23 October 2012

Broadcast 3DTV budgets & economic 3-D production reality



3D Film and television numbers

Before diving into the current world of 3DTV, let’s look at some numbers that are most relevant to the question of a successful future for 3-D film in specific, 3-D as a medium overall and 3DTV as part of this.  Feature film boxoffice sales are not 3DTV program sales numbers, but they are an indicator of audience appetite for 90 minutes of 3-D entertainment of the highest quality level.  Besides this, 3-D feature films are currently still the biggest schedule fillers on 3DTV channels.  Quality-wise, 3DTV content will always be a lot worse and budget-wise it will always be an awful lot cheaper.  Those two factors are bad news for watchable 3-D production as quality is an absolute requirement for 3-D enjoyment or even watch-ability.

The highest grossing 3-D movies Internationally, inflation corrected:

1. Avatar                          $2,853.6 m   B: $280 m  (2009)    ( 1.)    Live-Action & CGI
2. The Avengers         $1,511.8 m   B: $220 m  (2012)    ( 3.)    Converted Live-Action & CGI
3. Pirates OTC 4          $1,051.5 m   B: $250 m  (2011)    (10.)   Live-Action & CGI
4. Alice IW                     $1,033.3 m   B: $200 m  (2010)     (12.)  Converted Live-Action & CGI
5. Up                                   $  786.1 m    B: $175 m  (2009)    (47.)  CGI
6. Kung Fu Panda 2    $  681.9 m    B: $150 m  (2011)    (57.)  CGI
7. Tangled                       $  592.0 m   B: $260 m  (2010)     (74.)  CGI
8. Cars 2                           $  573.5 m   B: $200 m  (2011)      (82.)  CGI
9. Puss in Boots          $  568.2 m    B: $130 m  (2011)     (83.)  CGI
10. Despicable me        $  547.9 m    B: $ 69 m   (2010)     (89.)  CGI
11. Brave                          $  528.7 m   B: $185 m  (2012)      (92.)  CGI

 
 
Key points that can be extracted from these numbers:

- Of the top 100 highest grossing movies internationally, only 11 (11%) are in 3-D.
- All top 11 3-D movies were released in the past 3 years, coinciding with the digital 3-D theater projector switch-over and with a global economic crisis.
- All released in 2-D and in 3-D, percentages unknown.
- 4 live-action titles, 7 animated.
- 5 franchises (2nd,3rd or 4th parts), 6 new titles.
- 2 Sci-fi titles, 9 Fantasy.  No other genres represented.
- Of the live-action releases 2 are converted, 2 shot in native 3-D.
- 2 movies have budgets between $ 70 m - $ 130 m, the rest is $150 m - $ 280m, with $ 200 m being the average budget.

According to personal boxoffice research conducted by Dreamworks' stereoscopic supervisor Phil McNally, MegaMind was the last CGI feature from any studio to show parity between 3-D screen revenue and 2-D screen revenue. Brave was the first CGI feature where 3D screen revenue was half that of 2D screen revenue.  For Brave this would still mean a 3-D profit of 139 m USD, considering a 3-D budget overhead of 20% - a guess but a reasonable one considering Pixar's production pipeline.

The real noticeable factors are the continued dominance of fantasy and sci-fi generes for 3-D releases, as per the 100 year historical trend of 3-D feature film releases and the dominance of 2-D to 3-D conversion for live-action 3-D releases.  The last factor has, of course, a lot to do with budget and top quality conversion costs versus native 3-D shooting price points (15 m versus 60m on a 200 m budget).  And when talking about CGI-content-rich movies, conversion costs are even more of a realistic practical and financial proposition than native 3-D shooting. The CGI-richness is of course driven by the genres of sci-fi and fantasy and this, in turn, has a lot to do with the family audience factor (U, PG and 12) and the higher ROI this yields at the boxoffice.  The release of CGI features in 3-D speaks for itself, but the question of child-safety and suitability is not answered by high boxoffice numbers.  This is a different subject altogether.
One has to be careful to call the success of these films a result of 3-D ticket sales as well, because all these titles were released in 2-D and in 3-D, making it difficult to filter out the difference the 3-D markup made.

