Showing posts with label beowulf. Show all posts
Showing posts with label beowulf. Show all posts

19 March 2008

Beowulf on DVD in 3-D? Not.

Beowulf in 3-D on DVD
Beowulf in 3-D on DVD? Not happening. Not today.

So what’s up with this? An awful lot of talk about 'Beowulf' being in 3-D and then when it comes to DVD release time, no 3-D version in sight. Not even close, nada, nothing.

The studio and distributor refuse to have you, the paying consumer, choose to see this movie on DVD in 3-D, in whatever 3-D format you choose. You would pay for it and you may even be willing to don the gear, like anaglyph glasses, field-sequential shutterglasses, Sensio 3-D decoding or even on an auto-stereoscopic 3-D Plasma TV. But you can’t because the reasoning of the men in power is like this: 3-D is what makes people come to the cinema and be willing to pay more than a regular cinema ticket. Hmm, but what about getting even more cash from home 3-D sales? Well, the distributors have been told by the Real-D and Dolby 3-D people that there is no way in which a home audience an enjoy 3-D like in the cinema, so one had better not release it in any of the available 3-D formats at all. So much for selling 3-D Plasma screens then eh?

Philips 3D TV screen

The same cruel fate has been bestowed upon the 'Polar Express', 'Monster House', 'Superman Returns', 'Harry Potter and the Order of the Phoenix', 'Chicken Little', 'Open Season' and 'Meet the Robinsons'. And forget about the 200 or so 3-D titles from before 2003. You will never see them again if it’s up to Hollywood, if only maybe, possibly in re-released cinematic form, if you’re lucky. 'Hondo' is one such title that has been restored and brightened up for a 3-D release. Not a re-release in 3-D, as this is the first time it will be played in 3-D in movie theatres. What I’m really talking about are such jewels of 3-D cinematic history as ‘Jaws 3-D’, ‘Creature from the Black Lagoon’, ‘Kiss me Kate’, ‘Dial M for Murder’, ‘Metalstorm’... ah, the list goes on and on.

Shrek 4-D’, ‘Spy Kids 3-D’, ‘Sharkboy & Lavagirl’ and ‘Barbie & the Magic of Pegasus’ were all released in anaglyph 3-D on DVD, while ‘Ghosts of the Abyss’, ‘Nascar 3-D’ and ‘Santa vs. the Snowman’ were released in field-sequential DVD format. Did those releases make anybody stop from going to the cinema and see 3-D or 2-D movies? No, of course not, nor did it spawn a crazy 3-D piracy binge. So what’s stopping the movers & shakers of Tinseltown?

Ghosts of the Abyss 3D

Analgyph 3D isn’t the only format possible for 3-D DVD release. So what is actually possible and not used to release current 3-D film titles on DVD or HD-DVD / BlueRay DVD in 3-D?

1) Anaglyph 3-D. Red & Blue. I can hear the likes of James Cameron shouting from the back of the room: “Boo! Red Blue Bad! Away with the Devil’s 3-D tool!” Well, it works, it’s cheap to produce, the glasses are easy & cheap and no modifications are required to the TV set. A no-brainer then? True, there are some problems with anaglyph for TV in terms of colour reproduction and ghosting, but it’s not as bad as Cameron makes it sound. Better to see a film in a lesser 3-D format than not at all, IMHO!

Anaglyph 3D glasses

2) Field-sequential 3-D. Electronic shutterglasses, AKA CrystalEyes. No booing this time, other than for the slow refresh rate of the TV signal (50/60Hz), which means heavy flickering and bad results for epileptics. Until the broadcast and DVD signal go to higher refresh rates, this will remain a problem. Currently, there is little development in this area.

3D Shutterglasses - CrystalEyes 3D

3) Polarized 3-D on a screen with an active polarizer / polarizing surface. Really wonderful and in terms of quality close to the cinematic 3-D experience. Just on a much smaller screen, so the 3-D is much less impressive and much flatter. But that happens with any 3-D presentation format. Technically, this is still a tricky proposition and I know of only one screen and one screen adapter that can polarize field or frame-sequentially. Again, frame refresh rate is an issue, unless the DVD is encoded in something like Sensio format or a side-by-side anamorphic or checker format playing off a computer. But then you’ll need some hardware or software to decode that signal to work with the polarizer as well. Not commercially available at Best Buy, nor easy to set up in a living room, practically speaking.

3D polarized glasses

4) Freeview glassless 3-D on a Plasma screen. Really wonderful and the stuff of people’s dreams, but again you’ll need the specially encoded source material and hardware or software to turn that signal into a lenticular-ready image. Very difficult and expensive to set up in the living room, as yet.

