Showing posts with label broadcast. Show all posts
Showing posts with label broadcast. Show all posts

23 October 2012

Broadcast 3DTV budgets & economic 3-D production reality



3D Film and television numbers

Before diving into the current world of 3DTV, let’s look at some numbers that are most relevant to the question of a successful future for 3-D film in specific, 3-D as a medium overall and 3DTV as part of this.  Feature film boxoffice sales are not 3DTV program sales numbers, but they are an indicator of audience appetite for 90 minutes of 3-D entertainment of the highest quality level.  Besides this, 3-D feature films are currently still the biggest schedule fillers on 3DTV channels.  Quality-wise, 3DTV content will always be a lot worse and budget-wise it will always be an awful lot cheaper.  Those two factors are bad news for watchable 3-D production as quality is an absolute requirement for 3-D enjoyment or even watch-ability.

The highest grossing 3-D movies Internationally, inflation corrected:

1. Avatar                          $2,853.6 m   B: $280 m  (2009)    ( 1.)    Live-Action & CGI
2. The Avengers         $1,511.8 m   B: $220 m  (2012)    ( 3.)    Converted Live-Action & CGI
3. Pirates OTC 4          $1,051.5 m   B: $250 m  (2011)    (10.)   Live-Action & CGI
4. Alice IW                     $1,033.3 m   B: $200 m  (2010)     (12.)  Converted Live-Action & CGI
5. Up                                   $  786.1 m    B: $175 m  (2009)    (47.)  CGI
6. Kung Fu Panda 2    $  681.9 m    B: $150 m  (2011)    (57.)  CGI
7. Tangled                       $  592.0 m   B: $260 m  (2010)     (74.)  CGI
8. Cars 2                           $  573.5 m   B: $200 m  (2011)      (82.)  CGI
9. Puss in Boots          $  568.2 m    B: $130 m  (2011)     (83.)  CGI
10. Despicable me        $  547.9 m    B: $ 69 m   (2010)     (89.)  CGI
11. Brave                          $  528.7 m   B: $185 m  (2012)      (92.)  CGI

 
 
Key points that can be extracted from these numbers:

- Of the top 100 highest grossing movies internationally, only 11 (11%) are in 3-D.
- All top 11 3-D movies were released in the past 3 years, coinciding with the digital 3-D theater projector switch-over and with a global economic crisis.
- All released in 2-D and in 3-D, percentages unknown.
- 4 live-action titles, 7 animated.
- 5 franchises (2nd,3rd or 4th parts), 6 new titles.
- 2 Sci-fi titles, 9 Fantasy.  No other genres represented.
- Of the live-action releases 2 are converted, 2 shot in native 3-D.
- 2 movies have budgets between $ 70 m - $ 130 m, the rest is $150 m - $ 280m, with $ 200 m being the average budget.

According to personal boxoffice research conducted by Dreamworks' stereoscopic supervisor Phil McNally, MegaMind was the last CGI feature from any studio to show parity between 3-D screen revenue and 2-D screen revenue. Brave was the first CGI feature where 3D screen revenue was half that of 2D screen revenue.  For Brave this would still mean a 3-D profit of 139 m USD, considering a 3-D budget overhead of 20% - a guess but a reasonable one considering Pixar's production pipeline.

The real noticeable factors are the continued dominance of fantasy and sci-fi generes for 3-D releases, as per the 100 year historical trend of 3-D feature film releases and the dominance of 2-D to 3-D conversion for live-action 3-D releases.  The last factor has, of course, a lot to do with budget and top quality conversion costs versus native 3-D shooting price points (15 m versus 60m on a 200 m budget).  And when talking about CGI-content-rich movies, conversion costs are even more of a realistic practical and financial proposition than native 3-D shooting. The CGI-richness is of course driven by the genres of sci-fi and fantasy and this, in turn, has a lot to do with the family audience factor (U, PG and 12) and the higher ROI this yields at the boxoffice.  The release of CGI features in 3-D speaks for itself, but the question of child-safety and suitability is not answered by high boxoffice numbers.  This is a different subject altogether.
One has to be careful to call the success of these films a result of 3-D ticket sales as well, because all these titles were released in 2-D and in 3-D, making it difficult to filter out the difference the 3-D markup made.