What is heart-warming to see is that the 3-D film with the best 3-D layout in 3-D film history is also one of the highest grossing 3-D films of all time (nr. 7) and at the same time one of the most expensive film productions of all time (nr. 8): Disney’s Tangled(Rapunzel).  The expense has gone towards better 3-D layout and animation quality, resulting in higher boxoffice returns.  Perfect score.


Who’s paying for 3DTV content?

Of course the biggest part of the 3DTV equation and the question on everybody’s lips is: who is buying 3-D television content and for how much?  The answer is sobering but there is hope on the horizon.  There are 3DTV broadcasters around the world, but they are very few and very wide apart.  Sky3D, 3Net and CCTV3D are the most quoted names as they are the most visible 3-D broadcasters, but there are big caveats with each of these channels.  

The UK’s Sky3D has its preferred suppliers of 3-D content, which fits perfectly within its vertical platform model.  Hardware, software, channel, content and everything else within the Sky infrastructure.  They buy very few external 3-D programs and commission even fewer programs.

The big American name is 3Net, who have a reputation of paying really quite badly or not at all for 3-D content – exceptions aside of course.  However, 3Net have just announced the news they are following Sky3D’s suit and have now started producing and distributing their own in-house 3-D productions.  More vertical integration then and the gates are once again closed to most independent 3-D producers.

Nobody knows what to expect from the third biggest name is 3-D broadcasting: CCTV3D.  As a Chinese channel, its content will need to be predominantly Chinese (produced for the largest part in China, by Chinese) so don’t expect too many foreign purchases.  Besides this, the issue of copyrights and IP still troubles the Chinese market, with official state owned shops selling pirated copies of programs before the legal release is out.  Let’s hope this is more and more of a rare happening because it makes for a very unprofitable situation for everybody – but the Chinese state.

Childrens programming on 3DTV Broadcasters: next to no choice

The biggest issue with all 3-D channels is the lock-down of worldwide rights, both 2-D and 3-D.  3DTV broadcaster (pre-) sales would make sense if one was just talking about the 3-D rights.  But that’s not the way these broadcasters roll and thus the independent 3-D producer is faced with a situation where either 2-D rights are sold to many international broadcasters and the 3-D rights are thrown in for free, or alternatively the 2-D and 3-D rights are sold or given away to one 3-D broadcaster with a very small audience share.  We have to make a fist together as 3-D content producers and not accept this practice.  Only when 3-D rights can be sold separately is there a realistic healthy, long term future possible for TV 3-D broadcasting.

There is alternative hope in the form of online / IP and Smart TV delivery platforms.  Netflix has reserved a 3-D section is does, on occasion, commission 3-D content.  Youtube has 3-D functionality and does also, on rare occasion, commission content.  But are we talking about the same numbers 2-D broadcasters pay for programs?  Or even 3-D overhead cover?  Well, that depends on how fantastic and mind-blowing your content really is and how badly Netflix or Youtube wants to get its hands on digital / IP or global rights.  IP rights can mean, however, that no more sales to television broadcasters are possible because once it’s on the net, it’s of no value to TV any more – unless this is a different version of the program of course.


 Some producers are lucky enough to also find inroads with platforms such as IMAX, Nintendo, Samsung and other alternative 3-D presentation brands and formats.  This can prove nicely profitable but again it’s anyone’s guess whether you’ll get in and if so, how much will be paid for your 3-D IP’s rights – and how non-exclusive those rights sales are.

Allow 3-D Revolution Productions to guide you through the jungle of 3DTV production and distribution.  Give us a ring or drop usa line. Tel. +44 1179 441 449


3-D Post Conversion for television

The fact is that by far not enough new programs are produced in 3-D to meet the demand of even the few 3DTV broadcasters in existence.  3-D production takes more time and costs more money and as such does not fit the current television program delivery expectation.  More for less is the word, not less for more.  Most filler content (with all due respect) on regular television broadcasters consists of library content – reruns – and for 3-D television content this is simply not an option.  The only library content available in 3-D are 3-D movies from the 1953-54 period,  the 1983-84 3-D boom, IMAX specials since 1995 and some 4-D ridefilm content, followed by 3-D film content produced after 2003.  So realistically speaking 3DTV needs to do what HD did: convert.  Problem is, there is no such thing as watchable automatic 2D-3D conversion like there is SD-HD upscaling.  The results are simply never watchable because the human- and even artist eye are needed to guide the conversion to the right end results.  Watchable first, decent second, good third, but with an increased price tag at every step up the quality ladder.  This is no different from other entertainment product or any other product or service generally speaking.  You get what you pay for.  Do not believe hardware salesmen claiming their automatic 2D-3D conversion is good enough for broadcast or ever single use viewing – it isn’t and it will never be.