The principle of freeview 3D on TV

5) Polarized projection with twin projectors or a 3-D ready projector, onto a silver screen. Projection in your living room? Better keep those curtains closed at all times and not paint the wall in that lovely creamy yellow. Otherwise, you’ll be good to go with something of a computer setup to drive the twin-projectors. Ah, yes.

U2 3D with Bono wearing 3D glasses
Watch U2 3D with Bono at your local multiplex or at home -
if it's released on 3D DVD, that is.


In short I would conclude that in order for a 3-D revolution to truly take off, home entertainment must not be overlooked and 3-D titles must be release on DVD in present day 3-D stereoscopic formats. In terms of cost and availability of hardware that quickly points to anaglyph 3-D presentation. Boo! Hiss! Yeah, but at least people can enjoy the 3-D at home after having shelved out for the more expensive cinema ticket! And what could possibly be wrong with that?

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21 January 2008

Stereoscopic 3-D Review of Beowulf

Beowulf 3-D
The 3-D review
by Alexander Lentjes

Beowulf 3-D ReviewThe official Movie Poster even refers to the 3-D eye poking

There are plenty of reviews of Beowulf 3-D that talk about how great the digital projection of the picture is, how the story is based on a medieval tale and how the motion capture is pioneering cinematic technology.

But none of the reviews out there talk about the use of Stereo 3-D, and especially not the cinematic use of Stereoscopic 3D. That is mainly because most reviewers will copy press material released by the studio and distributor but also because film critics don’t necessarily know anything about 3-D and how to analyze and grade it. So here is a review that does just that: look very closely at the 3-D and talk about why it works when the 3-D is great and what makes for poor 3-D.

Read the Review of Stereoscopic 3-D used in Beowulf at The3DRevolution.com

Poking spear in Beowulf 3D
Blunt use of negative parallax with this spear comin right at ya in 3-D

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03 December 2007

Glib Reduction

When reading recent articles about 3-D Stereoscopic production in the 21st Century, one cannot escape being snowed under by slick corporate press release material rather than being presented with objective news and facts about 3-D Film production. A recent article in a prominent and well-read television & film industry magazine provides a very good example. It published so many unresearched, uncritical, copy-pasted press release material that I decided to spring into action and reply to the editor-in-chief regarding the gross inaccuracies. Of course, an editor will never admit to these kinds of mistakes and no confirmation of receipt was ever sent back, so here are the article extracts and my responses to them for your 3-D fact finding pleasure.

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Article:
"The presentation of films in 3D is as old as the movie business itself, but clumsy technology and unrealistic effects have so far kept it out of the mainstream."

Reply:
The 3-D boom of 1953-54, when over 100 Hollywood 3-D feature titles were released, did so using twin-camera filming and polarized projection - the only difference with today's technology being that it was done on 35MM film, rather than on HD video. You have clearly never seen a twin-projected film from 1953, as most of them blow today's 3-D releases right out of the water in terms of a 3-D cinematic experience. The claim of "unrealistic effects" is based on nothing, as exactly the same 3-D compositions, shots and camera moves are employed today as they were then.


Article:
"The technology to achieve and watch 3D has come a long way since cinema-goers wearing red and green glasses leapt from their seats during Jaws 3D. That was in 1983, when a film created for traditional projection was then rendered into 3D in post-production."

Reply:
Sorry, but this is completely based on fantasy and, I strongly suspect, misinformation supplied by modern day 3-D camera system providers. Jaws 3-D was shot with a 3-D camera adapter called StereoVision, on 35MM film. This was then projected using, as in 1953, polarizing projection lenses, but this time using special StereoVision projector adapters. The beauty of that system is that it all worked with existing technology and standards of the time - unlike today's need for digital switch-over before 3-D can be presented. No red-blue anaglyphs were ever used to project this movie other than maybe for poor cinemas in the Asian subcontinent and lagging-behind (or poorly supplied) Europe!

StereoVision 3-D Adapter for 35MM Film cameras
StereoVision 3-D adapter for 35MM film cameras

Article:
"The high resolution of the twin digital images can now be maintained not only in post-production but through to distribution and exhibition, as digital cinema systems replace 35mm print reels and projectors."

Reply:
I have to remind you about 70MM film 3-D presentations that were done in the 1970s - no newer format other than IMAX has ever gotten close to that image quality. And although digital projection is obviously more stable than 35MM projection, the eyes cannot distinguish between 35MM film projection of 3-D and digital projection of 3-D.


Article:
""There are very few technical challenges left for deploying 3D," declares Joshua Greer, president of RealD, which holds a monopoly on 3D presentation systems."

