/just-quick-top-three-after-recent-visit.html&title=Top%20three%203-D%20Movies%20of%20all%20Time" rel="nofollow" target="_blank" title="del.icio.us"><img alt="Del.icio.us" src="http://www.the3drevolution.com/gfx/icon_sb_del.gif" /></a><a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&Description=&Url=http://the3drevolution.blogspot.com/2008/08/just-quick-top-three-after-recent-visit.html&Title=Top%20three%203-D%20Movies%20of%20all%20Time" rel="nofollow" target="_blank" title="BlinkList"><img alt="Blinklist" src="http://www.the3drevolution.com/gfx/icon_sb_bli.gif" /></a><a 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/></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-68933215126825910962008-08-08T16:30:00.013+01:002008-08-16T00:37:59.551+01:003-D film in 2009: Mindless Slasher Pics, IMAX Surfing Documentaries and plenty of CGI animation<span style="font-weight: bold;font-size:130%;" >3-D Releases in 2009:</span><br /><span style="font-style: italic;">Mindless Slasher Pics, IMAX Surfing Documentaries and plenty of CGI animation<br /></span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDqOHcoatVOk8Zrbgw-XSMBo-aGBUs_hvqGrPgQryTn3AMpPNuj-TTKyAQCcQ092j4-9kSthfhu5btj7eyZmrRsw9S7hD96XhtVQGF57OsDF1TeZf9JwGvzsQE_2tdFR4YnrV9WCjBg8o/s1600-h/Regan_Studio_Pix_323edit_copya.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDqOHcoatVOk8Zrbgw-XSMBo-aGBUs_hvqGrPgQryTn3AMpPNuj-TTKyAQCcQ092j4-9kSthfhu5btj7eyZmrRsw9S7hD96XhtVQGF57OsDF1TeZf9JwGvzsQE_2tdFR4YnrV9WCjBg8o/s320/Regan_Studio_Pix_323edit_copya.jpg" alt="Amateur Pornstar Killer 3-D" id="BLOGGER_PHOTO_ID_5232177389499116546" border="0" /><br /></a><span style="font-size:78%;"><br />Amateur Pornstar Killer 3-D. What to expect, hmm</span><br /><p class="MsoNormal"><span style="font-weight: bold;">2009</span> is turning out to be a very good year for <a href="http://www.the3drevolution.com/">3-D film</a>, with <span style="font-weight: bold;">46 feature titles</span> slated for release.<span style=""> </span>So what kinds of movies are these 21<sup>st</sup> Century 3-D flicks going to be? <span style=""> </span>Has the medium grown up since the last 3-D boom of 1983 and shed its horror / slasher / exploitation tag? <span style=""> </span><br /></p><p class="MsoNormal">Ahhh, no.<span style=""> </span>At least, not entirely.<span style=""> </span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibn3yvaykHtD_bEGjlMpoNokfXE4XYey-G8BKsyc0MIszU1zjH6bhtq0zYUvhkgS4qz2UTPDy32JOiad5FKOMnKoUZ24rRKJxBJ94Sam79dtSVlxhGBr7941EjzmdBN8tswwxsRzpAawE/s1600-h/2009_3D_film_releases.gif"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibn3yvaykHtD_bEGjlMpoNokfXE4XYey-G8BKsyc0MIszU1zjH6bhtq0zYUvhkgS4qz2UTPDy32JOiad5FKOMnKoUZ24rRKJxBJ94Sam79dtSVlxhGBr7941EjzmdBN8tswwxsRzpAawE/s320/2009_3D_film_releases.gif" alt="3-D film releases in 2009" id="BLOGGER_PHOTO_ID_5232179695886022146" border="0" /></a><br /></p><p class="MsoNormal"><span style="font-weight: bold;">11</span> of the upcoming releases next year are <span style="font-style: italic;">documentaries</span> and <span style="font-style: italic;">IMAX</span> pieces, most of them featuring water, waves, surfers and fish.<span style=""> </span><span style="font-weight: bold;">10</span> of the 3-D titles of <span style="font-weight: bold;">2009</span> are (CGI) animation features about a wide variety of zany subjects and crazy characters. <span style=""> </span>All good fun, then.<span style=""> </span>But what is the mainstay of the Stereoscopic live-action releases?<span style=""> </span>You guessed it: <span style="font-weight: bold;">mindless slasher horror</span> pics, 9 of them to be precise.<span style=""><br /></span></p><p class="MsoNormal"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbe34FA9p-SPZ7e3xce_Nmme1yYixKe16P_Lo-k9X3_tFwJZb62OY3Oni1nfNRsskrGPmofOHhxnQUtUTawn4VeSOJjs55vt4uxIuxZBRDwVNXAfxXVwmYlN4O2SNrqJD_9Uvj5zxCxlM/s1600-h/f13-part3.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbe34FA9p-SPZ7e3xce_Nmme1yYixKe16P_Lo-k9X3_tFwJZb62OY3Oni1nfNRsskrGPmofOHhxnQUtUTawn4VeSOJjs55vt4uxIuxZBRDwVNXAfxXVwmYlN4O2SNrqJD_9Uvj5zxCxlM/s320/f13-part3.jpg" alt="Friday the 13th 3-D" id="BLOGGER_PHOTO_ID_5232179217375371618" border="0" /></a></p><p class="MsoNormal">Perhaps the phoenix re-rise of 3-D coincides with the resurgence of slasher horror, which had a peak of its own in the early 1980’s, which would explain why most of the 3-D films coming up are<span style="font-weight: bold;"> 3-D horror exploitation</span> titles. <span style=""> </span>No <span style="font-weight: bold;">intelligent drama</span>, no <span style="font-weight: bold;">rom-coms</span>, but some <span style="font-weight: bold;">family films</span> (<span style="font-weight: bold;">4</span>), <span style="font-weight: bold;">science-fiction</span> (<span style="font-weight: bold;">3</span> titles), <span style="font-weight: bold;">action</span> (<span style="font-weight: bold;">3</span> of them, two featuring <span style="font-style: italic;">Hulk Hogan</span>), <span style="font-weight: bold;">skin flicks</span> (<span style="font-weight: bold;">2</span>) and <span style="font-weight: bold;">thriller</span> (<span style="font-weight: bold;">2</span>), besides the tween-pleasing <span style="font-weight: bold;">musical film</span> (<span style="font-weight: bold;">2</span>).<span style=""> </span>Or is this just a representation of the types of 2-D movies out there already?<span style=""> </span>Are we that obsessed as a cinema going audience with people being cut into pieces? <span style=""> </span><span style="font-style: italic;">Cannibalism Holocaust</span> got it right after all (now <span style="font-style: italic;">that</span> would make for a great 3-D remake)…</p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpFWLxetWCO9Js66-jB79kCkfavwFdfJ9Soe_ZKkrYJTBQFYCb6afzi_rf08sPP_52kHbgnYbBOzu6cMmJunEYITcsCv6bs4nojx7J991meNJ3o9U1CDbHlWhy4zrR8q6ak2bE7Q3RRY8/s1600-h/canibalism.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpFWLxetWCO9Js66-jB79kCkfavwFdfJ9Soe_ZKkrYJTBQFYCb6afzi_rf08sPP_52kHbgnYbBOzu6cMmJunEYITcsCv6bs4nojx7J991meNJ3o9U1CDbHlWhy4zrR8q6ak2bE7Q3RRY8/s320/canibalism.jpg" alt="Cannibalism Holocaust" id="BLOGGER_PHOTO_ID_5232181028156164818" border="0" /></a><br /><br /><span style="font-size:130%;"><span style="font-weight: bold;">The upcoming 3-D titles for 2009:<br /></span><span style="font-style: italic;font-size:85%;" >As taken from </span></span><span style="font-style: italic;font-size:85%;" >The 3-D Revolution</span><span style="font-style: italic;font-size:85%;" > <a href="http://www.the3drevolution.com.3dlist.html/">3-D Film List</a><br />With film comments by <span style="font-weight: bold;">Gary Palmer</span></span><br /><br /><br /><b><u>1.8 DAYS</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Chuck Fallaw<br />Dual-HD Video<br />Digital 3-D release print<br />2.39:1<br /><br />[<i>Action-horror in which various criminals, all intent on killing each other for a number of reasons, are forced to band together when they find themselves under attack by something which the filmmakers don’t want us to know about just yet... Currently in production</i>]<br /><br /><br /><b><u>AMATEUR PORN STAR KILLER 3-D</u></b>*<br /><br />USA - 2009 - feature - col<br /><br />[<i>3-D parody of Shane Ryan’s </i>Amateur Porn Star Killer<i> trilogy (initiated in 2007), mock-documentaries which record the torture and killing of various starlets by a deranged killer, played by Ryan himself. Currently in development</i>]<br /><br /><br /><b><u>AROUND THE WORLD IN 50 YEARS</u></b>*<br /><br />USA/Belgium - 2009 - feature? - col<br />D: Ben Stassen<br />Dimensionalized 3-D<br />Dual-1570 and Digital 3-D release print<br />1.44:1 (1570)<br />1.85:1 (D-Cinema)<br /><br />[<i>Large Format item which follows the life of a sea turtle from 1959 to the present day, bearing witness to a series of environmental changes wrought by global warming</i>]<br /><br /><br /><b><u>AVATAR</u></b>*<br /><br />USA - 2009 - feature - col<br />D: James Cameron<br />Digital Widescreen<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br />2.39:1<br /><br />[<i>Blockbuster science fiction adventure, set in the distant future, in which<br />humankind attempts to colonize an alien planet, only to face violent<br />opposition from some of the indigenous population</i>]<br /><br /><br /><b><u>BOOTY</u></b>*<br /><br />USA - 2009? - feature - col<br />D: Jim Byrkit<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Family adventure film in which a group of sexy, sassy women are kidnapped by cutthroat pirates and turn the tables by stealing their captors’ ship, laden with stolen booty. Naturally, the pirates give chase... Currently in development</i>]<br /><br /><br /><b><u>CARNAVAL 3-D: THE MAGIC & THE MUSIC</u></b>*<br /><br />USA/Brazil - 2009 - feature - col<br />D: Brett Ratner<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Documentary feature, co-produced by music maestro Quincy Jones, which explores the sights and sounds of Rio de Janeiro’s annual street party</i>]<br /><br /><br /><b><u>A CHRISTMAS CAROL</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Robert Zemeckis<br /><b>Disney Digital 3-D</b><br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>CGI animated version of the Dickens’ classic, complete with all-star voice cast. Currently in production</i>]<br /><br /><br /><b><u>CLOUDY WITH A CHANCE OF MEATBALLS</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Phil Lord, Chris Miller<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Animated fantasy, based on the bestselling children’s book by Judi Barrett. Whilst attempting to solve the problem of world hunger, a scientist accidentally unleashes a ‘food storm’ which rains all manner of foodstuffs down upon the earth’s populace. Havoc ensues</i>]<br /><br /><br /><b><u>DAWN OF THE DEAD</u></b>*<br /><br />(aka: <i>Zombies</i>)<br />USA - 1978/2009 - 126m - col<br />D: George A. Romero<br /><b>In-Three Dimensionalization<br /></b>Digital 3-D release print<br />1.85:1<br /><br />[<i>’Dimensionalized’ version of Romero's 2-D shocker (scheduled for 3-D release in 2009), in which a group of disparate characters barricade themselves inside a shopping mall where they’re besieged by hordes of flesh-eating zombies</i>]<br /><br /><br /><b><u>DIGGER</u></b>*<br /><br />USA - 2009 - feature - col<br />D: John A. Gallagher<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Horror-thriller. An emotionally crippled young woman (Heidi Kristoffer) living on an isolated campus during Spring Break finds herself at the mercy of a monstrous killer who lives in the surrounding woodlands</i>]<br /><br /><br /><b><u>THE DIVE</u></b>*<br /><br />USA - 2009 - feature - col<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Drama based<br />on the true story of free-divers Francisco Ferreras and Audrey Mestre,<br />whose competitive nature resulted in extraordinary feats of underwater<br />endurance</i>]<br /><br /><br /><b><u>FINAL DESTINATION 4</u></b>*<br /><br />USA - 2009 - feature - col<br />D: David R. Ellis<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Fourth in the supernatural horror franchise (begun in 2000 by the original </i>Final Destination<i>),<br />in which survivors of a terrible calamity (in this case, a racing car<br />which ploughs into a grandstand full of spectators!) are stalked and<br />killed by Death itself. Currently in production</i>]<br /><br /><br /><b><u>FLYING THE FRONTIERS</u></b>*<br /><br />Canada - 2009 - short - col<br />Dual-65mm?<br />Dual-1570 (IMAX) release print<br />Sonics-DDP<br />1.44:1<br /><br />[<i>Large Format documentary which places audiences in the cockpit of a<br />bush-plane as it flies over some of the most awe-inspiring landscapes<br />on earth. Currently in production</i>]<br /><br /><br /><b><u>THE GATE</u></b>*<br /><br />USA - 2009 - feature - col<br /><br />[<i>Remake of the 1987 horror film, in which a group of teenagers stumble across<br />the gateway to hell in their back yard (as you do), unleashing a<br />demonic onslaught. Rumoured to be going into production soon, utilizing<br />an as-yet-unknown 3-D format</i>]<br /><br /><br /><b><u>G-FORCE</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Hoyt Yeatman<br />Dual-HD Video (live-action)?<br />Dimensionalized 3-D (animation)<br />Digital 3-D release print<br /><br />[<i>Family film, combining live-action and CGI animation, in which a group of<br />militaristic guinea pigs defend the Earth from a wicked tyrant!</i>]<br /><br /><br /><b><u>GINA D’S HAPPINESS-LAND ADVENTURE</u></b>*<br /><br />USA - 2009? - feature - col<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Musical fairy tale spoof, for children</i>]<br /><br /><br /><b><u>GODSPEED</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Dustin Voigt<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Action-drama, currently in production</i>]<br /><br /><br /><b><u>GODZILLA: 3-D TO THE MAX<br /><br /></u></b>(aka: <i>Godzilla vs. Deathla</i>)<br />(aka: <i>Gojira 3-D</i>)<br /><br />Canada/Japan - 2009 - 40m - col<br />D: Yoshimitsu Banno, Keith Melton<br /><b>IMAX 3-D<br /></b>Dual-1570<br />Dual-1570 (IMAX) and Digital 3-D (D-Cinema) release prints<br />Sonics-DDP (IMAX version)<br />1.44:1<br /><br />[<i>Large Format monster movie, currently in development, though the<br />on-again/off-again production schedule (and constant changes in key<br />technical personnel) means the film may not be produced anytime soon,<br />if at all</i>]<i><br /><br /><br /><b><u>GRAND CANYON: THE HIDDEN SECRETS<br /><br /></u></b>USA - 1984/2009 - 36m - col<br />D: Kieth Merrill<br /><b>IMAX Digital 3-D<br /></b>Dimensionalized 3-D<br />Dual-1570 release print<br />Sonics-DDP<br />1.44:1<br /><br />[<i>’Dimensionalized’ version of a popular Large Format film (originally released in 2-D) which explores the history and geology of the Grand Canyon. Though made available to IMAX theaters worldwide, a copy of the film will be housed on a permanent basis at the Grand Canyon IMAX Theater at the National Geographic Visitors Center in Arizona, USA</i>]<br /><br /><br /><b><u>GREAT WHITE 3-D<br /><br /></u></b>Canada - 2009 - 40m - col<br />D: Bob Talbot<br /><b>IMAX 3-D<br /></b>Dual-1570<br />Dual-1570 and -870 release prints<br />Sonics-DDP<br />1.44:1 (1570)<br />1.35:1 (870)<br /><br />[<i>Large Format documentary which seeks to debunk the prevailing view of great white sharks (propagated by the likes of </i>Jaws<i>, book and film) as little more than man-eating predators</i>]<i><br /><br /><br /><b><u>ICE AGE: DAWN OF THE DINOSAURS</u></b>*<br /><br />USA - 2009 - feature - col<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Animated sequel to the original </i>Ice Age<i> (2002), and the first of the series to be produced in 3-D. Currently in production</i>]<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEGYwJ2X6GjeV4rCeKZf4bYzl95mff3ARfJH4bNta-r61hyfMOtVY1I9ah9ix60JZuKGvLCVz14F8iMnhW1qL1ikBUBcuLDyhhEtMsZ9zRgTHI5bJVCnyS6f-yPSeu5CWUIDsw74pmeRs/s1600-h/hr_ice_age_dinosaur_poster.