Yikes! That's gonna hurt!

So considering the requirement of  the human element, are 2D-3D conversion costs up to a level realistic to television?  For prime-time television, specials and higher than run-off-the-mill budgets only just, but for soap operas, cooking programs, travelogues and quiz shows – probably not.  The budget for a television series will need to lie well above 16 million USD for 26x22’ episodes for conversion costs to be lower than the added cost of shooting / rendering in 3-D.  That is a rare number so native 3-D is still the way to go for television unless of course native 3-D production is not possible.  

For back-catalogue conversion or for a full series deal conversion costs can work out – get in touch with 3-D Revolution Productions to find out whether and how conversion can work for your television series or special production.

3-D Conversion tests for various productions - by 3-D Revolution Productions

Child safety

Regular readers of this Blog will know how passionate we are about child viewing safety in relation to 3-D content.  Never more so than with televised 3-D content does this become a key point of discussion.  Since there are no regulations regarding child-safe 3-D parameters, 3-D television program producers are left to their own judgment as to just how safe their 3-D programs will be for young viewing eyes.  We can certainly consult for you on safe and enjoyable 3-D production values, so contact 3-D Revolution Productionsfor more information on 3-D television and film production consultancy for full family enjoyment to niche market extreme 3-D production.

The issue with 3-D parallax (interaxial) values and children's eye distance (interocular)

 Familiar entries in the 3-D kids television market are ‘Dream Defenders’ and ‘Bolts and Blip’, both of which were produced with child enjoyment in mind.  The opposite, however, is true for the more recent arrivals in the 3-D kids TV arena of ‘Cloud Bread’ and ‘JunkVille Story’.  Both series were produced in stereoscopic 3-D CGI in South Korea – and this is no coincidence because the South Korean government put up specific subsidies for 3-D stereoscopic animation production to further the technological lead of the country’s animation producers and to promote co-production with them as well - a situation that was very much the case with Dream Defenders and Bolts and Blip as well.  Because of the subsidies, these producers are able to throw in the 3-D output for free and as another consequence, the 3-D is unmonitored and in fact uncomfortable to view for even adult eyes.  Will the EBU care?  The commercial broadcasters picking up the shows in 3-D?  Perhaps Sky3D will be less than pleased since their 1% - 2% parallax rule is broken by both shows, but beggars can’t be choosers so I doubt they will say no to these shows on this ground.  From a perspective of child safety and enjoyment, the shows should fail QC, but from a commercial perspective that is like throwing out the baby with the bathwater.  Quite literally in this case.

Cloud Bread introduced parallax values uncomfortable and impossible to watch
for its target audience of 3-5 year olds

The public broadcasters in Europe are aware of the potential issues with 3-D for children’s television and will subsequently not touch 3-D overall just to be safe.  By doing this, they are following the blanket cover warning advice by Nintendo 3DS and Panasonic TVs that under 8s should probably not be watching 3-D content or at least take as many breaks from watching as possible.  Without industry standards this approach will remain a stumbling block for 3-D content producers.  But, as said, by working with stereoscopic consultants such as 3-D Revolution’s, quality and safety guarantees can be delivered. It is not a matter of 3-D being good or bad for children's eyes, it's a matter of applying proper child-safe 3-D image values.


Don’t undersell

There are plenty of technical and creative factors that can go wrong with 3-D.  Hiring a stereographer on your production can help enormously towards eliminating these potential issues.  One very true fact remains: 3-D sells itself when done well and pisses people off when it is screwed up.  And screwing up doesn’t just include technical issues – the creative side is equally important.  3-D can do a lot of very interesting things for your image, for your vision, but when appled in the wrong way it will work against you.  An important factor producers and directors forget all too easily as well is that if and when 3-D is underused, it will work against you equally badly.