What is heart-warming to see is that the 3-D film with the best 3-D layout in 3-D film history is also one of the highest grossing 3-D films of all time (nr. 7) and at the same time one of the most expensive film productions of all time (nr. 8): Disney’s Tangled(Rapunzel).  The expense has gone towards better 3-D layout and animation quality, resulting in higher boxoffice returns.  Perfect score.


Who’s paying for 3DTV content?

Of course the biggest part of the 3DTV equation and the question on everybody’s lips is: who is buying 3-D television content and for how much?  The answer is sobering but there is hope on the horizon.  There are 3DTV broadcasters around the world, but they are very few and very wide apart.  Sky3D, 3Net and CCTV3D are the most quoted names as they are the most visible 3-D broadcasters, but there are big caveats with each of these channels.  

The UK’s Sky3D has its preferred suppliers of 3-D content, which fits perfectly within its vertical platform model.  Hardware, software, channel, content and everything else within the Sky infrastructure.  They buy very few external 3-D programs and commission even fewer programs.

The big American name is 3Net, who have a reputation of paying really quite badly or not at all for 3-D content – exceptions aside of course.  However, 3Net have just announced the news they are following Sky3D’s suit and have now started producing and distributing their own in-house 3-D productions.  More vertical integration then and the gates are once again closed to most independent 3-D producers.

Nobody knows what to expect from the third biggest name is 3-D broadcasting: CCTV3D.  As a Chinese channel, its content will need to be predominantly Chinese (produced for the largest part in China, by Chinese) so don’t expect too many foreign purchases.  Besides this, the issue of copyrights and IP still troubles the Chinese market, with official state owned shops selling pirated copies of programs before the legal release is out.  Let’s hope this is more and more of a rare happening because it makes for a very unprofitable situation for everybody – but the Chinese state.

Childrens programming on 3DTV Broadcasters: next to no choice

The biggest issue with all 3-D channels is the lock-down of worldwide rights, both 2-D and 3-D.  3DTV broadcaster (pre-) sales would make sense if one was just talking about the 3-D rights.  But that’s not the way these broadcasters roll and thus the independent 3-D producer is faced with a situation where either 2-D rights are sold to many international broadcasters and the 3-D rights are thrown in for free, or alternatively the 2-D and 3-D rights are sold or given away to one 3-D broadcaster with a very small audience share.  We have to make a fist together as 3-D content producers and not accept this practice.  Only when 3-D rights can be sold separately is there a realistic healthy, long term future possible for TV 3-D broadcasting.

There is alternative hope in the form of online / IP and Smart TV delivery platforms.  Netflix has reserved a 3-D section is does, on occasion, commission 3-D content.  Youtube has 3-D functionality and does also, on rare occasion, commission content.  But are we talking about the same numbers 2-D broadcasters pay for programs?  Or even 3-D overhead cover?  Well, that depends on how fantastic and mind-blowing your content really is and how badly Netflix or Youtube wants to get its hands on digital / IP or global rights.  IP rights can mean, however, that no more sales to television broadcasters are possible because once it’s on the net, it’s of no value to TV any more – unless this is a different version of the program of course.


 Some producers are lucky enough to also find inroads with platforms such as IMAX, Nintendo, Samsung and other alternative 3-D presentation brands and formats.  This can prove nicely profitable but again it’s anyone’s guess whether you’ll get in and if so, how much will be paid for your 3-D IP’s rights – and how non-exclusive those rights sales are.