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEGYwJ2X6GjeV4rCeKZf4bYzl95mff3ARfJH4bNta-r61hyfMOtVY1I9ah9ix60JZuKGvLCVz14F8iMnhW1qL1ikBUBcuLDyhhEtMsZ9zRgTHI5bJVCnyS6f-yPSeu5CWUIDsw74pmeRs/s320/hr_ice_age_dinosaur_poster.jpg" alt="Ice Age: Dawn of the Dinosaurs 3-D" id="BLOGGER_PHOTO_ID_5232184136704321890" border="0" /></a><br /><br /><br /><b><u>JONAS BROTHERS IN 3-D</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Bruce Hendricks<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Following their guest appearance in </i>Hannah Montana / Miley Cyrus: Best of Both Worlds Concert Tour<i> (qv), this concert movie toplines the Jonas Brothers - a wholesome US pop-rock band, aimed specifically at teenagers - recorded during their 2008 ‘Burning Up’ tour. Currently in production</i>]<br /><br /><br /><b><u>KUNG FU U</u></b>*<br /><br />USA - 2009 - feature - col<br />Digital 3-D release print<br /><br />[<i>Children’s adventure, starring wrestler-turned-actor Hulk Hogan as an instructor<br />at Brentwood Academy who takes charge of a group of nerdy rich kids and<br />transforms them into butt-kicking martial artists. Currently in<br />development</i>]<br /><br /><br /><b><u>LITTLE HERCULES</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Mohamed Khashoggi<br />Dual-HD Video (partly)<br />Dolby Digital<br />1.85:1<br /><br />[<i>Former wrestler Hulk Hogan toplines this children’s fantasy as Zeus, father of the young Hercules (Richard Sandrak) who opts to forego his god-like destiny and live as a mortal in modern-day LA. Various adventures follow, some of which are depicted in 3-D</i>]<br /><br /><br /><b><u>THE MAGIC TALE</u></b>*<br /><br />Spain - 2009 - 45m - col<br />D: Jordi Llompart<br />Dual-HD Video<br />Digital 3-D and dual-1570 release prints<br /><br />[<i>Family film, based on the director’s own novel ('El Corazón Sobre la Arena' - The Heart on the Sand), in which a lonely little girl (Eva Gerretsen) takes an imaginary trip to Africa where she experiences a wide range of magical adventures</i>]<br /><br /><br /></i><b><u>MASTER MIND</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Cameron Hood, Kyle Jefferson<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Animated superhero satire in which a major villain is fired after accidentally<br />killing his arch-rival Uberman. Currently in production</i>]<br /><br /><br /><b><u>MONSTERS VS. ALIENS</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Conrad Vernon, Rob Letterman<br /><b>Ultimate 3-D<br /></b>Dimensionalized 3-D<br />Digital 3-D (D-Cinema) and dual-1570 (IMAX) release prints<br /><br />[<i>Animated action-comedy, a spoof of 1950’s creature features. Currently in production</i>]<br /><br /><br /><b><u>THE MORTICIAN</u></b>*<br /><br />UK - 2009 - feature - col<br />D: Gareth Maxwell Roberts<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Plot details are somewhat obscure, but </i>Variety <i>describes<br />this as a combination of ”urban noir, contemporary fairy tale and<br />psychological thriller... in which kindness triumphs over cruelty”.<br />Currently in development</i>]<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtg0l9XBDsu0IwjAiJPiBRXNMa4hAhzx8MXWNH3nDIVt667b6SOtnjLqID_Yap8rO0DHk342C1ghLOvOqsjWjE1PI6N_zqCjp7r8PMQ5yb0QXCatmKyYzXSVTjowgAVZ7AibHDqMgTGTY/s1600-h/Mortician-Final-a4.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtg0l9XBDsu0IwjAiJPiBRXNMa4hAhzx8MXWNH3nDIVt667b6SOtnjLqID_Yap8rO0DHk342C1ghLOvOqsjWjE1PI6N_zqCjp7r8PMQ5yb0QXCatmKyYzXSVTjowgAVZ7AibHDqMgTGTY/s320/Mortician-Final-a4.jpg" alt="The Mortitian 3-D" id="BLOGGER_PHOTO_ID_5232183876655395234" border="0" /></a><br /><br /><br /><b><u>MY BLOODY VALENTINE</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Patrick Lussier<br />Dual-HD Video<br />Digital 3-D release print<br />1.85:1<br /><br />[<i>Remake of the 1981 Canadian film, in which a group of teenagers fall foul of a mad killer whilst celebrating Valentine’s Day in an ‘abandoned’ mine shaft</i>]<br /><br /><br /><b><u>OCEANS 3-D: VOYAGE OF A TURTLE</u></b>*<br /><br />USA/France - 2009 - feature - col<br />D: Jean-Jacques Mantello<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Semi-documentary feature, in which an inquisitive sea turtle embarks on a journey across the world’s oceans, seeking the origins of a mysterious sound which echoes across the earth</i>]<br /><br /><br /><b><u>OWN3D</u></b>*<br /><br />USA - 2009 - feature - col<br />D: James Hergott<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Martial arts drama, currently in development. The title should actually read as<br />'Owned', but has cleverly incorporated the '3-D' tag</i>]<br /><br /><br /><b><u>PIRANHA</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Alexandre Aja<br />Digital 3-D release print<br /><br />[<i>Remake of the 1978 movie, in which shoals of prehistoric piranha fish are<br />released into Arizona's lakes following a minor earth tremor</i>]<br /><br /><br /><b><u>PIRANHAS</u></b>*<br /><br />USA - 2009 - feature - col<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>The first in a proposed series of low-budget action epics, in which adventurer Aubrey Blaze leaps to the rescue of a caving party trapped in an isolated cavern overrun by deadly mutant piranhas</i>]<br /><br /><br /><b><u>RETURN TO EVEREST<br /><br /></u></b>USA/Canada - 2009 - 40m - col<br />D: Greg Macgillivray<br /><b>IMAX 3-D<br /></b>Dual-1570<br />Sonics-DDP<br />1.44:1<br /><br />[<i>3-D sequel to the 2-D Large Format film </i>Everest<i> (1998), which offers dimensional views of the eponymous mountain and the people who live within its shadow</i>]<br /><br /><br /><b><u>ROCK THE BOAT</u></b>*<br /><br />France - 2009 - feature - col<br />D: Fabien Suarez, Andre Bessy<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Animated feature, in which a porcupine and a cheetah disguise themselves as a<br />brand new species - a ‘porceetah’! - after being refused entry to<br />Noah’s Ark. The first major non-Hollywood film to test the digital 3-D<br />waters. About time, too.</i>]<i><br /><br /><br /><b><u>SANCTUM</u>*<br /><br /></b>USA - 2009 - feature - col<br />D: Gary Johnstone<br /><b>Fusion 3-D<br /></b>Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Underwater adventure, in which a deep-sea diving team encounters various dangers<br />whilst travelling through uncharted territory. Currently in production</i>]<br /><br /><br /><b><u>SHADOW VISION</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Eric Parkinson<br />Dual-HD Video<br />Digital 3-D release print<br /><br />[<i>Thriller, starring Vivian Schilling “as a blind woman who develops the ability to remotely sense and visualize crimes”</i>]<br /><br /><br /></i><b><u>STEP UP 3-D</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Jon Chu<br />Digital 3-D release print<br /><br />[<i>Third in the popular teen dance series (initiated by </i>Step Up<i> in 2006), announced as a stereoscopic production utilizing an as-yet unconfirmed 3-D format</i>]<br /><br /><br /><b><u>THE STEWARDESSES</u></b>*<br /><br />USA - 2009 - feature - col<br /><br />[<i>Remake of the 1969 film, announced for production in due course, utilizing an as-yet unknown 3-D format</i>]<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_T5RUL1iObBgluGcuVxdAfcPYlfsJPTxxL-AZkVxDrlrrWwuZoAqtV8HYBFbjXbhgo01elU7XjmN8YZED_miK6goyrFnMDaDM620dsMs3SgvEGuPsjMpouzwuw4rXMYRlPWpPVcRApc/s1600-h/stewardesses-1.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_T5RUL1iObBgluGcuVxdAfcPYlfsJPTxxL-AZkVxDrlrrWwuZoAqtV8HYBFbjXbhgo01elU7XjmN8YZED_miK6goyrFnMDaDM620dsMs3SgvEGuPsjMpouzwuw4rXMYRlPWpPVcRApc/s320/stewardesses-1.jpg" alt="The Stewardesses 3-D" id="BLOGGER_PHOTO_ID_5232183486932469458" border="0" /></a><br /><br /><br /><b><u>SURFARI</u></b>*<br /><br />Canada - 2009? - short - col<br /><br />[<i>This IMAX 3-D documentary - following surfer Laird Hamilton across the world<br />in search of the ‘perfect wave’ - has been ‘in development’ since 2005,<br />and there’s no sign of a release date yet. Should be pretty spectacular<br />when - or if - it arrives, though</i>]<br /><br /><br /><b><u>TINTIN</u></b>*<br /><br />USA - 2009 - feature - col<br />Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>The first of three ‘motion capture’ 3-D films based on the famous Belgian comic-strip character, currently in production</i>]<br /><br /><br /><b><u>TOY STORY</u></b>*<br /><br />USA - 1995/2009 - 80m - col<br />D: John Lasseter<br /><b>Disney Digital 3-D<br /></b>Dimensionalized 3-D<br />Digital 3-D release print<br />1.85:1<br /><br />[<i>Animated feature, in which a little boy relegates a beloved toy cowboy (voiced<br />by Tom Hanks) to second place in his affections after buying a<br />super-duper newfangled robot (Tim Allen). Typical Hollywood fluff,<br />originally released in 2-D and reworked for stereoscopic presentation<br />in 2009. Followed by </i>Toy Story 2<i> (qv)</i>]<i><br /><br /><br /><b><u>TRANSFORMERS 2</u></b>*<br /><br />USA - 2009 - feature - col<br /><br />[<i>Rumoured to be going into production in an as-yet unknown 3-D format</i>]<br /><br /><br /></i><b><u>ULTIMATE WAVE</u></b>*<br /><br />USA - 2009 - short? - col<br />D: Stephen Low<br />Dual-1570 release print<br />Sonics-DDP<br />1.44:1<br /><br />[<i>Large Format documentary, in which champion surfer Kelly Slater explores the science of giant waves</i>]<br /><br /><br /><b><u>UNDER THE SEA</u></b>*<br /><br />USA/Canada - 2009 - short - col<br />D: Howard Hall<br /><b>IMAX 3-D<br /></b>Dual-1570<br />Sonics-DDP<br />1.44:1<br /><br />[<i>Large Format sequel to </i>Deep Sea 3-D<i> (qv), which explores the impact of climate change on ocean wildlife</i>]<br /><br /><br /><b><u>UP</u></b>*<br /><br />USA - 2009 - feature - col<br />D: Pete Docter<br /><b>Disney Digital 3-D<br /></b>Dimensionalized 3-D<br />Digital 3-D release print<br /><br />[<i>Sadly, not a 3-D remake of the Russ Meyer film (now </i>that <i>we'd like to see!), but an animated feature, in which a lonely old man is revitalized by his adventures with a young Wilderness Explorer</i>]<br /></i><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2JFeesNT_FZKt0IcqNp5KpE1tv_ysXipqPUShGQnQdH1jJExv-yhYHnCpS9Snus5L7dMc0frFPm8QOJT2FLdxNq_974JwFPlymBFdnKv1_is_tbZEUpwty2u9N6a4JBxoj6jo467MC00/s1600-h/up-pixar.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2JFeesNT_FZKt0IcqNp5KpE1tv_ysXipqPUShGQnQdH1jJExv-yhYHnCpS9Snus5L7dMc0frFPm8QOJT2FLdxNq_974JwFPlymBFdnKv1_is_tbZEUpwty2u9N6a4JBxoj6jo467MC00/s320/up-pixar.jpg" alt="Up by Pixar" id="BLOGGER_PHOTO_ID_5232183217075515970" border="0" /><br /></a><br /><a 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src="http://www.the3drevolution.com/gfx/icon_win.png" /></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-48721393266551573022008-08-05T23:35:00.006+01:002008-08-05T23:51:11.521+01:00Journey 3-D Review<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.the3drevolution.com/3dreview.html"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit7IJaQZflkTvCMXyETxF1SgB_1_k2RrIL0qzjSrHzK4y6X0Q2Pqz479TZPIGxXLEm7gJ3PCu1cFmaLFFTmG1IERDiXDp56JkYfPNB8CQKw2CdJNlDXvUQg3KTUiaMkxWeEgUqJS12Z9o/s320/3dreview_journey_poster2.jpg" alt="Journey to the Center of the Earth 3-D Movie Review" id="BLOGGER_PHOTO_ID_5231167242790832130" align="left" border="0" hspace="10" /></a><br />Finally, a new <a style="font-weight: bold;" href="http://www.the3drevolution.com/3dreview.html">3-D Stereoscopic Film Review</a> on the <a href="http://www.the3drevolution.com/3dreview.html">3-D Review page</a> of <a style="font-weight: bold; font-style: italic;" href="http://www.the3drevolution.com/">The 3-D Revolution</a> website! This time it's a review of the Stereoscopic 3-D as used in '<span style="font-style: italic;">Journey 3-D</span>', or: '<span style="font-style: italic;">Journey to the Center of the Earth 3-D</span>'. <a style="font-weight: bold;" href="http://www.the3drevolution.com/3dreview.html">Check it out here</a>.<br /><br />You can still find the <a href="http://www.the3drevolution.com/3dreview2.html"><span style="font-style: italic;">Beowulf</span> 3-D review</a> here and if Hollywood keeps its promise, there are plenty more 3-D reviews to come.<br /><br />There are plenty of reviews of <span style="font-style: italic;">Journey 3-D</span> that talk about how great the digital projection of the picture is, how the story is based on a Jules Verne book and how the 3-D HD camera system and the Real-D projection is amazing and digital.<br /><br />But none of the reviews out there talk about the use of 3-D, and especially not the cinematic use of 3-D. That is mainly because most reviewers will copy press material released by the studio and distributor but also because film critics don’t necessarily know anything about 3-D and how to analyze and grade it. So here is a review that does just that: look very closely at the 3-D and talk about why it works when the 3-D is great and what makes for poor 3-D...<br /><br /><a style="font-weight: bold;" href="http://www.the3drevolution.com/3dreview.html">The 3-D Review</a><br /><br /><a href="http://digg.com/submit?phase=3&url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html" rel="nofollow" target="_blank" title="Digg It"><img alt="DiggIt!" src="http://www.the3drevolution.com/gfx/icon_sb_dig.gif" /></a><a href="http://del.icio.us/post?url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="del.icio.us"><img alt="Del.icio.us" src="http://www.the3drevolution.com/gfx/icon_sb_del.gif" /></a><a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&Description=&Url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&Title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="BlinkList"><img alt="Blinklist" src="http://www.the3drevolution.com/gfx/icon_sb_bli.gif" /></a><a href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="My Yahoo"><img alt="Yahoo" src="http://www.the3drevolution.com/gfx/icon_sb_yah.gif" /></a><a href="http://www.furl.net/storeIt.jsp?u=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&t=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Furl It"><img alt="Furl" src="http://www.the3drevolution.com/gfx/icon_sb_fur.gif" /></a> <a href="http://www.technorati.com/cosmos/search.html?url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html" rel="nofollow" target="_blank" title="Technorati"><img alt="Technorati" src="http://www.the3drevolution.com/gfx/icon_sb_tec.gif" /></a><a href="http://www.simpy.com/simpy/LinkAdd.do?href=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Simpy"><img alt="Simpy" src="http://www.the3drevolution.com/gfx/icon_sb_sim.gif" /></a><a href="http://www.spurl.net/spurl.php?url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Spurl"><img alt="Spurl" src="http://www.the3drevolution.com/gfx/icon_sb_spu.gif" /></a><a href="http://reddit.com/submit?url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Reddit"><img alt="Reddit" src="http://www.the3drevolution.com/gfx/icon_sb_red.gif" /></a><a href="http://www.stumbleupon.com/submit?url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Stumble it!"><img alt="Stumble Upon" src="http://www.the3drevolution.com/gfx/icon_stumble.png" /></a><a href="http://www.addtoany.com/?linkname=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Add to Any"><img alt="Add Any" src="http://www.the3drevolution.com/gfx/icon_any.png" /></a><a href="https://favorites.live.com/quickadd.aspx?%20marklet=1&mkt=en-us%20&url=http://the3drevolution.blogspot.com/2008/08/journey-3-d-review.html&title=3-D%20Stereoscopic%20Film%20Review%20of%20Journey%203-D" rel="nofollow" target="_blank" title="Add to Windows Live"><img alt="Windows Live" src="http://www.the3drevolution.com/gfx/icon_win.png" /></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-79268168964541610862008-07-18T15:14:00.010+01:002008-07-18T15:56:04.998+01:00The Reality of 3-D Television<div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2w93YsKr_Mv8U-An1MhFwi8yluiSgPGMwPJ85PRpSa001zdhXt-Ud5vxROG4c5khdGidtnH4eno-xTzefsbQwR4ms5eTUe4M77et13fjKqyTIGRH8vhFUd2MCq7cB49R60aBRzB-YWMA/s1600-h/samsung_3-d_tv.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2w93YsKr_Mv8U-An1MhFwi8yluiSgPGMwPJ85PRpSa001zdhXt-Ud5vxROG4c5khdGidtnH4eno-xTzefsbQwR4ms5eTUe4M77et13fjKqyTIGRH8vhFUd2MCq7cB49R60aBRzB-YWMA/s320/samsung_3-d_tv.jpg" alt="" id="BLOGGER_PHOTO_ID_5224358893799608082" border="0" /></a><br /></div><br /><br />One of the biggest financial elements for any film production is the promise of DVD and broadcasting sales. Some productions even go so far as to part or gap-finance productions with DVD pre-orders; a practise possible with well-established properties enjoying a big fan base. But what of <span style="font-weight: bold;"><a href="http://www.the3drevolution.com/3dscreen.html"><span style="font-style: italic;">Stereoscopic 3-D</span></a> productions</span>?<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW22iYxb5jMdpHcbyrDTrdZGr4BfJmoS2tPZaRr4ev7J-bFd-tWjLr9JiErCn4OzLDLAQSyiKrNSNNmgmQyLxeO7hraYUt939SwVhxYmqCbyHib0MBnPgi3TDc54WCAqx3A4tAKMfU3kk/s1600-h/beowulfDVD.