Many a time have directors told me out of screen 3-D (negative parallax) is ‘Gimmicky’.  Instructed by James Cameron they are certain of the fact that the use of theater space cheapens their artistic vision and hurts the audience’s eyes, besides harking back to days of 3-D old.  What types of artistic product are we talking about here?  Toilet paper commercials, short animated clips about sheep, dogs and cats causing havock and films about pirates swashbuckling with Queen Victoria over possession of a Dodo.  The word ‘gimmicky’ seems somewhat odd in this context.  

Shaun the Sheep 3DS test setup

What matters most is that the result of leaving negative parallax out of the picture is almost always grave disappointment to the audience.  The viewer expects 3-D to come flying out of the screen at many occasions and even considers it a reason for the 3-D upcharge at the boxoffice and the reason for putting on glasses to watch TV in 3-D.  Directors need to start listening to their audiences (and their stereographers) and use an awful lot more out of screen 3-D.  The 3DTV commercials already look ridiculously unrepresentative when they show a whole world coming out of the TV screen, when nothing of the sort happens today due to slavish copying of the idolized 3-D director that is James Cameron.  A true creative shame, a fudging of great potential and a real financial danger to the sustainability of 3-D.   Why produce in 3-D when you refuse to use 50% of the available space?  Some 3-Dimensional soul-searching needs to be done today to keep the dream of 3DTV alive tomorrow.  If we don’t engage with the medium creatively and in a financially sound way, the 3-D setting will disappear into a menu setting nobody is aware of any more.



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22 August 2012

5-Dimensional film making. What does it really mean?

5-D = 2-D + 3-D

3-D movie poster for 'It Came From Outer Space' -
conversion by 3-D Revolution Productions
Does 9-D include the taste of popcorn as well as opening up portals to parallel universes?  Of course true 5-D film would mean something utterly and completely different from a moving chair and a squirt of water in the face - although those two elements can help to wake you up very efficiently as well, but only physically and not mentally...

As technology reaches the limit of speed and human perception, we will move from a technology-based entertainment industry to an experience-based entertainment industry.  At this point, entertainment progress will be measured in impact, no longer in the compliance to high spec technology.  At the moment we are still in the technology upgrade era, but very soon, after the freeview 3-D 4K 144fps 14-stop screen projection / resolution and full surround 18.6 sound benchmark has been reached, entertainment will have to continue its development inward.  Content will once again be developed over context.


 There has been a recent mentioning of the term ‘5-D’ by James Cameron as the future of film production and sadly this is very much a current world model future, not a true future world upgrade.  So what does Cameron mean by the term ‘5-D’?  He is referring to the production expense of shooting a film with a 3-D camera rig and a regular single camera (2-D) at the same time.  2-D plus 3-D is in his books 5-D, hence the term ‘5-D film’.  This is the kind of funny mathematics that marketing comes up with to coin a sales term, which 5-D for three-camera filming is.  Shooting a3-D film with a third camera for proper 2-D framing is something I have been advocating for over a decade now, and it is good to see Cameron join me in the opinion that one needs to employ dramatically different framing, compositing and editing between a regular 2-D film and a 3-D film.  The reality of tight production budgets is that 100% of the film and television producers I have consulted on 3-D production start laughing loudly when I suggest shooting or rendering differently for the 2-D version of the film, but now that Cameron is backing me up they will perhaps give the idea a second thought.  More likely is the continued use of the left eye version of the film for the 2-D release.  But let’s get back to what true 5-D film could mean.

James Cameron using grand gestures and big numbers. 1000% 12-D!

3-D Film

 Projected film can at best show a 2-dimensional plane, like our eyes can at best see a 2-Dimensional plane at any given moment in time.  Two cameras can, like two eyes, produce 2x 2-D and feed this to the brain to be experienced as a volumetric image.  This is an experience of volume rather than seeing in true 3-Dimensions because seeing in true 3-D would mean seeing all sides of an object at any point in time.  A bit like the world in the Matrix, in short.   