Reply:
There are at least 3 competing big name digital 3-D projection systems on the market, being Real-D, Dolby 3-D and NuVision, although I can understand that Joshua Greer would like to see that point differently. It is true, though, that Real-D does have the most aggressive marketing strategy and has managed to convince more theatres than any other 3-D projection brand to incorporate their technology in the new digital projection rooms.


Real D Projection adapter
Real D Projection adapter

Article:
"Four releases to date have suggested that 3D could drive studio profits in the next decade. Disney's Chicken Little, Meet the Robinsons and The Nightmare Before Christmas 3D and Sony's Monster House all earned three times as much revenue per screen as the 2D version of the same film on their first weekend of release."

Reply:
The real fact is that the cinemas showing these movies charged more for the cinema tickets, explaining the higher profits. So although 3-D can mean higher revenue in the short term, it is not a sustainable and realistic business model in the long term, as consumers will not continue to pay higher prices for their cinema tickets. Will you? Especially if 3-D becomes something of a standard?


Article:
"It also currently costs an extra US$10m-15m to make a 3D movie"

Reply:
Compared to what exactly and for what kind of a movie? Animation will quickly cost 130-150% in 3-D, while live-action will easily cost 150-175% of a regular movie. Talk to any stereographer and 3-D consultant like myself and you will hear the same numbers.


Article:
""None of the 3D systems in the past allowed you to immerse yourself in the frame," Walden Media CEO Cary Granat tells Reuters."

Reply:
I am sorry, but that is just pure nonsense. Go and see 1953's 'House of Wax' or 'Dial M for Murder', followed by 'Chicken Little' or 'Meet the Robinsons' and have another look at that statement. Immersing yourself in the frame with 3-D is everything to do with the 3-D camera work, not the technology. And they did that a hell of a lot better in the 50s and 80s than they are doing right now.

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If you are a journalist or an editor and you would like to learn more about 3-D Film, from a more accurate perspective, I will be more than happy to write you a piece on the subject. Large and well-respected magazines like Animation Magazine have already published some of my writing on 3-D focusing on 3-D stereoscopic animation production and the technical and creative implications of 3-D filming and animating.

Alexander Lentjes
3-D Revolution Productions


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13 August 2007

Stop-motion animation in 3-D

Coraline 3-D book cover

A very exciting animated feature is slated for 2008 release in 3-D: 'Coraline', by Henry Selick’s animation studio Laika. A stop-motion feature film in stereo 3-D!
The first stop-motion feature in film history, but not the first 3-D stop-motion release. That honour goes to ‘In tune with tomorrow’ (aka ‘Motor Rhythm’), shot by John Norling in 1936. The second 3-D stereoscopic stop-motion short in history is then ‘The Adventures of Sam Space’, produced by Paul Sprunck in 1955. The third and latest stop-motion production in 3-D is ‘The Incredible Invasion of the 20,000 Giant Robots from Outer Space’ by 3-D Revolution Productions’ Elmer Kaan and Alexander Lentjes, released in 2000. This short is also the first 3-D stereoscopic animated short to employ CGI alongside stop-motion in film history.

The Incredible Invasion 3-D poster

So Henry Selick’s production company Laika is producing this first feature length stop-motion film in 3-D. But strictly speaking it is more the first stop-motion feature shot in 3-D rather than the first stop-motion feature release in 3-D, as the dimensionalized re-release of ‘Nightmare Before Christmas’ (also directed by Henry Selick) begets this title. An interesting point of this particular 2-D to 3-D conversion being that it cost ILM tens of Millions of Dollars and years of blood sweat and tears, in the US and in outsource location Hong Kong, to do the conversion, for which money they could have re-animated a whole new stop-motion feature. But that’s Hollywood logic for you.

A Nightmare Before Christmas 3-D anaglyph still
3-D photograph taken by one of the Nightmare animators on-set.
So not the conversion's end-result


Apparently, Coraline is being shot using calculation of interocular values rather than using pre-viz to establish what interaxials will work best for particular shots. A very dangerous approach since you don’t want to get the interocular distance wrong when the stop-motion animation will have to be re-done completely when the shot turns out not to be working. Of course experience is something that can help a lot with calculating camera spacing, but it’s just not worth the risk of getting it awfully wrong when doing a particularly tricky shot like one with an animating camera and /or with an animated interocular.

With 3-D, the interocular and convergence values cannot be changed or corrected in post, unless dimensionalization is employed on one of the two view points or intermediate view reconstruction is employed. It would be really strange to have to do this in a medium that provides the producer with ultimate control, while for live-action a thing or two can be said about getting 3-D values wrong on location in the heat of filming. This is actually a big reason why the Real D and digital 3-D releases up until now have all been animated shorts and features and why live-action is being done in CGI (Beowulf, Battle Angel Alita / Avatar): total, perfect camera control.

Beowulf 3-D movie still

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