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW22iYxb5jMdpHcbyrDTrdZGr4BfJmoS2tPZaRr4ev7J-bFd-tWjLr9JiErCn4OzLDLAQSyiKrNSNNmgmQyLxeO7hraYUt939SwVhxYmqCbyHib0MBnPgi3TDc54WCAqx3A4tAKMfU3kk/s320/beowulfDVD.jpg" alt="Beowulf in 3-D on DVD" id="BLOGGER_PHOTO_ID_5179247720412993826" border="0" /><br /></a><br /><br />As written before, films playing in <span style="font-weight: bold;">Real-D</span> and <span style="font-weight: bold;">Dolby 3-D</span> theatres are simply not released in 3-D on any type of DVD or broadcast on television. There may be the odd distributor taking the step of active or passive <span style="font-style: italic;">3-D plasma screen</span> format versioning, but such a hardware market is not a real consumer fact yet and work on small screen reversioning is currently still close to working from a belief in the existence of a home theatre 3-D market rather than a basing these costs on a commercial reality. <a href="http://www.the3drevolution.com/3dscreen.html"><span style="font-weight: bold;">Anaglyph 3-D</span></a> is still the most accessible and cost-effective 3-D release format for the small screen, yet it is quickly acquiring a bad name in the industry.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlz7dTIyDrQv6ttM-UIwjw9v2m_gEvjjyQ2ncWWk7AaYqWpBdm0iCtkFgx4M6hQL2gDXX5ajD_rzSTNCYyX2kKWmLbBS_9lPqDjT7fxnNch5o6uXErh-5ekmaJpxTR58c4iMiZMV9pfRk/s1600-h/Jewelcase.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlz7dTIyDrQv6ttM-UIwjw9v2m_gEvjjyQ2ncWWk7AaYqWpBdm0iCtkFgx4M6hQL2gDXX5ajD_rzSTNCYyX2kKWmLbBS_9lPqDjT7fxnNch5o6uXErh-5ekmaJpxTR58c4iMiZMV9pfRk/s320/Jewelcase.jpg" alt="DIY Analgpyh 3-D with a CD Jewel case and felt pen markers" id="BLOGGER_PHOTO_ID_5224360267243045474" border="0" /><br /></a><span style="font-size:78%;">How <span style="font-weight: bold;">not</span> to watch analgpyh 3-D...</span><br /><br />For some reason (most likely a financial one), Disney has distributed <span style="font-style: italic;">only</span> 1 million anaglyph glasses and then asks of home viewers to construct their own anaglyph 3-D glasses using felt pens, clear film and cardboard for the <a href="http://www.the3drevolution.com/3dlist.html#hannah_montana"><span style="font-style: italic;">Hannah Montana</span></a> 3-D broadcast and DVD release. No surprise then that the girls doing this will walk away with a justified hate of very poor quality 3-D, but sadly also a distrust of anaglyph 3-D as a whole. Proper filtering using the red and blue of anaglyph is certainly possible and the results can be on par with a polarized projection solution, minus the hardware headaches and investments that polarized projection bring with it. But of course the think-tank at <span style="font-style: italic; font-weight: bold;">Real-D</span> will advice <span style="font-style: italic; font-weight: bold;">Disney</span> to distribute <a href="http://www.the3drevolution.com/3dlist.html#hannah_montana">Hannah Montanna’s 3-D concert</a> in this DIY way: it will be yet another nail in the coffin of consumer trust in anaglyph 3-D. Journalists are certainly doing a great job helping them with this, bashing anything other than polarized, digital projection on a daily basis – often without ever even having witnessed a proper anaglyph presentation themselves. But that’s the way these cookies crumble.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UfNZD_QF52dg0yGFkqMCjyCj-erkzwDeyKUF67ryYBq-LjaK5dyJ-1RthsGNyNQmcWUMnl2rA_kjkjhATRrHrVnobTY-WNEtQaxAWSNSrK6jBz598lQ45dkvKnFTg0LG3YQdPoic2aI/s1600-h/HannahMontanaPoster.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7UfNZD_QF52dg0yGFkqMCjyCj-erkzwDeyKUF67ryYBq-LjaK5dyJ-1RthsGNyNQmcWUMnl2rA_kjkjhATRrHrVnobTY-WNEtQaxAWSNSrK6jBz598lQ45dkvKnFTg0LG3YQdPoic2aI/s320/HannahMontanaPoster.jpg" alt="Hannah Montana in 3-D" id="BLOGGER_PHOTO_ID_5224363179239686450" border="0" /></a><br /><br />Practically speaking, what would a saturated, well functioning 3-D television market look like? The daily <span style="font-weight: bold;">news</span> in 3-D (rising interest rates – now in 3-D), the <span style="font-weight: bold;">weather</span> report in 3-D (tomorrow: more stereoscopic rain), <span style="font-weight: bold;">sports</span> broadcasts in 3-D (poor refereeing in and extra time in 3 Dimensions), <span style="font-weight: bold;">cooking</span> programs in 3-D (carrots flying left and right out of the screen), <span style="font-weight: bold;">talkshows</span> in 3-D (talking to the hand that’s comin’ at ya, coz the 3-D face ain’t listening), <span style="font-weight: bold;">soaps</span> in 3-D (pregnant with her husband’s best friend – in stereo, so probably with twins)…<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAneTTJUO93gr7LO3EZy1jlAmLbPIznnQUMqr99EJntiugNDpgEnkZW-EFXNQltqKQC5Ykr6isovrSusSMh_d4lCQV76V26BdcurfTdiUua3C1_Irh1LPZRfW1x-jVNmcz7MBYBNNmCck/s1600-h/3dcamera.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAneTTJUO93gr7LO3EZy1jlAmLbPIznnQUMqr99EJntiugNDpgEnkZW-EFXNQltqKQC5Ykr6isovrSusSMh_d4lCQV76V26BdcurfTdiUua3C1_Irh1LPZRfW1x-jVNmcz7MBYBNNmCck/s320/3dcamera.jpg" alt="3-D Television Camera" id="BLOGGER_PHOTO_ID_5224365179077740242" border="0" /></a><br /><br />In such a future, 3-D is the standard and 3-D cameras will be simple to operate, locked down to an EBU standard interocular, with SMPTE limited convergence control and, finally, an industry standard handbook on how to work it all. <span style="font-weight: bold;">57</span> 3-D channels and still nothing on! Maybe 3-D TV should stay limited to a 3-D film and special event channel. <a href="http://www.the3drevolution.com/3dlist.html#hannah_montana"><span style="font-style: italic;">Hannah Montana 3D</span></a>, <a href="http://www.the3drevolution.com/3dlist.html#u23d"><span style="font-style: italic;">U23D</span></a>, the NBA and World Cup rugby final in 3-D, followed by a late showing of <span style="font-style: italic;">Hondo</span> (in all of its restored 3-D glory), <a href="http://www.the3drevolution.com/3dlist.html#house_of_wax"><span style="font-style: italic;">House of Wax</span></a>, <a href="http://www.the3drevolution.com/3dlist.html#chicken_little"><span style="font-style: italic;">Chicken Little</span></a>, <a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#beowulf">Beowulf</a> and a 3-D converted <span style="font-style: italic;">Wizard of Oz</span>. That will work and it will keep 3-D special. Because everyday 3-D will become as dull as 2-D in our present experience.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgECxQ5HV6hdcVx7VgGwP4Ch3c4kSt5wbhWEF2FQHkfqwb1hQLi9azyjqQiKcTHurBxFS3wSgpqVL5RKHO1IG7sNykKR9oF1cfijGE5DJblFzXYR1f-PtNsbQCum57s6_4Nq_zAZZDtlFk/s1600-h/hondo3d.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgECxQ5HV6hdcVx7VgGwP4Ch3c4kSt5wbhWEF2FQHkfqwb1hQLi9azyjqQiKcTHurBxFS3wSgpqVL5RKHO1IG7sNykKR9oF1cfijGE5DJblFzXYR1f-PtNsbQCum57s6_4Nq_zAZZDtlFk/s320/hondo3d.jpg" alt="Hondo 3-D" id="BLOGGER_PHOTO_ID_5224366366768768754" border="0" /></a><br /><span style="font-size:78%;">3-D Converted still from the 2-D version of Hondo -<br />just to complicate things even further</span><br /><br /><a href="http://digg.com/submit?phase=3&url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html" rel="nofollow" target="_blank" title="Digg It"><img alt="DiggIt!" src="http://www.the3drevolution.com/gfx/icon_sb_dig.gif" /></a><a href="http://del.icio.us/post?url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="del.icio.us"><img alt="Del.icio.us" src="http://www.the3drevolution.com/gfx/icon_sb_del.gif" /></a><a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&Description=&Url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&Title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="BlinkList"><img alt="Blinklist" src="http://www.the3drevolution.com/gfx/icon_sb_bli.gif" /></a><a href="http://myweb2.search.yahoo.com/myresults/bookmarklet?u=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="My Yahoo"><img alt="Yahoo" src="http://www.the3drevolution.com/gfx/icon_sb_yah.gif" /></a><a href="http://www.furl.net/storeIt.jsp?u=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&t=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Furl It"><img alt="Furl" src="http://www.the3drevolution.com/gfx/icon_sb_fur.gif" /></a> <a href="http://www.technorati.com/cosmos/search.html?url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html" rel="nofollow" target="_blank" title="Technorati"><img alt="Technorati" src="http://www.the3drevolution.com/gfx/icon_sb_tec.gif" /></a><a href="http://www.simpy.com/simpy/LinkAdd.do?href=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Simpy"><img alt="Simpy" src="http://www.the3drevolution.com/gfx/icon_sb_sim.gif" /></a><a href="http://www.spurl.net/spurl.php?url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Spurl"><img alt="Spurl" src="http://www.the3drevolution.com/gfx/icon_sb_spu.gif" /></a><a href="http://reddit.com/submit?url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Reddit"><img alt="Reddit" src="http://www.the3drevolution.com/gfx/icon_sb_red.gif" /></a><a href="http://www.stumbleupon.com/submit?url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Stumble it!"