Allow 3-D Revolution Productions to guide you through the jungle of 3DTV production and distribution.  Give us a ring or drop usa line. Tel. +44 1179 441 449


3-D Post Conversion for television

The fact is that by far not enough new programs are produced in 3-D to meet the demand of even the few 3DTV broadcasters in existence.  3-D production takes more time and costs more money and as such does not fit the current television program delivery expectation.  More for less is the word, not less for more.  Most filler content (with all due respect) on regular television broadcasters consists of library content – reruns – and for 3-D television content this is simply not an option.  The only library content available in 3-D are 3-D movies from the 1953-54 period,  the 1983-84 3-D boom, IMAX specials since 1995 and some 4-D ridefilm content, followed by 3-D film content produced after 2003.  So realistically speaking 3DTV needs to do what HD did: convert.  Problem is, there is no such thing as watchable automatic 2D-3D conversion like there is SD-HD upscaling.  The results are simply never watchable because the human- and even artist eye are needed to guide the conversion to the right end results.  Watchable first, decent second, good third, but with an increased price tag at every step up the quality ladder.  This is no different from other entertainment product or any other product or service generally speaking.  You get what you pay for.  Do not believe hardware salesmen claiming their automatic 2D-3D conversion is good enough for broadcast or ever single use viewing – it isn’t and it will never be.

Yikes! That's gonna hurt!

So considering the requirement of  the human element, are 2D-3D conversion costs up to a level realistic to television?  For prime-time television, specials and higher than run-off-the-mill budgets only just, but for soap operas, cooking programs, travelogues and quiz shows – probably not.  The budget for a television series will need to lie well above 16 million USD for 26x22’ episodes for conversion costs to be lower than the added cost of shooting / rendering in 3-D.  That is a rare number so native 3-D is still the way to go for television unless of course native 3-D production is not possible.  

For back-catalogue conversion or for a full series deal conversion costs can work out – get in touch with 3-D Revolution Productions to find out whether and how conversion can work for your television series or special production.

3-D Conversion tests for various productions - by 3-D Revolution Productions

Child safety

Regular readers of this Blog will know how passionate we are about child viewing safety in relation to 3-D content.  Never more so than with televised 3-D content does this become a key point of discussion.  Since there are no regulations regarding child-safe 3-D parameters, 3-D television program producers are left to their own judgment as to just how safe their 3-D programs will be for young viewing eyes.  We can certainly consult for you on safe and enjoyable 3-D production values, so contact 3-D Revolution Productionsfor more information on 3-D television and film production consultancy for full family enjoyment to niche market extreme 3-D production.

The issue with 3-D parallax (interaxial) values and children's eye distance (interocular)

 Familiar entries in the 3-D kids television market are ‘Dream Defenders’ and ‘Bolts and Blip’, both of which were produced with child enjoyment in mind.  The opposite, however, is true for the more recent arrivals in the 3-D kids TV arena of ‘Cloud Bread’ and ‘JunkVille Story’.  Both series were produced in stereoscopic 3-D CGI in South Korea – and this is no coincidence because the South Korean government put up specific subsidies for 3-D stereoscopic animation production to further the technological lead of the country’s animation producers and to promote co-production with them as well - a situation that was very much the case with Dream Defenders and Bolts and Blip as well.  Because of the subsidies, these producers are able to throw in the 3-D output for free and as another consequence, the 3-D is unmonitored and in fact uncomfortable to view for even adult eyes.  Will the EBU care?  The commercial broadcasters picking up the shows in 3-D?  Perhaps Sky3D will be less than pleased since their 1% - 2% parallax rule is broken by both shows, but beggars can’t be choosers so I doubt they will say no to these shows on this ground.  From a perspective of child safety and enjoyment, the shows should fail QC, but from a commercial perspective that is like throwing out the baby with the bathwater.  Quite literally in this case.