The key point to remember is the fact that our brain does the compositing in close to real-time, but only after the head and eyes have moved a little to generate a sequence of images that are combined into one – for true parallax estimation and thus depth calculation.  Fix your head and eyes into one unmovable position and you won’t see ‘3-D’ depth and volume any more, despite having two eyes.  The main reason for having two eyes is depth movement and speed estimation (how fast is the tiger running towards me) and contingency in case of the loss of one eye.  This is why good 3-D layout and action is focused on staging in planes into the deep and movement in z-direction.  Individually, each eye feeds information to the left and right side of the brain and as such is already a 3-D camera.  In principle, each individual eye can create stereo information by means of rapid sampling and in-brain recompositing.  Single point perspective works with one eye or two and is just that: one viewpoint and the resulting perspective from that one view.  Infinite multi-point perspective would be true 3-D as well but the results on a 2-D plane are utter visual chaos. A fantastic subject for the next blog post...

Reverse and multi-point perspective as practiced in early Christian art.
Were they on to something and did we turn things outside in?

'Woman with Blue Hat' by Pablo Picasso
 So true 3-Dimensional imagery could be possible, but before anything it would look like a special visual effect or at least abstract art in motion.  Yes, Picasso was indeed showing us true glassless 3-D on a flat surface.  The argument of holography being true 3-D is only relevant so far as calling statues or theatre true 3-D: the photonic information is there, it is still up to our eyes and brains to observe the angles we can.  As humans we can (currently) only see one 2-Dimensional slice at a time of the complete 3-Dimensionality and with our two eyes this becomes a composite of two different angles – a composite in our mind’s eye.  We see a center image that doesn’t actually exist (allelotropia) and if you are still not convinced of the artificial nature of our vision, remember the two blind spots that are filled up in real time by our brain by means of ‘error correction’.  Also remember that no two persons see the same amount of volume and depth because we all have different interocular distances.  A 6-year old child will see the world flatter than an adult man, yet both will assert that when they touch an object, it is with the volume and at the distance they see it with their eyes.  And that is colour acuity aside.  We experience a mental Matrix then.

4-D Cinema: moving chairs and water sprays
4-D Film

The term 4-D film is normally used to describe 3-D or 2-D plus physical sensory input (a moving chair, a water spray cued by moments in the on-screen film).  Some theatres go as far as advertising ‘9-D film’, which refers to the added sensory input of smell, taste, touch and ehm… no, that doesn’t go up to 9 dimensions, unless the 6th sense is added to the equation.  Still, to call every sense a dimension is somewhat confused but it makes for great advertising.  Obviously, this is not 4-Dimensional in the real scientific sense, but more a multi-sensory experience.


4-Dimensional space as illustrated in 'Imagining the 10th Dimension'
As the 4th dimension is assigned to the passing of time, film itself could already be described as 4-Dimensional.  As humans we experience time per moment, per 3-dimensional slice (yes, per 2x 2-Dimensional slice to be precise).  Once can’t show the completeness of time in a 2-dimensional image other than by showing all frames of film at the same time – which results in a complete mess.  Donnie Darko did a good job of approximating what that would look like for just one person: a long blurry worm.  Again, showing true 4-D film on our current 2-D film will look like an odd visual effect.

Donnie Darko's representation of time and spirit imprint / path

 Again we can look at our experience of 4-D, time, and we come back to the image composite in our brain.  Because the brain composits multiple saccades per 2-D slice and then multiple 2-D slides per moment, combined into multiple stereo pairs for both eyes, every moment is a composited representation of multiple milliseconds.  Every moment, every composite, is done at a minimum speed of 1/48th of a second since we do not experience shutter in real life and in film we do not experience shutter at 24fps with a double shutter either.  I compare the eye to film because I think in film – in 3-D film to be precise.  

Saccade sampling as visualized by eye tracking

 Much more pleasant is 72fps film, after which speed the experience becomes less pleasurable.  It should be no surprise to find out that digital cinema runs its 24fps 3-D presentations with a triple shutter, showing one stereo pair as left-right-left-right-left-right within the timeframe of 1/24th of a second, so every frame at 1/144th of a second and every stereo pair at 1/72th of a second.  This would mean that our natural stereo vision runs at around 72fps, while our visual resolve is clearly still up to the task of perceiving 144fps.  But then that is 4-D and the experience of time are: a mental composite of delayed sensory input experienced in sequence, creating a mental experience of now, a few moments ago and the anticipation of a few moments from now in one.  To produce a true 4-D film we will need to operate on a mental level and access our brains in a more expansive way than just by presenting 2-D image slices in sequence.  The 4th dimension needs to be encoded into the image like a Dolby Pro Logic signal and the image needs to awaken the internal understanding of time and activate the mental experience.