><img alt="Stumble Upon" src="http://www.the3drevolution.com/gfx/icon_stumble.png" /></a><a href="http://www.addtoany.com/?linkname=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Add to Any"><img alt="Add Any" src="http://www.the3drevolution.com/gfx/icon_any.png" /></a><a href="https://favorites.live.com/quickadd.aspx?%20marklet=1&mkt=en-us%20&url=http://the3drevolution.blogspot.com/2008/07/reality-of-3-d-television.html&title=The%20Reality%20of%203-D%20Television" rel="nofollow" target="_blank" title="Add to Windows Live"><img alt="Windows Live" src="http://www.the3drevolution.com/gfx/icon_win.png" /></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-77132458820891019332008-06-15T01:53:00.005+01:002008-06-15T02:11:05.857+01:00The Ultimate 3-D Stereo PairI am far from being somebody who wants to bore people to death with baby photos, but I thought it would be nice to share my ultimate achievement in 3-D with you: a human stereo pair.<br /><br />These are my twin boys at 3-Days old, photographed with a plain digital camera in cha-cha fashion. I then did some quick geometric correction in Photoshop to get to this full-colour anaglyph 3-D photo of what may be the first 3-D twins in history!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOPOaUup2oUKESiI7Di15EAu2Gg-voeJnifOWKGbJiioFYqgnW1oigT5Qr9G9NeJONHBFtxu8Zlsw1tdlq7up54Yw59rieg5R8SeI6GV-NrCHvbzqSSTmxcYhNS2lqQ0rHlDHTB3ohiKw/s1600-h/3D_anaglyph.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOPOaUup2oUKESiI7Di15EAu2Gg-voeJnifOWKGbJiioFYqgnW1oigT5Qr9G9NeJONHBFtxu8Zlsw1tdlq7up54Yw59rieg5R8SeI6GV-NrCHvbzqSSTmxcYhNS2lqQ0rHlDHTB3ohiKw/s320/3D_anaglyph.jpg" alt="3-D twins - the ultimate stereo pair" id="BLOGGER_PHOTO_ID_5211906638985130434" border="0" /></a><br /><br />Aren't they cute? We're still working on the names, but strong contenders are <span style="font-style: italic;">Cyan & Red</span>, <span style="font-style: italic;">Wheatstone & Lumiere</span> and <span style="font-style: italic;">Left and Right</span>. Poor fellows, maybe they don't even <span style="font-style: italic; font-weight: bold;">like</span> 3-D...<br /><br />By the way, the twins are also the reason why there has been a bit of a pause in the Blog entries lately :) Because as you know, doing things in 3-D means twice the work!<br /><br /><a href="mailto:info@the3drevolution.com"><span style="font-style: italic;">Alexander</span></a>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-19008608251864323862008-05-11T01:08:00.013+01:002008-05-15T00:52:09.576+01:00A little bit of Stereoscopic 3D perspective<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjZO-Px5kak1Pe0g-5MBYdeKsgFWw0FXMjFKoK_trXhHqcdydu7b_5Z22cJpAMy42YTFyFNnXvL8LkkxRQx1fjmIKjv0PBBadTNpcPTdy9w7IJhvAENXzF3oA1_IvEuqSEqaCHBzX4dzw/s1600-h/toystory3.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjZO-Px5kak1Pe0g-5MBYdeKsgFWw0FXMjFKoK_trXhHqcdydu7b_5Z22cJpAMy42YTFyFNnXvL8LkkxRQx1fjmIKjv0PBBadTNpcPTdy9w7IJhvAENXzF3oA1_IvEuqSEqaCHBzX4dzw/s320/toystory3.jpg" alt="Toy Story 3D - stereoscopic 3-D" id="BLOGGER_PHOTO_ID_5198906097311973202" border="0" /><br /></a><span style="font-size:78%;">Toy Story 3-D: Something Pixar promised not to do</span><br /><br /><span style="font-weight: bold;">Toy Story 3-D</span>. <span style="font-style: italic; font-weight: bold;">Pixar</span> has said in the past that they could not see any reason to release their films in 3-D. When asked personally in 2007, <span style="font-style: italic;">Monsters Inc</span>.'s <span style="font-weight: bold;">Peter Docter</span> was clear on the subject by stating: <span style="font-style: italic;">"We have looked at 3-D in the past and have come to the conclusion that there is little to no way in which 3-D can indeed enhance the quality of our storytelling or enhance the character interaction in a meaningful way"</span>. And as we all know <span style="font-style: italic; font-weight: bold;">Pixar</span> is all about stories and character interaction. Lo and behold, <span style="font-weight: bold;">Disney</span> purchases <span style="font-weight: bold;">Pixar</span> and suddenly the news comes out in 2008: all Pixar movies will, from now on, be released in <span style="font-style: italic; font-weight: bold;">3-D</span>. Not only that, but <span style="font-weight: bold;">Toy Story 1 and 2</span> will be re-released in <span style="font-weight: bold; font-style: italic;">3-D</span> as well, leading up to the 3-D release of Toy Story 3. So who or what is behind this sudden change of mind? Disney marketing? Why else does the animation studio with the most integrity in the industry change its mind overnight about 3-D, going against their own, strong beliefs about <a href="http://www.the3drevolution.com/3dscreen.html">Stereoscopic 3-D film</a>? In PR releases the reason mentioned is digital 3-D projection because, in some people's minds, projection equals story.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwkwPjelYhVUw9p5ScQqYDsO5RgJWKp0wiVDOxpf1uwpwyj5LxAqF11Ov6qvTTTH7hi-k_VTy3K3hsfiDPwBAz8h-dlw5BEvpgd_hmLtXuPZbRWKy4k8zmHQNAsQLJrnfAPHqsZ2LNOHc/s1600-h/U23D_anaglyph.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwkwPjelYhVUw9p5ScQqYDsO5RgJWKp0wiVDOxpf1uwpwyj5LxAqF11Ov6qvTTTH7hi-k_VTy3K3hsfiDPwBAz8h-dlw5BEvpgd_hmLtXuPZbRWKy4k8zmHQNAsQLJrnfAPHqsZ2LNOHc/s320/U23D_anaglyph.jpg" alt="U2 3-D in anaglyph 3D" id="BLOGGER_PHOTO_ID_5198907360032358242" border="0" /><br /></a><span style="font-size:78%;">U2 3-D - anaglyph still not representative of the actual Real-D experience.<br />Don't worry. Fun to see an actual 3-D PR still, though, no?</span><br /><br /><span style="font-weight: bold;">Jon Shapiro</span>, producer of <a href="http://www.the3drevolution.com/3dlist.html#u23d"><span style="font-weight: bold; font-style: italic;">U23D</span></a>:<br /><span style="font-style: italic;">"3-D has been a gimmick in the past that has been used to fend of radio and then television, but now with digital technology we can shoot perfect 3-D to the pixel."</span><br /><br />So how does shooting digital not make <span style="font-weight: bold;">3-D</span> a gimmick, exactly? Because now you are shooting out-of-screen effects with digital cameras? What a strange argument... '<a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#spy_kids">Spy Kids</a>', '<a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#sharkboy">Sharkboy & Lavagirl</a>' and '<a style="font-style: italic;" href="http://www.the3drevolution.com/3dlist.html#ghosts_abyss">Ghosts of the Abyss</a>' are, with all due respect, the living proof of why HD filming does not necessarily equal good 3-D. And why would it? HD is a recording format, not an artistic quality assurance. In fact, shooting HD with it's real-time playback ability appears to hurt a <a href="http://www.the3drevolution.com/3dindex.html">good 3-D</a> end result as directors don't need to visualize shots in their head any more, but tinker and tweak on the spot. A shoot on a Monday morning will thus result in different 3-D camera parameters than one done on a Friday afternoon - as the crew will have different visual tolerances on the different days.