Cloud Bread introduced parallax values uncomfortable and impossible to watch
for its target audience of 3-5 year olds

The public broadcasters in Europe are aware of the potential issues with 3-D for children’s television and will subsequently not touch 3-D overall just to be safe.  By doing this, they are following the blanket cover warning advice by Nintendo 3DS and Panasonic TVs that under 8s should probably not be watching 3-D content or at least take as many breaks from watching as possible.  Without industry standards this approach will remain a stumbling block for 3-D content producers.  But, as said, by working with stereoscopic consultants such as 3-D Revolution’s, quality and safety guarantees can be delivered. It is not a matter of 3-D being good or bad for children's eyes, it's a matter of applying proper child-safe 3-D image values.


Don’t undersell

There are plenty of technical and creative factors that can go wrong with 3-D.  Hiring a stereographer on your production can help enormously towards eliminating these potential issues.  One very true fact remains: 3-D sells itself when done well and pisses people off when it is screwed up.  And screwing up doesn’t just include technical issues – the creative side is equally important.  3-D can do a lot of very interesting things for your image, for your vision, but when appled in the wrong way it will work against you.  An important factor producers and directors forget all too easily as well is that if and when 3-D is underused, it will work against you equally badly.

Many a time have directors told me out of screen 3-D (negative parallax) is ‘Gimmicky’.  Instructed by James Cameron they are certain of the fact that the use of theater space cheapens their artistic vision and hurts the audience’s eyes, besides harking back to days of 3-D old.  What types of artistic product are we talking about here?  Toilet paper commercials, short animated clips about sheep, dogs and cats causing havock and films about pirates swashbuckling with Queen Victoria over possession of a Dodo.  The word ‘gimmicky’ seems somewhat odd in this context.  

Shaun the Sheep 3DS test setup

What matters most is that the result of leaving negative parallax out of the picture is almost always grave disappointment to the audience.  The viewer expects 3-D to come flying out of the screen at many occasions and even considers it a reason for the 3-D upcharge at the boxoffice and the reason for putting on glasses to watch TV in 3-D.  Directors need to start listening to their audiences (and their stereographers) and use an awful lot more out of screen 3-D.  The 3DTV commercials already look ridiculously unrepresentative when they show a whole world coming out of the TV screen, when nothing of the sort happens today due to slavish copying of the idolized 3-D director that is James Cameron.  A true creative shame, a fudging of great potential and a real financial danger to the sustainability of 3-D.   Why produce in 3-D when you refuse to use 50% of the available space?  Some 3-Dimensional soul-searching needs to be done today to keep the dream of 3DTV alive tomorrow.  If we don’t engage with the medium creatively and in a financially sound way, the 3-D setting will disappear into a menu setting nobody is aware of any more.



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05 April 2009

Not Keane on this Live 3-D webcast

Keane 3-D Live performance
The verdict

Let me start with a small warning here: this is a negative review of a live Stereoscopic 3-D event. If you are of a mind that all 3-D is good and must not be commented on in a negative way, then look away now. This review is not written for you. If, however, you are a producer or director looking to do a 3-D project and have come away from the live 3-D Keane webcast with a bitter aftertaste in your mouth and would like to know a) why and b) how to avoid this kind of bad 3-D for your stereoscopic project, keep on reading.


The results of BAD 3-D

Yes, live broadcasts are a lot of work and in 3-D they are even more tricky, but provided the hardware is in place (stereo rig, realtime stereo encoders, realtime webast encoders) there is no reason why material should be shot at poor interaxials, underlit, wrongly colour encoded and compressed with codecs that kill the 3-D altogether. Because that is my professional opinion of this production. All hail to digital 3-D and live 3-D broadcasts, but stereography actually does mean delivering pleasant and, where possible, impressive 3-D regardless of any shooting circumstances. And there's no hiding behind stereo lookup-tables when things turn out as flat as a pancake. It's not called 3-D for nothing, you know...