Speaking of high frame rates, the hero of ultimate cinematic experience, Douglas Trumbull, is back from his Showscan past to bring us its digital equivalent: 120fps curved screen mega light film.  The curved screen focuses the light to increase it and retain polarization better, whilst reducing hot spotting (the reason polarized 3-D projection is to be outlawed in France, booh).  Trumbull suggests cranking up the light to 3x its current average brightness, but theatre owners are turning down the lamps to save on their electricity bills and lamp replacement costs.  Only LED and laser projection can help us there, then, although the issues of laser shimmering need to be addressed first.  Whilst Trumbull quotes 120fps as being an amazing framerate, he does definitely also mention 72fps and 144fps as being at the peak of performance for human eyes, but he is careful not to focus on those numbers because standards left over from the analogue age still dictate 50 and 60fps in cameras and projectors. 72fps is a framerate possible on the recently released version 2 software of D-cinema Christie projectors, but not a framerate supported by the Digital Cinema Initiative workgroup, spearheaded by 50fps-fan Kommer KleinKlein does not know or does not want to know about the natural, mental and spiritual benefits of 72fps and he only focuses on 50fps, 60fps and 120fps in his advice.  With these numbers, the mass hypnosis of 60fps will continue.  

Theta Brain Waves of 6-7Hz: Drowsly, sleepy state
and readiness to process incoming signals
Alpha Brain Waves of 8-12Hz: Relaxed mental state
and wakefulness during sleep

 I full heartedly agree with Trumbull that 72fps/144fps curved screen laser projection will be an absolutely stunning cinema experience, impossible to reproduce with TV screens and iPads (as is the case today, with underlit 2K projection).  A switch is flicked in our brain and we perceive the images on screen as reality.  This is a powerful potential that can be called 5-D in the sense that the brain sees the projected imagery as an alternative reality.  Project a film with subjects and visuals on a certain vibrational level and the brain will open up its multi-dimensional portal – if this is something you wish to do as a film maker.

5-D Film

And this then brings us to the true meaning of 5-D and the potential use of the 5th dimension in film. 
There is a great connection between the movies Avatar, the Lord of the Rings, Star Wars, Harry Potter, Hero, Dune and 2001, the plays of Shakespeare and the music of Adele, Pink Floyd and Mozart.  They are all incredible blockbusters shaping our very culture and they all employ heavy use of Quantum Tunneling and access to the common human memory through the use of connected, sacred symbolism and archetypal storytelling.  They vibrate on the right frequency in colour, shape, word, rhythm and sound. When a movie, play or piece of music vibrates with our very being it opens up our higher self and we feel the importance of the message.  These products can then be called to operate in 5-Dimensional space; they operate outside of time and space and open up true inter-dimensional energy exchanges to tap into pure potential.  Potential and all possible outcomes is the very definition of 5-D space and so film operating with the right resonance on some or all levels can be called 5-D film.

Sacred symbolism in Avatar

 Avatar is a great example of what a movie operating on a higher level can do. The biggest money making film of all time is a story about native people protecting their sacred tree from corporate greed and militarism.  You were saying the subject of connecting and communicating with nature and higher spheres of consciousness is not an interesting sell?  It is either THE sell or there is a bigger truth to the importance of congruence.  With Avatar, the message equals the form – the content equals the context.  Having the context operate on a deep psychological level means half the battle for the heart (and the boxoffice Dollar) of the audience is won.  Once both the psychology of the story AND the symbols used in cinematography, 3-D scene layout, colour use, editing rhythm, sound design and the marketing campaign are performed on a deep level, the audience will be cramming to come back to the theatre again and again.

The Na'vi plug into the Tree of Souls
 So it is no coincidence the characters in Avatar are blue skinned humanoids, as the colour blue connects with the blue colour of the throat chakra of communication.  The Na’vi communicate the message of living and vibrating on the frequency of the planet.  When the night falls the jungle of Pandora turns purple, the colour of the third eye chakra – a portal to the higher self.  The sacred spores and the tree of life are of course bright white in the ultraviolet spectrum, the colour of the crown chakra of divine connection.  The name Pandora alone signifies an opening of a portal to an bigger reality that, once opened, cannot be closed again.  And yes, the destructive, primal invading force of man is coloured military green.  Once you have seen the truth, or at least the beauty of the higher realms, there is no way back.  