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0P9rfEj3rwIGxdj_jQ7NDdc8Js0TTtE68ylm1Q-Czfj6Co6TFUOPBpnJRQYkMZ5escUXJcv2C0VmQ7x88oEpjMKaBf7uCNHhDIeLOdcZAcc3UagwrxZhBGjzpvQfG39bHAaLGH3T3Rk/s1600-h/cameron_beamsplitter.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq0P9rfEj3rwIGxdj_jQ7NDdc8Js0TTtE68ylm1Q-Czfj6Co6TFUOPBpnJRQYkMZ5escUXJcv2C0VmQ7x88oEpjMKaBf7uCNHhDIeLOdcZAcc3UagwrxZhBGjzpvQfG39bHAaLGH3T3Rk/s320/cameron_beamsplitter.jpg" alt="James Cameron with a beamsplitter 3D camera rig" id="BLOGGER_PHOTO_ID_5198911517560700786" border="0" /><br /></a><span style="font-size:78%;">James Cameron switches back to a beamsplitter camera setup<br />after promoting the Fusion 3-D side-by-side camera for years and years</span><br /><br /><span style="font-weight: bold;">James Cameron:</span><br /><span style="font-style: italic;">"Even in its crude form when it (3-D) first debuted in 1951, 3-D cinema demonstrated the power to captivate audiences. However, inadequacies in camera and projector technology resulted in eyestrain and other viewing hardships that quickly killed the medium."</span><br /><br />Cameron's 3-D response to those 'inadequate' 3-D movies? Shoot a 3-D film with 1080p cameras, with an interocular of 70mm and converge on subjects 1m away from the camera, while being underwater with deep, deep scenes, with dirt floating at 1mm distance in front of the lens. Then blow this material up to IMAX size and call it the future of 3-D. You mentioned eyestrain and viewing hardship? It's not the recording method that matters, it's using the medium to shoot pleasant 3-D and tell interesting stories. Why is the argument of gripping narrative and cinematic quality confused with projection quality? Because that's one of the very few elements that has changed dramatically over 55 years since Hollywood gave us 'Creature from the Black Lagoon' and 'Radar Men from the Moon' in 3-D.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVAqkiHP21cA4G9hyh-eApUr63x9n7DV2ikYpDbJcVHaxK_xdt77ksp0md4IVgycX1Bqxy0iN_xOLDsFCMzANJX7AZv9KrMmZXc7TxFY-U2SEdhqX7HZSLLhZMlJb7z-mv_5Zv9bISY4/s1600-h/divergence.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFVAqkiHP21cA4G9hyh-eApUr63x9n7DV2ikYpDbJcVHaxK_xdt77ksp0md4IVgycX1Bqxy0iN_xOLDsFCMzANJX7AZv9KrMmZXc7TxFY-U2SEdhqX7HZSLLhZMlJb7z-mv_5Zv9bISY4/s320/divergence.jpg" alt="Why convergence in 3D is bad" id="BLOGGER_PHOTO_ID_5200385285118835842" border="0" /></a><br /><span style="font-size:78%;">Convergence, as used in the Fusion 3-D camera rig, is bad for 3-D</span><br /><br />So are we seeing a real 3-D revolution? And are there other reasons for the historic failure of 3-D rather than just misaligned projectors? Time for a little reality check:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5Vd0HCUNuezr6SwrUNPLi9FU9FVWET2AUCGo53IPDmlaDHlldYEvvwgJwjxYaFJMapcyo7KhIfTBSUzR8k2HrJ7WqGkOgFRUuwbW1Soxkp_33h877yZS6EGEDuNyxikvMYYf-UB3P_Sg/s1600-h/3D_releases_graph.gif"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5Vd0HCUNuezr6SwrUNPLi9FU9FVWET2AUCGo53IPDmlaDHlldYEvvwgJwjxYaFJMapcyo7KhIfTBSUzR8k2HrJ7WqGkOgFRUuwbW1Soxkp_33h877yZS6EGEDuNyxikvMYYf-UB3P_Sg/s400/3D_releases_graph.gif" alt="Graph of 3-D Stereoscopic Film releases over the years from 1920 to 2010" id="BLOGGER_PHOTO_ID_5198915739513552818" border="0" /></a><span style="font-size:78%;"><br />3-D Stereoscopic Film releases over the years from 1920 to 2010</span><br /><br />The <span style="font-style: italic;">real</span> <a href="http://www.the3drevolution.com/"><span style="font-weight: bold;">3-D revolution</span></a> happened in 1953. There are no two ways about it. The camera and projection systems may now be called ‘inadequate’, but <span style="font-style: italic;">Hollywood</span> had switched over to 3-D in a very real way. The amount of 3-D film released in 1953 and ’54 was not only larger in absolute umber by a factor of 10, compared to the amount of ‘regular’ 2-D films released in ‘53 and ’54, the percentage of 3-D films released and to be released in 2008 is also 10x less than the percentage in ’53 – ’54. So what is going on here? Is it a good old American cover-up of historical facts to the benefit of promotion of new technologies and new product? It is impossible to compare 1950’s 3-D movies to stereoscopic films of today because both eras produce(d) very different cinematic end products. '<a href="http://www.the3drevolution.com/3dlist.html#creature_black">The Creature from the Black Lagoon</a>' may not make you scream in terror today, but back in 1953 it was pretty darn impressive stuff. So how can you call those 3-D films ‘cheap’, ‘naff’ or ‘inadequate’? As said, it is the cinematographic use of 3-D that should dictate the judgement of the stereoscopic entertainment, and if you do insist on focussing on the storylines and rubber suits, take a very close second look at today’s 3-D releases because what exactly are the stories being told in 3-D today? Exactly: horror, fantasy and spectacle films. It’s still a big House of Wax here!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPgn1D3kChyphenhyphenk4OmR-ZUDH3pe2Odvg4dC2ZDfyu5dqdJS7gUgSO2D6HrhG7S5TFcCKYTeWZ4fNHYQkWnbzWfqazlN2lK0xcDEbAK8l27LeBgnS8RAIq7LuxPthqFDYdaNo8OOSQwJYM-Rc/s1600-h/3d2005_waxorig.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPgn1D3kChyphenhyphenk4OmR-ZUDH3pe2Odvg4dC2ZDfyu5dqdJS7gUgSO2D6HrhG7S5TFcCKYTeWZ4fNHYQkWnbzWfqazlN2lK0xcDEbAK8l27LeBgnS8RAIq7LuxPthqFDYdaNo8OOSQwJYM-Rc/s320/3d2005_waxorig.jpg" alt="House of Wax in 3-D" id="BLOGGER_PHOTO_ID_5198917208392368066" border="0" /><br /></a><span style="font-size:78%;">House of Wax - still amazing 3-D</span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.comtag:blogger.com,1999:blog-4400848339865061836.post-83066244765993634642008-05-10T23:58:00.015+01:002008-05-15T00:46:00.554+01:00Stereoscopic 3-D advice for free<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiajNUnSgwZGWnGcLc_LhWJ4BQuEmXVHiK-WYfU9eKQwm8R1ODVuMfx7Po4sXGjeK9bbWzQnmR4se4KwK6PAGtChFz-MBEOjsVvEyzHykaocAaRpOkCQWMdT6Gz9qQ2IsmfiikHetT7lcA/s1600-h/linkedin_group1.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiajNUnSgwZGWnGcLc_LhWJ4BQuEmXVHiK-WYfU9eKQwm8R1ODVuMfx7Po4sXGjeK9bbWzQnmR4se4KwK6PAGtChFz-MBEOjsVvEyzHykaocAaRpOkCQWMdT6Gz9qQ2IsmfiikHetT7lcA/s320/linkedin_group1.jpg" alt="LinkedIn Stereoscopic 3-D Professionals Worldwide Group" id="BLOGGER_PHOTO_ID_5198889849450692338" border="0" /></a><br /><br />Recently, I have started the <a style="font-weight: bold;" href="http://www.linkedin.com/e/gis/51511/217FCD1E2B5A">3-D Stereoscopic Professionals Worldwide LinkedIn Group</a>: a group for professionals working in the field of <a href="http://www.the3drevolution.com/3dscreen.html">stereo 3D</a>, who also happen to be on <a href="http://www.linkedin.com/"><span style="font-weight: bold;">LinkedIn</span></a>. The group is growing very rapidly and already includes members from the big 3-D producers such as 3-<span style="font-weight: bold;">Disney</span>, 3-<span style="font-weight: bold;">Dreamworks</span>, 3-<span style="font-weight: bold;">Digital Domain</span> <span style="font-style: italic;">(sorry, can’t help it)</span> and <span style="font-weight: bold;">Sony Pictures Imageworks</span>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFW5ns4yHSMFTRGYPkPcAb6s2xXSXYSD0f_eJSWNp8GiVbV0VK-kvF-4KkgHPjH8uMzKvY1nrbWXb-eLcJykaL3_TlBIx8PD9l6Y_bqhKGKbiAuchurpSuvYwXm11ddvFKkiWNZC4rt2I/s1600-h/beowulf_plate.