SI 2K Mini cameras in 3-D setup

On the Keane 3-D webcast firstly, and most crucially, the interaxial (interocular, camera distance) is WAY too small on all of the shots. Nice cranes and dollies, Spider Cams and SI Mini cams, but they don't change a thing about the interaxial. What were the Stereoscopic decision makers monitoring this material on; an IMAX screen? Apparently it was a 46'' 3-D Plasma screen - not exactly representative for what the webcast audience at home was looking at. Because, and correct me if I'm wrong here, this is a webcast with a screen size of 407x245. The interaxials of the shoot should have been selected with such a small screen size in mind because this is the way 99.9% of the viewers are going to be seeing the webcast. And that 99.9% of viewers are going to see an image that is practically flat. Unless a flat image is what the director was after here. The set may have been deep, but the back wall is too dark to see and the action happens within a space narrow enough to use an interaxial three times the amount that is used now. On the shots with closeby studio lights or microphone stands a dynamic interaxial should have been used. Yes, difficult to do, but that's what being a 3-D expert company is all about, right?


Actual webcast image size. Crane shot from behind a studio light

Compression on the clip is so high and so unrefined that most of the imagery ghosts. OK, so live webcasting does come with the big issue of compression versus bitrates and server load, versus available codecs and delivery systems. Flash video is of of course most versitile and accessible by the widest possible audience, but its ON2 compression is murder on anaglyph colours and thus very bad for 3-D. Windows Media is a lot nicer, RealVideo does an equally good job and Quicktime streaming does a decent enough compression streaming job as well. So in the case of this live anaglyph 3-D webcast the biggest question is: should we try and ensure a quality delivery of the 3-D imagery and choose anything other than Flash Video or do we prefer the benefit of a custom video controller in Flash, quality be d@mned? I know what the audience will choose given the option.


Killing compression for anaglyph 3-D with Flash Video

The biggest and most obvious problem with the video follows next. There is only one instuction that should be given to actors and band members about to appear in an anaglyph 3-D video: do not show up at the studio wearing blue or red clothing. So of course the main singer of Keane is wearing a blue t-shirt in this video - what elese can he do. Rock & Roll, baby! Or perhaps he just wasn't told this little detail by the producers.


You can wear whatever you like for the 3-D shoot - we'll fix it all in post!

An experienced 3-D expert will bring a fine selection of yellow, brown, purple and green shirts with him for this eventuality, but clearly not the people in charge of the Keane 3-D shoot. Sigh. It was my biggest bugbear with the Missy Elliot 3-D hiphop video of last year: 'Ching-a-ling', where dancers were wearing red, blue, and cyan shirts and no post colour correction had been performed on the material by Disney. No wonder most people in the world now seriously dislike analgpyh 3-D: uncorrected blue and red shirts hurt the eyes - and nobody appears to be correcting the blues or telling the artists!


The Ching-a-ling music video in 3-D: all colours of the rainbow used

In this Keane 3-D video some anaglyph colour correction was done, but it was done very poorly and indiscriminately, where none of the colours are tuned at all but just rammed down a blunt squeeze algorithm. It was probably a menu setting on the Sensio encoder used to colour combine the 3-D image into anaglyph 3-D. But black&white anaglyphs would have looked 10x better than this half-hearted mess!


Anaglyph 3-D colour correction

It is good to try and appease everybody and show colours in anaglyph 3-D, but if you are going to do this, do it right. Because right now it is a very dark, murky image with more black and gray than any other shade of colour.


Can you see what is going on in this shot? Is it in 3-D?

And then there are the deadly high contrasts, with lights and lit areas much too bright and dark spots much too dark. Who was lighting this? Were there stereographers on the set at all when the lights were set up? It is not only ghosting that results from this kind of high contrast lighting, but also loss of 3-D, with better lit objects taking a wrong Z-depth position in relation to the underlit or overlit objects. The end result is just plain bad 3-D.