Shiva - inspiration for the Na'vi
James Cameron tells us the idea for the film Avatar came from a dream his mother had, which says it all really. It is an internal image, be they dreamed up during REM sleep or in a lucid dream, a vision of meditation, and the art of Avatar certainly connects closely to ‘spiritual’ art and visual representations of visions encountered during natural or chemical activation of the pineal gland.  Why did a global movie-going audience go and see Avatar two, three times in a row and describe its experience as deeply emotional, spiritual?  Because the whole of that movie taps into a deeper truth inside ourselves, outside of cultural and religious peculiarities – it goes to a deeper level of existence, of sub-atomic particle vibration. 

One film maker who works in this realm in a very overt way is David Lynch.  His films can most definitely be called 5-D because they feature characters that are in multiple places and timeframes at once, feature forward and reverse time, they feature multiple possible outcomes of the same story, parallel lives and entities from different dimensions altogether.  It is not strange to learn that Lynch comes to these images and stories through the means of transcendental meditation – the imagery comes straight from the realm of the visual cortex and the pineal gland and knows no bounds in either direction of space, time and possible outcomes.  The images are powerful, if confusing and unnerving – we know the universe is coming apart at its seams when watching these visions, but are we experiencing the same kind of harmony and revelation as we do after 3 hours of Avatar?  The execution of the same principles is completely different.  For his imagery, Lynch goes to a dark place inside his mind and possibly even a daemonic level on a spiritual plane, whereas Cameron takes his images from dreams and Native Indian stories.  Still, one can refer to the Edgar Tolle quote stating: "The moment you become aware of a negative state within yourself, it does not mean you have failed. It means that you have succeeded.". As Lynch himself puts it: "If you have a golfball-size consciousness, when you read a book, you'll have a golfball-size understanding. When you look out, a golfball-size awareness.". Time to expand the consciousness to have a football-size awareness, but be careful of where you allow that awareness to take you.  Darkness is as equally present as the Light and it certainly makes for amazingly scary movies.

The deamon guide living in reverse time - an anti-matter spirit

 Lynch also shows us what a society would look like after a 5-Dimensional revolution in 'Dune' – a film based on the book of course, but visualized in way that skates on the boundary of reality.  In the Universe of 'Dune' space travel is possible and effortless through the use of the Spice and its space-folding properties.  The Spice mélange also gives visions of the future and an insight into the truth.  It is clear that the Spice is a DMT-style drug and that the travelling without moving is astral projection.  The proposal is, then, that in the future we will have managed to not only Astrally project ourselves to wherever we want in space, we can also physically materialize at that location.  The dreamer must awaken: once the Pineal Gland is accessed unobstructed, our eyes will open to the truth of the Universe.  In 'Dune', this clarity does not stop intergalactic wars, but it does give the enlightened ones the tactical advantage and eventual victory.   

The Spice Melange at work

 The later Lynch films ‘Lost Highway’ and ‘Mulholland Drive’ go even further in their 5-D expression and split up into alternate realities for the protagonist of the films.  Multiple possibilities are taken literally here, and the holographic nature of the universe is re-iterated halfway through the film: “Silencio, it is all a recording” an extra-reality performer states.  We move with our consciousness through the Mandlebulb of potential reality and perceive one slice of reality at a time depending on the direction we have chosen to take.  Very much like the technology of holography and holographic computer storage: the three-dimensional point chosen to observe reveals one image or one bit of information of the complete, the source field.  Whether we observe a recording, create a reality or compose a reality from a field of infinite possibilities is the bigger question, but somewhat of an irrelevant one if the controlling factors and the end results are the same.

The Cauliflower of space-time-potential reality. Delicious with a sauce of Intention,
divine with a glass of reflection..