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFW5ns4yHSMFTRGYPkPcAb6s2xXSXYSD0f_eJSWNp8GiVbV0VK-kvF-4KkgHPjH8uMzKvY1nrbWXb-eLcJykaL3_TlBIx8PD9l6Y_bqhKGKbiAuchurpSuvYwXm11ddvFKkiWNZC4rt2I/s320/beowulf_plate.jpg" alt="Beowulf 3D - Grendel's mother" id="BLOGGER_PHOTO_ID_5198890734213955330" border="0" /><br /></a><span style="font-size:78%;">Beowulf 3-D: Top-notch Stereoscopic Film Production</span><br /><br />In the first round-e-mail I sent out, I asked the members why there is not more communication and cooperation between <a href="http://www.the3dreolution.com/">3-D stereoscopic professionals</a> and, more over, why there is no openness of information and a sharing of industry practises. It seems to me like a logical question and the desire to make the industry benefit as a whole by sharing information appears, on the surface, to be the only way to truly build a global 3-D industry. The immediate answers to this question were very positive and most group members responding agreed with my standpoint of cooperation rather than secrecy and greed towards 3-D information.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5QZN-8jK3y4CSb4HFDtHF3Nsrpz0MGGUVBamQo52WQqBECZrHV3ekaK4G4_pTCvQymcS2VAwf2fGMdU3EV3NoeJHOTI-qKw8rf0KBu9iUwvwUDqE7d3bfVcfnuRqiKBrgn9JlLj8OzS0/s1600-h/3DHDsystem.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5QZN-8jK3y4CSb4HFDtHF3Nsrpz0MGGUVBamQo52WQqBECZrHV3ekaK4G4_pTCvQymcS2VAwf2fGMdU3EV3NoeJHOTI-qKw8rf0KBu9iUwvwUDqE7d3bfVcfnuRqiKBrgn9JlLj8OzS0/s320/3DHDsystem.jpg" alt="3D Stereoscopic HD camera system" id="BLOGGER_PHOTO_ID_5198888921737756386" border="0" /><br /></a><span style="font-size:78%;">Shhh, don't tell anyone: it's a 3-D camera system!</span><br /><br />It was not all calls to arms, though, and a little reminder about the reality of the 3-D industry was given by <span style="font-weight: bold;">Disney’s</span> top 3-D man: <span style="font-style: italic;">“Unfortunately, I know a lot of 3-D gurus who have been severely punished for their generosity”</span>.<br /><br />I get contacted almost daily by people who ask for 3-D advice and I am the last person to send them away with no information, as I strongly believe in helping out those who cannot find any information out there and are unable to pay for professional help. How else can a real independent 3-D film library come into existence? But sadly it is not only people unable to pay for professional help who try to get as much 3-D information out of me as possible before they disappear into the thin air... On the upside one can sometimes get rewarded with kind words about supplying free 3-D information and of course a fantastic end product to enjoy. Last year I was contacted by a small independent animation production outset with the words: "I just found your <a href="http://www.the3drevolution.com/3dindex.html">website</a> & I must say I really appreciate all the information you have provided on <a href="http://www.the3drevolution.com/3dindex.html">stereoscopy</a>. I'm doing some research for a 3D film project and this just about answered all of my questions. I do have one more question though.”, and: "There seems to be little information on the world of 3D cinematography on the Internet, with the exception of your <a href="http://www.the3drevolution.com/3dindex.html">website</a>, which has been an incredible resource. Thanks for all your help.”<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjTfJ1D03nlUdYi2dy-SEb3tqTrHbPUQqzY1XioWtfTf6iuCQMDXQJjjHow3p7QsruHn4iGVhmVfIGKYMUgz8tUeQnXYS9xO8k4oDuxFt8oJX8EmiMJEETsxt9072TK1kFujNLnwY23HY/s1600-h/index_3drevolution.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjTfJ1D03nlUdYi2dy-SEb3tqTrHbPUQqzY1XioWtfTf6iuCQMDXQJjjHow3p7QsruHn4iGVhmVfIGKYMUgz8tUeQnXYS9xO8k4oDuxFt8oJX8EmiMJEETsxt9072TK1kFujNLnwY23HY/s320/index_3drevolution.jpg" alt="3-D REvolution Productions - website with free information on stereoscopic 3D" id="BLOGGER_PHOTO_ID_5198892950417080082" border="0" /><br /><span style="font-size:78%;"></span></a><span style="font-size:78%;"><a href="http://www.the3drevolution.com/">www.the3drevolution.com - the 3-D Revolution website</a></span><br /><br />The metioned question pertained to how small an <span style="font-style: italic;">interaxial</span> should be on a model shoot where the models would be integrated with bluescreened actors and what cameras should be used etc. The company was called <a href="http://www.encyclopediapictura.com/"><span style="font-weight: bold;">Encyclopedia Pictura</span></a> and half a year after the kind words and my free advice the news of <a href="http://www.encyclopediapictura.com/wanderlust/wanderlust3d.html">Björk’s latest music video</a> being released in <span style="font-weight: bold;">3-D</span> reached me. Wonderful work by EP and nice & calm 3-D that never goes negative on the parallax but keeps the video in the small theatre of positive parallax, just the way Bjork loves it.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVDrpDtUBO18tUoIJpC0P4FADtoLWOBKfH2P7q0HKHoy6lCyOkHly7JUeIiITXKu08FMXwVCfuZa8Brft6-ujvUnAE3yMPJUiGGDvuLwDMWHFA539igr3QeQysFQVM1jJAww16kmUFJv8/s1600-h/wanderlust1.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVDrpDtUBO18tUoIJpC0P4FADtoLWOBKfH2P7q0HKHoy6lCyOkHly7JUeIiITXKu08FMXwVCfuZa8Brft6-ujvUnAE3yMPJUiGGDvuLwDMWHFA539igr3QeQysFQVM1jJAww16kmUFJv8/s320/wanderlust1.jpg" alt="Wanderlust 3D - Bjork 3-D animation music video" id="BLOGGER_PHOTO_ID_5198895587526999842" border="0" /><br /></a><span style="font-size:78%;">Wanderlust 3-D - dark in places, even for Björk's taste</span><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ5VCZaySAwq1J-gh_LN_F8IFfPjWc8Tnt9uvPK9x2NBw84cjBYT1HZyT32-NQRWlqG1sm3u7muAJevgFgxMY2ngjX_yfutB6CYFPbUmucEiWj4jTQCrW1OHVc4ZMQN40YQONtRb9UKp4/s1600-h/wanderlust2.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ5VCZaySAwq1J-gh_LN_F8IFfPjWc8Tnt9uvPK9x2NBw84cjBYT1HZyT32-NQRWlqG1sm3u7muAJevgFgxMY2ngjX_yfutB6CYFPbUmucEiWj4jTQCrW1OHVc4ZMQN40YQONtRb9UKp4/s320/wanderlust2.jpg" alt="Wanderlust 3D - Bjork 3-D video" id="BLOGGER_PHOTO_ID_5200382218512186482" border="0" /></a><span style="font-size:78%;"><br />3-D composition in Bjork's 3D stereoscopic video 'Wanderlust'</span><br /><br />Staying with indie 3-D animation, I have done very brief consulting on an independent stereoscopic animation production in the Netherlands by the name of ‘<a style="font-style: italic;" href="http://www.ka-chingcartoons.com/3dmachine">The 3-D Machine</a>’ and the production company <a style="font-weight: bold;" href="http://www.ka-chingcartoons.com/">Ka-ching Cartoons</a> thanked me and sent me a complimentary DVD of the final product. If you’re going to take free 3-D advice, at least thank the Stereographer. I am of the opinion that the 3-D industry can only grow when information is shared, but not even mentioning the person who helped you accomplish great 3-D is not the way to work either. That only makes for 3-D professionals shutting their mouths again and keeping the stereoscopic information to themselves in the most paranoid way possible. Regardless I am still keeping my <a href="http://www.the3drevolution.com/">website</a> open for business and the information keeps on flowing freely. Maybe stupidly, but that’s 3-D belief for you.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzuwp3ilTVJv69-02AuSECjjlSrqzNpQmRhpDyhwc1bMin17SUi-tKAkyNs17g8vXq3Uy0GIk_pmYvLxAf-KR0W_9mo0xL214r9kDcTgE_a-6BGGkgP7tGtsfTk_gJJET12Gtk5G04Lcw/s1600-h/3dmachine.jpg"><img style="cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzuwp3ilTVJv69-02AuSECjjlSrqzNpQmRhpDyhwc1bMin17SUi-tKAkyNs17g8vXq3Uy0GIk_pmYvLxAf-KR0W_9mo0xL214r9kDcTgE_a-6BGGkgP7tGtsfTk_gJJET12Gtk5G04Lcw/s320/3dmachine.jpg" alt="The 3-D Machine by Ka-Ching Cartoons" id="BLOGGER_PHOTO_ID_5198897619046530882" border="0" /><br /></a><span style="font-size:78%;">'The 3-D Machine' by Ka-Ching Cartoons</span><br /><br />By the way, you <span style="font-style: italic;">CAN</span> also <span style="font-weight: bold;">hire</span> me for your stereo 3D music video or professional stereoscopic 3-D film or video production. <a href="mailto:info@the3drevolution.com">Contact me</a>.<br /><br /><a style="font-weight: bold; font-style: italic;" href="mailto:info@the3drevolution.com">Alexander Lentjes<br /></a><span style="font-weight: bold;">3-D Revolution Productions</span>3-D Revolution Productionshttp://www.blogger.com/profile/14011785636530015101noreply@blogger.com