High contrast strangles any 3-D left in this shot

I am sorry guys, but I have to conclude this 3-D presentation is a very poor one and will serve to do plenty of damage to 3-D overall and anaglyph 3-D in particular. Should you be looking to do a similar presentation in 3-D I can only suggest you consider getting proper 3-D stereoscopic consulting beforehand, especially if you are intending to use the production companies involved in the live Keane 3-D webcast. Get your 3-D shots down the way they should be and learn how to get them, before stepping into the studio or even into a 3-D production meeting.

Contact Alexander Lentjes of 3-D Revolution Productions for more information
www.the3drevolution.com


Shot from 'Watch How We Blow', a 3-D HipHop music video
with consulting from 3-D Revolution Productions


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18 July 2008

The Reality of 3-D Television




One of the biggest financial elements for any film production is the promise of DVD and broadcasting sales. Some productions even go so far as to part or gap-finance productions with DVD pre-orders; a practise possible with well-established properties enjoying a big fan base. But what of Stereoscopic 3-D productions?

Beowulf in 3-D on DVD


As written before, films playing in Real-D and Dolby 3-D theatres are simply not released in 3-D on any type of DVD or broadcast on television. There may be the odd distributor taking the step of active or passive 3-D plasma screen format versioning, but such a hardware market is not a real consumer fact yet and work on small screen reversioning is currently still close to working from a belief in the existence of a home theatre 3-D market rather than a basing these costs on a commercial reality. Anaglyph 3-D is still the most accessible and cost-effective 3-D release format for the small screen, yet it is quickly acquiring a bad name in the industry.

DIY Analgpyh 3-D with a CD Jewel case and felt pen markers
How not to watch analgpyh 3-D...

For some reason (most likely a financial one), Disney has distributed only 1 million anaglyph glasses and then asks of home viewers to construct their own anaglyph 3-D glasses using felt pens, clear film and cardboard for the Hannah Montana 3-D broadcast and DVD release. No surprise then that the girls doing this will walk away with a justified hate of very poor quality 3-D, but sadly also a distrust of anaglyph 3-D as a whole. Proper filtering using the red and blue of anaglyph is certainly possible and the results can be on par with a polarized projection solution, minus the hardware headaches and investments that polarized projection bring with it. But of course the think-tank at Real-D will advice Disney to distribute Hannah Montanna’s 3-D concert in this DIY way: it will be yet another nail in the coffin of consumer trust in anaglyph 3-D. Journalists are certainly doing a great job helping them with this, bashing anything other than polarized, digital projection on a daily basis – often without ever even having witnessed a proper anaglyph presentation themselves. But that’s the way these cookies crumble.

Hannah Montana in 3-D

Practically speaking, what would a saturated, well functioning 3-D television market look like? The daily news in 3-D (rising interest rates – now in 3-D), the weather report in 3-D (tomorrow: more stereoscopic rain), sports broadcasts in 3-D (poor refereeing in and extra time in 3 Dimensions), cooking programs in 3-D (carrots flying left and right out of the screen), talkshows in 3-D (talking to the hand that’s comin’ at ya, coz the 3-D face ain’t listening), soaps in 3-D (pregnant with her husband’s best friend – in stereo, so probably with twins)…

3-D Television Camera

In such a future, 3-D is the standard and 3-D cameras will be simple to operate, locked down to an EBU standard interocular, with SMPTE limited convergence control and, finally, an industry standard handbook on how to work it all. 57 3-D channels and still nothing on! Maybe 3-D TV should stay limited to a 3-D film and special event channel. Hannah Montana 3D, U23D, the NBA and World Cup rugby final in 3-D, followed by a late showing of Hondo (in all of its restored 3-D glory), House of Wax, Chicken Little, Beowulf and a 3-D converted Wizard of Oz. That will work and it will keep 3-D special. Because everyday 3-D will become as dull as 2-D in our present experience.

Hondo 3-D
3-D Converted still from the 2-D version of Hondo -
just to complicate things even further


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