The sleeper must awaken

 Film itself is, of course, already a presentation of a condensed reality and a unique medium that can show us the subjective reality of its characters in specific and subjects at large.  Through film we can travel without moving.  Film fulfills its potential best when the reality of inner life, vision, potential and change are played out, but also the seemingly impossible, the transcending, the movement between the sheaths of parallel universes.  The viewer gets a God-like view and access to the characters and their actions and 'Dune' takes this principle further to let us hear the inner thoughts of all characters, whilst ‘Lost Highway’, ‘Mulholland Drive’ and ‘Twin Peaks  introduce reality-controllers who operate outside of space and time, guiding and twisting fates of characters and resetting reality at times.  These controllers have a view of the reality they twist and contort, but it is not necessarily the only truth.   

Physical reality as a spiritual prison and spiritual form as a moment away from physical pleasure – a lower spiritual look upon life, but a very interesting one to ponder upon.  What medium better than film to visualize this higher reality?  Complete experience can be ours as an audience through film and although figuring out Whodunnit is fun, it doesn’t get better than to see what cannot be in real life, unless one has a consciousness that is completely open wide.

The reference of 'Dune' to the dreamer or sleeper needing to awaken is a direct link to the teachings of Hermes Trismegistus and derivatively the words of Gurdjieff and his Fourth Way.  ‘Wake up mankind, you are asleep and not accessing your true, full potential’.  Even the driest scientist and agnostic analyst will agree with this statement, and when I say agnostic it has to be said that Hermetic teaching is Gnostic and not a religious view but a Quantum Mechanical view of the Universe – as explained in the time of ancient Egypt.  The truth is there to see for he who looks, but to fully awaken, one must keep working on keeping the paths open and clear of obstruction.

'Hero' by Yimou Zhang. The good of the many...

 A more recent example of 5-Dimensional film techniques can be found in 'Hero' by Yimou Zhang.  This movie manages to tell the story of finding the truth through meditation upon sword fighting, calligraphy and the vibration of the blade and pen as they scrape their counter parts rival blade and paper.  The use of colour is not just incredibly beautiful – it is beautiful for the reason of communication with Chakra points and the path from root Chakra to Crown, from the green of nature to the violet and white of the universal truth.  The first emperor of the Six Kingdoms brings unity and peace to the land now called China, but has to use force to do so.  A film about conquest and personal vendetta can operate on the highest level of hyper-dimensional visual storytelling and the opening of eyes to the truth.  It doesn’t just have to be documentaries on Yogis, Fakirs and Quantum Physisists telling you about your inborn metaphysical potential (e.g.: 'What the Bleep do we know?', 'What about Me?').


Being half Vulcan and half Human,Spock may well embody
teacher of logic and matters of the mind to mankind, Thoth Mercurius

I strongly suspect a similar link as found in 'Dune' between Astral projection and space travel in the 'Star Trek' series.  The engines of the Enterprise literally run on ‘dilithium crystals’: a reference to the 5-dimensional properties of crystals and the Pineal Gland activation of drugs.  There are plenty of references to mysticism and occultism in Star Trek – think of the Vulcan greeting, a Cabalistic mystical greeting and the fact that Vulcans come from a planet very similar to Mercury, while they teach Man about matters of the mind like telepathy, mind-melds, pure logic and the secrets of space travel.  These are all references to Hermes Mercurius Trismegistus, the first teacher of mankind. Then there are of course elements such as the Obsidian order, a reference to the obsidian scrying mirror and the great Barrier being the edge of the Cosmic Egg.  Star Wars, then, also uses plenty of references to Egyptian Occultism such as Djedi, the Magi who controlled mind and matter, the followers of Seth, god of darkness, and of course the Skywalkers travelling to and from distant planets through Hyperspace.  But nothing as overt and open as what is seen in 'Dune'.

Djedi raise the Djedd. Eternal life and a Lightsaber, anyone?

 The axiom of "The lips of wisdom are closed, except to the ears of understanding" will become: "The eye of wisdom is open to the viewer of 5-D film".  Soon, the power of hyper-dimensional movie making will be available to your film production through a new venture set up by 3-D Revolution Productions.  Your audience will no longer fall asleep in the cinema, it will actually completely awaken.  And the audience will certainly awaken to a desire for more of the same experience, more vision and more clarity.  Contact 3-D Revolution Productions for more information on 5-D film consultation and the potential to collaborate in this new field of film making.



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